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Ely-GPUI-Components/examples/gallery/pages/interaction/pointer.rs
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ZacharyZhang-NY 9a976b1c00 Interaction · Keys, scroll and focus: roving focus, scroll sync, type-ahead
RovingFocus keeps a row or column of items behind one Tab stop: the
arrows walk focus, Home and End reach the ends, Enter or Space presses,
and a press moves the stop without taking focus. ScrollSync keeps boxes
at one place along an axis: the pane a wheel turned leads, and a canvas
ahead of the panes copies its place before they draw. SelectableList
moves its cursor to the row that starts with the letters typed, the
letters joining within a pause and a Command letter left to the app.
forms::History becomes public as the undo manager. The gallery shows
gpui's own key bindings, a two-stroke chord waiting on its first
stroke, uniform_list, autofocus and the focus ring.
2026-09-27 16:10:32 -04:00

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use ely_gpui_component::{
interaction::{Resizable, Rotatable, SelectionArea},
layout::{Transform, Viewport},
motion::Reorder,
primitives::{FocusRing, Pressable},
theme::{ActiveTheme, Elevation, Radius, TextSize},
typography::format::plural,
};
use gpui::{
App, Context, InteractiveElement, IntoElement, ParentElement, Render, SharedString,
StatefulInteractiveElement, Styled, Window, div, point, prelude::*, px, size,
};
use crate::{
probe::probe,
ui::{blocked, change, code, keep, section, specimen, specimens},
};
/// A chip on its way between lanes: its name and the lane it left.
#[derive(Clone)]
struct Chip {
name: SharedString,
from: usize,
}
/// What follows the pointer while a chip is dragged.
struct ChipPreview(SharedString);
impl Render for ChipPreview {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = cx.theme();
div()
.px_3()
.py_1p5()
.rounded(theme.radius(Radius::Md))
.border_1()
.border_color(theme.colors.border_strong)
.bg(theme.colors.surface)
.shadow(theme.elevation(Elevation::Floating))
.text_size(theme.text_size(TextSize::Sm))
.child(self.0.clone())
}
}
const LANES: [&str; 2] = ["Today", "Later"];
/// Which lane each chip is in.
struct Board(Vec<(SharedString, usize)>);
pub fn drag_and_drop(window: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
let state = keep(
"interaction-board",
|| {
Board(
["Design", "Build", "Ship"]
.map(|name| (name.into(), 0))
.to_vec(),
)
},
window,
cx,
);
let chips = state.read(cx).0.clone();
let theme = cx.theme();
let lanes = LANES.iter().enumerate().map(|(lane, title)| {
let dropped = state.clone();
let held = chips.iter().filter(|(_, at)| *at == lane).map(|(name, _)| {
let chip = Chip {
name: name.clone(),
from: lane,
};
div()
.id(SharedString::from(format!("interaction-chip-{name}")))
.px_3()
.py_1p5()
.rounded(theme.radius(Radius::Md))
.border_1()
.border_color(theme.colors.border)
.bg(theme.colors.surface)
.cursor(gpui::CursorStyle::OpenHand)
.text_size(theme.text_size(TextSize::Sm))
.on_drag(chip, |chip, _, _, cx| {
cx.new(|_| ChipPreview(chip.name.clone()))
})
.child(name.clone())
});
let lit = theme.colors.hover;
div()
.id(SharedString::from(format!("interaction-lane-{lane}")))
.w(px(180.))
.min_h(px(140.))
.flex()
.flex_col()
.gap_2()
.p_3()
.rounded(theme.radius(Radius::Lg))
.border_1()
.border_color(theme.colors.border)
.can_drop(move |value, _, _| {
value
.downcast_ref::<Chip>()
.is_some_and(|chip| chip.from != lane)
})
.drag_over::<Chip>(move |style, _, _, _| style.bg(lit))
.on_drop(move |chip: &Chip, _, cx| {
let name = chip.name.clone();
change(&dropped, cx, |board| {
for (each, at) in board.0.iter_mut() {
if *each == name {
*at = lane;
}
}
})
})
.child(
div()
.text_size(theme.text_size(TextSize::Xs))
.text_color(theme.colors.fg_subtle)
.child(*title),
)
.children(held)
});
section(
"Draggable · Droppable / DropTarget · DragOverlay / DragPreview · DragGhost",
"gpui's own drag and drop: on_drag carries a value and builds the view that follows the pointer, drag_over lights a lane, can_drop refuses the lane a chip left, and on_drop takes it. Ely adds nothing.",
cx,
)
.child(div().flex().flex_wrap().gap_4().children(lanes))
.child(code("on_drag(value, |value, offset, window, cx| cx.new(…)) · drag_over::<T>(…) · can_drop(…) · on_drop(…)", cx))
}
/// The pointer demos' state.
struct Shapes {
size: gpui::Size<gpui::Pixels>,
angle: f32,
picked: Vec<SharedString>,
order: Vec<&'static str>,
presses: usize,
doubles: usize,
held: usize,
}
pub fn shapes(window: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
let state = keep(
"interaction-shapes",
|| Shapes {
size: size(px(260.), px(140.)),
angle: 45.0,
picked: vec!["tile-2".into()],
order: vec!["Inbox", "Today", "Upcoming", "Someday"],
presses: 0,
doubles: 0,
held: 0,
},
window,
cx,
);
let now = state.read(cx);
let (size_now, angle, picked, order) =
(now.size, now.angle, now.picked.clone(), now.order.clone());
let (presses, doubles, held) = (now.presses, now.doubles, now.held);
let theme = cx.theme();
let [resize, turn, pick, sort, double, press, long] = [(); 7].map(|_| state.clone());
let tiles = (0..12).fold(
SelectionArea::new("interaction-tiles")
.w(px(300.))
