Files
Ely-GPUI-Components/src/files/icon.rs
T
ZacharyZhang-NYandClaude Opus 5.5 ebad5328ed Files · Items: one icon map, file icon, file row and file grid
The crate had two maps from a file's name to its icon, in chat and in the
file tree, and they disagreed. One map now lives in primitives, over the
Lucide file-* icons, and chat, agent, the file tree and the directory
listing use it. FileIcon draws it for a file or a folder. FileItem is a
file's row, a ListItem with its size and when it changed. FileList is the
directory listing. FileGrid lays tiles in the order given, with a cursor
seeded from the owner's pick: arrows by tile and by row, Home, End, Enter
and a double press to open. The count of what fits a width has one home,
layout's columns_for, and fit builds on it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 19:40:10 -04:00

56 lines
1.3 KiB
Rust

use gpui::{App, IntoElement, RenderOnce, Window};
use crate::{
lists::DirEntry,
primitives::{Icon, IconName, file_icon},
theme::{ActiveTheme, IconSize},
};
/// A file's icon by its name's extension, or a folder's, open or shut.
#[derive(IntoElement)]
pub struct FileIcon {
icon: IconName,
size: IconSize,
}
impl FileIcon {
pub fn file(name: impl AsRef<str>) -> Self {
Self {
icon: file_icon(name.as_ref()),
size: IconSize::Md,
}
}
pub fn folder(open: bool) -> Self {
Self {
icon: if open {
IconName::FolderOpen
} else {
IconName::Folder
},
size: IconSize::Md,
}
}
/// The icon for a listing's entry: a shut folder, or the file's by its name.
pub fn entry(entry: &DirEntry) -> Self {
match entry.is_folder() {
true => Self::folder(false),
false => Self::file(entry.name()),
}
}
pub fn size(mut self, size: IconSize) -> Self {
self.size = size;
self
}
}
impl RenderOnce for FileIcon {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
Icon::new(self.icon)
.size(self.size)
.color(cx.theme().colors.fg_muted)
}
}