gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
69 lines
2.4 KiB
Rust
69 lines
2.4 KiB
Rust
use std::rc::Rc;
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use gpui::{
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AnyElement, App, Entity, FocusHandle, InteractiveElement, IntoElement, MouseButton,
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ParentElement, Pixels, SharedString, Styled, Window, div,
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};
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use super::{gesture::OnPair, view::Frame};
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use crate::forms::{Editing, Input};
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/// Opens a field on the words of what `key` names. Enter or leaving hands them to the owner; Escape drops them. Enter and Escape hand focus back to `back`.
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pub(super) fn begin(
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editing: &Entity<Editing>,
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key: SharedString,
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words: String,
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on_text: Option<OnPair>,
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back: FocusHandle,
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window: &mut Window,
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cx: &mut App,
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) {
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log::info!("canvas: writing on {key}");
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editing.update(cx, |editing, _| {
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editing.on_commit = Some(Rc::new(
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move |text: &SharedString, window: &mut Window, cx: &mut App| {
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log::info!("canvas: {key} reads {text:?}");
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if let Some(on_text) = &on_text {
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on_text(&key, text, window, cx);
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}
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},
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));
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});
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Editing::begin(editing, words, window, cx);
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editing.update(cx, |editing, _| editing.returning(back));
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}
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/// The open field over `frame`, in view pixels.
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pub(super) fn field(editing: &Entity<Editing>, frame: Frame, cx: &App) -> Option<AnyElement> {
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let field = editing.read(cx).field()?;
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let (closing, keeping) = (editing.clone(), editing.clone());
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Some(
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div()
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.absolute()
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.left(Pixels::from(frame.x))
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.top(Pixels::from(frame.y))
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.w(Pixels::from(frame.w))
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.on_mouse_down(MouseButton::Left, |_, _, cx| cx.stop_propagation())
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.on_key_down(move |event, window, cx| {
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if event.keystroke.key == "escape" {
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cx.stop_propagation();
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closing.update(cx, |editing, cx| {
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editing.finish(true, window, cx);
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editing.give_back(window, cx);
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});
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}
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})
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.on_key_up(move |event, window, cx| {
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if event.keystroke.key == "enter" {
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cx.stop_propagation();
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keeping.update(cx, |editing, cx| {
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editing.finish(false, window, cx);
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editing.give_back(window, cx);
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});
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}
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})
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.child(Input::new(&field))
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.into_any_element(),
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)
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}
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