92 lines
2.6 KiB
Rust
92 lines
2.6 KiB
Rust
mod effects;
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mod loading;
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mod moves;
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mod progress;
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use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
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use super::Page;
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use crate::script::Step;
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pub const PAGE: Page = Page {
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number: 11,
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slug: "motion",
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title: "Loading & Motion",
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summary: "Waiting, shown honestly, and the motion everything else moves with.",
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render,
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script: SCRIPT,
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};
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const SCRIPT: &[Step] = &[
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Step::Rest,
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Step::Click("save"),
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Step::Wait(250),
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Step::Shot("loading-button"),
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Step::Click("load-more"),
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Step::Wait(300),
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Step::Shot("load-more-busy"),
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Step::Wait(1200),
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Step::Shot("load-more-done"),
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Step::Click("shimmer-load"),
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Step::Wait(500),
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Step::Shot("shimmer-loaded"),
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Step::Click("shimmer-load"),
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Step::Click("progress-step"),
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Step::Wait(400),
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Step::Shot("progress"),
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Step::Click("overlay-reload"),
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Step::Wait(300),
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Step::Shot("overlay"),
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Step::Wait(1500),
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Step::Click("refresh-run"),
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Step::Wait(300),
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Step::Shot("refreshing"),
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Step::Click("uploads-tick"),
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Step::Wait(400),
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Step::Shot("uploads"),
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Step::Click("transition-toggle"),
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Step::Wait(80),
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Step::Shot("transition-leaving"),
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Step::Click("transition-toggle"),
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Step::Click("presence-add"),
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Step::Wait(80),
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Step::Shot("presence-arriving"),
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Step::Click("flip-shuffle"),
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Step::Wait(100),
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Step::Shot("flip-gliding"),
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Step::Click("ripple"),
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Step::Wait(120),
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Step::Shot("ripple"),
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Step::Click("flash-tick"),
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Step::Click("shake-try"),
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Step::Wait(100),
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Step::Shot("cues"),
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Step::Rest,
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];
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div()
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.child(loading::spinners(cx))
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.child(loading::skeletons(cx))
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.child(loading::shimmer(window, cx))
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.child(loading::buttons(window, cx))
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.child(loading::more(window, cx))
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.child(progress::bars(window, cx))
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.child(progress::overlay(window, cx))
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.child(progress::lazy(cx))
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.child(progress::suspense(window, cx))
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.child(progress::refresh(window, cx))
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.child(progress::uploads(window, cx))
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.child(moves::transitions(window, cx))
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.child(moves::stagger(window, cx))
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.child(moves::presence(window, cx))
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.child(moves::flip(window, cx))
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.child(moves::reorder(window, cx))
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.child(effects::marquee(cx))
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.child(effects::ripple(window, cx))
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.child(effects::light(cx))
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.child(effects::cues(window, cx))
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.child(effects::backdrops(cx))
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.into_any_element()
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}
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