Files
Ely-GPUI-Components/src/debug/tests.rs
T

250 lines
7.8 KiB
Rust

use std::{cell::RefCell, rc::Rc};
use gpui::{
Context, IntoElement, KeyUpEvent, Keystroke, Modifiers, ParentElement, Render, Styled,
TestAppContext, VisualTestContext, Window, div, point, px,
};
use super::{Breakpoint, BreakpointList, Disassembly, Instruction, Span, TimelineProfiler};
use crate::theme::Theme;
fn settle(cx: &mut VisualTestContext) {
cx.run_until_parked();
cx.update(|window, _| window.refresh());
cx.run_until_parked();
}
/// Two plain instructions; it keeps the gutter presses.
struct Listing(Rc<RefCell<Vec<usize>>>);
impl Render for Listing {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let store = self.0.clone();
let plain = |address| Instruction {
address,
bytes: vec![0x90],
mnemonic: "nop".into(),
operands: "".into(),
comment: None,
source: None,
};
div().w(px(400.0)).h(px(200.0)).child(
Disassembly::new("listing", vec![plain(0x10), plain(0x11)])
.on_breakpoint(move |ix, _, _| store.borrow_mut().push(ix)),
)
}
}
#[gpui::test]
fn an_empty_gutter_takes_a_press_across_its_row(cx: &mut TestAppContext) {
cx.update(Theme::init);
let seen = Rc::new(RefCell::new(Vec::new()));
let store = seen.clone();
let (_, cx) = cx.add_window_view(|_, _| Listing(store));
settle(cx);
cx.simulate_click(point(px(10.0), px(2.0)), Modifiers::none());
settle(cx);
assert_eq!(*seen.borrow(), [0]);
}
/// One breakpoint; it keeps what its toggle and open report.
struct Points {
toggles: Rc<RefCell<Vec<(usize, bool)>>>,
opens: Rc<RefCell<Vec<usize>>>,
}
impl Render for Points {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let (toggles, opens) = (self.toggles.clone(), self.opens.clone());
let point = Breakpoint {
path: "src/lift.rs".into(),
line: 3,
enabled: true,
condition: None,
hits: 0,
};
div().w(px(400.0)).child(
BreakpointList::new("points", [point])
.on_toggle(move |ix, on, _, _| toggles.borrow_mut().push((ix, on)))
.on_open(move |ix, _, _| opens.borrow_mut().push(ix)),
)
}
}
#[gpui::test]
fn a_breakpoints_box_toggles_without_opening_it(cx: &mut TestAppContext) {
cx.update(Theme::init);
let (toggles, opens) = (
Rc::new(RefCell::new(Vec::new())),
Rc::new(RefCell::new(Vec::new())),
);
let view = Points {
toggles: toggles.clone(),
opens: opens.clone(),
};
let (_, cx) = cx.add_window_view(|_, _| view);
settle(cx);
cx.simulate_click(point(px(14.0), px(12.0)), Modifiers::none());
settle(cx);
assert_eq!(*toggles.borrow(), [(0, false)]);
assert!(
opens.borrow().is_empty(),
"the box press stays with the box"
);
cx.simulate_click(point(px(200.0), px(12.0)), Modifiers::none());
settle(cx);
assert_eq!(*opens.borrow(), [0], "the row still opens");
}
/// Two spans on one track; it keeps the spans picked.
