Files
Ely-GPUI-Components/examples/gallery/pages/onboarding/mod.rs
T
ZacharyZhang-NY eea99b8e41 Onboarding · Flows and highlights: wizard, hotspot, highlight, setup checklist
OnboardingWizard runs a first run on navigation::Wizard without its
numbered steps: "Step 2 of 4" over a bar in as many parts, the step's
title, line and content, Back and Next once ready, Finish last, and
Skip for now. Hotspot pulses on a dot that opens a tip on a press or
Enter, with Got it. FeatureHighlight names something new under a New
badge, with Try it and Not now, and rises in. SetupChecklist counts
first things to do in words and a bar, offers Start on each left, eases
a check in as one gets done, and offers Hide once all are.

navigation::Wizard now keys its buttons, steps and motion by its own id
and takes on_step and on_finish at render, failing loud without them.
2026-09-27 14:20:45 -04:00

39 lines
1006 B
Rust

use gpui::{AnyElement, App, Window, div, prelude::*};
mod flows;
use super::Page;
use crate::script::Step;
pub const PAGE: Page = Page {
number: 37,
slug: "onboarding",
title: "Onboarding & Help",
summary: "A first run in steps, what is new called out, and first things to do.",
render,
script: SCRIPT,
};
const SCRIPT: &[Step] = &[
Step::DownAt("onboarding-wizard", 200.0, 167.0),
Step::UpAt("onboarding-wizard", 200.0, 167.0),
Step::Type("Acme"),
Step::Key("tab"),
Step::Key("enter"),
Step::Wait(200),
Step::Shot("wizard-step-2"),
Step::DownAt("onboarding-hotspot", 10.0, 10.0),
Step::UpAt("onboarding-hotspot", 10.0, 10.0),
Step::Wait(200),
Step::Shot("hotspot-tip"),
Step::Key("escape"),
];
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div()
.child(flows::wizard(window, cx))
.child(flows::highlights(window, cx))
.child(flows::checklist(window, cx))
.into_any_element()
}