OnboardingWizard runs a first run on navigation::Wizard without its numbered steps: "Step 2 of 4" over a bar in as many parts, the step's title, line and content, Back and Next once ready, Finish last, and Skip for now. Hotspot pulses on a dot that opens a tip on a press or Enter, with Got it. FeatureHighlight names something new under a New badge, with Try it and Not now, and rises in. SetupChecklist counts first things to do in words and a bar, offers Start on each left, eases a check in as one gets done, and offers Hide once all are. navigation::Wizard now keys its buttons, steps and motion by its own id and takes on_step and on_finish at render, failing loud without them.
39 lines
1006 B
Rust
39 lines
1006 B
Rust
use gpui::{AnyElement, App, Window, div, prelude::*};
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mod flows;
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use super::Page;
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use crate::script::Step;
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pub const PAGE: Page = Page {
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number: 37,
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slug: "onboarding",
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title: "Onboarding & Help",
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summary: "A first run in steps, what is new called out, and first things to do.",
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render,
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script: SCRIPT,
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};
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const SCRIPT: &[Step] = &[
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Step::DownAt("onboarding-wizard", 200.0, 167.0),
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Step::UpAt("onboarding-wizard", 200.0, 167.0),
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Step::Type("Acme"),
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Step::Key("tab"),
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Step::Key("enter"),
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Step::Wait(200),
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Step::Shot("wizard-step-2"),
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Step::DownAt("onboarding-hotspot", 10.0, 10.0),
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Step::UpAt("onboarding-hotspot", 10.0, 10.0),
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Step::Wait(200),
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Step::Shot("hotspot-tip"),
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Step::Key("escape"),
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];
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div()
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.child(flows::wizard(window, cx))
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.child(flows::highlights(window, cx))
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.child(flows::checklist(window, cx))
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.into_any_element()
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}
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