A raise inside another was namespaced by its place in the layer's queue, so one that came before it moved its id path and rebuilt its keyed state and focus: an open date popup would lose its month when a tip appeared. raise now takes its owner's id and draws under it, and float and float_height pass the owner's id on from every call site. A test holds a focused box in a raise while another comes before it.
133 lines
4.2 KiB
Rust
133 lines
4.2 KiB
Rust
use std::{cell::RefCell, rc::Rc};
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use gpui::{
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App, Context, Entity, FocusHandle, IntoElement, Modifiers, ParentElement, Render, RenderOnce,
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Styled, TestAppContext, Window, anchored, div, point, prelude::*, px,
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};
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use super::raise;
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use crate::theme::Theme;
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/// A raised square holding a raised button, under a cover drawn after it in the same layer.
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struct Stack {
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heard: Vec<&'static str>,
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}
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impl Render for Stack {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let (inner, cover) = (cx.entity(), cx.entity());
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let button = div()
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.id("inner")
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.size(px(100.0))
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.occlude()
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.on_click(move |_, _, cx| inner.update(cx, |stack, _| stack.heard.push("inner")));
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let sheet = div()
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.id("cover")
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.absolute()
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.top_0()
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.left_0()
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.size(px(200.0))
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.on_click(move |_, _, cx| cover.update(cx, |stack, _| stack.heard.push("cover")));
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div().size_full().child(raise(
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"sheet",
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anchored().position(point(px(0.0), px(0.0))).child(
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div()
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.relative()
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.size(px(200.0))
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.child(raise(
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"button",
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anchored().position(point(px(50.0), px(50.0))).child(button),
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))
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.child(sheet),
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),
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))
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}
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}
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#[gpui::test]
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fn what_is_raised_inside_a_raise_lies_over_it(cx: &mut TestAppContext) {
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cx.update(Theme::init);
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let (view, cx) = cx.add_window_view(|_, _| Stack { heard: Vec::new() });
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cx.run_until_parked();
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cx.simulate_click(point(px(100.0), px(100.0)), Modifiers::none());
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assert_eq!(
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view.read_with(cx, |stack, _| stack.heard.clone()),
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["inner"]
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);
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}
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/// A focusable box whose focus handle lives in keyed state; each draw tells the test which one it drew.
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#[derive(IntoElement)]
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struct Held {
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seen: Rc<RefCell<Vec<Entity<FocusHandle>>>>,
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}
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impl RenderOnce for Held {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let kept = window.use_keyed_state("kept", cx, |_, cx| cx.focus_handle());
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self.seen.borrow_mut().push(kept.clone());
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let handle = kept.read(cx).clone();
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div().id("held").size(px(40.0)).track_focus(&handle)
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}
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}
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/// A raised sheet holding a raised tip that comes and goes, then a raised box that must stay itself.
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struct Nest {
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tip: bool,
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seen: Rc<RefCell<Vec<Entity<FocusHandle>>>>,
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}
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impl Render for Nest {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let tip = self.tip.then(|| {
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raise(
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"tip",
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anchored()
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.position(point(px(0.0), px(0.0)))
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.child(div().child("tip")),
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)
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});
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let held = Held {
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seen: self.seen.clone(),
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};
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div().size_full().child(raise(
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"sheet",
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anchored().position(point(px(0.0), px(0.0))).child(
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div().size(px(200.0)).children(tip).child(raise(
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"held",
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anchored().position(point(px(50.0), px(50.0))).child(held),
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)),
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),
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))
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}
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}
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#[gpui::test]
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fn a_raise_keeps_its_state_while_another_comes_before_it(cx: &mut TestAppContext) {
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cx.update(Theme::init);
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let seen = Rc::new(RefCell::new(Vec::new()));
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let (view, cx) = cx.add_window_view(|_, _| Nest {
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tip: false,
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seen: seen.clone(),
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});
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cx.run_until_parked();
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let first = seen.borrow().last().cloned().expect("the box drew");
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let handle = first.read_with(cx, |handle, _| handle.clone());
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cx.update(|window, _| window.focus(&handle));
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view.update(cx, |nest, cx| {
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nest.tip = true;
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cx.notify();
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});
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cx.run_until_parked();
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let last = seen.borrow().last().cloned().expect("the box drew again");
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assert_eq!(
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last.entity_id(),
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first.entity_id(),
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"the box kept its state"
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);
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assert!(
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cx.update(|window, _| handle.is_focused(window)),
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"the box kept focus"
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);
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}
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