Files
ElyOffice/vendor/gpui-pre/src/platform.rs
T
2026-10-12 05:38:47 -04:00

3766 lines
129 KiB
Rust

mod app_menu;
mod keyboard;
mod keystroke;
#[cfg(all(target_os = "linux", feature = "wayland"))]
#[expect(missing_docs)]
pub mod layer_shell;
/// Types for configuring parent-anchored popup windows such as menus, dropdowns and tooltips.
pub mod popup;
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
mod threaded_dispatcher;
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
mod test;
#[cfg(all(target_os = "macos", any(test, feature = "test-support")))]
mod visual_test;
#[cfg(all(
feature = "screen-capture",
any(target_os = "windows", target_os = "linux", target_os = "freebsd",)
))]
pub mod scap_screen_capture;
#[cfg(all(
any(target_os = "windows", target_os = "linux"),
feature = "screen-capture"
))]
pub(crate) type PlatformScreenCaptureFrame = scap::frame::Frame;
#[cfg(not(feature = "screen-capture"))]
pub(crate) type PlatformScreenCaptureFrame = ();
#[cfg(all(target_os = "macos", feature = "screen-capture"))]
pub(crate) type PlatformScreenCaptureFrame =
objc2_core_foundation::CFRetained<objc2_core_video::CVImageBuffer>;
use crate::{
Action, AnyWindowHandle, App, AsyncWindowContext, BackgroundExecutor, Bounds,
DEFAULT_WINDOW_SIZE, DevicePixels, DispatchEventResult, Edges, ExternalDragPayload, Font,
FontId, FontMetrics, FontRun, ForegroundExecutor, GlyphId, GpuSpecs, Hsla, ImageSource, Keymap,
LineLayout, MissingGlyphSink, Pixels, PlatformGestures, PlatformInput, Point, Priority,
RenderGlyphParams, RenderImage, RenderImageParams, RenderSvgParams, Scene, ShapedGlyph,
ShapedRun, SharedString, Size, SvgRenderer, SystemWindowTab, Task, Window, WindowControlArea,
hash, point, px, size,
};
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
use anyhow::bail;
use anyhow::{Context as _, Result};
use async_task::Runnable;
use collections::FxHashMap;
use futures::channel::oneshot;
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
use image::RgbaImage;
use image::codecs::gif::GifDecoder;
use image::{AnimationDecoder as _, DynamicImage, Frame};
use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use scheduler::Instant;
pub use scheduler::RunnableMeta;
use schemars::JsonSchema;
use seahash::SeaHasher;
use serde::{Deserialize, Serialize};
use smallvec::SmallVec;
use std::borrow::Cow;
use std::collections::hash_map::Entry;
use std::hash::{Hash, Hasher};
use std::io::Cursor;
use std::ops;
use std::time::Duration;
use std::{
ffi::OsString,
fmt::{self, Debug},
ops::Range,
path::{Path, PathBuf},
rc::Rc,
sync::Arc,
};
use strum::EnumIter;
use uuid::Uuid;
pub use app_menu::*;
pub use keyboard::*;
pub use keystroke::*;
/// Whether the platform is presenting a window's frames.
///
/// This is about presentation, not the window's shown/hidden state: a shown
/// window that is fully covered by other windows, minimized, on another
/// Space or virtual desktop, or on a display that is asleep is `Hidden`. A
/// window only partly covered by other windows is `Visible`.
///
/// Each platform reports from a single source, and what that source can see
/// differs:
///
/// * macOS: `NSWindow.occlusionState`. Covers all of the cases above.
/// * Windows: `WS_VISIBLE` and the minimized state. Windows keeps compositing
/// covered windows for thumbnails and Alt-Tab and offers no occlusion
/// notification, so a fully covered window stays `Visible`. Display sleep is
/// not reported either.
/// * Wayland: the `xdg_toplevel` `suspended` state (xdg-shell v6). Compositors
/// that don't support it never report `Hidden`.
/// * X11: mapped state plus `VisibilityNotify`. Compositing window managers
/// generally never report a window as fully obscured, so covering is only
/// detected without compositing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum WindowVisibility {
/// At least part of the window is being presented; frames drawn for it
/// will be shown.
Visible,
/// No part of the window is being presented. The platform will not
/// request frames for it until it becomes visible again.
Hidden,
}
impl WindowVisibility {
/// Whether frames drawn for the window will be shown.
pub fn is_visible(self) -> bool {
self == Self::Visible
}
}
/// Controls whether the application participates in the system's foreground UI.
///
/// Only has an effect on macOS; other platforms ignore this setting. There,
/// [`App::request_windowing`] sets it: `Accessory` while headless and `Regular` while windowed.
