NodeGraph joins Nodes by wires between typed Ports: a title drags a node, a drag out of an output lands on an input of the same kind, an input takes one wire, and a press on a wired input lifts its wire. Links join shapes on the plane and follow them, straight or at right angles, with an arrow and words; the Connector tool draws them and the Note tool drops a sticky note. A double press with Select writes on a shape. FlowChart draws Steps as ellipses, boxes and diamonds with their words. MindMap lays topics out from a root, half to each side, and asks the owner to add, remove and rename by key. Whiteboard keeps its own tool, view and selection over a board it hands back after each change. Painting moves to canvas::paint; a press on the tool layer goes through canvas::press, and the layer focuses itself and asks to delete.
55 lines
1.8 KiB
Rust
55 lines
1.8 KiB
Rust
use std::rc::Rc;
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use gpui::{
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AnyElement, App, Entity, InteractiveElement, IntoElement, MouseButton, ParentElement, Pixels,
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SharedString, Styled, Window, div,
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};
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use super::{gesture::OnPair, view::Frame};
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use crate::forms::{Editing, Input};
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/// Opens a field on the words of what `key` names. Enter or leaving hands them to the owner; Escape drops them.
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pub(super) fn begin(
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editing: &Entity<Editing>,
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key: SharedString,
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words: String,
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on_text: Option<OnPair>,
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window: &mut Window,
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cx: &mut App,
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) {
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log::info!("canvas: writing on {key}");
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editing.update(cx, |editing, _| {
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editing.on_commit = Some(Rc::new(
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move |text: &SharedString, window: &mut Window, cx: &mut App| {
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log::info!("canvas: {key} reads {text:?}");
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if let Some(on_text) = &on_text {
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on_text(&key, text, window, cx);
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}
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},
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));
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});
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Editing::begin(editing, words, window, cx);
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}
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/// The open field over `frame`, in view pixels.
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pub(super) fn field(editing: &Entity<Editing>, frame: Frame, cx: &App) -> Option<AnyElement> {
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let field = editing.read(cx).field()?;
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let closing = editing.clone();
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Some(
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div()
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.absolute()
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.left(Pixels::from(frame.x))
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.top(Pixels::from(frame.y))
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.w(Pixels::from(frame.w))
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.on_mouse_down(MouseButton::Left, |_, _, cx| cx.stop_propagation())
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.on_key_down(move |event, window, cx| {
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if event.keystroke.key == "escape" {
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cx.stop_propagation();
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closing.update(cx, |editing, cx| editing.finish(true, window, cx));
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}
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})
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.child(Input::new(&field))
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.into_any_element(),
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)
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}
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