// Release builds open no console on Windows. #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] mod attach; mod autosave; mod blocks; mod clip; mod compare; mod desk; mod engine; mod export; mod finding; mod folder; mod keys; mod look; mod output; mod outside; mod places; mod rename; mod restore; mod side; mod text; mod tools; mod vcs; mod view; use ely_platform::AppId; fn main() { ely_ui::run(AppId::Mark, desk::open); }