/// Set it directly with [`App::set_activation_policy`] for the one case that doesn't cover: an
/// accessory app that shows windows, such as a menu bar utility.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub enum ActivationPolicy {
/// Participate in foreground application UI, such as the Dock and menu bar on macOS.
#[default]
Regular,
/// Run without foreground application UI while retaining the ability to open windows.
Accessory,
}
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
pub(crate) use test::*;
#[cfg(any(test, feature = "test-support"))]
pub use test::{TestDispatcher, TestScreenCaptureSource, TestScreenCaptureStream};
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
pub use threaded_dispatcher::ThreadedDispatcher;
#[cfg(all(target_os = "macos", any(test, feature = "test-support")))]
pub use visual_test::VisualTestPlatform;
/// Keeps an operating system activity, such as an idle sleep inhibitor, alive until dropped.
pub struct ActivityGuard {
_release: gpui_util::Deferred<Box<dyn FnOnce() + Send>>,
}
impl ActivityGuard {
/// Runs `release` when the guard is dropped.
pub fn new(release: impl FnOnce() + Send + 'static) -> Self {
Self {
_release: gpui_util::defer(Box::new(release)),
}
}
/// A guard for platforms without a corresponding activity.
pub fn noop() -> Self {
Self::new(|| {})
}
}
// TODO(jk): return an enum instead of a string
/// Return which compositor we're guessing we'll use.
/// Does not attempt to connect to the given compositor.
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
#[inline]
pub fn guess_compositor() -> &'static str {
if std::env::var_os("ZED_HEADLESS").is_some() {
return "Headless";
}
GraphicalEnvironment::detect().guess_compositor()
}
/// The graphical session to connect to: the variables that locate its display server, as some
/// process sees them.
///
/// A long-running process can outlive the graphical session it was started in, so a platform
/// that attaches to a display server later can be given a fresher environment than its own.
/// While connected, programs the platform launches (for example to open a URL) get these
/// variables instead of the ones this process started with. Apply
/// [`App::graphical_environment`] to the programs an app launches, for the same reason.
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
#[derive(Clone, Debug, Default)]
pub struct GraphicalEnvironment {
/// `WAYLAND_DISPLAY`: a socket name relative to `xdg_runtime_dir`, or an absolute path.
pub wayland_display: Option<OsString>,
/// `DISPLAY`: the X11 display name.
pub x11_display: Option<OsString>,
/// `XDG_RUNTIME_DIR`: the directory containing Wayland sockets.
pub xdg_runtime_dir: Option<OsString>,
/// `XDG_ACTIVATION_TOKEN`: lets the first window take focus on Wayland.
///
/// A platform takes this process's token from its environment when it's created, and uses
/// it if it starts windowed. Pass one here to switch to windowed mode later, for example
/// the token of the process that asked for a window.
pub activation_token: Option<String>,
}
/// The graphical session to connect to: the Windows session whose desktop windows appear on.
///
/// A process can only show windows in its own session, so switching to windowed mode fails if
/// this names another one, for example when a process started over SSH is asked to show a
/// window on the desktop.
#[cfg(target_os = "windows")]
#[derive(Clone, Debug, Default)]
pub struct GraphicalEnvironment {
/// The session ID, as `ProcessIdToSessionId` reports it. `None` means this process's own
/// session.
pub session_id: Option<u32>,
}
#[cfg(target_os = "windows")]
impl GraphicalEnvironment {
/// Returns the environment of this process's session.
pub fn detect() -> Self {
let mut session_id = 0;
// SAFETY: `session_id` is a valid pointer for the call's duration.
let result = unsafe {
windows::Win32::System::RemoteDesktop::ProcessIdToSessionId(
windows::Win32::System::Threading::GetCurrentProcessId(),
&mut session_id,
)
};
Self {
session_id: result.is_ok().then_some(session_id),
}
}
/// Does nothing on this platform: programs inherit the session of the process that
/// starts them.
pub fn apply_to(&self, _command: &mut std::process::Command) {}
}
/// The graphical session to connect to. Carries nothing yet on this platform.
#[cfg(not(any(target_os = "linux", target_os = "freebsd", target_os = "windows")))]
#[derive(Clone, Debug, Default)]
pub struct GraphicalEnvironment;
#[cfg(not(any(target_os = "linux", target_os = "freebsd", target_os = "windows")))]
impl GraphicalEnvironment {
/// Returns the environment of this process's graphical session.
pub fn detect() -> Self {
Self
}
/// Does nothing on this platform.
pub fn apply_to(&self, _command: &mut std::process::Command) {}
}
/// A display mode for [`App::request_windowing`] to switch to.
#[derive(Clone, Debug)]
pub enum WindowingRequest {
/// No display server. Windows lay out and handle input but draw nothing.
Headless,
/// Connected to the display server that the environment names.
Windowed(GraphicalEnvironment),
}
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
impl GraphicalEnvironment {
/// Reads the display variables from this process's environment.
