Files
Ely-GPUI-Components/src/misc/flashcards.rs
T
ZacharyZhang-NY 46aa381eee Misc · Asking and learning: Submit never rests; radio labels wrap
Survey's Submit asks for any missing answer instead of resting, so no
untick takes its focus handle out of the tree. Flashcards turn and go
round, and a quiz pick clears its ask, through methods the tests reach;
the poll's rows show which one holds the vote. forms::Radio's label
wraps in its own block, as Checkbox's does, so a long one stays in a
narrow box.
2026-09-28 03:11:52 -04:00

184 lines
6.1 KiB
Rust

use gpui::{
Animation, AnimationExt, App, ElementId, InteractiveElement, IntoElement, ParentElement,
RenderOnce, SharedString, StatefulInteractiveElement, Styled, Window, div,
};
use crate::{
buttons::IconButton,
motion,
primitives::{FocusRing, IconName, tab_stop},
theme::{ActiveTheme, Radius, TextSize},
typography::tabular,
};
/// Where a deck stands: the card shown, and whether its back faces up.
#[derive(Default)]
struct Deck {
at: usize,
back: bool,
}
impl Deck {
fn turn(&mut self) {
self.back = !self.back;
}
/// Goes `by` cards round a deck of `count`, front up.
fn go(&mut self, by: isize, count: usize) {
self.at = (self.at as isize + by).rem_euclid(count as isize) as usize;
self.back = false;
}
}
/// Cards with a question on the front and its answer on the back, one at a time: a press on the card turns it, and Previous and Next go round the deck, front up. Each face fades in.
#[derive(IntoElement)]
pub struct Flashcards {
id: ElementId,
cards: Vec<(SharedString, SharedString)>,
}
impl Flashcards {
pub fn new(
id: impl Into<ElementId>,
cards: impl IntoIterator<Item = (impl Into<SharedString>, impl Into<SharedString>)>,
) -> Self {
Self {
id: id.into(),
cards: cards
.into_iter()
.map(|(front, back)| (front.into(), back.into()))
.collect(),
}
}
}
impl RenderOnce for Flashcards {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let id = self.id;
let count = self.cards.len();
assert!(count > 0, "flashcards {id:?} has no cards");
let deck = window.use_keyed_state((id.clone(), "deck"), cx, |_, _| Deck::default());
let card = tab_stop((id.clone(), "card").into(), true, window, cx);
let (at, back) = (deck.read(cx).at, deck.read(cx).back);
let (front_words, back_words) = self.cards[at].clone();
let turn = motion::changes((id.clone(), "face"), (at, back), window, cx);
let theme = cx.theme();
let colors = &theme.colors;
let (key, caption, words) = match back {
false => ("front", "Question", front_words),
true => ("back", "Answer", back_words),
};
let face = div()
.debug_selector(|| format!("flashcard-{key}-{words}"))
.flex()
.flex_1()
.flex_col()
.gap_2()
.p_5()
.child(
div()
.text_size(theme.text_size(TextSize::Xs))
.text_color(colors.fg_muted)
.child(caption),
)
.child(
div().flex().flex_1().items_center().child(
div()
.flex_1()
.min_w_0()
.text_center()
.text_size(theme.text_size(TextSize::Lg))
.text_color(colors.fg)
.child(words.clone()),
),
)
.with_animation(
(id.clone(), format!("face-{turn}")),
Animation::new(motion::duration(motion::BASE, cx))
.with_easing(motion::ease_out_cubic),
move |face, t| if turn == 0 { face } else { face.opacity(t) },
);
let go = |by: isize| {
let deck = deck.clone();
move |_: &gpui::ClickEvent, _: &mut Window, cx: &mut App| {
deck.update(cx, |deck, cx| {
deck.go(by, count);
log::info!("flashcards: card {} of {count}", deck.at + 1);
cx.notify();
})
}
};
let turned = deck.clone();
div()
.flex()
.flex_col()
.gap_3()
.child(
div()
.id((id.clone(), "card-face"))
.track_focus(&card)
.flex()
.flex_col()
.min_h(theme.misc().card)
.rounded(theme.radius(Radius::Lg))
.border_1()
.border_color(colors.border)
.bg(colors.surface)
.focus_ring(cx)
.cursor_pointer()
.on_click(move |_, _, cx| {
turned.update(cx, |deck, cx| {
deck.turn();
log::info!(
"flashcards: turned to the {}",
if deck.back { "back" } else { "front" }
);
cx.notify();
})
})
.child(face),
)
.child(
div()
.flex()
.items_center()
.justify_between()
.gap_2()
.child(
IconButton::new((id.clone(), "previous"), IconName::ChevronLeft)
.tooltip("Previous card")
.on_click(go(-1)),
)
.child(
tabular(div())
.text_size(theme.text_size(TextSize::Sm))
.text_color(colors.fg_muted)
.child(format!("{} of {count}", at + 1)),
)
.child(
IconButton::new((id, "next"), IconName::ChevronRight)
.tooltip("Next card")
.on_click(go(1)),
),
)
}
}
#[cfg(test)]
mod tests {
use super::Deck;
#[test]
fn a_deck_turns_and_goes_round_front_up() {
let mut deck = Deck::default();
deck.turn();
deck.turn();
assert!(!deck.back, "a second press turns it back");
deck.turn();
deck.go(-1, 3);
assert_eq!((deck.at, deck.back), (2, false));
deck.go(1, 3);
assert_eq!(deck.at, 0);
}
}