Files
Ely-GPUI-Components/examples/gallery/main.rs
T

210 lines
6.4 KiB
Rust

#![cfg_attr(target_family = "wasm", no_main)]
/// A file under the gallery's assets, by name.
#[cfg(not(target_family = "wasm"))]
macro_rules! asset {
($name:literal) => {
concat!(
env!("CARGO_MANIFEST_DIR"),
"/examples/gallery/assets/",
$name
)
};
}
/// On the web, the build names the pictures' address.
#[cfg(target_family = "wasm")]
macro_rules! asset {
($name:literal) => {
concat!(env!("ELY_GALLERY_ASSETS"), $name)
};
}
#[cfg(not(target_family = "wasm"))]
mod capture;
mod pages;
mod probe;
#[cfg(not(target_family = "wasm"))]
mod script;
mod shell;
// Native capture alone plays the scripts.
#[cfg_attr(target_family = "wasm", allow(dead_code))]
mod step;
#[cfg(not(target_family = "wasm"))]
mod swipe;
mod ui;
#[cfg(target_family = "wasm")]
mod web;
#[cfg(not(target_family = "wasm"))]
use std::path::PathBuf;
#[cfg(not(target_family = "wasm"))]
use anyhow::{Context as _, Result, bail};
#[cfg(not(target_family = "wasm"))]
use ely_gpui_component::Assets;
use ely_gpui_component::theme::{Mode, Theme};
use gpui::{
App, AppContext, Bounds, KeyBinding, Menu, MenuItem, SharedString, TitlebarOptions,
WindowBounds, WindowHandle, WindowOptions, actions, point, px, size,
};
actions!(gallery, [Quit, About, LightMode, DarkMode, NewWindow]);
/// The gallery's menu bar, drawn natively and by MenuBar.
pub fn app_menus() -> Vec<Menu> {
vec![
Menu {
name: "Ely".into(),
items: vec![
MenuItem::action("About Ely", About),
MenuItem::separator(),
MenuItem::action("Quit Ely", Quit),
],
disabled: false,
},
Menu {
name: "View".into(),
items: vec![
MenuItem::action("Light", LightMode),
MenuItem::action("Dark", DarkMode),
],
disabled: false,
},
]
}
/// Menu bar and Dock menu, set before the window opens.
fn menus(cx: &mut App) {
cx.set_menus(app_menus());
cx.set_dock_menu(vec![MenuItem::action("New Window", NewWindow)]);
}
/// What the menus' actions do; the theme ones need the window.
fn menu_actions(window: WindowHandle<shell::Gallery>, cx: &mut App) {
cx.on_action(|_: &About, cx| pages::open_about(cx));
cx.on_action(|_: &NewWindow, cx| pages::open_managed(cx));
cx.on_action(move |_: &LightMode, cx| choose(window, shell::Choice::Light, cx));
cx.on_action(move |_: &DarkMode, cx| choose(window, shell::Choice::Dark, cx));
}
fn choose(window: WindowHandle<shell::Gallery>, choice: shell::Choice, cx: &mut App) {
if let Err(error) = window.update(cx, |gallery, window, cx| gallery.choose(choice, window, cx))
{
log::error!("gallery: menu could not reach the window: {error:#}");
}
}
/// What the gallery opens on.
#[derive(Default)]
pub struct Start {
pub page: usize,
/// One section, by title or slug, drawn alone.
pub story: Option<SharedString>,
pub choice: shell::Choice,
/// Narrow check width, if any.
pub narrow: Option<f32>,
/// Why the start could not be read, shown instead.
pub failure: Option<SharedString>,
}
/// Sets Ely up and opens the gallery's window.
fn launch(start: Start, cx: &mut App) -> WindowHandle<shell::Gallery> {
ely_gpui_component::init(cx);
#[cfg(debug_assertions)]
ely_gpui_component::tooling::install_inspector(cx);
pages::bind_keys(cx);
pages::install_i18n(cx);
cx.bind_keys([KeyBinding::new("cmd-q", Quit, None)]);
cx.on_action(|_: &Quit, cx| cx.quit());
menus(cx);
if start.choice == shell::Choice::Dark {
Theme::set_mode_now(Mode::Dark, cx);
}
let bounds = Bounds::centered(None, size(px(1280.0), px(820.0)), cx);
let options = WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
titlebar: Some(TitlebarOptions {
title: Some("Ely".into()),
appears_transparent: true,
traffic_light_position: Some(point(px(16.0), px(18.0))),
}),
window_min_size: Some(size(px(880.0), px(560.0))),
// Keeps drawing while a demo window is key.
inactive_frame_interval: None,
..Default::default()
};
let window = cx
.open_window(options, |window, cx| {
cx.new(|cx| shell::Gallery::new(start, window, cx))
})
.expect("gallery window failed to open");
menu_actions(window, cx);
cx.activate(true);
window
}
#[cfg(not(target_family = "wasm"))]
struct Args {
start: Start,
/// The page asked for, which a capture shoots alone.
page: Option<usize>,
capture: Option<PathBuf>,
}
#[cfg(not(target_family = "wasm"))]
fn parse_args() -> Result<Args> {
let mut args = Args {
start: Start::default(),
page: None,
capture: None,
};
let mut iter = std::env::args().skip(1);
while let Some(flag) = iter.next() {
let value = iter
.next()
.with_context(|| format!("{flag} needs a value"))?;
match flag.as_str() {
"--page" => {
args.page = Some(pages::find(&value).with_context(|| format!("no page {value}"))?)
}
"--story" => args.start.story = Some(value.into()),
"--capture" => args.capture = Some(PathBuf::from(value)),
"--narrow" => {
args.start.narrow = Some(
value
.parse()
.with_context(|| format!("bad width {value}"))?,
)
}
other => bail!("unknown flag {other}"),
}
}
if args.start.story.is_some() && args.page.is_none() {
bail!("--story needs --page");
}
args.start.page = args.page.unwrap_or(0);
Ok(args)
}
#[cfg(not(target_family = "wasm"))]
fn main() -> Result<()> {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
let Args {
start,
page,
capture,
} = parse_args()?;
// A script aims across its page; cards and stories hold part.
let scripted = start.narrow.is_none() && start.story.is_none();
gpui_platform::application()
.with_assets(Assets)
.run(move |cx: &mut App| {
let window = launch(start, cx);
if let Some(dir) = capture {
capture::run(window, dir, page, scripted, cx);
}
});
Ok(())
}