gpui and gpui_platform now come from Zed's repo by git at 1a28cff, the code gpui-pre 0.3.7 republishes, so the gallery can later build for the browser. gpui takes stacker, as 0.2.2 always did, and gpui_platform takes font-kit, without which macOS draws no text; runtime_shaders moves to gpui_platform. The API moved: focus, blur and Tab steps take cx, Corner is Anchor, shaped lines paint with an alignment, defer_draw takes a content mask, the inspector registers a factory, async updates return their value, and wrapped lines are shared, not cloned. Updates through a window context go through the window, so a closed window still ends them as it did. Where the new gpui behaves differently, Ely keeps its old intent. Holds and reveals under a resting pointer survive typing through gpui's input-modality-independent hover; previews the keyboard also moves keep the default, and the calendar's leave ignores a key press. Enter reaches a button inside the code editor, since gpui now arms a key click on the press. The event logger skips a lone modifier. A video and an image grid keep their shape in a flex column under taffy 0.13, as a picture does. AGENTS.md records the new stack and the rules this port changes; the rest of the old gpui and taffy rules are re-tested in T44c.
79 lines
2.3 KiB
Rust
79 lines
2.3 KiB
Rust
use gpui::{
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Context, IntoElement, KeyBinding, KeyUpEvent, Keystroke, Render, TestAppContext,
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VisualTestContext, Window,
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};
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use super::setup;
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use crate::{
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forms::{Upload, UploadList, UploadState},
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primitives::FocusNext,
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};
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/// Three uploads, one in each state, recording which buttons ran.
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struct Shelf {
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log: Vec<String>,
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}
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impl Render for Shelf {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let note = |what: &'static str, cx: &mut Context<Self>| {
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let view = cx.entity();
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move |ix: usize, _: &mut Window, cx: &mut gpui::App| {
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view.update(cx, |shelf, _| shelf.log.push(format!("{what} {ix}")))
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}
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};
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let file = |name: &str, state| Upload {
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name: name.to_string().into(),
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bytes: 1_000,
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state,
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};
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UploadList::new(
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"uploads",
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[
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file("a", UploadState::Uploading(0.5)),
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file("b", UploadState::Failed("Too big".into())),
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file("c", UploadState::Done),
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],
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)
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.on_cancel(note("cancel", cx))
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.on_retry(note("retry", cx))
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.on_remove(note("remove", cx))
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}
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}
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fn press(key: &str, cx: &mut VisualTestContext) {
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cx.simulate_keystrokes(key);
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cx.simulate_event(KeyUpEvent {
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keystroke: Keystroke::parse(key).expect("a key"),
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});
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cx.run_until_parked();
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}
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#[gpui::test]
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fn each_row_offers_what_its_state_allows(cx: &mut TestAppContext) {
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setup(cx);
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cx.update(|cx| cx.bind_keys([KeyBinding::new("tab", FocusNext, None)]));
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let (view, cx) = cx.add_window_view(|_, _| Shelf { log: Vec::new() });
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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cx.update(|window, cx| window.focus_next(cx));
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press("enter", cx);
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let log = view.read_with(cx, |shelf, _| shelf.log.clone());
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assert_eq!(log, ["cancel 0", "retry 1", "remove 2"]);
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}
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#[test]
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#[should_panic(expected = "not 0..=1")]
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fn an_upload_past_whole_is_refused() {
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let _ = UploadList::new(
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"uploads",
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[Upload {
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name: "a".into(),
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bytes: 1,
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state: UploadState::Uploading(1.5),
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}],
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);
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}
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