Files
Ely-GPUI-Components/src/canvas/tests/mod.rs
T
ZacharyZhang-NY 4c3ed1bbb9 Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.
2026-09-28 20:30:17 -04:00

228 lines
7.2 KiB
Rust

use gpui::{
AnyElement, Context, Entity, IntoElement, Modifiers, MouseButton, ParentElement, Render,
ScrollDelta, ScrollWheelEvent, Styled, TestAppContext, TouchPhase, VisualTestContext, Window,
div, point, px,
};
use super::{Frame, InfiniteCanvas, MiniMap, Tool, Viewport, ZoomControls};
use crate::{primitives::FocusNext, theme::Theme};
mod boards;
mod panels;
mod tools;
/// A view that shows one canvas part and keeps the viewports and words it heard.
struct Stage {
part: fn(&Stage, Entity<Stage>) -> AnyElement,
tool: Tool,
heard: Vec<Viewport>,
said: Vec<String>,
}
impl Render for Stage {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.w(px(400.0))
.h(px(300.0))
.child((self.part)(self, cx.entity()))
}
}
fn settle(cx: &mut VisualTestContext) {
for _ in 0..3 {
cx.run_until_parked();
cx.update(|window, _| window.refresh());
}
cx.run_until_parked();
}
fn stage(
part: fn(&Stage, Entity<Stage>) -> AnyElement,
cx: &mut TestAppContext,
) -> (Entity<Stage>, &mut VisualTestContext) {
cx.update(|cx| {
Theme::init(cx);
Theme::update(cx, |theme| theme.reduced_motion = true);
crate::forms::bind_keys(cx);
cx.bind_keys([gpui::KeyBinding::new("tab", FocusNext, None)]);
});
let (host, cx) = cx.add_window_view(|_, _| Stage {
part,
tool: Tool::Select,
heard: Vec::new(),
said: Vec::new(),
});
settle(cx);
(host, cx)
}
fn hear(owner: &Entity<Stage>, view: Viewport, cx: &mut gpui::App) {
owner.update(cx, |stage, cx| {
stage.heard.push(view);
cx.notify();
});
}
fn say(owner: &Entity<Stage>, words: String, cx: &mut gpui::App) {
owner.update(cx, |stage, cx| {
stage.said.push(words);
cx.notify();
});
}
fn said(host: &Entity<Stage>, cx: &mut VisualTestContext) -> Vec<String> {
host.read_with(cx, |stage, _| stage.said.clone())
}
fn heard(host: &Entity<Stage>, cx: &mut VisualTestContext) -> Vec<Viewport> {
host.read_with(cx, |stage, _| stage.heard.clone())
}
fn plane(_: &Stage, owner: Entity<Stage>) -> AnyElement {
InfiniteCanvas::new("plane", Viewport::new(0.0, 0.0, 1.0))
.on_viewport(move |view, _, cx| hear(&owner, view, cx))
.into_any_element()
}
#[gpui::test]
fn command_and_the_wheel_zoom_about_the_pointer(cx: &mut TestAppContext) {
let (host, cx) = stage(plane, cx);
cx.simulate_event(ScrollWheelEvent {
position: point(px(100.0), px(50.0)),
delta: ScrollDelta::Pixels(point(px(0.0), px(-240.0))),
modifiers: Modifiers::command(),
touch_phase: TouchPhase::Moved,
});
settle(cx);
let view = *heard(&host, cx).last().expect("a zoom");
assert!(
(view.zoom - std::f32::consts::E).abs() < 0.01,
"a turn of 240 zooms by e: {}",
view.zoom
);
let held = view.to_canvas((100.0, 50.0));
assert!(
(held.0 - 100.0).abs() < 0.01 && (held.1 - 50.0).abs() < 0.01,
"the point under the pointer stays: {held:?}"
);
}
#[gpui::test]
fn a_drag_on_empty_space_pans(cx: &mut TestAppContext) {
let (host, cx) = stage(plane, cx);
let at = |x: f32, y: f32| point(px(x), px(y));
cx.simulate_mouse_move(at(200.0, 150.0), None, Modifiers::none());
cx.simulate_mouse_down(at(200.0, 150.0), MouseButton::Left, Modifiers::none());
for (x, y) in [(190.0, 145.0), (170.0, 135.0), (150.0, 130.0)] {