///
/// This only reads environment variables: whether they name a reachable display server is
/// checked when a platform connects. Leaves `activation_token` unset: see its documentation.
pub fn detect() -> Self {
Self {
wayland_display: std::env::var_os("WAYLAND_DISPLAY"),
x11_display: std::env::var_os("DISPLAY"),
xdg_runtime_dir: std::env::var_os("XDG_RUNTIME_DIR"),
activation_token: None,
}
}
/// Sets this environment's display variables on `command`, and removes the ones it doesn't
/// set, so the program connects to this graphical session rather than the one this process
/// started in. Leaves `XDG_ACTIVATION_TOKEN` alone.
pub fn apply_to(&self, command: &mut std::process::Command) {
for (name, value) in [
("WAYLAND_DISPLAY", &self.wayland_display),
("DISPLAY", &self.x11_display),
("XDG_RUNTIME_DIR", &self.xdg_runtime_dir),
] {
match value {
Some(value) => command.env(name, value),
None => command.env_remove(name),
};
}
}
/// Returns the compositor this environment selects: Wayland, then X11, then headless.
///
/// Does not attempt to connect to the compositor.
pub fn guess_compositor(&self) -> &'static str {
let is_set =
|value: &Option<OsString>| value.as_ref().is_some_and(|value| !value.is_empty());
if cfg!(feature = "wayland") && is_set(&self.wayland_display) {
"Wayland"
} else if cfg!(feature = "x11") && is_set(&self.x11_display) {
"X11"
} else {
"Headless"
}
}
}
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
bitflags::bitflags! {
/// The windowing modes a platform may start in or switch to.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct WindowingModes: u8 {
/// Connected to a Wayland compositor.
const WAYLAND = 1 << 0;
/// Connected to an X server.
const X11 = 1 << 1;
/// No display server. Windows lay out and handle input but draw nothing.
const HEADLESS = 1 << 2;
}
}
#[expect(missing_docs)]
pub trait Platform: 'static {
fn background_executor(&self) -> BackgroundExecutor;
fn foreground_executor(&self) -> ForegroundExecutor;
fn text_system(&self) -> Arc<dyn PlatformTextSystem>;
fn run(&self, on_finish_launching: Box<dyn 'static + FnOnce()>);
fn quit(&self);
/// Switches a capable platform between headless and windowed modes. See
/// [`App::request_windowing`].
/// Sets the windowing mode the platform starts in. Called before `run`. See
/// [`Application::with_windowing`].
fn set_initial_windowing(&self, _request: WindowingRequest) {}
fn request_windowing(&self, _request: WindowingRequest) -> Task<anyhow::Result<()>> {
Task::ready(Err(anyhow::anyhow!(
"this platform cannot switch between headless and windowed modes"
)))
}
fn restart(&self, binary_path: Option<PathBuf>, arguments: Vec<OsString>);
fn activate(&self, ignoring_other_apps: bool);
/// Sets the initial or current activation policy. Has no effect outside macOS.
fn set_activation_policy(&self, _policy: ActivationPolicy) {}
fn hide(&self);
fn hide_other_apps(&self);
fn unhide_other_apps(&self);
fn displays(&self) -> Vec<Rc<dyn PlatformDisplay>>;
fn primary_display(&self) -> Option<Rc<dyn PlatformDisplay>>;
fn active_window(&self) -> Option<AnyWindowHandle>;
fn window_stack(&self) -> Option<Vec<AnyWindowHandle>> {
None
}
fn is_screen_capture_supported(&self) -> bool {
false
}
fn screen_capture_sources(
&self,
) -> oneshot::Receiver<anyhow::Result<Vec<Rc<dyn ScreenCaptureSource>>>> {
let (sources_tx, sources_rx) = oneshot::channel();
sources_tx
.send(Err(anyhow::anyhow!(
"gpui was compiled without the screen-capture feature"
)))
.ok();
sources_rx
}
fn open_window(
&self,
handle: AnyWindowHandle,
options: WindowParams,
) -> anyhow::Result<Box<dyn PlatformWindow>>;
/// Returns the appearance of the application's windows.
fn window_appearance(&self) -> WindowAppearance;
/// Overrides the appearance (light/dark) applied to the app's windows, independent
/// of the OS-wide setting. Pass `None` to clear the override and follow the system
/// again. The override is reflected by [`Platform::window_appearance`].
