Files
Ely-GPUI-Components/src/forms/tests/upload.rs
T
ZacharyZhang-NY 4c3ed1bbb9 Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
2026-09-28 20:30:17 -04:00

79 lines
2.3 KiB
Rust

use gpui::{
Context, IntoElement, KeyBinding, KeyUpEvent, Keystroke, Render, TestAppContext,
VisualTestContext, Window,
};
use super::setup;
use crate::{
forms::{Upload, UploadList, UploadState},
primitives::FocusNext,
};
/// Three uploads, one in each state, recording which buttons ran.
struct Shelf {
log: Vec<String>,
}
impl Render for Shelf {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let note = |what: &'static str, cx: &mut Context<Self>| {
let view = cx.entity();
move |ix: usize, _: &mut Window, cx: &mut gpui::App| {
view.update(cx, |shelf, _| shelf.log.push(format!("{what} {ix}")))
}
};
let file = |name: &str, state| Upload {
name: name.to_string().into(),
bytes: 1_000,
state,
};
UploadList::new(
"uploads",
[
file("a", UploadState::Uploading(0.5)),
file("b", UploadState::Failed("Too big".into())),
file("c", UploadState::Done),
],
)
.on_cancel(note("cancel", cx))
.on_retry(note("retry", cx))
.on_remove(note("remove", cx))
}
}
fn press(key: &str, cx: &mut VisualTestContext) {
cx.simulate_keystrokes(key);
cx.simulate_event(KeyUpEvent {
keystroke: Keystroke::parse(key).expect("a key"),
});
cx.run_until_parked();
}
#[gpui::test]
fn each_row_offers_what_its_state_allows(cx: &mut TestAppContext) {
setup(cx);
cx.update(|cx| cx.bind_keys([KeyBinding::new("tab", FocusNext, None)]));
let (view, cx) = cx.add_window_view(|_, _| Shelf { log: Vec::new() });
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
cx.update(|window, cx| window.focus_next(cx));
press("enter", cx);
let log = view.read_with(cx, |shelf, _| shelf.log.clone());
assert_eq!(log, ["cancel 0", "retry 1", "remove 2"]);
}
#[test]
#[should_panic(expected = "not 0..=1")]
fn an_upload_past_whole_is_refused() {
let _ = UploadList::new(
"uploads",
[Upload {
name: "a".into(),
bytes: 1,
state: UploadState::Uploading(1.5),
}],
);
}