Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2974 lines
109 KiB
Rust
2974 lines
109 KiB
Rust
//! A list element that can be used to render a large number of differently sized elements
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//! efficiently. Clients of this API need to ensure that elements outside of the scrolled
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//! area do not change their height for this element to function correctly. If your elements
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//! do change height, notify the list element via [`ListState::splice`] or [`ListState::reset`].
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//! In order to minimize re-renders, this element's state is stored intrusively
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//! on your own views, so that your code can coordinate directly with the list element's cached state.
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//!
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//! If all of your elements are the same height, see [`crate::UniformList`] for a simpler API
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use crate::{
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AnyElement, App, AvailableSpace, Bounds, ContentMask, DispatchPhase, Edges, Element, EntityId,
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FocusHandle, GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, IntoElement,
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Overflow, Pixels, Point, ScrollDelta, ScrollWheelEvent, Size, Style, StyleRefinement, Styled,
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Window, point, px, size,
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};
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use collections::VecDeque;
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use refineable::Refineable as _;
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use std::{cell::RefCell, ops::Range, rc::Rc};
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use sum_tree::{Bias, Dimensions, SumTree};
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type RenderItemFn = dyn FnMut(usize, &mut Window, &mut App) -> AnyElement + 'static;
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/// Construct a new list element
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pub fn list(
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state: ListState,
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render_item: impl FnMut(usize, &mut Window, &mut App) -> AnyElement + 'static,
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) -> List {
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List {
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state,
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render_item: Box::new(render_item),
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style: StyleRefinement::default(),
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sizing_behavior: ListSizingBehavior::default(),
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}
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}
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/// A list element
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pub struct List {
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state: ListState,
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render_item: Box<RenderItemFn>,
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style: StyleRefinement,
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sizing_behavior: ListSizingBehavior,
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}
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impl List {
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/// Set the sizing behavior for the list.
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pub fn with_sizing_behavior(mut self, behavior: ListSizingBehavior) -> Self {
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self.sizing_behavior = behavior;
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self
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}
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}
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/// The list state that views must hold on behalf of the list element.
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#[derive(Clone)]
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pub struct ListState(Rc<RefCell<StateInner>>);
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impl std::fmt::Debug for ListState {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.write_str("ListState")
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}
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}
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struct StateInner {
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last_layout_bounds: Option<Bounds<Pixels>>,
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last_padding: Option<Edges<Pixels>>,
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items: SumTree<ListItem>,
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logical_scroll_top: Option<ListOffset>,
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alignment: ListAlignment,
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overdraw: Pixels,
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reset: bool,
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#[allow(clippy::type_complexity)]
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scroll_handler: Option<Box<dyn FnMut(&ListScrollEvent, &mut Window, &mut App)>>,
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scrollbar_drag_start_height: Option<Pixels>,
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measuring_behavior: ListMeasuringBehavior,
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pending_scroll: Option<PendingScroll>,
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follow_state: FollowState,
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}
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/// Deferred scroll adjustment applied after the scroll-top item has been remeasured.
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///
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/// An absolute pending scroll preserves the same pixel offset into the item, which keeps
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/// visible text stable while content is appended to or removed from that item. A
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/// proportional pending scroll preserves the same fractional position within the item,
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/// which is useful when the whole list is being resized and each item scales similarly.
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#[derive(Clone)]
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enum PendingScroll {
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/// Preserve the same pixel offset into the item after it is remeasured.
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Absolute { item_ix: usize, offset: Pixels },
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/// Preserve the same fractional offset into the item after it is remeasured.
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Proportional(PendingScrollFraction),
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}
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/// Keeps track of a fractional scroll position within an item for restoration
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/// after remeasurement.
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#[derive(Clone)]
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struct PendingScrollFraction {
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/// The index of the item to scroll within.
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item_ix: usize,
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/// Fractional offset (0.0 to 1.0) within the item's height.
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fraction: f32,
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}
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/// Determines how remeasurement preserves the scroll position when the scroll-top item
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/// changes height.
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enum ScrollAnchor {
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/// Preserve the same pixel offset into the scroll-top item.
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Absolute,
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/// Preserve the same fractional position within the scroll-top item.
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Proportional,
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}
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/// Controls whether the list automatically follows new content at the end.
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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pub enum FollowMode {
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/// Normal scrolling — no automatic following.
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#[default]
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Normal,
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/// The list should auto-scroll along with the tail, when scrolled to bottom.
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Tail,
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}
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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enum FollowState {
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#[default]
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Normal,
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Tail {
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is_following: bool,
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},
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}
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impl FollowState {
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fn is_following(&self) -> bool {
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matches!(self, FollowState::Tail { is_following: true })
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}
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fn has_stopped_following(&self) -> bool {
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matches!(
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self,
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FollowState::Tail {
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is_following: false
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}
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)
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}
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fn start_following(&mut self) {
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if let FollowState::Tail {
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is_following: false,
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} = self
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{
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*self = FollowState::Tail { is_following: true };
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}
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}
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fn stop_following(&mut self) {
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if let FollowState::Tail { is_following: true } = self {
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*self = FollowState::Tail {
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is_following: false,
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};
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}
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}
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}
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/// Whether the list is scrolling from top to bottom or bottom to top.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum ListAlignment {
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/// The list is scrolling from top to bottom, like most lists.
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Top,
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/// The list is scrolling from bottom to top, like a chat log.
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Bottom,
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}
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/// A scroll event that has been converted to be in terms of the list's items.
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pub struct ListScrollEvent {
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/// The range of items currently visible in the list, after applying the scroll event.
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pub visible_range: Range<usize>,
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/// The number of items that are currently visible in the list, after applying the scroll event.
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pub count: usize,
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/// Whether the list has been scrolled.
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pub is_scrolled: bool,
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/// Whether the list is currently in follow-tail mode (auto-scrolling to end).
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pub is_following_tail: bool,
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}
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/// The sizing behavior to apply during layout.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub enum ListSizingBehavior {
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/// The list should calculate its size based on the size of its items.
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Infer,
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/// The list should not calculate a fixed size.
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#[default]
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Auto,
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}
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/// The measuring behavior to apply during layout.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub enum ListMeasuringBehavior {
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/// Measure all items in the list.
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/// Note: This can be expensive for the first frame in a large list.
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Measure(bool),
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/// Only measure visible items
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#[default]
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Visible,
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}
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impl ListMeasuringBehavior {
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fn reset(&mut self) {
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match self {
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ListMeasuringBehavior::Measure(has_measured) => *has_measured = false,
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ListMeasuringBehavior::Visible => {}
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}
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}
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}
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/// The horizontal sizing behavior to apply during layout.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub enum ListHorizontalSizingBehavior {
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/// List items' width can never exceed the width of the list.
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#[default]
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FitList,
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/// List items' width may go over the width of the list, if any item is wider.
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Unconstrained,
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}
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struct LayoutItemsResponse {
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max_item_width: Pixels,
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scroll_top: ListOffset,
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item_layouts: VecDeque<ItemLayout>,
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}
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struct ItemLayout {
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index: usize,
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element: AnyElement,
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size: Size<Pixels>,
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}
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/// Frame state used by the [List] element after layout.
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pub struct ListPrepaintState {
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hitbox: Hitbox,
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layout: LayoutItemsResponse,
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}
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#[derive(Clone)]
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enum ListItem {
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Unmeasured {
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size_hint: Option<Size<Pixels>>,
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focus_handle: Option<FocusHandle>,
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},
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Measured {
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size: Size<Pixels>,
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focus_handle: Option<FocusHandle>,
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},
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}
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impl ListItem {
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fn size(&self) -> Option<Size<Pixels>> {
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if let ListItem::Measured { size, .. } = self {
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Some(*size)
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} else {
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None
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}
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}
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fn size_hint(&self) -> Option<Size<Pixels>> {
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match self {
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ListItem::Measured { size, .. } => Some(*size),
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ListItem::Unmeasured { size_hint, .. } => *size_hint,
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}
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}
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fn focus_handle(&self) -> Option<FocusHandle> {
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match self {
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ListItem::Unmeasured { focus_handle, .. } | ListItem::Measured { focus_handle, .. } => {
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focus_handle.clone()
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}
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}
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}
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fn contains_focused(&self, window: &Window, cx: &App) -> bool {
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match self {
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ListItem::Unmeasured { focus_handle, .. } | ListItem::Measured { focus_handle, .. } => {
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focus_handle
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.as_ref()
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.is_some_and(|handle| handle.contains_focused(window, cx))
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}
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}
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}
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}
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#[derive(Clone, Debug, Default, PartialEq)]
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struct ListItemSummary {
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count: usize,
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rendered_count: usize,
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unrendered_count: usize,
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height: Pixels,
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has_focus_handles: bool,
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has_unknown_height: bool,
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}
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#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
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struct Count(usize);
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#[derive(Clone, Debug, Default)]
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struct Height(Pixels);
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impl ListState {
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/// Construct a new list state, for storage on a view.
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///
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/// The overdraw parameter controls how much extra space is rendered
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/// above and below the visible area. Elements within this area will
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/// be measured even though they are not visible. This can help ensure
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/// that the list doesn't flicker or pop in when scrolling.
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pub fn new(item_count: usize, alignment: ListAlignment, overdraw: Pixels) -> Self {
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let this = Self(Rc::new(RefCell::new(StateInner {
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last_layout_bounds: None,
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last_padding: None,
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items: SumTree::default(),
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logical_scroll_top: None,
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alignment,
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overdraw,
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scroll_handler: None,
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reset: false,
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scrollbar_drag_start_height: None,
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measuring_behavior: ListMeasuringBehavior::default(),
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pending_scroll: None,
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follow_state: FollowState::default(),
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})));
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this.splice(0..0, item_count);
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this
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}
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/// Set the list to measure all items in the list in the first layout phase.
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///
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/// This is useful for ensuring that the scrollbar size is correct instead of based on only rendered elements.
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pub fn measure_all(self) -> Self {
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self.0.borrow_mut().measuring_behavior = ListMeasuringBehavior::Measure(false);
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self
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}
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/// Pre-populate every unmeasured item with a uniform height hint so the scrollbar thumb
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/// is correctly sized from the first frame, without measuring all items up front.
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///
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/// As items are actually rendered their real heights replace the hint, so the scrollbar
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/// converges to the exact size over time. This is a cheaper alternative to [`Self::measure_all`]
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/// for lists where items have roughly uniform heights (e.g. table rows).
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pub fn with_uniform_item_height(self, height: Pixels) -> Self {
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self.apply_uniform_item_height(height);
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self
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}
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/// Reset this instantiation of the list state.
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///
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/// Note that this will cause scroll events to be dropped until the next paint.
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pub fn reset(&self, element_count: usize) {
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let old_count = {
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let state = &mut *self.0.borrow_mut();
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state.reset = true;
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state.measuring_behavior.reset();
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state.logical_scroll_top = None;
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state.pending_scroll = None;
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state.scrollbar_drag_start_height = None;
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state.items.summary().count
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};
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self.splice(0..old_count, element_count);
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}
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/// Reset the list to `element_count` items, pre-populating every item with a
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/// uniform height hint so the scrollbar thumb is correctly sized from the first
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/// frame even for off-screen items.