///
/// Currently only implemented on macOS, where it sets `NSApplication.appearance` so
/// the native window chrome (the window border and titlebar) of every window matches
/// a dark app theme even when the system is in light mode (or vice versa). A no-op on
/// other platforms.
fn set_window_appearance(&self, _appearance: Option<WindowAppearance>) {}
/// Returns the window button layout configuration when supported.
fn button_layout(&self) -> Option<WindowButtonLayout> {
None
}
fn open_url(&self, url: &str);
fn on_open_urls(&self, callback: Box<dyn FnMut(Vec<String>)>);
fn register_url_scheme(&self, url: &str) -> Task<Result<()>>;
fn prompt_for_paths(
&self,
options: PathPromptOptions,
) -> oneshot::Receiver<Result<Option<Vec<PathBuf>>>>;
fn prompt_for_new_path(
&self,
directory: &Path,
suggested_name: Option<&str>,
) -> oneshot::Receiver<Result<Option<PathBuf>>>;
fn can_select_mixed_files_and_dirs(&self) -> bool;
fn reveal_path(&self, path: &Path);
fn open_with_system(&self, path: &Path);
fn on_quit(&self, callback: Box<dyn FnMut() -> bool>);
fn on_reopen(&self, callback: Box<dyn FnMut()>);
/// Registers the callback invoked when the system is about to sleep.
fn on_system_sleep(&self, callback: Box<dyn FnMut()>);
/// Registers the callback invoked when the system resumes from sleep.
fn on_system_wake(&self, callback: Box<dyn FnMut()>);
// Mobile platform methods. On mobile the OS owns the application
// lifecycle: apps are backgrounded, foregrounded, and killed at the
// system's discretion, and must react rather than decide.
/// Registers a callback invoked whenever the application's lifecycle
/// phase changes. See [`AppLifecyclePhase`] for the phase vocabulary and
/// its mapping onto iOS and Android.
///
/// Desktop platforms never invoke this.
fn on_app_lifecycle(&self, _callback: Box<dyn FnMut(AppLifecyclePhase)>) {}
/// Registers a callback invoked when the OS signals memory pressure
/// (iOS `didReceiveMemoryWarning`, Android `onTrimMemory`).
///
/// Desktop platforms never invoke this.
fn on_memory_warning(&self, _callback: Box<dyn FnMut()>) {}
/// The platform's gesture recognition services, if it provides any
/// beyond gpui's portable recognizers. See
/// [`PlatformGestures`](crate::PlatformGestures).
fn gestures(&self) -> Option<Rc<dyn PlatformGestures>> {
None
}
fn set_menus(&self, menus: Vec<Menu>, keymap: &Keymap);
fn get_menus(&self) -> Option<Vec<OwnedMenu>> {
None
}
fn set_dock_menu(&self, menu: Vec<MenuItem>, keymap: &Keymap);
fn perform_dock_menu_action(&self, _action: usize) {}
fn add_recent_document(&self, _path: &Path) {}
fn update_jump_list(
&self,
_menus: Vec<MenuItem>,
_entries: Vec<SmallVec<[PathBuf; 2]>>,
) -> Task<Vec<SmallVec<[PathBuf; 2]>>> {
Task::ready(Vec::new())
}
fn on_app_menu_action(&self, callback: Box<dyn FnMut(&dyn Action)>);
fn on_will_open_app_menu(&self, callback: Box<dyn FnMut()>);
fn on_validate_app_menu_command(&self, callback: Box<dyn FnMut(&dyn Action) -> bool>);
fn thermal_state(&self) -> ThermalState;
fn on_thermal_state_change(&self, callback: Box<dyn FnMut()>);
fn prevent_idle_sleep(&self, reason: &str) -> Task<Result<ActivityGuard>>;
/// Sets the application's process-wide identity and user-visible name.
///
/// The identifier is used for platform identity mechanisms such as the
/// Windows AppUserModelID. The name is used wherever the operating system
/// presents the application to the user. Call this once, early in startup,
/// before opening windows or posting notifications.
fn set_app_identity(&self, identifier: &str, name: &str) {
_ = (identifier, name);
}
/// Posts a notification to the operating system's notification center.
///
/// Posting a notification whose [`SystemNotification::tag`] matches an
/// earlier one replaces that notification where the platform supports it.
/// No-op on platforms without notification support, or when delivery is
/// unavailable (e.g. authorization was denied).
fn show_system_notification(&self, notification: SystemNotification) {
_ = notification;
}
/// Removes the delivered or pending notification with this tag.
///
/// Best-effort: some platforms cannot retract a notification once shown,
/// in which case it ages out of the notification center on its own.
fn dismiss_system_notification(&self, tag: &str) {
_ = tag;
}
/// Registers the callback invoked when the user activates a system
/// notification, either by clicking its body or one of its action
/// buttons.