struct Spans(Rc<RefCell<Vec<usize>>>);
impl Render for Spans {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let store = self.0.clone();
let span = |name: &str, start, end| Span {
track: 0,
name: name.to_string().into(),
start,
end,
};
let spans = vec![span("a", 0.0, 4.0), span("b", 5.0, 9.0)];
div().w(px(400.0)).child(
TimelineProfiler::new("spans", ["Main"], spans, (0.0, 10.0))
.on_select(move |ix, _, _| store.borrow_mut().push(ix)),
)
}
}
#[gpui::test]
fn tab_reaches_each_span_and_enter_picks_it(cx: &mut TestAppContext) {
cx.update(Theme::init);
let picked = Rc::new(RefCell::new(Vec::new()));
let store = picked.clone();
let (_, cx) = cx.add_window_view(|_, _| Spans(store));
cx.update(|window, _| window.activate_window());
settle(cx);
cx.update(|window, cx| window.focus_next(cx));
cx.update(|window, cx| window.focus_next(cx));
cx.simulate_keystrokes("enter");
settle(cx);
cx.simulate_event(KeyUpEvent {
keystroke: Keystroke::parse("enter").expect("a key"),
});
settle(cx);
assert_eq!(
*picked.borrow(),
[1],
"the second Tab stands on the second span"
);
}
/// A stack whose current frame left with a shorter stack.
struct Unwound;
impl Render for Unwound {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let frame = super::StackFrame {
function: "main".into(),
path: "src/main.rs".into(),
line: 3,
library: false,
};
div()
.w(px(400.0))
.child(super::CallStack::new("stack", [frame]).current(4))
}
}
#[gpui::test]
fn a_current_frame_past_the_stack_marks_none(cx: &mut TestAppContext) {
cx.update(Theme::init);
let (_, cx) = cx.add_window_view(|_, _| Unwound);
settle(cx);
}
/// A flame graph focused on a call its new profile lacks; a dump ending at the last address.
struct Edges(bool);
impl Render for Edges {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let root = super::ProfileFrame {
name: "root".into(),
own: 1,
calls: vec![],
};
div().w(px(400.0)).h(px(100.0)).child(match self.0 {
true => super::Flamegraph::new("flame", root)
.focus(vec![0])
.into_any_element(),
false => super::HexViewer::new("hex", vec![0x42])
.base(u64::MAX)
.into_any_element(),
})
}
}
#[gpui::test]
fn a_lost_focus_and_the_last_address_draw(cx: &mut TestAppContext) {
cx.update(Theme::init);
for flame in [true, false] {
let (_, cx) = cx.add_window_view(move |_, _| Edges(flame));
settle(cx);
}
}
/// A timeline whose owner keeps each range it reports.
struct Zooming((f64, f64));
impl Render for Zooming {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let owner = cx.entity();
div().w(px(400.0)).child(
TimelineProfiler::new("timeline", ["Main"], vec![], self.0).on_range(
move |range, _, cx| {
owner.update(cx, |owner, cx| {
owner.0 = range;
cx.notify();
})
},
),
)
}
}
#[gpui::test]
fn a_zoom_past_the_finest_range_stays_put(cx: &mut TestAppContext) {
cx.update(Theme::init);
let start = (1.0, 1.0 + f64::EPSILON);
let (owner, cx) = cx.add_window_view(move |_, _| Zooming(start));
settle(cx);
for _ in 0..2 {
cx.simulate_event(gpui::ScrollWheelEvent {
position: point(px(250.0), px(30.0)),
delta: gpui::ScrollDelta::Pixels(point(px(0.0), px(400.0))),
modifiers: Modifiers::none(),
touch_phase: gpui::TouchPhase::Moved,
});
settle(cx);
}
let range = owner.read_with(cx, |owner, _| owner.0);
assert!(range.1 > range.0, "{range:?}");
}
#[gpui::test]
fn a_wheel_too_large_for_a_zoom_stays_put(cx: &mut TestAppContext) {
cx.update(Theme::init);
let (owner, cx) = cx.add_window_view(|_, _| Zooming((0.0, 25.0)));
settle(cx);
for pixels in [300_000.0, -300_000.0] {
cx.simulate_event(gpui::ScrollWheelEvent {
position: point(px(250.0), px(30.0)),
delta: gpui::ScrollDelta::Pixels(point(px(0.0), px(pixels))),
modifiers: Modifiers::none(),
touch_phase: gpui::TouchPhase::Moved,
});
settle(cx);
}
assert_eq!(owner.read_with(cx, |owner, _| owner.0), (0.0, 25.0));
}