- presence: avatars ringed in each peer's color with where they are, press to follow; a breathing live dot; follow mode frames the view and stops on Escape - remote cursors and selections painted over a field from its own layout - comment threads with replies, reactions and resolve; a marker that opens a thread in a bubble; a sidebar of open and resolved threads - annotations washed in their authors' colors, notes on hover - suggestion mode: edits become suggestions word by word; track changes shows them struck and underlined, to accept or reject - sharing: invite by email with checked chips, roles, the access list and who the link lets in, in one dialog - primitives::hold_focus gives a mode its own focus, shared with ZenMode - AvatarGroup's tuck and count shared; Avatar::ring_color; TagInput::check; TextInput::bounds_for_range; Popover::size - icons: smile-plus, user-plus, message-square-diff - gallery: the Collaboration page with scripted states
217 lines
7.0 KiB
Rust
217 lines
7.0 KiB
Rust
use std::rc::Rc;
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use gpui::{
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App, ElementId, InteractiveElement, IntoElement, MouseButton, ParentElement, RenderOnce,
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SharedString, StatefulInteractiveElement, Styled, Window, div, prelude::*,
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};
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use crate::{
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buttons::ButtonVariant,
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forms::{EmojiPicker, OnValue},
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overlays::Popover,
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primitives::{FocusRing, IconName},
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theme::{ActiveTheme, ControlSize, Radius, TextSize},
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typography::tabular,
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};
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/// Emoji most reactions use, offered before the full picker.
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const QUICK: [&str; 6] = ["👍", "❤️", "🎉", "😄", "👀", "🙏"];
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/// A reaction on a comment: its emoji, how many gave it, and whether you did.
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#[derive(Clone, Debug, PartialEq)]
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pub struct Reaction {
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pub emoji: SharedString,
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pub count: usize,
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pub mine: bool,
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}
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/// `reactions` after you toggle `emoji`: yours comes off, or goes on, a new one last.
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pub fn toggled(reactions: &[Reaction], emoji: &str) -> Vec<Reaction> {
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let mut next: Vec<Reaction> = reactions.to_vec();
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match next
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.iter()
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.position(|reaction| reaction.emoji.as_ref() == emoji)
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{
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Some(ix) if next[ix].mine => {
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next[ix].count -= 1;
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next[ix].mine = false;
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if next[ix].count == 0 {
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next.remove(ix);
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}
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}
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Some(ix) => {
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next[ix].count += 1;
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next[ix].mine = true;
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}
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None => next.push(Reaction {
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emoji: emoji.to_string().into(),
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count: 1,
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mine: true,
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}),
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}
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next
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}
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/// Picks an emoji to react with: a few most used, then every one.
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#[derive(IntoElement)]
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pub struct ReactionPicker {
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id: ElementId,
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on_pick: OnValue,
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}
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impl ReactionPicker {
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pub fn new(
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id: impl Into<ElementId>,
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on_pick: impl Fn(&SharedString, &mut Window, &mut App) + 'static,
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) -> Self {
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Self {
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id: id.into(),
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on_pick: Rc::new(on_pick),
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}
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}
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}
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impl RenderOnce for ReactionPicker {
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fn render(self, _: &mut Window, _: &mut App) -> impl IntoElement {
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let (id, on_pick) = (self.id.clone(), self.on_pick);
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Popover::new(self.id, "", move |_, cx| {
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let theme = cx.theme();
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let colors = theme.colors.clone();
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let (quick, all) = (on_pick.clone(), on_pick.clone());
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div()
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.flex()
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.flex_col()
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.gap_2()
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.child(div().flex().gap_1().children(QUICK.iter().map(|emoji| {
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let (pick, emoji) = (quick.clone(), SharedString::from(*emoji));
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let label = emoji.clone();
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div()
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.id((id.clone(), format!("quick-{emoji}")))
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.p_1()
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.rounded(theme.radius(Radius::Sm))
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.cursor_pointer()
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.text_size(theme.text_size(TextSize::Lg))
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.hover(|face| face.bg(colors.hover))
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.on_mouse_down(MouseButton::Left, |_, window, _| window.prevent_default())
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.on_click(move |_, window, cx| pick(&emoji, window, cx))
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.child(label)
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})))
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.child(
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EmojiPicker::new((id.clone(), "all")).on_change(move |glyph, window, cx| {
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all(&SharedString::from(glyph.to_string()), window, cx)
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}),
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)
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})
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.icon(IconName::SmilePlus)
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.variant(ButtonVariant::Ghost)
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.size(ControlSize::Sm)
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}
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}
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/// Reactions under a comment: each emoji with its count, yours outlined; a press toggles yours, and the picker adds another.
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#[derive(IntoElement)]
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pub struct Reactions {
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id: ElementId,
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reactions: Vec<Reaction>,
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on_toggle: Option<OnValue>,
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}
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impl Reactions {
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pub fn new(id: impl Into<ElementId>, reactions: impl IntoIterator<Item = Reaction>) -> Self {
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Self {
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id: id.into(),
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reactions: reactions.into_iter().collect(),
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on_toggle: None,
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}
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}
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/// Gets the emoji to toggle, from a chip or the picker.
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pub fn on_toggle(
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mut self,
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handler: impl Fn(&SharedString, &mut Window, &mut App) + 'static,
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) -> Self {
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self.on_toggle = Some(Rc::new(handler));
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self
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}
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}
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impl RenderOnce for Reactions {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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let colors = theme.colors.clone();
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div()
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.flex()
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.flex_wrap()
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.items_center()
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.gap_1()
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.children(self.reactions.iter().map(|reaction| {
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let toggle = self.on_toggle.clone();
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let emoji = reaction.emoji.clone();
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div()
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.id((self.id.clone(), format!("reaction-{emoji}")))
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.flex()
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.items_center()
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.gap_1()
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.px_1p5()
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.py_0p5()
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.rounded_full()
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.border_1()
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.border_color(if reaction.mine {
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colors.focus
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} else {
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colors.border
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})
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.when(reaction.mine, |chip| chip.bg(colors.focus.opacity(0.1)))
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.tab_index(0)
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.focus_ring(cx)
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.cursor_pointer()
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.text_size(theme.text_size(TextSize::Xs))
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.on_mouse_down(MouseButton::Left, |_, window, _| window.prevent_default())
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.when_some(toggle, |chip, toggle| {
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chip.on_click(move |_, window, cx| {
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log::info!("reactions: toggle {emoji}");
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toggle(&emoji, window, cx)
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})
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})
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.child(reaction.emoji.clone())
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.child(
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tabular(div().text_color(colors.fg_muted))
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.child(format!("{}", reaction.count)),
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)
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}))
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.children(self.on_toggle.map(|toggle| {
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ReactionPicker::new((self.id.clone(), "add"), move |emoji, window, cx| {
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toggle(emoji, window, cx)
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})
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}))
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn reaction(emoji: &str, count: usize, mine: bool) -> Reaction {
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Reaction {
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emoji: emoji.to_string().into(),
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count,
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mine,
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}
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}
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#[test]
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fn a_toggle_adds_yours_or_takes_it_off() {
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let start = [reaction("👍", 2, false), reaction("🎉", 1, true)];
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assert_eq!(
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toggled(&start, "👍"),
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[reaction("👍", 3, true), reaction("🎉", 1, true)]
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);
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assert_eq!(
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toggled(&start, "🎉"),
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[reaction("👍", 2, false)],
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"the last one goes"
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);
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assert_eq!(toggled(&start, "👀").last(), Some(&reaction("👀", 1, true)));
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}
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}
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