///
/// Implementations must invoke the callback on the main thread.
fn on_system_notification_response(
&self,
callback: Box<dyn FnMut(SystemNotificationResponse)>,
) {
_ = callback;
}
fn compositor_name(&self) -> &'static str {
""
}
/// The environment of the display server a platform that can switch windowing modes is
/// connected to. See [`App::graphical_environment`].
fn graphical_environment(&self) -> Option<GraphicalEnvironment> {
None
}
fn app_path(&self) -> Result<PathBuf>;
fn path_for_auxiliary_executable(&self, name: &str) -> Result<PathBuf>;
fn set_cursor_style(&self, style: CursorStyle);
/// Hides the mouse cursor until the user moves the mouse over one of
/// this application's windows.
fn hide_cursor_until_mouse_moves(&self);
/// Returns whether the mouse cursor is currently visible.
fn is_cursor_visible(&self) -> bool;
fn should_auto_hide_scrollbars(&self) -> bool;
fn read_from_clipboard(&self) -> Option<ClipboardItem>;
fn write_to_clipboard(&self, item: ClipboardItem);
/// Reads the clipboard, resolving once its contents are available.
///
/// Most platforms read synchronously and return a ready task. Platforms
/// whose clipboard access is inherently asynchronous and permission-gated
/// (e.g. the browser's async clipboard API) override this method; on those
/// platforms [`Platform::read_from_clipboard`] cannot return the clipboard
/// contents, so callers that can await should prefer this method.
fn read_from_clipboard_async(&self) -> Task<Result<Option<ClipboardItem>, ClipboardReadError>> {
Task::ready(Ok(self.read_from_clipboard()))
}
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
fn read_from_primary(&self) -> Option<ClipboardItem>;
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
fn write_to_primary(&self, item: ClipboardItem);
#[cfg(target_os = "macos")]
fn read_from_find_pasteboard(&self) -> Option<ClipboardItem>;
#[cfg(target_os = "macos")]
fn write_to_find_pasteboard(&self, item: ClipboardItem);
fn write_credentials(&self, url: &str, username: &str, password: &[u8]) -> Task<Result<()>>;
fn read_credentials(&self, url: &str) -> Task<Result<Option<(String, Vec<u8>)>>>;
fn delete_credentials(&self, url: &str) -> Task<Result<()>>;
fn keyboard_layout(&self) -> Box<dyn PlatformKeyboardLayout>;
fn keyboard_mapper(&self) -> Rc<dyn PlatformKeyboardMapper>;
fn on_keyboard_layout_change(&self, callback: Box<dyn FnMut()>);
}
/// A handle to a platform's display, e.g. a monitor or laptop screen.
pub trait PlatformDisplay: Debug {
/// Get the ID for this display
fn id(&self) -> DisplayId;
/// Returns a stable identifier for this display that can be persisted and used
/// across system restarts.
fn uuid(&self) -> Result<Uuid>;
/// Get the bounds for this display
fn bounds(&self) -> Bounds<Pixels>;
/// Get the visible bounds for this display, excluding taskbar/dock areas.
/// This is the usable area where windows can be placed without being obscured.
/// Defaults to the full display bounds if not overridden.
fn visible_bounds(&self) -> Bounds<Pixels> {
self.bounds()
}
/// Get the default bounds for this display to place a window
fn default_bounds(&self) -> Bounds<Pixels> {
let bounds = self.bounds();
let center = bounds.center();
let clipped_window_size = DEFAULT_WINDOW_SIZE.min(&bounds.size);
let offset = clipped_window_size / 2.0;
let origin = point(center.x - offset.width, center.y - offset.height);
Bounds::new(origin, clipped_window_size)
}
}
/// A notification posted to the operating system's notification center,
/// rather than rendered as in-app UI.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct SystemNotification {
/// Stable identity for the notification. Posting a new notification with
/// the same tag replaces the previous one where the platform supports it,
/// and responses carry the tag back to the application.
pub tag: SharedString,
/// The notification's headline.
pub title: SharedString,
/// Additional text displayed below the title.
pub body: SharedString,
/// Buttons offered on the notification. Platforms that cannot display
/// action buttons show the notification without them.
pub actions: Vec<SystemNotificationAction>,
}
/// A button offered on a [`SystemNotification`].
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct SystemNotificationAction {
/// Identifies the action in [`SystemNotificationResponse::action_id`]
/// when the user presses this button.
pub id: SharedString,
/// The button's user-visible label.
pub label: SharedString,
}
/// The user's activation of a [`SystemNotification`].
