Files
Ely-GPUI-Components/src/theme/mod.rs
T
ZacharyZhang-NY 5f61f3e08d Theme · Importing: VS Code themes read into Ely's palette, code palettes to choose
settings::read_vscode_theme reads a VS Code color theme, comments and
trailing commas and all: its type picks the mode, its colors and token
scopes name what they give, and the rest keep Ely's palette of that mode.
settings::ThemeImporter takes one dropped or browsed for, shows its name,
mode and count, and hands it over on Apply; a file that does not read
says why. theme::syntax_themes offers Ely's code colors, Quiet and Paper,
chosen through settings::SyntaxThemePicker, radio cards with a line of
code in each palette. A card's words now shrink as a plain block, so a
preview wraps inside the card at 280px.
2026-09-27 17:11:55 -04:00

190 lines
5.2 KiB
Rust

mod calendar;
mod canvas;
mod chart;
mod dashboard;
mod files;
mod generative;
mod interaction;
mod media;
mod messaging;
mod onboarding;
mod palette;
mod project;
mod syntax;
mod tokens;
#[cfg(all(test, feature = "test-support"))]
mod tests;
use std::time::{Duration, Instant};
use gpui::{App, Global, SharedString, WindowAppearance};
use crate::motion;
pub use calendar::CalendarSizes;
pub use canvas::CanvasSizes;
pub use chart::ChartSizes;
pub use dashboard::DashboardSizes;
pub use files::FileSizes;
pub use generative::GenerativeSizes;
pub use interaction::InteractionSizes;
pub use media::MediaSizes;
pub use messaging::MessagingSizes;
pub use onboarding::OnboardingSizes;
pub use palette::{HUE_NAMES, Mix, Palette, Syntax};
pub use project::ProjectSizes;
pub use syntax::{SyntaxTheme, syntax_themes};
pub use tokens::{
AvatarSize, ContainerSize, ControlSize, Density, Elevation, IconSize, Radius, TextSize,
};
const FRAME: Duration = Duration::from_millis(8);
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum Mode {
#[default]
Light,
Dark,
}
impl From<WindowAppearance> for Mode {
fn from(appearance: WindowAppearance) -> Self {
match appearance {
WindowAppearance::Dark | WindowAppearance::VibrantDark => Mode::Dark,
WindowAppearance::Light | WindowAppearance::VibrantLight => Mode::Light,
}
}
}
/// Design tokens. One global per app.
pub struct Theme {
mode: Mode,
high_contrast: bool,
transition: u64,
custom: [Option<Palette>; 2],
pub colors: Palette,
pub density: Density,
pub radius_scale: f32,
pub font_scale: f32,
pub font_family: SharedString,
pub mono_family: SharedString,
pub reduced_motion: bool,
}
impl Global for Theme {}
pub trait ActiveTheme {
fn theme(&self) -> &Theme;
}
impl ActiveTheme for App {
fn theme(&self) -> &Theme {
self.global::<Theme>()
}
}
impl Theme {
pub(crate) fn init(cx: &mut App) {
cx.set_global(Theme {
mode: Mode::Light,
high_contrast: false,
transition: 0,
custom: [None, None],
colors: Palette::light(false),
density: Density::Standard,
radius_scale: 1.0,
font_scale: 1.0,
font_family: "Inter".into(),
mono_family: "JetBrains Mono".into(),
reduced_motion: false,
});
}
pub fn mode(&self) -> Mode {
self.mode
}
pub fn high_contrast(&self) -> bool {
self.high_contrast
}
pub fn is_dark(&self) -> bool {
self.mode == Mode::Dark
}
/// Cross-fades the palette to `mode`.
pub fn set_mode(mode: Mode, cx: &mut App) {
log::info!("theme: mode -> {mode:?}");
cx.global_mut::<Theme>().mode = mode;
Self::fade_to_target(cx);
}
pub fn set_high_contrast(on: bool, cx: &mut App) {
log::info!("theme: high contrast -> {on}");
cx.global_mut::<Theme>().high_contrast = on;
Self::fade_to_target(cx);
}
/// The owner's palette for `mode`, as an edited or imported theme gives, or none to bring Ely's back. The colors fade to it when `mode` shows. High contrast strengthens Ely's own palettes alone.
pub fn set_palette(mode: Mode, palette: Option<Palette>, cx: &mut App) {
log::info!(
"theme: {mode:?} palette -> {}",
if palette.is_some() {
"the owner's"
} else {
"Ely's"
}
);
cx.global_mut::<Theme>().custom[mode as usize] = palette;
Self::fade_to_target(cx);
}
/// The palette the shown mode fades to: the owner's, or Ely's.
pub fn palette(&self) -> Palette {
self.target()
}
/// Edits non-color tokens, then repaints.
pub fn update(cx: &mut App, edit: impl FnOnce(&mut Theme)) {
edit(cx.global_mut::<Theme>());
cx.refresh_windows();
}
fn target(&self) -> Palette {
if let Some(palette) = &self.custom[self.mode as usize] {
return palette.clone();
}
match self.mode {
Mode::Light => Palette::light(self.high_contrast),
Mode::Dark => Palette::dark(self.high_contrast),
}
}
fn fade_to_target(cx: &mut App) {
let duration = motion::duration(motion::THEME, cx);
let theme = cx.global_mut::<Theme>();
theme.transition += 1;
let (id, from, to) = (theme.transition, theme.colors.clone(), theme.target());
let start = Instant::now();
cx.spawn(async move |cx| {
loop {
cx.background_executor().timer(FRAME).await;
let t = (start.elapsed().as_secs_f32() / duration.as_secs_f32()).min(1.0);
let running = cx.update(|cx| {
let theme = cx.global_mut::<Theme>();
if theme.transition != id {
return false;
}
theme.colors = from.mix(&to, motion::ease_in_out_cubic(t));
cx.refresh_windows();
t < 1.0
})?;
if !running {
return anyhow::Ok(());
}
}
})
.detach_and_log_err(cx);
}
}