// Release builds open no console on Windows. #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] mod asks; mod asks_places; mod blame; mod branches; mod changes; mod cloning; mod commit; mod commits; mod committing; mod conflict; mod conflict_pane; mod detail; mod diff; mod git; mod hist; mod hist_pane; mod look; mod look_pane; mod menu; mod moves; mod network; mod ops; mod pane; mod pick; mod places; mod places_pane; mod recover; mod recovering; mod refs_pane; mod remotes; mod repo; mod running; mod shown; mod side_log; mod side_places; mod side_refs; mod stash; mod status; mod structure; mod tools; mod tree; mod view; mod watch; mod work; #[cfg(test)] mod tests; use ely_platform::AppId; fn main() { ely_ui::run(AppId::Tree, tree::open); }