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct SystemNotificationResponse {
/// The [`SystemNotification::tag`] of the activated notification.
pub tag: SharedString,
/// The pressed action button's [`SystemNotificationAction::id`], or
/// `None` when the user activated the notification body itself.
pub action_id: Option<SharedString>,
}
/// Thermal state of the system
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ThermalState {
/// System has no thermal constraints
Nominal,
/// System is slightly constrained, reduce discretionary work
Fair,
/// System is moderately constrained, reduce CPU/GPU intensive work
Serious,
/// System is critically constrained, minimize all resource usage
Critical,
}
/// Metadata for a given [ScreenCaptureSource]
#[derive(Clone)]
pub struct SourceMetadata {
/// Opaque identifier of this screen.
pub id: u64,
/// Human-readable label for this source.
pub label: Option<SharedString>,
/// Whether this source is the main display.
pub is_main: Option<bool>,
/// Video resolution of this source.
pub resolution: Size<DevicePixels>,
}
/// A source of on-screen video content that can be captured.
pub trait ScreenCaptureSource {
/// Returns metadata for this source.
fn metadata(&self) -> Result<SourceMetadata>;
/// Start capture video from this source, invoking the given callback
/// with each frame.
fn stream(
&self,
foreground_executor: &ForegroundExecutor,
frame_callback: Box<dyn Fn(ScreenCaptureFrame) + Send>,
) -> oneshot::Receiver<Result<Box<dyn ScreenCaptureStream>>>;
}
/// A video stream captured from a screen.
pub trait ScreenCaptureStream {
/// Returns metadata for this source.
fn metadata(&self) -> Result<SourceMetadata>;
}
/// A frame of video captured from a screen.
pub struct ScreenCaptureFrame(pub PlatformScreenCaptureFrame);
/// An opaque identifier for a hardware display
#[derive(PartialEq, Eq, Hash, Copy, Clone)]
pub struct DisplayId(pub(crate) u64);
impl DisplayId {
/// Create a new `DisplayId` from a raw platform display identifier.
pub fn new(id: u64) -> Self {
Self(id)
}
}
impl From<u64> for DisplayId {
fn from(id: u64) -> Self {
Self(id)
}
}
impl From<DisplayId> for u64 {
fn from(id: DisplayId) -> Self {
id.0
}
}
impl Debug for DisplayId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "DisplayId({})", self.0)
}
}
/// Which part of the window to resize
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ResizeEdge {
/// The top edge
Top,
/// The top right corner
TopRight,
/// The right edge
Right,
/// The bottom right corner
BottomRight,
/// The bottom edge
Bottom,
/// The bottom left corner
BottomLeft,
/// The left edge
Left,
/// The top left corner
TopLeft,
}
/// A type to describe the appearance of a window
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Default)]
pub enum WindowDecorations {
#[default]
/// Server side decorations
Server,
/// Client side decorations
Client,
}
/// A type to describe how this window is currently configured
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Default)]
pub enum Decorations {
/// The window is configured to use server side decorations
#[default]
Server,
/// The window is configured to use client side decorations
Client {
/// The edge tiling state
tiling: Tiling,
},
}
/// What window controls this platform supports
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct WindowControls {
/// Whether this platform supports fullscreen
pub fullscreen: bool,
/// Whether this platform supports maximize
pub maximize: bool,
/// Whether this platform supports minimize
pub minimize: bool,
/// Whether this platform supports a window menu
pub window_menu: bool,
}
impl Default for WindowControls {
fn default() -> Self {
// Assume that we can do anything, unless told otherwise
Self {
fullscreen: true,
maximize: true,
minimize: true,
window_menu: true,
}
}
}
/// A window control button type used in [`WindowButtonLayout`].
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum WindowButton {
/// The minimize button
Minimize,
/// The maximize button
Maximize,
/// The close button
Close,
}
impl WindowButton {
/// Returns a stable element ID for rendering this button.
pub fn id(&self) -> &'static str {
match self {
WindowButton::Minimize => "minimize",
WindowButton::Maximize => "maximize",
WindowButton::Close => "close",
}
}
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
fn index(&self) -> usize {
match self {
WindowButton::Minimize => 0,
WindowButton::Maximize => 1,
WindowButton::Close => 2,
}
}
}
/// Maximum number of [`WindowButton`]s per side in the titlebar.
pub const MAX_BUTTONS_PER_SIDE: usize = 3;
/// Describes which [`WindowButton`]s appear on each side of the titlebar.
///
/// On Linux, this is read from the desktop environment's configuration
/// (e.g. GNOME's `gtk-decoration-layout` gsetting) via [`WindowButtonLayout::parse`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct WindowButtonLayout {
/// Buttons on the left side of the titlebar.
pub left: [Option<WindowButton>; MAX_BUTTONS_PER_SIDE],
/// Buttons on the right side of the titlebar.
pub right: [Option<WindowButton>; MAX_BUTTONS_PER_SIDE],
}
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
impl WindowButtonLayout {
/// Returns Zed's built-in fallback button layout for Linux titlebars.
pub fn linux_default() -> Self {
Self {
left: [None; MAX_BUTTONS_PER_SIDE],
right: [
Some(WindowButton::Minimize),
Some(WindowButton::Maximize),
Some(WindowButton::Close),
],
}
}
/// Parses a GNOME-style `button-layout` string (e.g. `"close,minimize:maximize"`).