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pub fn reset_with_uniform_height(&self, element_count: usize, height: Pixels) {
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self.reset(element_count);
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self.apply_uniform_item_height(height);
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}
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fn apply_uniform_item_height(&self, height: Pixels) {
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let size_hint = Size {
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width: px(0.),
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height,
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};
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let mut state = self.0.borrow_mut();
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let new_items = state
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.items
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.iter()
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.map(|item| ListItem::Unmeasured {
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size_hint: Some(item.size_hint().unwrap_or(size_hint)),
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focus_handle: item.focus_handle(),
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})
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.collect::<Vec<_>>();
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let mut tree = SumTree::default();
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tree.extend(new_items, ());
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state.items = tree;
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}
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/// Remeasure all items while preserving proportional scroll position.
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///
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/// Use this when item heights may have changed (e.g., font size changes)
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/// but the number and identity of items remains the same.
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pub fn remeasure(&self) {
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let count = self.item_count();
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self.remeasure_items_with_scroll_anchor(0..count, ScrollAnchor::Proportional);
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}
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/// Mark items in `range` as needing remeasurement while preserving
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/// the current scroll position. Unlike [`Self::splice`], this does
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/// not change the number of items or blow away `logical_scroll_top`.
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///
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/// Use this when an item's content has changed and its rendered
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/// height may be different (e.g., streaming text, tool results
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/// loading), but the item itself still exists at the same index.
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pub fn remeasure_items(&self, range: Range<usize>) {
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self.remeasure_items_with_scroll_anchor(range, ScrollAnchor::Absolute);
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}
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fn remeasure_items_with_scroll_anchor(&self, range: Range<usize>, scroll_anchor: ScrollAnchor) {
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let state = &mut *self.0.borrow_mut();
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if let Some(scroll_top) = state.logical_scroll_top {
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if range.contains(&scroll_top.item_ix) {
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state.pending_scroll = match scroll_anchor {
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ScrollAnchor::Absolute => Some(PendingScroll::Absolute {
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item_ix: scroll_top.item_ix,
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offset: scroll_top.offset_in_item,
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}),
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ScrollAnchor::Proportional => {
|
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// If the scroll-top item falls within the remeasured range,
|
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// store a fractional offset so the layout can restore the
|
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// proportional scroll position after the item is re-rendered
|
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// at its new height.
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let mut cursor = state.items.cursor::<Count>(());
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
|
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|
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cursor
|
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.item()
|
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.and_then(|item| {
|
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item.size().map(|size| {
|
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let fraction = if size.height.0 > 0.0 {
|
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(scroll_top.offset_in_item.0 / size.height.0)
|
||
.clamp(0.0, 1.0)
|
||
} else {
|
||
0.0
|
||
};
|
||
|
||
PendingScroll::Proportional(PendingScrollFraction {
|
||
item_ix: scroll_top.item_ix,
|
||
fraction,
|
||
})
|
||
})
|
||
})
|
||
.or_else(|| state.pending_scroll.clone())
|
||
}
|
||
};
|
||
}
|
||
}
|
||
|
||
// Rebuild the tree, replacing items in the range with
|
||
// Unmeasured copies that keep their focus handles.
|
||
let new_items = {
|
||
let mut cursor = state.items.cursor::<Count>(());
|
||
let mut new_items = cursor.slice(&Count(range.start), Bias::Right);
|
||
let invalidated = cursor.slice(&Count(range.end), Bias::Right);
|
||
new_items.extend(
|
||
invalidated.iter().map(|item| ListItem::Unmeasured {
|
||
size_hint: item.size_hint(),
|
||
focus_handle: item.focus_handle(),
|
||
}),
|
||
(),
|
||
);
|
||
new_items.append(cursor.suffix(), ());
|
||
new_items
|
||
};
|
||
state.items = new_items;
|
||
state.measuring_behavior.reset();
|
||
}
|
||
|
||
/// The number of items in this list.
|
||
pub fn item_count(&self) -> usize {
|
||
self.0.borrow().items.summary().count
|
||
}
|
||
|
||
/// Whether the list is scrolled to the end, or `None` if the list is
|
||
/// not scrollable or the total content height is not yet known.
|
||
pub fn is_scrolled_to_end(&self) -> Option<bool> {
|
||
let state = self.0.borrow();
|
||
let bounds = state.last_layout_bounds?;
|
||
let summary = state.items.summary();
|
||
if summary.has_unknown_height {
|
||
return None;
|
||
}
|
||
let padding = state.last_padding.unwrap_or_default();
|
||
let content_height = summary.height + padding.top + padding.bottom;
|
||
let scroll_max = (content_height - bounds.size.height).max(px(0.));
|
||
if scroll_max <= px(0.) {
|
||
return None;
|
||
}
|
||
let scroll_top = state.scroll_top(&state.logical_scroll_top());
|
||
Some(scroll_top >= scroll_max)
|
||
}
|
||
|
||
/// Inform the list state that the items in `old_range` have been replaced
|
||
/// by `count` new items that must be recalculated.
|
||
pub fn splice(&self, old_range: Range<usize>, count: usize) {
|
||
self.splice_focusable(old_range, (0..count).map(|_| None))
|
||
}
|
||
|
||
/// Register with the list state that the items in `old_range` have been replaced
|
||
/// by new items. As opposed to [`Self::splice`], this method allows an iterator of optional focus handles
|
||
/// to be supplied to properly integrate with items in the list that can be focused. If a focused item
|
||
/// is scrolled out of view, the list will continue to render it to allow keyboard interaction.
|
||
pub fn splice_focusable(
|
||
&self,
|
||
old_range: Range<usize>,
|
||
focus_handles: impl IntoIterator<Item = Option<FocusHandle>>,
|
||
) {
|
||
let state = &mut *self.0.borrow_mut();
|
||
|
||
let mut old_items = state.items.cursor::<Count>(());
|
||
let mut new_items = old_items.slice(&Count(old_range.start), Bias::Right);
|
||
old_items.seek_forward(&Count(old_range.end), Bias::Right);
|
||
|
||
let mut spliced_count = 0;
|
||
new_items.extend(
|
||
focus_handles.into_iter().map(|focus_handle| {
|
||
spliced_count += 1;
|
||
ListItem::Unmeasured {
|
||
size_hint: None,
|
||
focus_handle,
|
||
}
|
||
}),
|
||
(),
|
||
);
|
||
new_items.append(old_items.suffix(), ());
|
||
drop(old_items);
|
||
state.items = new_items;
|
||
|
||
if let Some(ListOffset {
|
||
item_ix,
|
||
offset_in_item,
|
||
}) = state.logical_scroll_top.as_mut()
|
||
{
|
||
if old_range.contains(item_ix) {
|
||
*item_ix = old_range.start;
|
||
*offset_in_item = px(0.);
|
||
} else if old_range.end <= *item_ix {
|
||
*item_ix = *item_ix - (old_range.end - old_range.start) + spliced_count;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Set a handler that will be called when the list is scrolled.
|
||
pub fn set_scroll_handler(
|
||
&self,
|
||
handler: impl FnMut(&ListScrollEvent, &mut Window, &mut App) + 'static,
|
||
) {
|
||
self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
|
||
}
|
||
|
||
/// Get the current scroll offset, in terms of the list's items.
|
||
pub fn logical_scroll_top(&self) -> ListOffset {
|
||
self.0.borrow().logical_scroll_top()
|
||
}
|
||
|
||
/// Scroll the list by the given offset
|
||
pub fn scroll_by(&self, distance: Pixels) {
|
||
if distance == px(0.) {
|
||
return;
|
||
}
|
||
|
||
let current_offset = self.logical_scroll_top();
|
||
let state = &mut *self.0.borrow_mut();
|
||
|
||
if distance < px(0.) {
|
||
state.follow_state.stop_following();
|
||
}
|
||
|
||
let mut cursor = state.items.cursor::<ListItemSummary>(());
|
||
cursor.seek(&Count(current_offset.item_ix), Bias::Right);
|
||
|
||
let start_pixel_offset = cursor.start().height + current_offset.offset_in_item;
|
||
let new_pixel_offset = (start_pixel_offset + distance).max(px(0.));
|
||
if new_pixel_offset > start_pixel_offset {
|
||
cursor.seek_forward(&Height(new_pixel_offset), Bias::Right);
|
||
} else {
|
||
cursor.seek(&Height(new_pixel_offset), Bias::Right);
|
||
}
|
||
|
||
let scroll_top = ListOffset {
|
||
item_ix: cursor.start().count,
|
||
offset_in_item: new_pixel_offset - cursor.start().height,
|
||
};
|
||
drop(cursor);
|
||
state.rebase_pending_scroll(scroll_top);
|
||
state.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
|
||
/// Scroll the list to the very end (past the last item).
|
||
///
|
||
/// Unlike [`scroll_to_reveal_item`], this uses the total item count as the
|
||
/// anchor, so the list's layout pass will walk backwards from the end and
|
||
/// always show the bottom of the last item — even when that item is still
|
||
/// growing (e.g. during streaming).
|
||
pub fn scroll_to_end(&self) {
|
||
let state = &mut *self.0.borrow_mut();
|
||
let item_count = state.items.summary().count;
|
||
state.pending_scroll = None;
|
||
state.logical_scroll_top = Some(ListOffset {
|
||
item_ix: item_count,
|
||
offset_in_item: px(0.),
|
||
});
|
||
}
|
||
|
||
/// Set the follow mode for the list. In `Tail` mode, the list
|
||
/// will auto-scroll to the end and re-engage after the user
|
||
/// scrolls back to the bottom. In `Normal` mode, no automatic
|
||
/// following occurs.
|
||
pub fn set_follow_mode(&self, mode: FollowMode) {
|
||
let state = &mut *self.0.borrow_mut();
|
||
|
||
match mode {
|
||
FollowMode::Normal => {
|
||
state.follow_state = FollowState::Normal;
|
||
}
|
||
FollowMode::Tail => {
|
||
state.follow_state = FollowState::Tail { is_following: true };
|
||
if matches!(mode, FollowMode::Tail) {
|
||
let item_count = state.items.summary().count;
|
||
state.logical_scroll_top = Some(ListOffset {
|
||
item_ix: item_count,
|
||
offset_in_item: px(0.),
|
||
});
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Pause tail-following, freezing the list at its current scroll
|
||
/// position. Unlike [`Self::set_follow_mode`] with [`FollowMode::Normal`],
|
||
/// this keeps the list in `Tail` mode, so it will resume following
|
||
/// automatically once the view returns to the bottom. No-op when the list
|
||
/// isn't currently following.
|
||
///
|
||
/// Useful when something other than the user grows an item (e.g. zooming a
|
||
/// diagram) and the current position should stay put rather than snapping
|
||
/// to the end.
|
||
pub fn pause_following_tail(&self) {
|
||
self.0.borrow_mut().follow_state.stop_following();
|
||
}
|
||
|
||
/// Returns whether the list is currently actively following the
|
||
/// tail (snapping to the end on each layout).
