Files
Ely-GPUI-Components/src/layout/collapse.rs
T

241 lines
7.4 KiB
Rust

use gpui::{
Animation, AnimationExt, AnyElement, App, ElementId, Entity, FontWeight, InteractiveElement,
IntoElement, ParentElement, Pixels, RenderOnce, SharedString, StatefulInteractiveElement,
Styled, Window, canvas, div,
};
use smallvec::SmallVec;
use web_time::Instant;
use crate::{
motion,
primitives::{Disclosure, FocusRing},
theme::{ActiveTheme, IconSize, TextSize},
};
struct Fold {
open: bool,
height: Pixels,
generation: u64,
changed: Instant,
}
/// Region that opens and closes by animating its measured height.
#[derive(IntoElement)]
pub struct Collapsible {
id: ElementId,
open: bool,
body: SmallVec<[AnyElement; 2]>,
}
impl Collapsible {
pub fn new(id: impl Into<ElementId>, open: bool) -> Self {
Self {
id: id.into(),
open,
body: SmallVec::new(),
}
}
}
impl ParentElement for Collapsible {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.body.extend(elements);
}
}
fn measured(state: Entity<Fold>) -> impl IntoElement {
canvas(
move |bounds, window, cx| {
if state.read(cx).height != bounds.size.height {
state.update(cx, |fold, cx| {
fold.height = bounds.size.height;
cx.notify();
window.request_animation_frame();
});
}
},
|_, _, _, _| {},
)
.absolute()
.top_0()
.left_0()
.size_full()
}
impl RenderOnce for Collapsible {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let open = self.open;
let state = window.use_keyed_state(self.id.clone(), cx, |_, _| Fold {
open,
height: Pixels::ZERO,
generation: 0,
changed: Instant::now(),
});
if state.read(cx).open != open {
state.update(cx, |fold, _| {
fold.open = open;
fold.generation += 1;
fold.changed = Instant::now();
});
}
let (height, generation, changed) = {
let fold = state.read(cx);
(fold.height, fold.generation, fold.changed)
};
let duration = motion::duration(motion::BASE, cx);
let settled = generation == 0 || changed.elapsed() >= duration;
let inner = div().relative().children(self.body).child(measured(state));
let frame = div().id(self.id).overflow_hidden();
match (settled, open) {
(true, true) => frame.child(inner).into_any_element(),
(true, false) => frame.into_any_element(),
(false, _) => frame
.child(inner)
.with_animation(
("fold", generation),
Animation::new(duration).with_easing(motion::ease_in_out_cubic),
move |frame, t| frame.h(height * if open { t } else { 1.0 - t }),
)
.into_any_element(),
}
}
}
/// One titled, foldable row of an `Accordion`.
pub struct AccordionItem {
title: SharedString,
body: SmallVec<[AnyElement; 2]>,
}
impl AccordionItem {
pub fn new(title: impl Into<SharedString>) -> Self {
Self {
title: title.into(),
body: SmallVec::new(),
}
}
}
impl ParentElement for AccordionItem {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.body.extend(elements);
}
}
#[derive(Default)]
struct Folds {
open: Vec<bool>,
}
/// Stacked items that fold; one open at a time unless `multiple`.
#[derive(IntoElement)]
pub struct Accordion {
id: ElementId,
items: Vec<AccordionItem>,
multiple: bool,
first_open: bool,
}
impl Accordion {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
items: Vec::new(),
multiple: false,
first_open: false,
}
}
pub fn item(mut self, item: AccordionItem) -> Self {
self.items.push(item);
self
}
pub fn multiple(mut self) -> Self {
self.multiple = true;
self
}
/// Starts with the first item open.
pub fn first_open(mut self) -> Self {
self.first_open = true;
self
}
}
impl RenderOnce for Accordion {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let count = self.items.len();
let first_open = self.first_open;
let state = window.use_keyed_state(self.id.clone(), cx, |_, _| Folds {
open: (0..count).map(|ix| first_open && ix == 0).collect(),
});
if state.read(cx).open.len() != count {
state.update(cx, |folds, _| folds.open.resize(count, false));
}
let theme = cx.theme();
let (border, muted) = (theme.colors.border, theme.colors.fg_muted);
let title_size = theme.text_size(TextSize::Base);
let multiple = self.multiple;
let id = self.id.clone();
let folds = state.read(cx);
let rows: Vec<_> = self
.items
.into_iter()
.enumerate()
.map(|(ix, item)| (ix, item, folds.open[ix]))
.collect();
div()
.id(self.id)
.flex()
.flex_col()
.border_t_1()
.border_color(border)
.children(rows.into_iter().map(|(ix, item, open)| {
let toggle = state.clone();
let chevron = Disclosure::new((id.clone(), format!("chevron-{ix}")), open)
.size(IconSize::Sm)
.color(muted);
div()
.border_b_1()
.border_color(border)
.child(
div()
.id(ix)
.flex()
.items_center()
.justify_between()
.py_3()
.px_1()
.border_1()
.border_color(gpui::transparent_black())
.cursor_pointer()
.tab_index(0)
.focus_ring(cx)
.text_size(title_size)
.font_weight(FontWeight::MEDIUM)
.child(item.title)
.child(chevron)
.on_click(move |_, _, cx| {
toggle.update(cx, |folds, cx| {
let now = !folds.open[ix];
for (other, open) in folds.open.iter_mut().enumerate() {
let next = if other == ix {
now
} else {
*open && (multiple || !now)
};
*open = next;
}
cx.notify();
})
}),
)
.child(
Collapsible::new(("body", ix), open)
.child(div().pb_4().px_1().text_color(muted).children(item.body)),
)
}))
}
}