pub fn parse(layout_string: &str) -> Result<Self> {
fn parse_side(
s: &str,
seen_buttons: &mut [bool; MAX_BUTTONS_PER_SIDE],
unrecognized: &mut Vec<String>,
) -> [Option<WindowButton>; MAX_BUTTONS_PER_SIDE] {
let mut result = [None; MAX_BUTTONS_PER_SIDE];
let mut i = 0;
for name in s.split(',') {
let trimmed = name.trim();
if trimmed.is_empty() {
continue;
}
let button = match trimmed {
"minimize" => Some(WindowButton::Minimize),
"maximize" => Some(WindowButton::Maximize),
"close" => Some(WindowButton::Close),
other => {
unrecognized.push(other.to_string());
None
}
};
if let Some(button) = button {
if seen_buttons[button.index()] {
continue;
}
if let Some(slot) = result.get_mut(i) {
*slot = Some(button);
seen_buttons[button.index()] = true;
i += 1;
}
}
}
result
}
let (left_str, right_str) = layout_string.split_once(':').unwrap_or(("", layout_string));
let mut unrecognized = Vec::new();
let mut seen_buttons = [false; MAX_BUTTONS_PER_SIDE];
let layout = Self {
left: parse_side(left_str, &mut seen_buttons, &mut unrecognized),
right: parse_side(right_str, &mut seen_buttons, &mut unrecognized),
};
if !unrecognized.is_empty()
&& layout.left.iter().all(Option::is_none)
&& layout.right.iter().all(Option::is_none)
{
bail!(
"button layout string {:?} contains no valid buttons (unrecognized: {})",
layout_string,
unrecognized.join(", ")
);
}
Ok(layout)
}
/// Formats the layout back into a GNOME-style `button-layout` string.
#[cfg(test)]
pub fn format(&self) -> String {
fn format_side(buttons: &[Option<WindowButton>; MAX_BUTTONS_PER_SIDE]) -> String {
buttons
.iter()
.flatten()
.map(|button| match button {
WindowButton::Minimize => "minimize",
WindowButton::Maximize => "maximize",
WindowButton::Close => "close",
})
.collect::<Vec<_>>()
.join(",")
}
format!("{}:{}", format_side(&self.left), format_side(&self.right))
}
}
/// A type to describe which sides of the window are currently tiled in some way
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Default)]
pub struct Tiling {
/// Whether the top edge is tiled
pub top: bool,
/// Whether the left edge is tiled
pub left: bool,
/// Whether the right edge is tiled
pub right: bool,
/// Whether the bottom edge is tiled
pub bottom: bool,
}
impl Tiling {
/// Initializes a [`Tiling`] type with all sides tiled
pub fn tiled() -> Self {
Self {
top: true,
left: true,
right: true,
bottom: true,
}
}
/// Whether any edge is tiled
pub fn is_tiled(&self) -> bool {
self.top || self.left || self.right || self.bottom
}
}
/// Callbacks for the accessibility adapter.
pub struct A11yCallbacks {
/// Called when the adapter is activated (a screen reader connects).
pub activation: Box<dyn Fn() -> Option<accesskit::TreeUpdate> + Send + 'static>,
/// Called when an action is requested by the screen reader.
pub action: Box<dyn Fn(accesskit::ActionRequest) + Send + 'static>,
/// Called when the adapter is deactivated (screen reader disconnects).
pub deactivation: Box<dyn Fn() + Send + 'static>,
}
/// The source of a platform frame request's timestamp.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default)]
pub enum FrameRequestSource {
/// An OS callback or compositor-paced frame request.
#[default]
NativeCallback,
/// A refresh timer, retry, queued wakeup, or fallback sleep paced by the app.
LocalSchedule,
}
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default)]
#[expect(missing_docs)]
pub struct RequestFrameOptions {
/// Whether a presentation is required.
pub require_presentation: bool,
/// Force refresh of all rendering states when true.
pub force_render: bool,
/// When the platform first requested this frame, before main-thread dispatch.
///
/// `None` means the captured request time is unavailable.
/// Coalesced requests carry their first request time, not their delivery time.
/// Built-in backends collect timestamps only with the `profiler` feature.
pub signal_at: Option<Instant>,
/// Distinguishes native callbacks from local scheduling requests.
pub signal_source: FrameRequestSource,
}
/// Preserves the first platform frame request time across coalesced notifications.
///
/// Producers may record from a platform thread without waiting for the UI thread.
/// The consumer drains the timestamp before dispatching the request on the UI thread.
/// The timestamp offset and source share one atomic word so coalescing cannot
/// mix a request's time with another request's source. The low bit encodes the
/// source; the remaining bits encode nanoseconds from `origin`. `u64::MAX` is empty.