cx.simulate_mouse_move(at(x, y), Some(MouseButton::Left), Modifiers::none());
settle(cx);
}
cx.simulate_mouse_up(at(150.0, 130.0), MouseButton::Left, Modifiers::none());
settle(cx);
let view = *heard(&host, cx).last().expect("a pan");
assert_eq!(
(view.x, view.y),
(50.0, 20.0),
"the content followed the pointer from the press"
);
}
fn zoom(_: &Stage, owner: Entity<Stage>) -> AnyElement {
ZoomControls::new("zoom", 1.0)
.on_zoom(move |zoom, _, cx| hear(&owner, Viewport::new(0.0, 0.0, zoom), cx))
.into_any_element()
}
#[gpui::test]
fn the_zoom_buttons_step_and_the_percent_resets(cx: &mut TestAppContext) {
let (host, cx) = stage(zoom, cx);
for nth in [1, 2, 3] {
cx.update(|window, cx| {
window.blur(cx);
(0..nth).for_each(|_| window.focus_next(cx));
});
cx.simulate_keystrokes("space");
cx.simulate_event(gpui::KeyUpEvent {
keystroke: gpui::Keystroke::parse("space").expect("a key"),
});
settle(cx);
}
let zooms: Vec<f32> = heard(&host, cx).iter().map(|view| view.zoom).collect();
assert_eq!(zooms, [0.75, 1.0, 1.5]);
}
fn map(_: &Stage, owner: Entity<Stage>) -> AnyElement {
MiniMap::new(
"map",
[Frame::new(0.0, 0.0, 400.0, 280.0)],
Viewport::new(0.0, 0.0, 1.0),
(100.0, 70.0),
)
.on_viewport(move |view, _, cx| hear(&owner, view, cx))
.into_any_element()
}
#[gpui::test]
/// The map draws inside its 1px edge, so its point 150, 105 lies at 151, 106.
fn a_press_on_the_map_centers_the_view_there(cx: &mut TestAppContext) {
let (host, cx) = stage(map, cx);
cx.simulate_click(point(px(151.0), px(106.0)), Modifiers::none());
settle(cx);
let view = *heard(&host, cx).last().expect("a move");
let middle = view.to_canvas((50.0, 35.0));
assert!(
(middle.0 - 300.0).abs() < 1.0 && (middle.1 - 210.0).abs() < 1.0,
"the view centers on the point pressed: {middle:?}"
);
}
fn wheel(at: (f32, f32), dy: f32, modifiers: Modifiers) -> ScrollWheelEvent {
ScrollWheelEvent {
position: point(px(at.0), px(at.1)),
delta: ScrollDelta::Pixels(point(px(0.0), px(dy))),
modifiers,
touch_phase: TouchPhase::Moved,
}
}
#[gpui::test]
fn a_plain_wheel_moves_the_content_as_a_scroll_box_does(cx: &mut TestAppContext) {
let (host, cx) = stage(plane, cx);
cx.simulate_event(wheel((100.0, 50.0), -50.0, Modifiers::none()));
settle(cx);
let view = *heard(&host, cx).last().expect("a scroll");
assert_eq!(
view.to_view((0.0, 0.0)),
(0.0, -50.0),
"the content went up with the wheel"
);
}
#[gpui::test]
fn wheels_and_moves_add_up(cx: &mut TestAppContext) {
let (host, cx) = stage(plane, cx);
for dy in [-10.0, -10.0, -10.0, 0.0] {
cx.simulate_event(wheel((100.0, 50.0), dy, Modifiers::none()));
}
settle(cx);
let view = *heard(&host, cx).last().expect("a scroll");
assert_eq!(
view.y, 30.0,
"three wheels add up, and an end that moves nothing leaves it"
);
let at = |x: f32, y: f32| point(px(x), px(y));
cx.simulate_mouse_move(at(200.0, 150.0), None, Modifiers::none());
cx.simulate_mouse_down(at(200.0, 150.0), MouseButton::Left, Modifiers::none());
for x in [190.0, 180.0, 170.0, 160.0] {
cx.simulate_mouse_move(at(x, 150.0), Some(MouseButton::Left), Modifiers::none());
}
cx.simulate_mouse_up(at(160.0, 150.0), MouseButton::Left, Modifiers::none());
settle(cx);
let view = *heard(&host, cx).last().expect("a pan");
assert_eq!(
(view.x, view.y),
(40.0, 30.0),
"the drag pans from the press by the pointer's whole way"
);
}