gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
41 lines
948 B
Rust
41 lines
948 B
Rust
use gpui::{KeyBinding, KeyUpEvent, Keystroke, TestAppContext, VisualTestContext};
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use crate::{forms, primitives::FocusNext, theme::Theme};
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mod canvas;
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mod data;
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mod models;
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mod results;
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mod settings;
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mod sound;
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fn settle(cx: &mut VisualTestContext) {
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cx.run_until_parked();
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cx.update(|window, _| window.refresh());
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cx.run_until_parked();
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}
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/// Presses and releases `key`, a frame apart.
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fn press(key: &str, cx: &mut VisualTestContext) {
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cx.simulate_keystrokes(key);
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settle(cx);
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cx.simulate_event(KeyUpEvent {
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keystroke: Keystroke::parse(key).expect("a key"),
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});
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settle(cx);
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}
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fn tab(times: usize, cx: &mut VisualTestContext) {
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for _ in 0..times {
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cx.update(|window, cx| window.focus_next(cx));
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}
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}
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fn setup(cx: &mut TestAppContext) {
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cx.update(|cx| {
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Theme::init(cx);
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forms::bind_keys(cx);
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cx.bind_keys([KeyBinding::new("tab", FocusNext, None)]);
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});
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}
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