settings::read_vscode_theme reads a VS Code color theme, comments and trailing commas and all: its type picks the mode, its colors and token scopes name what they give, and the rest keep Ely's palette of that mode. settings::ThemeImporter takes one dropped or browsed for, shows its name, mode and count, and hands it over on Apply; a file that does not read says why. theme::syntax_themes offers Ely's code colors, Quiet and Paper, chosen through settings::SyntaxThemePicker, radio cards with a line of code in each palette. A card's words now shrink as a plain block, so a preview wraps inside the card at 280px.
190 lines
5.2 KiB
Rust
190 lines
5.2 KiB
Rust
mod calendar;
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mod canvas;
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mod chart;
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mod dashboard;
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mod files;
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mod generative;
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mod interaction;
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mod media;
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mod messaging;
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mod onboarding;
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mod palette;
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mod project;
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mod syntax;
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mod tokens;
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#[cfg(all(test, feature = "test-support"))]
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mod tests;
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use std::time::{Duration, Instant};
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use gpui::{App, Global, SharedString, WindowAppearance};
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use crate::motion;
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pub use calendar::CalendarSizes;
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pub use canvas::CanvasSizes;
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pub use chart::ChartSizes;
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pub use dashboard::DashboardSizes;
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pub use files::FileSizes;
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pub use generative::GenerativeSizes;
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pub use interaction::InteractionSizes;
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pub use media::MediaSizes;
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pub use messaging::MessagingSizes;
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pub use onboarding::OnboardingSizes;
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pub use palette::{HUE_NAMES, Mix, Palette, Syntax};
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pub use project::ProjectSizes;
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pub use syntax::{SyntaxTheme, syntax_themes};
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pub use tokens::{
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AvatarSize, ContainerSize, ControlSize, Density, Elevation, IconSize, Radius, TextSize,
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};
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const FRAME: Duration = Duration::from_millis(8);
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum Mode {
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#[default]
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Light,
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Dark,
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}
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impl From<WindowAppearance> for Mode {
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fn from(appearance: WindowAppearance) -> Self {
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match appearance {
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WindowAppearance::Dark | WindowAppearance::VibrantDark => Mode::Dark,
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WindowAppearance::Light | WindowAppearance::VibrantLight => Mode::Light,
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}
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}
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}
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/// Design tokens. One global per app.
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pub struct Theme {
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mode: Mode,
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high_contrast: bool,
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transition: u64,
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custom: [Option<Palette>; 2],
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pub colors: Palette,
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pub density: Density,
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pub radius_scale: f32,
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pub font_scale: f32,
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pub font_family: SharedString,
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pub mono_family: SharedString,
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pub reduced_motion: bool,
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}
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impl Global for Theme {}
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pub trait ActiveTheme {
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fn theme(&self) -> &Theme;
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}
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impl ActiveTheme for App {
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fn theme(&self) -> &Theme {
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self.global::<Theme>()
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}
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}
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impl Theme {
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pub(crate) fn init(cx: &mut App) {
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cx.set_global(Theme {
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mode: Mode::Light,
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high_contrast: false,
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transition: 0,
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custom: [None, None],
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colors: Palette::light(false),
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density: Density::Standard,
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radius_scale: 1.0,
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font_scale: 1.0,
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font_family: "Inter".into(),
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mono_family: "JetBrains Mono".into(),
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reduced_motion: false,
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});
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}
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pub fn mode(&self) -> Mode {
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self.mode
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}
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pub fn high_contrast(&self) -> bool {
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self.high_contrast
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}
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pub fn is_dark(&self) -> bool {
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self.mode == Mode::Dark
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}
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/// Cross-fades the palette to `mode`.
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pub fn set_mode(mode: Mode, cx: &mut App) {
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log::info!("theme: mode -> {mode:?}");
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cx.global_mut::<Theme>().mode = mode;
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Self::fade_to_target(cx);
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}
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pub fn set_high_contrast(on: bool, cx: &mut App) {
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log::info!("theme: high contrast -> {on}");
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cx.global_mut::<Theme>().high_contrast = on;
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Self::fade_to_target(cx);
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}
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/// The owner's palette for `mode`, as an edited or imported theme gives, or none to bring Ely's back. The colors fade to it when `mode` shows. High contrast strengthens Ely's own palettes alone.
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pub fn set_palette(mode: Mode, palette: Option<Palette>, cx: &mut App) {
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log::info!(
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"theme: {mode:?} palette -> {}",
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if palette.is_some() {
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"the owner's"
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} else {
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"Ely's"
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}
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);
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cx.global_mut::<Theme>().custom[mode as usize] = palette;
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Self::fade_to_target(cx);
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}
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/// The palette the shown mode fades to: the owner's, or Ely's.
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pub fn palette(&self) -> Palette {
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self.target()
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}
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/// Edits non-color tokens, then repaints.
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pub fn update(cx: &mut App, edit: impl FnOnce(&mut Theme)) {
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edit(cx.global_mut::<Theme>());
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cx.refresh_windows();
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}
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fn target(&self) -> Palette {
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if let Some(palette) = &self.custom[self.mode as usize] {
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return palette.clone();
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}
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match self.mode {
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Mode::Light => Palette::light(self.high_contrast),
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Mode::Dark => Palette::dark(self.high_contrast),
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}
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}
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fn fade_to_target(cx: &mut App) {
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let duration = motion::duration(motion::THEME, cx);
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let theme = cx.global_mut::<Theme>();
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theme.transition += 1;
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let (id, from, to) = (theme.transition, theme.colors.clone(), theme.target());
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let start = Instant::now();
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cx.spawn(async move |cx| {
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loop {
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cx.background_executor().timer(FRAME).await;
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let t = (start.elapsed().as_secs_f32() / duration.as_secs_f32()).min(1.0);
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let running = cx.update(|cx| {
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let theme = cx.global_mut::<Theme>();
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if theme.transition != id {
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return false;
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}
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theme.colors = from.mix(&to, motion::ease_in_out_cubic(t));
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cx.refresh_windows();
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t < 1.0
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})?;
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if !running {
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return anyhow::Ok(());
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}
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}
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})
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.detach_and_log_err(cx);
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}
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}
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