|
||
pub fn is_following_tail(&self) -> bool {
|
||
matches!(
|
||
self.0.borrow().follow_state,
|
||
FollowState::Tail { is_following: true }
|
||
)
|
||
}
|
||
|
||
/// Scroll the list to the given offset
|
||
pub fn scroll_to(&self, mut scroll_top: ListOffset) {
|
||
let state = &mut *self.0.borrow_mut();
|
||
let item_count = state.items.summary().count;
|
||
if scroll_top.item_ix >= item_count {
|
||
scroll_top.item_ix = item_count;
|
||
scroll_top.offset_in_item = px(0.);
|
||
}
|
||
|
||
if scroll_top.item_ix < item_count {
|
||
state.follow_state.stop_following();
|
||
}
|
||
|
||
state.rebase_pending_scroll(scroll_top);
|
||
state.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
|
||
/// Scroll the list to the given item, such that the item is fully visible.
|
||
pub fn scroll_to_reveal_item(&self, ix: usize) {
|
||
let state = &mut *self.0.borrow_mut();
|
||
|
||
let mut scroll_top = state.logical_scroll_top();
|
||
let height = state
|
||
.last_layout_bounds
|
||
.map_or(px(0.), |bounds| bounds.size.height);
|
||
let padding = state.last_padding.unwrap_or_default();
|
||
|
||
if ix <= scroll_top.item_ix {
|
||
scroll_top.item_ix = ix;
|
||
scroll_top.offset_in_item = px(0.);
|
||
} else {
|
||
let mut cursor = state.items.cursor::<ListItemSummary>(());
|
||
cursor.seek(&Count(ix + 1), Bias::Right);
|
||
let bottom = cursor.start().height + padding.top;
|
||
let goal_top = px(0.).max(bottom - height + padding.bottom);
|
||
|
||
cursor.seek(&Height(goal_top), Bias::Left);
|
||
let start_ix = cursor.start().count;
|
||
let start_item_top = cursor.start().height;
|
||
|
||
if start_ix >= scroll_top.item_ix {
|
||
scroll_top.item_ix = start_ix;
|
||
scroll_top.offset_in_item = goal_top - start_item_top;
|
||
}
|
||
}
|
||
|
||
state.rebase_pending_scroll(scroll_top);
|
||
state.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
|
||
/// Get the bounds for the given item in window coordinates, if it's
|
||
/// been rendered.
|
||
pub fn bounds_for_item(&self, ix: usize) -> Option<Bounds<Pixels>> {
|
||
let state = &*self.0.borrow();
|
||
|
||
let bounds = state.last_layout_bounds.unwrap_or_default();
|
||
let scroll_top = state.logical_scroll_top();
|
||
if ix < scroll_top.item_ix {
|
||
return None;
|
||
}
|
||
|
||
let mut cursor = state.items.cursor::<Dimensions<Count, Height>>(());
|
||
cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
|
||
|
||
let scroll_top = cursor.start().1.0 + scroll_top.offset_in_item;
|
||
|
||
cursor.seek_forward(&Count(ix), Bias::Right);
|
||
if let Some(&ListItem::Measured { size, .. }) = cursor.item() {
|
||
let &Dimensions(Count(count), Height(top), _) = cursor.start();
|
||
if count == ix {
|
||
let top = bounds.top() + top - scroll_top;
|
||
return Some(Bounds::from_corners(
|
||
point(bounds.left(), top),
|
||
point(bounds.right(), top + size.height),
|
||
));
|
||
}
|
||
}
|
||
None
|
||
}
|
||
|
||
/// Call this method when the user starts dragging the scrollbar.
|
||
///
|
||
/// This will prevent the height reported to the scrollbar from changing during the drag
|
||
/// as items in the overdraw get measured, and help offset scroll position changes accordingly.
|
||
pub fn scrollbar_drag_started(&self) {
|
||
let mut state = self.0.borrow_mut();
|
||
state.scrollbar_drag_start_height = Some(state.items.summary().height);
|
||
}
|
||
|
||
/// Called when the user stops dragging the scrollbar.
|
||
///
|
||
/// See `scrollbar_drag_started`.
|
||
pub fn scrollbar_drag_ended(&self) {
|
||
self.0.borrow_mut().scrollbar_drag_start_height.take();
|
||
}
|
||
|
||
/// Returns `true` if the scrollbar is currently being dragged.
|
||
///
|
||
/// This is set between [`scrollbar_drag_started`](Self::scrollbar_drag_started)
|
||
/// and [`scrollbar_drag_ended`](Self::scrollbar_drag_ended) calls. Useful for
|
||
/// consumers that need to distinguish scrollbar drags from wheel/trackpad scrolls,
|
||
/// e.g. to suppress auto-scroll behavior during manual positioning.
|
||
pub fn is_scrollbar_dragging(&self) -> bool {
|
||
self.0.borrow().scrollbar_drag_start_height.is_some()
|
||
}
|
||
|
||
/// Set the offset from the scrollbar
|
||
pub fn set_offset_from_scrollbar(&self, point: Point<Pixels>) {
|
||
self.0.borrow_mut().set_offset_from_scrollbar(point);
|
||
}
|
||
|
||
/// Returns the maximum scroll offset according to the items we have measured.
|
||
/// This value remains constant while dragging to prevent the scrollbar from moving away unexpectedly.
|
||
pub fn max_offset_for_scrollbar(&self) -> Point<Pixels> {
|
||
let state = self.0.borrow();
|
||
point(Pixels::ZERO, state.max_scroll_offset())
|
||
}
|
||
|
||
/// Returns the current scroll offset adjusted for the scrollbar.
|
||
///
|
||
/// The returned offset has a negative `y` component representing
|
||
/// how far the content has scrolled.
|
||
pub fn scroll_px_offset_for_scrollbar(&self) -> Point<Pixels> {
|
||
let state = &self.0.borrow();
|
||
|
||
if state.logical_scroll_top.is_none() && state.alignment == ListAlignment::Bottom {
|
||
return Point::new(px(0.), -state.max_scroll_offset());
|
||
}
|
||
|
||
let logical_scroll_top = state.logical_scroll_top();
|
||
|
||
let mut cursor = state.items.cursor::<ListItemSummary>(());
|
||
let summary: ListItemSummary =
|
||
cursor.summary(&Count(logical_scroll_top.item_ix), Bias::Right);
|
||
let offset = summary.height + logical_scroll_top.offset_in_item;
|
||
|
||
Point::new(px(0.), -offset)
|
||
}
|
||
|
||
/// Return the bounds of the viewport in pixels.
|
||
pub fn viewport_bounds(&self) -> Bounds<Pixels> {
|
||
self.0.borrow().last_layout_bounds.unwrap_or_default()
|
||
}
|
||
|
||
/// Returns whether the item is entirely above the viewport, or `None` if
|
||
/// the list has not measured enough layout to know.
|
||
///
|
||
/// A zero-height viewport still yields a definitive answer: callers may
|
||
/// size sibling UI based on this query (potentially squeezing the list
|
||
/// itself to zero height), so returning `None` in that case would make
|
||
/// the answer oscillate from frame to frame.
|
||
pub fn item_is_above_viewport(&self, ix: usize) -> Option<bool> {
|
||
let viewport_bounds = self.0.borrow().last_layout_bounds?;
|
||
|
||
let scroll_top = self.logical_scroll_top();
|
||
if ix < scroll_top.item_ix {
|
||
// Rows before the logical scroll top have no item bounds, but
|
||
// their position relative to the viewport is known from scroll state.
|
||
return Some(true);
|
||
}
|
||
|
||
let item_bounds = self.bounds_for_item(ix)?;
|
||
Some(item_bounds.bottom() <= viewport_bounds.top())
|
||
}
|
||
|
||
/// Returns whether the item is entirely below the viewport, or `None` if
|
||
/// the list has not measured enough layout to know.
|
||
///
|
||
/// See [`Self::item_is_above_viewport`] for why a zero-height viewport
|
||
/// still yields a definitive answer.
|
||
pub fn item_is_below_viewport(&self, ix: usize) -> Option<bool> {
|
||
let viewport_bounds = self.0.borrow().last_layout_bounds?;
|
||
|
||
let scroll_top = self.logical_scroll_top();
|
||
if ix < scroll_top.item_ix {
|
||
// Rows before the logical scroll top have no item bounds, but
|
||
// their position relative to the viewport is known from scroll state.
|
||
return Some(false);
|
||
}
|
||
|
||
let item_bounds = self.bounds_for_item(ix)?;
|
||
Some(item_bounds.top() >= viewport_bounds.bottom())
|
||
}
|
||
}
|
||
|
||
impl StateInner {
|
||
/// Re-anchor a pending scroll adjustment from a remeasure onto a newly set
|
||
/// scroll position, so it clamps to the remeasured item's new height on
|
||
/// the next layout instead of reverting the scroll.
|
||
fn rebase_pending_scroll(&mut self, scroll_top: ListOffset) {
|
||
let Some(pending) = self.pending_scroll.take() else {
|
||
return;
|
||
};
|
||
if scroll_top.item_ix >= self.items.summary().count {
|
||
return;
|
||
}
|
||
|
||
self.pending_scroll = match pending {
|
||
PendingScroll::Absolute { .. } => Some(PendingScroll::Absolute {
|
||
item_ix: scroll_top.item_ix,
|
||
offset: scroll_top.offset_in_item,
|
||
}),
|
||
PendingScroll::Proportional(_) => {
|
||
let mut cursor = self.items.cursor::<Count>(());
|
||
cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
|
||
cursor
|
||
.item()
|
||
.and_then(|item| item.size_hint())
|
||
.filter(|size| size.height.0 > 0.0)
|
||
.map(|size| {
|
||
PendingScroll::Proportional(PendingScrollFraction {
|
||
item_ix: scroll_top.item_ix,
|
||
fraction: (scroll_top.offset_in_item.0 / size.height.0).clamp(0.0, 1.0),
|
||
})
|
||
})
|
||
}
|
||
};
|
||
}
|
||
|
||
fn max_scroll_offset(&self) -> Pixels {
|
||
let bounds = self.last_layout_bounds.unwrap_or_default();
|
||
let height = self
|
||
.scrollbar_drag_start_height
|
||
.unwrap_or_else(|| self.items.summary().height);
|
||
(height - bounds.size.height).max(px(0.))
|
||
}
|
||
|
||
fn visible_range(
|
||
items: &SumTree<ListItem>,
|
||
height: Pixels,
|
||
scroll_top: &ListOffset,
|
||
) -> Range<usize> {
|
||
let mut cursor = items.cursor::<ListItemSummary>(());
|
||
cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
|
||
let start_y = cursor.start().height + scroll_top.offset_in_item;
|
||
cursor.seek_forward(&Height(start_y + height), Bias::Left);
|
||
scroll_top.item_ix..cursor.start().count + 1
|
||
}
|
||
|
||
fn scroll(
|
||
&mut self,
|
||
scroll_top: &ListOffset,
|
||
height: Pixels,
|
||
delta: Point<Pixels>,
|
||
current_view: EntityId,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) {
|
||
// Drop scroll events after a reset, since we can't calculate
|
||
// the new logical scroll top without the item heights
|
||
if self.reset {
|
||
return;
|
||
}
|
||
|
||
let padding = self.last_padding.unwrap_or_default();
|
||
let scroll_max =
|
||
(self.items.summary().height + padding.top + padding.bottom - height).max(px(0.));
|
||
let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
|
||
.max(px(0.))
