Files
Ely-GPUI-Components/src/agent/tests/control.rs
T
ZacharyZhang-NY 4c3ed1bbb9 Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
2026-09-28 20:30:17 -04:00

106 lines
3.1 KiB
Rust

use gpui::{
AppContext as _, Context, Entity, IntoElement, KeyBinding, ParentElement, Render, Styled,
TestAppContext, VisualTestContext, Window, div, px,
};
use super::{press, settle};
use crate::{
agent::{CostBreakdown, HumanInputRequest},
forms::{self, TextInput},
primitives::FocusNext,
theme::Theme,
};
/// A question with two answers to pick, and the answers given; once answered, it shows the first.
struct Asked {
field: Entity<TextInput>,
answers: Vec<String>,
}
impl Render for Asked {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let view = cx.entity();
let request = HumanInputRequest::new(
"asked",
"Keep the accents?",
&self.field,
move |answer, _, cx| {
view.update(cx, |asked, cx| {
asked.answers.push(answer.to_string());
cx.notify();
})
},
)
.choices(["Keep them", "Lift further"]);
let request = match self.answers.first() {
Some(answer) => request.answered(answer.clone()),
None => request,
};
div().w(px(420.0)).child(request)
}
}
fn asked(cx: &mut TestAppContext) -> (Entity<Asked>, &mut VisualTestContext) {
cx.update(|cx| {
Theme::init(cx);
forms::bind_keys(cx);
cx.bind_keys([KeyBinding::new("tab", FocusNext, None)]);
});
let (view, cx) = cx.add_window_view(|window, cx| Asked {
field: cx.new(|cx| TextInput::new(window, cx)),
answers: Vec::new(),
});
cx.update(|window, _| window.activate_window());
settle(cx);
(view, cx)
}
#[gpui::test]
fn a_pick_answers_the_question_and_the_answer_stands_alone(cx: &mut TestAppContext) {
let (view, cx) = asked(cx);
cx.update(|window, cx| window.focus_next(cx));
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
assert_eq!(
view.read_with(cx, |asked, _| asked.answers.clone()),
["Lift further"],
"once answered, no choice is left to press"
);
}
#[gpui::test]
fn enter_sends_a_written_answer_and_skips_a_blank_one(cx: &mut TestAppContext) {
let (view, cx) = asked(cx);
for _ in 0..3 {
cx.update(|window, cx| window.focus_next(cx));
}
cx.simulate_input(" ");
press("enter", cx);
cx.simulate_input("Lift them to 18%");
press("enter", cx);
view.read_with(cx, |asked, cx| {
assert_eq!(asked.answers, ["Lift them to 18%"]);
assert_eq!(asked.field.read(cx).text(), "");
});
}
/// A breakdown of a session that has cost nothing yet.
struct Nothing;
impl Render for Nothing {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
div()
.w(px(320.0))
.child(CostBreakdown::new("This session", "USD"))
}
}
#[gpui::test]
fn a_session_that_cost_nothing_draws_its_total(cx: &mut TestAppContext) {
cx.update(Theme::init);
let (_, cx) = cx.add_window_view(|_, _| Nothing);
settle(cx);
}