Files
Ely-GPUI-Components/src/lists/item.rs
T

199 lines
6.0 KiB
Rust

use std::rc::Rc;
use gpui::{
AnyElement, App, ClickEvent, ElementId, InteractiveElement, IntoElement, MouseButton,
ParentElement, RenderOnce, SharedString, StatefulInteractiveElement, Styled, Window, div,
prelude::*, relative,
};
use smallvec::SmallVec;
use crate::{
theme::{ActiveTheme, ControlSize, Radius, TextSize},
typography::{Ellipsis, LEADING},
};
type OnClick = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App)>;
/// One row of a list: something to lead with, a title and a line under it, and something at the end. It lights on hover when it can be pressed, and stays lit when selected.
#[derive(IntoElement)]
pub struct ListItem {
id: ElementId,
title: SharedString,
description: Option<SharedString>,
leading: Option<AnyElement>,
trailing: Option<AnyElement>,
selected: bool,
current: bool,
disabled: bool,
on_click: Option<OnClick>,
}
impl ListItem {
pub fn new(id: impl Into<ElementId>, title: impl Into<SharedString>) -> Self {
Self {
id: id.into(),
title: title.into(),
description: None,
leading: None,
trailing: None,
selected: false,
current: false,
disabled: false,
on_click: None,
}
}
/// A second line, quieter than the title.
pub fn description(mut self, text: impl Into<SharedString>) -> Self {
self.description = Some(text.into());
self
}
/// An icon or an avatar before the text.
pub fn leading(mut self, element: impl IntoElement) -> Self {
self.leading = Some(element.into_any_element());
self
}
/// A time, a count or an action after the text.
pub fn trailing(mut self, element: impl IntoElement) -> Self {
self.trailing = Some(element.into_any_element());
self
}
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Rings the row the keyboard is on, in a list that has focus.
pub fn current(mut self, current: bool) -> Self {
self.current = current;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub(crate) fn is_disabled(&self) -> bool {
self.disabled
}
/// Makes the row pressable; the press keeps focus where it is.
pub fn on_click(
mut self,
handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_click = Some(Rc::new(handler));
self
}
}
impl RenderOnce for ListItem {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = cx.theme();
let colors = &theme.colors;
let line = |text: SharedString| {
div()
.min_w_0()
.line_height(relative(LEADING))
.child(Ellipsis::new(text))
};
let pressable = self.on_click.is_some() && !self.disabled;
div()
.id(self.id)
.flex()
.items_center()
.gap_3()
.px_3()
.py_1p5()
.min_h(theme.control_height(ControlSize::Lg))
.rounded(theme.radius(Radius::Md))
.border_1()
.border_color(if self.current {
colors.focus
} else {
gpui::transparent_black()
})
.when(self.selected, |row| row.bg(colors.active))
.when(self.disabled, |row| row.opacity(0.5))
.when_some(self.on_click.filter(|_| pressable), |row, on_click| {
row.cursor_pointer()
.when(!self.selected, |row| {
row.hover(|style| style.bg(colors.hover))
})
.on_mouse_down(MouseButton::Left, |_, window, _| window.prevent_default())
.on_click(move |event, window, cx| on_click(event, window, cx))
})
.children(self.leading.map(|leading| div().flex_none().child(leading)))
.child(
div()
.flex_1()
.min_w_0()
.flex()
.flex_col()
.child(
line(self.title)
.text_size(theme.text_size(TextSize::Base))
.text_color(colors.fg),
)
.children(self.description.map(|text| {
line(text)
.text_size(theme.text_size(TextSize::Sm))
.text_color(colors.fg_muted)
})),
)
.children(self.trailing.map(|trailing| {
div()
.flex_none()
.text_size(theme.text_size(TextSize::Sm))
.text_color(colors.fg_subtle)
.child(trailing)
}))
}
}
/// Rows in a column; `divided` draws a hairline between them.
#[derive(IntoElement, Default)]
pub struct List {
rows: SmallVec<[AnyElement; 8]>,
divided: bool,
}
impl List {
pub fn new() -> Self {
Self::default()
}
pub fn divided(mut self) -> Self {
self.divided = true;
self
}
}
impl ParentElement for List {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.rows.extend(elements);
}
}
impl RenderOnce for List {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
let border = cx.theme().colors.border;
let divided = self.divided;
div()
.flex()
.flex_col()
.when(!divided, |list| list.gap_0p5())
.children(self.rows.into_iter().enumerate().map(move |(ix, row)| {
div()
.when(divided && ix > 0, |row| {
row.border_t_1().border_color(border)
})
.child(row)
}))
}
}