|
||
.min(scroll_max);
|
||
|
||
if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
|
||
self.pending_scroll = None;
|
||
self.logical_scroll_top = None;
|
||
} else {
|
||
let (start, ..) =
|
||
self.items
|
||
.find::<ListItemSummary, _>((), &Height(new_scroll_top), Bias::Right);
|
||
let scroll_top = ListOffset {
|
||
item_ix: start.count,
|
||
offset_in_item: new_scroll_top - start.height,
|
||
};
|
||
// The user's scroll supersedes the position stashed by a
|
||
// remeasure; re-anchor the pending adjustment so it doesn't revert
|
||
// this scroll on the next layout.
|
||
self.rebase_pending_scroll(scroll_top);
|
||
self.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
|
||
if delta.y > px(0.) {
|
||
self.follow_state.stop_following();
|
||
}
|
||
|
||
if let Some(handler) = self.scroll_handler.as_mut() {
|
||
let visible_range = Self::visible_range(&self.items, height, scroll_top);
|
||
handler(
|
||
&ListScrollEvent {
|
||
visible_range,
|
||
count: self.items.summary().count,
|
||
is_scrolled: self.logical_scroll_top.is_some(),
|
||
is_following_tail: matches!(
|
||
self.follow_state,
|
||
FollowState::Tail { is_following: true }
|
||
),
|
||
},
|
||
window,
|
||
cx,
|
||
);
|
||
}
|
||
|
||
cx.notify(current_view);
|
||
}
|
||
|
||
fn logical_scroll_top(&self) -> ListOffset {
|
||
self.logical_scroll_top
|
||
.unwrap_or_else(|| match self.alignment {
|
||
ListAlignment::Top => ListOffset {
|
||
item_ix: 0,
|
||
offset_in_item: px(0.),
|
||
},
|
||
ListAlignment::Bottom => ListOffset {
|
||
item_ix: self.items.summary().count,
|
||
offset_in_item: px(0.),
|
||
},
|
||
})
|
||
}
|
||
|
||
fn scroll_top(&self, logical_scroll_top: &ListOffset) -> Pixels {
|
||
let (start, ..) = self.items.find::<ListItemSummary, _>(
|
||
(),
|
||
&Count(logical_scroll_top.item_ix),
|
||
Bias::Right,
|
||
);
|
||
start.height + logical_scroll_top.offset_in_item
|
||
}
|
||
|
||
fn layout_all_items(
|
||
&mut self,
|
||
available_width: Pixels,
|
||
render_item: &mut RenderItemFn,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) {
|
||
match &mut self.measuring_behavior {
|
||
ListMeasuringBehavior::Visible => {
|
||
return;
|
||
}
|
||
ListMeasuringBehavior::Measure(has_measured) => {
|
||
if *has_measured {
|
||
return;
|
||
}
|
||
*has_measured = true;
|
||
}
|
||
}
|
||
|
||
let mut cursor = self.items.cursor::<Count>(());
|
||
let available_item_space = size(
|
||
AvailableSpace::Definite(available_width),
|
||
AvailableSpace::MinContent,
|
||
);
|
||
|
||
let mut measured_items = Vec::default();
|
||
|
||
for (ix, item) in cursor.enumerate() {
|
||
let size = item.size().unwrap_or_else(|| {
|
||
let mut element = render_item(ix, window, cx);
|
||
element.layout_as_root(available_item_space, window, cx)
|
||
});
|
||
|
||
measured_items.push(ListItem::Measured {
|
||
size,
|
||
focus_handle: item.focus_handle(),
|
||
});
|
||
}
|
||
|
||
self.items = SumTree::from_iter(measured_items, ());
|
||
}
|
||
|
||
fn layout_items(
|
||
&mut self,
|
||
available_width: Option<Pixels>,
|
||
available_height: Pixels,
|
||
padding: &Edges<Pixels>,
|
||
render_item: &mut RenderItemFn,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> LayoutItemsResponse {
|
||
let old_items = self.items.clone();
|
||
let mut measured_items = VecDeque::new();
|
||
let mut item_layouts = VecDeque::new();
|
||
let mut rendered_height = padding.top;
|
||
let mut max_item_width = px(0.);
|
||
let mut scroll_top = self.logical_scroll_top();
|
||
|
||
if self.follow_state.is_following() {
|
||
scroll_top = ListOffset {
|
||
item_ix: self.items.summary().count,
|
||
offset_in_item: px(0.),
|
||
};
|
||
self.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
|
||
let mut rendered_focused_item = false;
|
||
|
||
let available_item_space = size(
|
||
available_width.map_or(AvailableSpace::MaxContent, |width| {
|
||
AvailableSpace::Definite(width)
|
||
}),
|
||
AvailableSpace::MinContent,
|
||
);
|
||
|
||
let mut cursor = old_items.cursor::<Count>(());
|
||
|
||
// Render items after the scroll top, including those in the trailing overdraw
|
||
cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
|
||
for (ix, item) in cursor.by_ref().enumerate() {
|
||
let visible_height = rendered_height - scroll_top.offset_in_item;
|
||
if visible_height >= available_height + self.overdraw {
|
||
break;
|
||
}
|
||
|
||
// Use the previously cached height and focus handle if available
|
||
let mut size = item.size();
|
||
|
||
// If we're within the visible area or the height wasn't cached, render and measure the item's element
|
||
if visible_height < available_height || size.is_none() {
|
||
let item_index = scroll_top.item_ix + ix;
|
||
let mut element = render_item(item_index, window, cx);
|
||
let element_size = element.layout_as_root(available_item_space, window, cx);
|
||
size = Some(element_size);
|
||
|
||
// If there's a pending scroll adjustment for the scroll-top
|
||
// item, apply it.
|
||
if ix == 0 {
|
||
if let Some(pending_scroll) = self.pending_scroll.take() {
|
||
match pending_scroll {
|
||
PendingScroll::Absolute { item_ix, offset }
|
||
if item_ix == scroll_top.item_ix =>
|
||
{
|
||
scroll_top.offset_in_item = offset.min(element_size.height);
|
||
self.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
PendingScroll::Proportional(pending_scroll)
|
||
if pending_scroll.item_ix == scroll_top.item_ix =>
|
||
{
|
||
// Ensuring proportional scroll position is
|
||
// maintained after re-measuring.
|
||
scroll_top.offset_in_item =
|
||
Pixels(pending_scroll.fraction * element_size.height.0);
|
||
self.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
_ => {}
|
||
}
|
||
}
|
||
}
|
||
|
||
if visible_height < available_height {
|
||
item_layouts.push_back(ItemLayout {
|
||
index: item_index,
|
||
element,
|
||
size: element_size,
|
||
});
|
||
if item.contains_focused(window, cx) {
|
||
rendered_focused_item = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
let size = size.unwrap();
|
||
rendered_height += size.height;
|
||
max_item_width = max_item_width.max(size.width);
|
||
measured_items.push_back(ListItem::Measured {
|
||
size,
|
||
focus_handle: item.focus_handle(),
|
||
});
|
||
}
|
||
rendered_height += padding.bottom;
|
||
|
||
// Prepare to start walking upward from the item at the scroll top.
|
||
cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
|
||
|
||
// If the rendered items do not fill the visible region, then adjust
|
||
// the scroll top upward.
|
||
if rendered_height - scroll_top.offset_in_item < available_height {
|
||
while rendered_height < available_height {
|
||
cursor.prev();
|
||
if let Some(item) = cursor.item() {
|
||
let item_index = cursor.start().0;
|
||
let mut element = render_item(item_index, window, cx);
|
||
let element_size = element.layout_as_root(available_item_space, window, cx);
|
||
let focus_handle = item.focus_handle();
|
||
rendered_height += element_size.height;
|
||
measured_items.push_front(ListItem::Measured {
|
||
size: element_size,
|
||
focus_handle,
|
||
});
|
||
item_layouts.push_front(ItemLayout {
|
||
index: item_index,
|
||
element,
|
||
size: element_size,
|
||
});
|
||
if item.contains_focused(window, cx) {
|
||
rendered_focused_item = true;
|
||
}
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
|
||
scroll_top = ListOffset {
|
||
item_ix: cursor.start().0,
|
||
offset_in_item: rendered_height - available_height,
|
||
};
|
||
|
||
match self.alignment {
|
||
ListAlignment::Top => {
|
||
scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
|
||
self.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
ListAlignment::Bottom => {
|
||
scroll_top = ListOffset {
|
||
item_ix: cursor.start().0,
|
||
offset_in_item: rendered_height - available_height,
|
||
};
|
||
self.logical_scroll_top = None;
|
||
}
|
||
};
|
||
}
|
||
|
||
// Measure items in the leading overdraw
|
||
let mut leading_overdraw = scroll_top.offset_in_item;
|
||
while leading_overdraw < self.overdraw {
|
||
cursor.prev();
|
||
if let Some(item) = cursor.item() {
|
||
let size = if let ListItem::Measured { size, .. } = item {
|
||
*size
|
||
} else {
|
||
let mut element = render_item(cursor.start().0, window, cx);
|
||
element.layout_as_root(available_item_space, window, cx)
|
||
};
|
||
|
||
leading_overdraw += size.height;
|
||
measured_items.push_front(ListItem::Measured {
|
||
size,
|
||
focus_handle: item.focus_handle(),
|
||
});
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
|
||
let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
|
||
let mut cursor = old_items.cursor::<Count>(());
|
||
let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right);
|
||
new_items.extend(measured_items, ());
|
||
cursor.seek(&Count(measured_range.end), Bias::Right);
|
||
new_items.append(cursor.suffix(), ());
|
||
self.items = new_items;
|
||
|
||
// If follow_tail mode is on but the user scrolled away
|
||
// (is_following is false), check whether the current scroll
|
||
// position has returned to the bottom.
|
||
if self.follow_state.has_stopped_following() {
|
||
let padding = self.last_padding.unwrap_or_default();
|
||
let total_height = self.items.summary().height + padding.top + padding.bottom;
|
||
let scroll_offset = self.scroll_top(&scroll_top);
|
||
if scroll_offset + available_height >= total_height - px(1.0) {
|
||
self.follow_state.start_following();
|
||
}
|
||
}
|
||
|
||
// If none of the visible items are focused, check if an off-screen item is focused
|
||
// and include it to be rendered after the visible items so keyboard interaction continues
|
||
// to work for it.
|
||
if !rendered_focused_item {
|
||
let mut cursor = self
|
||
.items
|
||
.filter::<_, Count>((), |summary| summary.has_focus_handles);
|
||
cursor.next();
|
||
while let Some(item) = cursor.item() {
|
||
if item.contains_focused(window, cx) {
|
||
let item_index = cursor.start().0;
|
||
let mut element = render_item(cursor.start().0, window, cx);
|
||
let size = element.layout_as_root(available_item_space, window, cx);
|
||
item_layouts.push_back(ItemLayout {
|
||
index: item_index,
|
||
element,
|
||
size,
|
||
});
|
||
break;
|
||
}
|
||
cursor.next();
|
||
}
|
||
}
|
||
|
||
LayoutItemsResponse {
|
||
max_item_width,
|
||
scroll_top,
|
||
item_layouts,
|
||
}
|
||
}
|
||
|
||
fn prepaint_items(
|
||
&mut self,
|
||
bounds: Bounds<Pixels>,
|
||
padding: Edges<Pixels>,
|
||
autoscroll: bool,
|
||
render_item: &mut RenderItemFn,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> Result<LayoutItemsResponse, ListOffset> {
|
||
window.transact(|window| {
|
||
match self.measuring_behavior {
|
||
ListMeasuringBehavior::Measure(has_measured) if !has_measured => {
|
||
self.layout_all_items(bounds.size.width, render_item, window, cx);
|
||
}
|
||
_ => {}
|
||
}
|
||
|
||
let mut layout_response = self.layout_items(
|
||
Some(bounds.size.width),
|
||
bounds.size.height,
|
||
&padding,
|
||
render_item,
|
||
window,
|
||
cx,
|
||
);
|
||
|
||
// Avoid honoring autoscroll requests from elements other than our children.