.flex()
.flex_wrap()
.gap(px(8.))
.p_3()
.rounded_lg()
.border_1()
.border_color(theme.colors.border),
|area, ix| {
area.item(
SharedString::from(format!("tile-{ix}")),
div().size(px(56.)).rounded_md().bg(theme.colors.sunken),
)
},
);
let list = order
.iter()
.fold(Reorder::new("interaction-sortable"), |list, name| {
list.row(
*name,
div()
.px_3()
.py_2()
.rounded_md()
.border_1()
.border_color(theme.colors.border)
.bg(theme.colors.surface)
.child(*name),
)
});
section(
"Resizable · Rotatable · Selectable / SelectionArea · RubberBandSelection · Sortable",
"A box resized from its edges or its grip; a picture turned by its knob, as gpui turns svgs alone; tiles taken by a band drawn on empty space; rows sorted by drag through motion::Reorder.",
cx,
)
.child(
specimens()
.child(specimen(
"Resizable",
probe(
"interaction-resizable",
Resizable::new("interaction-resizable", size_now, size(px(160.), px(96.)), size(px(360.), px(220.)))
.on_resize(move |next, _, cx| change(&resize, cx, |shapes| shapes.size = next))
.child(
div()
.size_full()
.p_4()
.rounded_lg()
.border_1()
.border_color(theme.colors.border)
.bg(theme.colors.surface)
.text_size(theme.text_size(TextSize::Sm))
.text_color(theme.colors.fg_muted)
.child(format!("{:.0} × {:.0}", f32::from(size_now.width), f32::from(size_now.height))),
),
),
cx,
))
.child(specimen(
"Rotatable",
probe(
"interaction-rotatable",
Rotatable::new("interaction-rotatable", "icons/arrow-up.svg", px(120.), angle)
.on_turn(move |next, _, cx| change(&turn, cx, |shapes| shapes.angle = next)),
),
cx,
)),
)
.child(
specimens()
.child(specimen(
"SelectionArea",
probe(
"interaction-tiles",
tiles.selected(picked).on_change(move |keys, _, cx| {
let keys = keys.to_vec();
change(&pick, cx, |shapes| shapes.picked = keys)
}),
),
cx,
))
.child(specimen(
"Sortable → motion::Reorder",
div().w(px(220.)).child(list.on_reorder(move |from, to, _, cx| {
change(&sort, cx, |shapes| {
let row = shapes.order.remove(from);
shapes.order.insert(to, row);
})
})),
cx,
)),
)
.child(
section(
"LongPress · DoubleClick · Gesture · PanZoom",
"A long press is primitives::Pressable; a double press is gpui's click_count. The wheel pans and, with Command, zooms layout::Viewport; two fingers swipe lists::SwipeableListItem.",
cx,
)
.child(
specimens()
.child(specimen(
"LongPress → primitives::Pressable",
Pressable::new("interaction-press", move |down, _, cx| {
let theme = cx.theme();
div()
.px_4()
.py_3()
.rounded_lg()
.border_1()
.border_color(theme.colors.border)
.bg(if down { theme.colors.active } else { theme.colors.surface })
.text_size(theme.text_size(TextSize::Sm))
.child(format!("Pressed {presses} · held {held}"))
.into_any_element()
})
.on_press(move |_, cx| change(&press, cx, |shapes| shapes.presses += 1))
.on_long_press(move |_, cx| change(&long, cx, |shapes| shapes.held += 1)),
cx,
))
.child(specimen(
"DoubleClick",
div()
.id("interaction-double")
.px_4()
.py_3()
.rounded_lg()
.border_1()
.border_color(theme.colors.border)
.tab_index(0)
.focus_ring(cx)
.text_size(theme.text_size(TextSize::Sm))
.on_click(move |event, _, cx| {
if event.click_count() == 2 {
change(&double, cx, |shapes| shapes.doubles += 1)
}
})
.child(format!("Opened {}", plural(doubles as u64, "time", "times"))),
cx,
))
.child(specimen(
"PanZoom → layout::Viewport",
div().w(px(240.)).h(px(140.)).rounded_lg().border_1().border_color(theme.colors.border).overflow_hidden().child(
Viewport::new("interaction-viewport", |view: Transform, _, cx| {
let theme = cx.theme();
let corner = view.apply(point(px(80.), px(30.)));
div()
.absolute()
.left(corner.x)
.top(corner.y)
.size(px(80.) * view.scale)
.rounded_lg()
.bg(theme.colors.sunken)
.into_any_element()
}),
),
cx,
)),
)
.child(blocked("Pinch: gpui 0.2.2 forwards no magnify event, so a trackpad pinch never reaches a view.", cx)),
)
}