Files
Ely-GPUI-Components/src/canvas/writing.rs
T
ZacharyZhang-NY 4c3ed1bbb9 Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
2026-09-28 20:30:17 -04:00

69 lines
2.4 KiB
Rust

use std::rc::Rc;
use gpui::{
AnyElement, App, Entity, FocusHandle, InteractiveElement, IntoElement, MouseButton,
ParentElement, Pixels, SharedString, Styled, Window, div,
};
use super::{gesture::OnPair, view::Frame};
use crate::forms::{Editing, Input};
/// Opens a field on the words of what `key` names. Enter or leaving hands them to the owner; Escape drops them. Enter and Escape hand focus back to `back`.
pub(super) fn begin(
editing: &Entity<Editing>,
key: SharedString,
words: String,
on_text: Option<OnPair>,
back: FocusHandle,
window: &mut Window,
cx: &mut App,
) {
log::info!("canvas: writing on {key}");
editing.update(cx, |editing, _| {
editing.on_commit = Some(Rc::new(
move |text: &SharedString, window: &mut Window, cx: &mut App| {
log::info!("canvas: {key} reads {text:?}");
if let Some(on_text) = &on_text {
on_text(&key, text, window, cx);
}
},
));
});
Editing::begin(editing, words, window, cx);
editing.update(cx, |editing, _| editing.returning(back));
}
/// The open field over `frame`, in view pixels.
pub(super) fn field(editing: &Entity<Editing>, frame: Frame, cx: &App) -> Option<AnyElement> {
let field = editing.read(cx).field()?;
let (closing, keeping) = (editing.clone(), editing.clone());
Some(
div()
.absolute()
.left(Pixels::from(frame.x))
.top(Pixels::from(frame.y))
.w(Pixels::from(frame.w))
.on_mouse_down(MouseButton::Left, |_, _, cx| cx.stop_propagation())
.on_key_down(move |event, window, cx| {
if event.keystroke.key == "escape" {
cx.stop_propagation();
closing.update(cx, |editing, cx| {
editing.finish(true, window, cx);
editing.give_back(window, cx);
});
}
})
.on_key_up(move |event, window, cx| {
if event.keystroke.key == "enter" {
cx.stop_propagation();
keeping.update(cx, |editing, cx| {
editing.finish(false, window, cx);
editing.give_back(window, cx);
});
}
})
.child(Input::new(&field))
.into_any_element(),
)
}