43 lines
1.0 KiB
Rust
43 lines
1.0 KiB
Rust
mod loading;
|
|
|
|
use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
|
|
|
|
use super::Page;
|
|
use crate::script::Step;
|
|
|
|
pub const PAGE: Page = Page {
|
|
number: 11,
|
|
slug: "motion",
|
|
title: "Loading & Motion",
|
|
summary: "Waiting, shown honestly, and the motion everything else moves with.",
|
|
render,
|
|
script: SCRIPT,
|
|
};
|
|
|
|
const SCRIPT: &[Step] = &[
|
|
Step::Rest,
|
|
Step::Click("save"),
|
|
Step::Wait(250),
|
|
Step::Shot("loading-button"),
|
|
Step::Click("load-more"),
|
|
Step::Wait(300),
|
|
Step::Shot("load-more-busy"),
|
|
Step::Wait(1200),
|
|
Step::Shot("load-more-done"),
|
|
Step::Click("shimmer-load"),
|
|
Step::Wait(500),
|
|
Step::Shot("shimmer-loaded"),
|
|
Step::Click("shimmer-load"),
|
|
Step::Rest,
|
|
];
|
|
|
|
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
|
|
div()
|
|
.child(loading::spinners(cx))
|
|
.child(loading::skeletons(cx))
|
|
.child(loading::shimmer(window, cx))
|
|
.child(loading::buttons(window, cx))
|
|
.child(loading::more(window, cx))
|
|
.into_any_element()
|
|
}
|