- AgentStepList: an agent's steps down a data_display::Timeline rail, marked by chat::step_mark, with detail and time - AgentPlan: items waiting, at work or done, with a count; done items go quiet and struck through - chat::step_mark reads motion::changes: a check or cross that arrives pops in, still on first paint - AgentStatus: a pill for planning, working, waiting, done or failed - AgentProgress: the step at work, done of total, the time so far and a bar split by step; progress past its total fails loud - SubAgentTree is lists::Tree with each agent's state as its note - gallery: a plan the button advances, steps, statuses and a tree
44 lines
1.1 KiB
Rust
44 lines
1.1 KiB
Rust
mod progress;
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mod tools;
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use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
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use super::Page;
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use crate::script::Step;
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pub const PAGE: Page = Page {
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number: 24,
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slug: "agent",
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title: "Agent",
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summary: "An assistant at work: the tools it calls, what it asks before it acts, and how far it has come.",
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render,
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script: SCRIPT,
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};
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const SCRIPT: &[Step] = &[
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Step::DownAt("agent-call", 60.0, 18.0),
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Step::UpAt("agent-call", 60.0, 18.0),
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Step::Wait(300),
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Step::Shot("tool-call"),
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Step::Click("agent-approve-open"),
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Step::Wait(300),
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Step::Shot("approval"),
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Step::Key("escape"),
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Step::Wait(200),
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Step::DownAt("agent-call", 60.0, 18.0),
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Step::UpAt("agent-call", 60.0, 18.0),
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Step::Wait(200),
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Step::Click("agent-advance"),
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Step::Wait(300),
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Step::Shot("plan"),
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];
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div()
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.child(tools::calls(window, cx))
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.child(tools::approval(window, cx))
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.child(progress::steps(window, cx))
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.child(progress::agents(window, cx))
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.into_any_element()
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}
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