gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
106 lines
3.1 KiB
Rust
106 lines
3.1 KiB
Rust
use gpui::{
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AppContext as _, Context, Entity, IntoElement, KeyBinding, ParentElement, Render, Styled,
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TestAppContext, VisualTestContext, Window, div, px,
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};
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use super::{press, settle};
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use crate::{
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agent::{CostBreakdown, HumanInputRequest},
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forms::{self, TextInput},
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primitives::FocusNext,
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theme::Theme,
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};
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/// A question with two answers to pick, and the answers given; once answered, it shows the first.
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struct Asked {
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field: Entity<TextInput>,
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answers: Vec<String>,
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}
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impl Render for Asked {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let view = cx.entity();
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let request = HumanInputRequest::new(
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"asked",
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"Keep the accents?",
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&self.field,
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move |answer, _, cx| {
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view.update(cx, |asked, cx| {
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asked.answers.push(answer.to_string());
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cx.notify();
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})
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},
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)
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.choices(["Keep them", "Lift further"]);
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let request = match self.answers.first() {
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Some(answer) => request.answered(answer.clone()),
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None => request,
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};
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div().w(px(420.0)).child(request)
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}
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}
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fn asked(cx: &mut TestAppContext) -> (Entity<Asked>, &mut VisualTestContext) {
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cx.update(|cx| {
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Theme::init(cx);
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forms::bind_keys(cx);
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cx.bind_keys([KeyBinding::new("tab", FocusNext, None)]);
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});
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let (view, cx) = cx.add_window_view(|window, cx| Asked {
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field: cx.new(|cx| TextInput::new(window, cx)),
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answers: Vec::new(),
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});
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cx.update(|window, _| window.activate_window());
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settle(cx);
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(view, cx)
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}
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#[gpui::test]
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fn a_pick_answers_the_question_and_the_answer_stands_alone(cx: &mut TestAppContext) {
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let (view, cx) = asked(cx);
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cx.update(|window, cx| window.focus_next(cx));
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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assert_eq!(
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view.read_with(cx, |asked, _| asked.answers.clone()),
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["Lift further"],
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"once answered, no choice is left to press"
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);
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}
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#[gpui::test]
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fn enter_sends_a_written_answer_and_skips_a_blank_one(cx: &mut TestAppContext) {
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let (view, cx) = asked(cx);
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for _ in 0..3 {
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cx.update(|window, cx| window.focus_next(cx));
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}
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cx.simulate_input(" ");
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press("enter", cx);
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cx.simulate_input("Lift them to 18%");
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press("enter", cx);
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view.read_with(cx, |asked, cx| {
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assert_eq!(asked.answers, ["Lift them to 18%"]);
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assert_eq!(asked.field.read(cx).text(), "");
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});
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}
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/// A breakdown of a session that has cost nothing yet.
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struct Nothing;
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impl Render for Nothing {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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div()
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.w(px(320.0))
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.child(CostBreakdown::new("This session", "USD"))
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}
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}
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#[gpui::test]
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fn a_session_that_cost_nothing_draws_its_total(cx: &mut TestAppContext) {
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cx.update(Theme::init);
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let (_, cx) = cx.add_window_view(|_, _| Nothing);
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settle(cx);
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}
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