NodeGraph joins Nodes by wires between typed Ports: a title drags a node, a drag out of an output lands on an input of the same kind, an input takes one wire, and a press on a wired input lifts its wire. Links join shapes on the plane and follow them, straight or at right angles, with an arrow and words; the Connector tool draws them and the Note tool drops a sticky note. A double press with Select writes on a shape. FlowChart draws Steps as ellipses, boxes and diamonds with their words. MindMap lays topics out from a root, half to each side, and asks the owner to add, remove and rename by key. Whiteboard keeps its own tool, view and selection over a board it hands back after each change. Painting moves to canvas::paint; a press on the tool layer goes through canvas::press, and the layer focuses itself and asks to delete. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
58 lines
1.6 KiB
Rust
58 lines
1.6 KiB
Rust
use gpui::{AnyElement, App, Window, div, prelude::*};
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mod boards;
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mod graphs;
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mod looks;
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mod panels;
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mod plane;
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mod tools;
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use super::Page;
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use crate::script::Step;
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pub const PAGE: Page = Page {
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number: 32,
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slug: "canvas",
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title: "Canvas & Design",
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summary: "An endless plane to lay work on, the tools and panels around it, and graphs of nodes.",
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render,
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script: SCRIPT,
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};
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const SCRIPT: &[Step] = &[
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Step::DownAt("canvas-plane", 420.0, 300.0),
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Step::DragTo("canvas-plane", 300.0, 240.0),
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Step::UpAt("canvas-plane", 300.0, 240.0),
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Step::Wait(200),
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Step::Shot("panned"),
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Step::DownAt("canvas-tools", 150.0, 110.0),
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Step::DragTo("canvas-tools", 170.0, 112.0),
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Step::DragTo("canvas-tools", 187.0, 112.0),
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Step::Wait(200),
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Step::Shot("snapping"),
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Step::UpAt("canvas-tools", 187.0, 112.0),
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Step::Wait(200),
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Step::DownAt("canvas-palette", 83.0, 16.0),
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Step::UpAt("canvas-palette", 83.0, 16.0),
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Step::Wait(150),
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Step::DownAt("canvas-tools", 60.0, 230.0),
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Step::DragTo("canvas-tools", 200.0, 300.0),
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Step::UpAt("canvas-tools", 200.0, 300.0),
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Step::Wait(250),
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Step::Shot("drawn"),
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];
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fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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div()
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.child(plane::plane(window, cx))
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.child(tools::tools(window, cx))
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.child(panels::arrange(window, cx))
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.child(looks::styles(window, cx))
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.child(looks::rules(window, cx))
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.child(graphs::nodes(window, cx))
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.child(boards::flow(window, cx))
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.child(boards::mind(window, cx))
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.child(graphs::board(window, cx))
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.into_any_element()
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}
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