|
||
window.take_autoscroll();
|
||
|
||
// Only paint the visible items, if there is actually any space for them (taking padding into account)
|
||
if bounds.size.height > padding.top + padding.bottom {
|
||
let mut item_origin = bounds.origin + Point::new(px(0.), padding.top);
|
||
item_origin.y -= layout_response.scroll_top.offset_in_item;
|
||
for item in &mut layout_response.item_layouts {
|
||
window.with_content_mask(Some(ContentMask { bounds }), |window| {
|
||
item.element.prepaint_at(item_origin, window, cx);
|
||
});
|
||
|
||
if let Some(autoscroll_bounds) = window.take_autoscroll()
|
||
&& autoscroll
|
||
{
|
||
if autoscroll_bounds.top() < bounds.top() {
|
||
let mut item_ix = item.index;
|
||
let mut offset_in_item = autoscroll_bounds.top() - item_origin.y;
|
||
|
||
// The requested top can sit above this item's own
|
||
// top. Walk into earlier items so the offset stays
|
||
// non-negative and no blank space appears above the
|
||
// list.
|
||
if offset_in_item < Pixels::ZERO {
|
||
let mut cursor = self.items.cursor::<Count>(());
|
||
cursor.seek(&Count(item_ix), Bias::Right);
|
||
while offset_in_item < Pixels::ZERO {
|
||
cursor.prev();
|
||
let Some(prev_item) = cursor.item() else {
|
||
offset_in_item = Pixels::ZERO;
|
||
break;
|
||
};
|
||
let size = prev_item.size().unwrap_or_else(|| {
|
||
let mut element = render_item(cursor.start().0, window, cx);
|
||
let item_available_size = size(
|
||
bounds.size.width.into(),
|
||
AvailableSpace::MinContent,
|
||
);
|
||
element.layout_as_root(item_available_size, window, cx)
|
||
});
|
||
item_ix = cursor.start().0;
|
||
offset_in_item += size.height;
|
||
}
|
||
}
|
||
|
||
return Err(ListOffset {
|
||
item_ix,
|
||
offset_in_item,
|
||
});
|
||
} else if autoscroll_bounds.bottom() > bounds.bottom() {
|
||
let mut cursor = self.items.cursor::<Count>(());
|
||
cursor.seek(&Count(item.index), Bias::Right);
|
||
let mut height = bounds.size.height - padding.top - padding.bottom;
|
||
|
||
// Account for the height of the element down until the autoscroll bottom.
|
||
height -= autoscroll_bounds.bottom() - item_origin.y;
|
||
|
||
// Keep decreasing the scroll top until we fill all the available space.
|
||
while height > Pixels::ZERO {
|
||
cursor.prev();
|
||
let Some(item) = cursor.item() else { break };
|
||
|
||
let size = item.size().unwrap_or_else(|| {
|
||
let mut item = render_item(cursor.start().0, window, cx);
|
||
let item_available_size =
|
||
size(bounds.size.width.into(), AvailableSpace::MinContent);
|
||
item.layout_as_root(item_available_size, window, cx)
|
||
});
|
||
height -= size.height;
|
||
}
|
||
|
||
return Err(ListOffset {
|
||
item_ix: cursor.start().0,
|
||
offset_in_item: if height < Pixels::ZERO {
|
||
-height
|
||
} else {
|
||
Pixels::ZERO
|
||
},
|
||
});
|
||
}
|
||
}
|
||
|
||
item_origin.y += item.size.height;
|
||
}
|
||
} else {
|
||
layout_response.item_layouts.clear();
|
||
}
|
||
|
||
Ok(layout_response)
|
||
})
|
||
}
|
||
|
||
// Scrollbar support
|
||
|
||
fn set_offset_from_scrollbar(&mut self, point: Point<Pixels>) {
|
||
let Some(bounds) = self.last_layout_bounds else {
|
||
return;
|
||
};
|
||
let height = bounds.size.height;
|
||
|
||
let padding = self.last_padding.unwrap_or_default();
|
||
// Scrollbar drag positions are computed from the content height
|
||
// captured at drag start, so map them back using the same height.
|
||
let content_height = self
|
||
.scrollbar_drag_start_height
|
||
.unwrap_or_else(|| self.items.summary().height);
|
||
let scroll_max = (content_height + padding.top + padding.bottom - height).max(px(0.));
|
||
let new_scroll_top = (-point.y).max(px(0.)).min(scroll_max);
|
||
|
||
// If content grew during the drag, the frozen bottom is below the
|
||
// live bottom. Treat dragging to the frozen end as resuming tail follow.
|
||
let dragged_to_end =
|
||
scroll_max > px(0.) && new_scroll_top >= (scroll_max - px(1.0)).max(px(0.));
|
||
if dragged_to_end && matches!(self.follow_state, FollowState::Tail { .. }) {
|
||
self.follow_state = FollowState::Tail { is_following: true };
|
||
let item_count = self.items.summary().count;
|
||
self.pending_scroll = None;
|
||
self.logical_scroll_top = Some(ListOffset {
|
||
item_ix: item_count,
|
||
offset_in_item: px(0.),
|
||
});
|
||
return;
|
||
}
|
||
|
||
self.follow_state.stop_following();
|
||
|
||
if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
|
||
self.pending_scroll = None;
|
||
self.logical_scroll_top = None;
|
||
} else {
|
||
let (start, _, _) =
|
||
self.items
|
||
.find::<ListItemSummary, _>((), &Height(new_scroll_top), Bias::Right);
|
||
|
||
let scroll_top = ListOffset {
|
||
item_ix: start.count,
|
||
offset_in_item: new_scroll_top - start.height,
|
||
};
|
||
self.rebase_pending_scroll(scroll_top);
|
||
self.logical_scroll_top = Some(scroll_top);
|
||
}
|
||
}
|
||
}
|
||
|
||
impl std::fmt::Debug for ListItem {
|
||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||
match self {
|
||
Self::Unmeasured { .. } => write!(f, "Unrendered"),
|
||
Self::Measured { size, .. } => f.debug_struct("Rendered").field("size", size).finish(),
|
||
}
|
||
}
|
||
}
|
||
|
||
/// An offset into the list's items, in terms of the item index and the number
|
||
/// of pixels off the top left of the item.
|
||
#[derive(Debug, Clone, Copy, Default)]
|
||
pub struct ListOffset {
|
||
/// The index of an item in the list
|
||
pub item_ix: usize,
|
||
/// The number of pixels to offset from the item index.
|
||
pub offset_in_item: Pixels,
|
||
}
|
||
|
||
impl Element for List {
|
||
type RequestLayoutState = ();
|
||
type PrepaintState = ListPrepaintState;
|
||
|
||
fn id(&self) -> Option<crate::ElementId> {
|
||
None
|
||
}
|
||
|
||
fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
|
||
None
|
||
}
|
||
|
||
fn request_layout(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_inspector_id: Option<&InspectorElementId>,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> (crate::LayoutId, Self::RequestLayoutState) {
|
||
let layout_id = match self.sizing_behavior {
|
||
ListSizingBehavior::Infer => {
|
||
let mut style = Style::default();
|
||
style.overflow.y = Overflow::Scroll;
|
||
style.refine(&self.style);
|
||
window.with_text_style(style.text_style().cloned(), |window| {
|
||
let state = &mut *self.state.0.borrow_mut();
|
||
|
||
let available_height = if let Some(last_bounds) = state.last_layout_bounds {
|
||
last_bounds.size.height
|
||
} else {
|
||
// If we don't have the last layout bounds (first render),
|
||
// we might just use the overdraw value as the available height to layout enough items.
|
||
state.overdraw
|
||
};
|
||
let padding = style.padding.to_pixels(
|
||
state.last_layout_bounds.unwrap_or_default().size.into(),
|
||
window.rem_size(),
|
||
);
|
||
|
||
let layout_response = state.layout_items(
|
||
None,
|
||
available_height,
|
||
&padding,
|
||
&mut self.render_item,
|
||
window,
|
||
cx,
|
||
);
|
||
let max_element_width = layout_response.max_item_width;
|
||
|
||
let summary = state.items.summary();
|
||
let total_height = summary.height;
|
||
|
||
window.request_measured_layout(
|
||
style,
|
||
move |known_dimensions, available_space, _window, _cx| {
|
||
let width =
|
||
known_dimensions
|
||
.width
|
||
.unwrap_or(match available_space.width {
|
||
AvailableSpace::Definite(x) => x,
|
||
AvailableSpace::MinContent | AvailableSpace::MaxContent => {
|
||
max_element_width
|
||
}
|
||
});
|
||
let height = match available_space.height {
|
||
AvailableSpace::Definite(height) => total_height.min(height),
|
||
AvailableSpace::MinContent | AvailableSpace::MaxContent => {
|
||
total_height
|
||
}
|
||
};
|
||
size(width, height)
|
||
},
|
||
)
|
||
})
|
||
}
|
||
ListSizingBehavior::Auto => {
|
||
let mut style = Style::default();
|
||
style.refine(&self.style);
|
||
window.with_text_style(style.text_style().cloned(), |window| {
|
||
window.request_layout(style, None, cx)
|
||
})
|
||
}
|
||
};
|
||
(layout_id, ())
|
||
}
|
||
|
||
fn prepaint(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_inspector_id: Option<&InspectorElementId>,
|
||
bounds: Bounds<Pixels>,
|
||
_: &mut Self::RequestLayoutState,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> ListPrepaintState {
|
||
let state = &mut *self.state.0.borrow_mut();
|
||
state.reset = false;
|
||
|
||
let mut style = Style::default();
|
||
style.refine(&self.style);
|
||
|
||
let hitbox = window.insert_hitbox(bounds, HitboxBehavior::Normal);
|
||
|
||
// If the width of the list has changed, invalidate all cached item heights
|
||
if state
|
||
.last_layout_bounds
|
||
.is_none_or(|last_bounds| last_bounds.size.width != bounds.size.width)
|
||
{
|
||
let new_items = SumTree::from_iter(
|
||
state.items.iter().map(|item| ListItem::Unmeasured {
|
||
size_hint: None,
|
||
focus_handle: item.focus_handle(),
|
||
}),
|
||
(),
|
||
);
|
||
|
||
state.items = new_items;
|
||
state.measuring_behavior.reset();
|
||
}
|
||
|
||
let padding = style
|
||
.padding
|
||
.to_pixels(bounds.size.into(), window.rem_size());
|
||
let layout =
|
||
match state.prepaint_items(bounds, padding, true, &mut self.render_item, window, cx) {
|
||
Ok(layout) => layout,
|
||
Err(autoscroll_request) => {
|
||
state.logical_scroll_top = Some(autoscroll_request);
|
||
state
|
||
.prepaint_items(bounds, padding, false, &mut self.render_item, window, cx)
|
||
.unwrap()
|
||
}
|
||
};
|
||
|
||
state.last_layout_bounds = Some(bounds);
|
||
state.last_padding = Some(padding);
|
||
ListPrepaintState { hitbox, layout }
|
||
}
|
||
|
||
fn paint(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_inspector_id: Option<&InspectorElementId>,
|
||
bounds: Bounds<crate::Pixels>,
|
||
_: &mut Self::RequestLayoutState,
|
||
prepaint: &mut Self::PrepaintState,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) {
|
||
let current_view = window.current_view();
|
||
|
||
// Register the scroll listener before painting children so that, in
|
||
// the bubble phase (which runs in reverse registration order),
|
||
// children's scroll-wheel handlers run first and can stop propagation
|
||
// to prevent the list from scrolling. This matches the ordering of
|
||
// div-based scroll containers.
