Files
Ely-GPUI-Components/examples/gallery/pages/agent/mod.rs
T
ZacharyZhang-NY 2d78db57a8 T24b: Agent, progress
- AgentStepList: an agent's steps down a data_display::Timeline rail,
  marked by chat::step_mark, with detail and time
- AgentPlan: items waiting, at work or done, with a count; done items go
  quiet and struck through
- chat::step_mark reads motion::changes: a check or cross that arrives pops
  in, still on first paint
- AgentStatus: a pill for planning, working, waiting, done or failed
- AgentProgress: the step at work, done of total, the time so far and a
  bar split by step; progress past its total fails loud
- SubAgentTree is lists::Tree with each agent's state as its note
- gallery: a plan the button advances, steps, statuses and a tree
2026-09-26 08:25:51 -04:00

44 lines
1.1 KiB
Rust

mod progress;
mod tools;
use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
use super::Page;
use crate::script::Step;
pub const PAGE: Page = Page {
number: 24,
slug: "agent",
title: "Agent",
summary: "An assistant at work: the tools it calls, what it asks before it acts, and how far it has come.",
render,
script: SCRIPT,
};
const SCRIPT: &[Step] = &[
Step::DownAt("agent-call", 60.0, 18.0),
Step::UpAt("agent-call", 60.0, 18.0),
Step::Wait(300),
Step::Shot("tool-call"),
Step::Click("agent-approve-open"),
Step::Wait(300),
Step::Shot("approval"),
Step::Key("escape"),
Step::Wait(200),
Step::DownAt("agent-call", 60.0, 18.0),
Step::UpAt("agent-call", 60.0, 18.0),
Step::Wait(200),
Step::Click("agent-advance"),
Step::Wait(300),
Step::Shot("plan"),
];
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div()
.child(tools::calls(window, cx))
.child(tools::approval(window, cx))
.child(progress::steps(window, cx))
.child(progress::agents(window, cx))
.into_any_element()
}