|
||
let list_state = self.state.clone();
|
||
let height = bounds.size.height;
|
||
let scroll_top = prepaint.layout.scroll_top;
|
||
let hitbox_id = prepaint.hitbox.id;
|
||
let mut accumulated_scroll_delta = ScrollDelta::default();
|
||
window.on_mouse_event(move |event: &ScrollWheelEvent, phase, window, cx| {
|
||
if phase == DispatchPhase::Bubble && hitbox_id.should_handle_scroll(window) {
|
||
accumulated_scroll_delta = accumulated_scroll_delta.coalesce(event.delta);
|
||
let pixel_delta = accumulated_scroll_delta.pixel_delta(px(20.));
|
||
list_state.0.borrow_mut().scroll(
|
||
&scroll_top,
|
||
height,
|
||
pixel_delta,
|
||
current_view,
|
||
window,
|
||
cx,
|
||
)
|
||
}
|
||
});
|
||
|
||
window.with_content_mask(Some(ContentMask { bounds }), |window| {
|
||
for item in &mut prepaint.layout.item_layouts {
|
||
item.element.paint(window, cx);
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
impl IntoElement for List {
|
||
type Element = Self;
|
||
|
||
fn into_element(self) -> Self::Element {
|
||
self
|
||
}
|
||
}
|
||
|
||
impl Styled for List {
|
||
fn style(&mut self) -> &mut StyleRefinement {
|
||
&mut self.style
|
||
}
|
||
}
|
||
|
||
impl sum_tree::Item for ListItem {
|
||
type Summary = ListItemSummary;
|
||
|
||
fn summary(&self, _: ()) -> Self::Summary {
|
||
match self {
|
||
ListItem::Unmeasured {
|
||
size_hint,
|
||
focus_handle,
|
||
} => ListItemSummary {
|
||
count: 1,
|
||
rendered_count: 0,
|
||
unrendered_count: 1,
|
||
height: if let Some(size) = size_hint {
|
||
size.height
|
||
} else {
|
||
px(0.)
|
||
},
|
||
has_focus_handles: focus_handle.is_some(),
|
||
has_unknown_height: size_hint.is_none(),
|
||
},
|
||
ListItem::Measured {
|
||
size, focus_handle, ..
|
||
} => ListItemSummary {
|
||
count: 1,
|
||
rendered_count: 1,
|
||
unrendered_count: 0,
|
||
height: size.height,
|
||
has_focus_handles: focus_handle.is_some(),
|
||
has_unknown_height: false,
|
||
},
|
||
}
|
||
}
|
||
}
|
||
|
||
impl sum_tree::ContextLessSummary for ListItemSummary {
|
||
fn zero() -> Self {
|
||
Default::default()
|
||
}
|
||
|
||
fn add_summary(&mut self, summary: &Self) {
|
||
self.count += summary.count;
|
||
self.rendered_count += summary.rendered_count;
|
||
self.unrendered_count += summary.unrendered_count;
|
||
self.height += summary.height;
|
||
self.has_focus_handles |= summary.has_focus_handles;
|
||
self.has_unknown_height |= summary.has_unknown_height;
|
||
}
|
||
}
|
||
|
||
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Count {
|
||
fn zero(_cx: ()) -> Self {
|
||
Default::default()
|
||
}
|
||
|
||
fn add_summary(&mut self, summary: &'a ListItemSummary, _: ()) {
|
||
self.0 += summary.count;
|
||
}
|
||
}
|
||
|
||
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Height {
|
||
fn zero(_cx: ()) -> Self {
|
||
Default::default()
|
||
}
|
||
|
||
fn add_summary(&mut self, summary: &'a ListItemSummary, _: ()) {
|
||
self.0 += summary.height;
|
||
}
|
||
}
|
||
|
||
impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Count {
|
||
fn cmp(&self, other: &ListItemSummary, _: ()) -> std::cmp::Ordering {
|
||
self.0.partial_cmp(&other.count).unwrap()
|
||
}
|
||
}
|
||
|
||
impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Height {
|
||
fn cmp(&self, other: &ListItemSummary, _: ()) -> std::cmp::Ordering {
|
||
self.0.partial_cmp(&other.height).unwrap()
|
||
}
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod test {
|
||
|
||
use gpui::{ScrollDelta, ScrollWheelEvent};
|
||
use std::cell::Cell;
|
||
use std::rc::Rc;
|
||
|
||
use crate::{
|
||
self as gpui, AppContext, Bounds, Context, Element, FollowMode, InteractiveElement,
|
||
IntoElement, ListState, Render, Styled, TestAppContext, Window, canvas, div, list, point,
|
||
px, size,
|
||
};
|
||
|
||
#[gpui::test]
|
||
fn test_autoscroll_above_item_top_renders_items_above(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 2,
|
||
offset_in_item: px(0.),
|
||
});
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |ix, _, _| {
|
||
if ix == 2 {
|
||
// Request an autoscroll whose top sits 30px above item 2's
|
||
// own top, mimicking a scroll-margin overshoot.
|
||
canvas(
|
||
|bounds, window, _| {
|
||
window.request_autoscroll(Bounds::from_corners(
|
||
point(bounds.left(), bounds.top() - px(30.)),
|
||
point(bounds.right(), bounds.top() + px(5.)),
|
||
));
|
||
},
|
||
|_, _, _, _| {},
|
||
)
|
||
.h(px(20.))
|
||
.w_full()
|
||
.into_any()
|
||
} else {
|
||
div().h(px(20.)).w_full().into_any()
|
||
}
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(60.)), |_, cx| {
|
||
cx.new(|_| TestView(state.clone())).into_any_element()
|
||
});
|
||
|
||
// 30px above item 2's top, with 20px items, lands 10px into item 0.
|
||
let scroll_top = state.logical_scroll_top();
|
||
assert!(
|
||
scroll_top.offset_in_item >= px(0.),
|
||
"offset_in_item must never be negative (would leave blank space above), got {:?}",
|
||
scroll_top.offset_in_item,
|
||
);
|
||
assert_eq!(scroll_top.item_ix, 0);
|
||
assert_eq!(scroll_top.offset_in_item, px(10.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_reset_after_paint_before_scroll(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
|
||
|
||
// Ensure that the list is scrolled to the top
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 0,
|
||
offset_in_item: px(0.0),
|
||
});
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(10.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
// Paint
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
|
||
cx.new(|_| TestView(state.clone())).into_any_element()
|
||
});
|
||
|
||
// Reset
|
||
state.reset(5);
|
||
|
||
// And then receive a scroll event _before_ the next paint
|
||
cx.simulate_event(ScrollWheelEvent {
|
||
position: point(px(1.), px(1.)),
|
||
delta: ScrollDelta::Pixels(point(px(0.), px(-500.))),
|
||
..Default::default()
|
||
});
|
||
|
||
// Scroll position should stay at the top of the list
|
||
assert_eq!(state.logical_scroll_top().item_ix, 0);
|
||
assert_eq!(state.logical_scroll_top().offset_in_item, px(0.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_scroll_by_positive_and_negative_distance(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(20.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
// Paint
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(100.)), |_, cx| {
|
||
cx.new(|_| TestView(state.clone())).into_any_element()
|
||
});
|
||
|
||
// Test positive distance: start at item 1, move down 30px
|
||
state.scroll_by(px(30.));
|
||
|
||
// Should move to item 2
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 1);
|
||
assert_eq!(offset.offset_in_item, px(10.));
|
||
|
||
// Test negative distance: start at item 2, move up 30px
|
||
state.scroll_by(px(-30.));
|
||
|
||
// Should move back to item 1
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 0);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
|
||
// Test zero distance
|
||
state.scroll_by(px(0.));
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 0);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_child_scroll_handler_can_stop_list_scroll(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
|
||
let child_saw_event = Rc::new(Cell::new(false));
|
||
|
||
struct TestView {
|
||
state: ListState,
|
||
child_saw_event: Rc<Cell<bool>>,
|
||
}
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
let child_saw_event = self.child_saw_event.clone();
|
||
list(self.state.clone(), move |_, _, _| {
|
||
let child_saw_event = child_saw_event.clone();
|
||
div()
|
||
.h(px(20.))
|
||
.w_full()
|
||
.on_scroll_wheel(move |_, _, cx| {
|
||
child_saw_event.set(true);
|
||
cx.stop_propagation();
|
||
})
|
||
.into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(100.)), |_, cx| {
|
||
cx.new(|_| TestView {
|
||
state: state.clone(),
|
||
child_saw_event: child_saw_event.clone(),
|
||
})
|
||
.into_any_element()
|
||
});
|
||
|
||
cx.simulate_event(ScrollWheelEvent {
|
||
position: point(px(50.), px(10.)),
|
||
delta: ScrollDelta::Pixels(point(px(0.), px(-30.))),
|
||
..Default::default()
|
||
});
|
||
|
||
assert!(
|
||
child_saw_event.get(),
|
||
"the child's scroll-wheel handler should run"
|
||
);
|
||
// The child stopped propagation, so the list must not have scrolled.
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 0);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
}
|
||
|
||
struct TestListView(ListState);
|
||
impl Render for TestListView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(20.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_item_viewport_queries_return_none_before_layout(_cx: &mut TestAppContext) {
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.)).measure_all();
|
||
|
||
assert_eq!(state.item_is_above_viewport(0), None);
|
||
assert_eq!(state.item_is_below_viewport(0), None);
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_item_viewport_queries_before_logical_scroll_top(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.)).measure_all();
|
||
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 2,
|
||
offset_in_item: px(0.),
|
||
});
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
|
||
cx.new(|_| TestListView(state.clone())).into_any_element()
|
||
});
|
||
|
||
assert_eq!(state.item_is_above_viewport(1), Some(true));
|
||
assert_eq!(state.item_is_below_viewport(1), Some(false));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_item_viewport_queries_measured_item_inside_viewport(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.)).measure_all();
|
||
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 2,
|
||
offset_in_item: px(0.),
|
||
});
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
|
||
cx.new(|_| TestListView(state.clone())).into_any_element()
|
||
});
|
||
|
||
assert_eq!(state.item_is_above_viewport(2), Some(false));
|
||
assert_eq!(state.item_is_below_viewport(2), Some(false));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_item_viewport_queries_measured_item_above_viewport(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.)).measure_all();
|
||
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 2,
|
||
offset_in_item: px(20.),
|
||
});
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
|
||
cx.new(|_| TestListView(state.clone())).into_any_element()
|
||
});
|
||
|
||
assert_eq!(state.item_is_above_viewport(2), Some(true));
|
||
assert_eq!(state.item_is_below_viewport(2), Some(false));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_item_viewport_queries_measured_item_below_viewport(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.)).measure_all();
|
||
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 2,
|
||
offset_in_item: px(0.),
|
||
});
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
|
||
cx.new(|_| TestListView(state.clone())).into_any_element()
|
||
});
|
||
|
||
assert_eq!(state.item_is_above_viewport(3), Some(false));
|
||
assert_eq!(state.item_is_below_viewport(3), Some(true));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_item_viewport_queries_remain_stable_with_zero_height_viewport(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.)).measure_all();
|
||
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 2,
|
||
offset_in_item: px(0.),
|
||
});
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
|
||
cx.new(|_| TestListView(state.clone())).into_any_element()
|
||
});
|
||
|
||
assert_eq!(state.item_is_above_viewport(3), Some(false));
|
||
assert_eq!(state.item_is_below_viewport(3), Some(true));
|
||
|
||
// Squeeze the list to zero height, e.g. because a sibling element
|
||
// (sized based on the queries above) consumed all the space. The
|
||
// answers must remain definitive rather than becoming `None`,
|
||
// otherwise the sibling's size can oscillate between frames.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(0.)), |_, cx| {
|
||
cx.new(|_| TestListView(state.clone())).into_any_element()
|
||
});
|
||
|
||
assert_eq!(state.item_is_above_viewport(1), Some(true));
|
||
assert_eq!(state.item_is_below_viewport(1), Some(false));
|
||
assert_eq!(state.item_is_above_viewport(3), Some(false));
|
||
assert_eq!(state.item_is_below_viewport(3), Some(true));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_item_viewport_queries_after_scroll_to_end_before_layout(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(5, crate::ListAlignment::Top, px(10.)).measure_all();
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
|
||
cx.new(|_| TestListView(state.clone())).into_any_element()
|
||
});
|
||
|
||
state.scroll_to_end();
|
||
|
||
assert_eq!(state.logical_scroll_top().item_ix, state.item_count());
|
||
assert_eq!(state.item_is_above_viewport(0), Some(true));
|
||
assert_eq!(state.item_is_below_viewport(0), Some(false));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_measure_all_after_width_change(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.)).measure_all();
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
|
||
|
||
// First draw at width 100: all 10 items measured (total 500px).
|
||
// Viewport is 200px, so max scroll offset should be 300px.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert_eq!(state.max_offset_for_scrollbar().y, px(300.));
|
||
|
||
// Second draw at a different width: items get invalidated.
|
||
// Without the fix, max_offset would drop because unmeasured items
|
||
// contribute 0 height.
|
||
cx.draw(point(px(0.), px(0.)), size(px(200.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
assert_eq!(state.max_offset_for_scrollbar().y, px(300.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_remeasure(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// Create a list with 10 items, each 100px tall. We'll keep a reference
|
||
// to the item height so we can later change the height and assert how
|
||
// `ListState` handles it.
|
||
let item_height = Rc::new(Cell::new(100usize));
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(10.));
|
||
|
||
struct TestView {
|
||
state: ListState,
|
||
item_height: Rc<Cell<usize>>,
|
||
}
|
||
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
let height = self.item_height.get();
|
||
list(self.state.clone(), move |_, _, _| {
|
||
div().h(px(height as f32)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let state_clone = state.clone();
|
||
let item_height_clone = item_height.clone();
|
||
let view = cx.update(|_, cx| {
|
||
cx.new(|_| TestView {
|
||
state: state_clone,
|
||
item_height: item_height_clone,
|
||
})
|
||
});
|
||
|
||
// Simulate scrolling 40px inside the element with index 2. Since the
|
||
// original item height is 100px, this equates to 40% inside the item.
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 2,
|
||
offset_in_item: px(40.),
|
||
});
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 2);
|
||
assert_eq!(offset.offset_in_item, px(40.));
|
||
|
||
// Update the `item_height` to be 50px instead of 100px so we can assert
|
||
// that the scroll position is proportionally preserved, that is,
|
||
// instead of 40px from the top of item 2, it should be 20px, since the
|
||
// item's height has been halved.
|
||
item_height.set(50);
|
||
state.remeasure();
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 2);
|
||
assert_eq!(offset.offset_in_item, px(20.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_remeasure_item_preserves_scroll_offset(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let item_height = Rc::new(Cell::new(100usize));
|
||
let state = ListState::new(20, crate::ListAlignment::Top, px(10.));
|
||
|
||
struct TestView {
|
||
state: ListState,
|
||
item_height: Rc<Cell<usize>>,
|
||
}
|
||
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
let height = self.item_height.get();
|
||
list(self.state.clone(), move |index, _, _| {
|
||
let height = if index == 5 { height } else { 100 };
|
||
div().h(px(height as f32)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let state_clone = state.clone();
|
||
let item_height_clone = item_height.clone();
|
||
let view = cx.update(|_, cx| {
|
||
cx.new(|_| TestView {
|
||
state: state_clone,
|
||
item_height: item_height_clone,
|
||
})
|
||
});
|
||
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 5,
|
||
offset_in_item: px(40.),
|
||
});
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
item_height.set(200);
|
||
state.remeasure_items(5..6);
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 5);
|
||
assert_eq!(offset.offset_in_item, px(40.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_remeasure_then_scroll_does_not_revert_scroll_position(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(20, crate::ListAlignment::Top, px(10.));
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(100.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = {
|
||
let state = state.clone();
|
||
cx.update(|_, cx| cx.new(|_| TestView(state)))
|
||
};
|
||
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 5,
|
||
offset_in_item: px(40.),
|
||
});
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
state.remeasure_items(5..6);
|
||
|
||
cx.simulate_event(ScrollWheelEvent {
|
||
position: point(px(50.), px(100.)),
|
||
delta: ScrollDelta::Pixels(point(px(0.), px(-30.))),
|
||
..Default::default()
|
||
});
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 5);
|
||
assert_eq!(offset.offset_in_item, px(70.));
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 5);
|
||
assert_eq!(
|
||
offset.offset_in_item,
|
||
px(70.),
|
||
"scrolling after a remeasure should not be reverted by the stale pending scroll"
|
||
);
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_scroll_after_remeasure_clamps_to_shrunk_item_height(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let item_height = Rc::new(Cell::new(100usize));
|
||
let state = ListState::new(20, crate::ListAlignment::Top, px(10.));
|
||
|
||
struct TestView {
|
||
state: ListState,
|
||
item_height: Rc<Cell<usize>>,
|
||
}
|
||
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
let height = self.item_height.get();
|
||
list(self.state.clone(), move |index, _, _| {
|
||
let height = if index == 5 { height } else { 100 };
|
||
div().h(px(height as f32)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = {
|
||
let state = state.clone();
|
||
let item_height = item_height.clone();
|
||
cx.update(|_, cx| cx.new(|_| TestView { state, item_height }))
|
||
};
|
||
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 5,
|
||
offset_in_item: px(40.),
|
||
});
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
// Item 5 shrinks from 100px to 50px and is remeasured...
|
||
item_height.set(50);
|
||
state.remeasure_items(5..6);
|
||
|
||
// ...and then the user scrolls down by 30px before the next frame,
|
||
// landing at offset 70.
|
||
cx.simulate_event(ScrollWheelEvent {
|
||
position: point(px(50.), px(100.)),
|
||
delta: ScrollDelta::Pixels(point(px(0.), px(-30.))),
|
||
..Default::default()
|
||
});
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
|
||
// The rebased pending scroll clamps the user's offset to the item's
|
||
// new height instead of leaving it pointing past the end of the item.
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 5);
|
||
assert_eq!(offset.offset_in_item, px(50.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_follow_tail_stays_at_bottom_as_items_grow(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 10 items, each 50px tall → 500px total content, 200px viewport.
|
||
// With follow-tail on, the list should always show the bottom.
|
||
let item_height = Rc::new(Cell::new(50usize));
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
|
||
|
||
struct TestView {
|
||
state: ListState,
|
||
item_height: Rc<Cell<usize>>,
|
||
}
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
let height = self.item_height.get();
|
||
list(self.state.clone(), move |_, _, _| {
|
||
div().h(px(height as f32)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let state_clone = state.clone();
|
||
let item_height_clone = item_height.clone();
|
||
let view = cx.update(|_, cx| {
|
||
cx.new(|_| TestView {
|
||
state: state_clone,
|
||
item_height: item_height_clone,
|
||
})
|
||
});
|
||
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
|
||
// First paint — items are 50px, total 500px, viewport 200px.
|
||
// Follow-tail should anchor to the end.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
// The scroll should be at the bottom: the last visible items fill the
|
||
// 200px viewport from the end of 500px of content (offset 300px).
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 6);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
assert!(state.is_following_tail());
|
||
|
||
// Simulate items growing (e.g. streaming content makes each item taller).
|
||
// 10 items × 80px = 800px total.
|
||
item_height.set(80);
|
||
state.remeasure();
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
|
||
// After growth, follow-tail should have re-anchored to the new end.
|
||
// 800px total − 200px viewport = 600px offset → item 7 at offset 40px,
|
||
// but follow-tail anchors to item_count (10), and layout walks back to
|
||
// fill 200px, landing at item 7 (7 × 80 = 560, 800 − 560 = 240 > 200,
|
||
// so item 8: 8 × 80 = 640, 800 − 640 = 160 < 200 → keeps walking →
|
||
// item 7: offset = 800 − 200 = 600, item_ix = 600/80 = 7, remainder 40).
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 7);
|
||
assert_eq!(offset.offset_in_item, px(40.));
|
||
assert!(state.is_following_tail());
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_pause_following_tail_reengages_when_still_at_bottom(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 10 items × 50px = 500px total, 200px viewport.
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert!(state.is_following_tail());
|
||
|
||
// Pausing while the view is still at the bottom (e.g. a no-op zoom)
|
||
// must not strand follow-tail: the next layout has to re-engage so the
|
||
// invariant "at the bottom + new content => visible" is preserved.
|
||
state.pause_following_tail();
|
||
assert!(!state.is_following_tail());
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
assert!(
|
||
state.is_following_tail(),
|
||
"pausing while at the bottom must re-engage follow-tail on the next layout"
|
||
);
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_pause_following_tail_freezes_off_bottom(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 10 items, 200px viewport. Item height is adjustable to simulate a
|
||
// diagram block growing/shrinking on zoom.
|
||
let item_height = Rc::new(Cell::new(50usize));
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
|
||
|
||
struct TestView {
|
||
state: ListState,
|
||
item_height: Rc<Cell<usize>>,
|
||
}
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
let height = self.item_height.get();
|
||
list(self.state.clone(), move |_, _, _| {
|
||
div().h(px(height as f32)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| {
|
||
cx.new(|_| TestView {
|
||
state: state.clone(),
|
||
item_height: item_height.clone(),
|
||
})
|
||
});
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
|
||
// At the bottom: 500px content, 200px viewport → top at item 6.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert_eq!(state.logical_scroll_top().item_ix, 6);
|
||
assert!(state.is_following_tail());
|
||
|
||
// Pause, then grow items (a zoom-in that pushes content below the fold).
|
||
// The frozen top must stay put rather than snapping to the new end, and
|
||
// following stays paused since we're no longer at the bottom.
|
||
state.pause_following_tail();
|
||
item_height.set(80);
|
||
state.remeasure();
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 6);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
assert!(
|
||
!state.is_following_tail(),
|
||
"a paused list must not re-engage while the frozen top is off the bottom"
|
||
);
|
||
|
||
// Shrink back (zoom-out) so the frozen top once again reaches the
|
||
// bottom: follow-tail must re-engage on its own.
|
||
item_height.set(50);
|
||
state.remeasure();
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
assert!(
|
||
state.is_following_tail(),
|
||
"returning to the bottom must restore follow-tail"
|
||
);
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_follow_tail_disengages_on_user_scroll(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 10 items × 50px = 500px total, 200px viewport.
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
|
||
// Paint with follow-tail — scroll anchored to the bottom.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, cx| {
|
||
cx.new(|_| TestView(state.clone())).into_any_element()
|
||
});
|
||
assert!(state.is_following_tail());
|
||
|
||
// Simulate the user scrolling up.
|
||
// This should disengage follow-tail.
|
||
cx.simulate_event(ScrollWheelEvent {
|
||
position: point(px(50.), px(100.)),
|
||
delta: ScrollDelta::Pixels(point(px(0.), px(100.))),
|
||
..Default::default()
|
||
});
|
||
|
||
assert!(
|
||
!state.is_following_tail(),
|
||
"follow-tail should disengage when the user scrolls toward the start"
|
||
);
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_follow_tail_disengages_on_scrollbar_reposition(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 10 items × 50px = 500px total, 200px viewport.
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.)).measure_all();
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
|
||
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
|
||
// Paint with follow-tail — scroll anchored to the bottom.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert!(state.is_following_tail());
|
||
|
||
// Simulate the scrollbar moving the viewport to the middle.
|
||
state.set_offset_from_scrollbar(point(px(0.), px(-150.)));
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 3);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
assert!(
|
||
!state.is_following_tail(),
|
||
"follow-tail should disengage when the scrollbar manually repositions the list"
|
||
);
|
||
|
||
// A subsequent draw should preserve the user's manual position instead
|
||
// of snapping back to the end.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 3);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_scrollbar_drag_with_growing_content(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let last_item_height = Rc::new(Cell::new(50usize));
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.)).measure_all();
|
||
|
||
struct TestView {
|
||
state: ListState,
|
||
last_item_height: Rc<Cell<usize>>,
|
||
}
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
let last_item_height = self.last_item_height.clone();
|
||
list(self.state.clone(), move |index, _, _| {
|
||
let height = if index == 9 {
|
||
last_item_height.get()
|
||
} else {
|
||
50
|
||
};
|
||
div().h(px(height as f32)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| {
|
||
cx.new(|_| TestView {
|
||
state: state.clone(),
|
||
last_item_height: last_item_height.clone(),
|
||
})
|
||
});
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
state.scrollbar_drag_started();
|
||
|
||
state.set_offset_from_scrollbar(point(px(0.), px(-150.)));
|
||
let scrollbar_offset_before_growth = state.scroll_px_offset_for_scrollbar();
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 3);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
|
||
last_item_height.set(550);
|
||
state.remeasure_items(9..10);
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
assert_eq!(state.max_offset_for_scrollbar().y, px(300.));
|
||
assert_eq!(
|
||
state.scroll_px_offset_for_scrollbar(),
|
||
scrollbar_offset_before_growth
|
||
);
|
||
|
||
state.set_offset_from_scrollbar(point(px(0.), px(-150.)));
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 3);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_set_follow_tail_snaps_to_bottom(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 10 items × 50px = 500px total, 200px viewport.
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
|
||
|
||
// Scroll to the middle of the list (item 3).
|
||
state.scroll_to(gpui::ListOffset {
|
||
item_ix: 3,
|
||
offset_in_item: px(0.),
|
||
});
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 3);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
assert!(!state.is_following_tail());
|
||
|
||
// Enable follow-tail — this should immediately snap the scroll anchor
|
||
// to the end, like the user just sent a prompt.
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
|
||
// After paint, scroll should be at the bottom.
|
||
// 500px total − 200px viewport = 300px offset → item 6, offset 0.
|
||
let offset = state.logical_scroll_top();
|
||
assert_eq!(offset.item_ix, 6);
|
||
assert_eq!(offset.offset_in_item, px(0.));
|
||
assert!(state.is_following_tail());
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_bottom_aligned_scrollbar_offset_at_end(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
const ITEMS: usize = 10;
|
||
const ITEM_SIZE: f32 = 50.0;
|
||
|
||
let state = ListState::new(
|
||
ITEMS,
|
||
crate::ListAlignment::Bottom,
|
||
px(ITEMS as f32 * ITEM_SIZE),
|
||
);
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(ITEM_SIZE)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(100.)), |_, cx| {
|
||
cx.new(|_| TestView(state.clone())).into_any_element()
|
||
});
|
||
|
||
// Bottom-aligned lists start pinned to the end: logical_scroll_top returns
|
||
// item_ix == item_count, meaning no explicit scroll position has been set.
|
||
assert_eq!(state.logical_scroll_top().item_ix, ITEMS);
|
||
|
||
let max_offset = state.max_offset_for_scrollbar();
|
||
let scroll_offset = state.scroll_px_offset_for_scrollbar();
|
||
|
||
assert_eq!(
|
||
-scroll_offset.y, max_offset.y,
|
||
"scrollbar offset ({}) should equal max offset ({}) when list is pinned to bottom",
|
||
-scroll_offset.y, max_offset.y,
|
||
);
|
||
}
|
||
|
||
/// When the user scrolls away from the bottom during follow_tail,
|
||
/// follow_tail suspends. If they scroll back to the bottom, the
|
||
/// next paint should re-engage follow_tail using fresh measurements.
|
||
#[gpui::test]
|
||
fn test_follow_tail_reengages_when_scrolled_back_to_bottom(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 10 items × 50px = 500px total, 200px viewport.
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.));
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
|
||
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert!(state.is_following_tail());
|
||
|
||
// Scroll up — follow_tail should suspend (not fully disengage).
|
||
cx.simulate_event(ScrollWheelEvent {
|
||
position: point(px(50.), px(100.)),
|
||
delta: ScrollDelta::Pixels(point(px(0.), px(50.))),
|
||
..Default::default()
|
||
});
|
||
assert!(!state.is_following_tail());
|
||
|
||
// Scroll back down to the bottom.
|
||
cx.simulate_event(ScrollWheelEvent {
|
||
position: point(px(50.), px(100.)),
|
||
delta: ScrollDelta::Pixels(point(px(0.), px(-10000.))),
|
||
..Default::default()
|
||
});
|
||
|
||
// After a paint, follow_tail should re-engage because the
|
||
// layout confirmed we're at the true bottom.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert!(
|
||
state.is_following_tail(),
|
||
"follow_tail should re-engage after scrolling back to the bottom"
|
||
);
|
||
}
|
||
|
||
/// When an item is spliced to unmeasured (0px) while follow_tail
|
||
/// is suspended, the re-engagement check should still work correctly
|
||
#[gpui::test]
|
||
fn test_follow_tail_reengagement_not_fooled_by_unmeasured_items(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 20 items × 50px = 1000px total, 200px viewport, 1000px
|
||
// overdraw so all items get measured during the follow_tail
|
||
// paint (matching realistic production settings).
|
||
let state = ListState::new(20, crate::ListAlignment::Top, px(1000.));
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
|
||
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert!(state.is_following_tail());
|
||
|
||
// Scroll up a meaningful amount — suspends follow_tail.
|
||
// 20 items × 50px = 1000px. viewport 200px. scroll_max = 800px.
|
||
// Scrolling up 200px puts us at 600px, clearly not at bottom.
|
||
cx.simulate_event(ScrollWheelEvent {
|
||
position: point(px(50.), px(100.)),
|
||
delta: ScrollDelta::Pixels(point(px(0.), px(200.))),
|
||
..Default::default()
|
||
});
|
||
assert!(!state.is_following_tail());
|
||
|
||
// Invalidate the last item (simulates EntryUpdated calling
|
||
// remeasure_items). This makes items.summary().height
|
||
// temporarily wrong (0px for the invalidated item).
|
||
state.remeasure_items(19..20);
|
||
|
||
// Paint — layout re-measures the invalidated item with its true
|
||
// height. The re-engagement check uses these fresh measurements.
|
||
// Since we scrolled 200px up from the 800px max, we're at
|
||
// ~600px — NOT at the bottom, so follow_tail should NOT
|
||
// re-engage.
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert!(
|
||
!state.is_following_tail(),
|
||
"follow_tail should not falsely re-engage due to an unmeasured item \
|
||
reducing items.summary().height"
|
||
);
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_follow_tail_reengages_after_scrollbar_disengagement(cx: &mut TestAppContext) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
// 10 items × 50px = 500px total, 200px viewport, scroll_max = 300px.
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.)).measure_all();
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
|
||
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert!(state.is_following_tail());
|
||
|
||
// Drag the scrollbar up to the middle — follow_tail should suspend.
|
||
state.set_offset_from_scrollbar(point(px(0.), px(-150.)));
|
||
assert!(!state.is_following_tail());
|
||
|
||
// Drag the scrollbar back to the bottom — follow_tail should re-engage
|
||
// on the next paint.
|
||
state.set_offset_from_scrollbar(point(px(0.), px(-300.)));
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
assert!(
|
||
state.is_following_tail(),
|
||
"follow_tail should re-engage after scrolling back to the bottom via the scrollbar"
|
||
);
|
||
}
|
||
|
||
#[gpui::test]
|
||
fn test_follow_tail_reengages_after_scrollbar_drag_to_bottom_while_growing(
|
||
cx: &mut TestAppContext,
|
||
) {
|
||
let cx = cx.add_empty_window();
|
||
|
||
let state = ListState::new(10, crate::ListAlignment::Top, px(0.)).measure_all();
|
||
|
||
struct TestView(ListState);
|
||
impl Render for TestView {
|
||
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
|
||
list(self.0.clone(), |_, _, _| {
|
||
div().h(px(50.)).w_full().into_any()
|
||
})
|
||
.w_full()
|
||
.h_full()
|
||
}
|
||
}
|
||
|
||
let view = cx.update(|_, cx| cx.new(|_| TestView(state.clone())));
|
||
|
||
state.set_follow_mode(FollowMode::Tail);
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
assert!(state.is_following_tail());
|
||
|
||
state.scrollbar_drag_started();
|
||
|
||
state.splice(10..10, 10);
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.clone().into_any_element()
|
||
});
|
||
|
||
state.set_offset_from_scrollbar(point(px(0.), px(-300.)));
|
||
state.scrollbar_drag_ended();
|
||
|
||
cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
|
||
view.into_any_element()
|
||
});
|
||
|
||
assert!(
|
||
state.is_following_tail(),
|
||
"follow_tail should re-engage when the user drags the scrollbar to \
|
||
the bottom of its track, even when content has grown during the drag \
|
||
(so frozen_bottom < live_bottom)"
|
||
);
|
||
}
|
||
}
|