/// Without the `profiler` feature, this accumulator has no timestamp storage.
pub struct PlatformFrameSignal {
#[cfg(feature = "profiler")]
origin: Instant,
#[cfg(feature = "profiler")]
first_signal: std::sync::atomic::AtomicU64,
}
impl Default for PlatformFrameSignal {
fn default() -> Self {
Self::new()
}
}
impl PlatformFrameSignal {
/// Creates an empty signal accumulator.
pub fn new() -> Self {
Self {
#[cfg(feature = "profiler")]
origin: Instant::now(),
#[cfg(feature = "profiler")]
first_signal: std::sync::atomic::AtomicU64::new(u64::MAX),
}
}
/// Captures a platform request timestamp only when profiling is enabled.
///
/// The closure is not invoked in profiler-disabled builds.
#[inline]
pub fn capture(capture: impl FnOnce() -> Instant) -> Option<Instant> {
if cfg!(feature = "profiler") {
Some(capture())
} else {
None
}
}
/// Records a platform frame request, retaining the first undrained timestamp.
#[inline]
#[cfg_attr(not(feature = "profiler"), expect(unused_variables))]
pub fn record(&self, at: Instant, source: FrameRequestSource) {
#[cfg(feature = "profiler")]
{
let nanoseconds = at
.saturating_duration_since(self.origin)
.as_nanos()
.min(u128::from((u64::MAX >> 1) - 1)) as u64;
let source_bit = match source {
FrameRequestSource::NativeCallback => 0,
FrameRequestSource::LocalSchedule => 1,
};
self.first_signal.fetch_min(
(nanoseconds << 1) | source_bit,
std::sync::atomic::Ordering::Relaxed,
);
}
}
/// Drains the first platform frame request time and source, leaving the accumulator empty.
#[inline]
pub fn take(&self) -> Option<(Instant, FrameRequestSource)> {
#[cfg(feature = "profiler")]
{
let signal = self
.first_signal
.swap(u64::MAX, std::sync::atomic::Ordering::Relaxed);
(signal != u64::MAX).then(|| {
let source = match signal & 1 {
0 => FrameRequestSource::NativeCallback,
_ => FrameRequestSource::LocalSchedule,
};
(self.origin + Duration::from_nanos(signal >> 1), source)
})
}
#[cfg(not(feature = "profiler"))]
{
None
}
}
}
/// The application's lifecycle phase, as owned and reported by a mobile OS.
///
/// `Inactive` means visible but not receiving input (a system dialog on
/// top), while `Background` means not visible at all, with process death
/// possible at any time thereafter.
///
/// | Phase | iOS | Android |
/// |--------------|------------------------------|--------------|
/// | `Active` | `didBecomeActive` | `onResume` |
/// | `Inactive` | `willResignActive` | `onPause` |
/// | `Background` | `didEnterBackground` | `onStop` |
/// | `Foreground` | `willEnterForeground` | `onStart` |
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum AppLifecyclePhase {
/// Foreground and receiving input.
Active,
/// Foreground (visible) but not receiving input.
Inactive,
/// Not visible. The GPU surface may be destroyed while backgrounded and
/// the process may be killed without further notice.
Background,
/// Becoming visible again, before input is restored.
Foreground,
}
/// Regions of a window that are obscured or reserved by the system.
///
/// Mobile applications often share space in their window with system-specific
/// geometry, from keyboards to camera notches. In GPUI, all this is abstracted
/// into a single "inset" which should be overlaid on the window's bounds.
/// It is up to the application develop to determine how to handle these cases.
#[derive(Debug, Clone, Default, PartialEq)]
pub struct WindowInsets {
/// Regions covered by system UI or hardware: status bar, display
/// cutouts/notch, home indicator, navigation bars.
/// (iOS: `safeAreaInsets`. Android: `WindowInsets` of types
/// `systemBars() | displayCutout()`.)
pub safe_area: Edges<Pixels>,
/// The region covered by the keyboard, when present.
/// (iOS: derived from `keyboardWillShow`/frame-change notifications.
/// Android: `WindowInsets.Type.ime()`.)
pub ime: Edges<Pixels>,
}
impl WindowInsets {
/// The combined inset content should avoid.
pub fn effective(&self) -> Edges<Pixels> {
Edges {
top: self.safe_area.top.max(self.ime.top),
right: self.safe_area.right.max(self.ime.right),
bottom: self.safe_area.bottom.max(self.ime.bottom),
left: self.safe_area.left.max(self.ime.left),
}
}
}
/// A change in the state of the focused text input.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum TextInputStateChange {
/// The window changed from having no active text input to having one.
FocusGained,
/// The window no longer has an active text input.
FocusLost,
/// The selection or caret moved
SelectionChanged,
/// The document content changed outside of platform-initiated edits.
ContentChanged,
}
#[expect(missing_docs)]
pub trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
fn bounds(&self) -> Bounds<Pixels>;
fn is_maximized(&self) -> bool;
fn window_bounds(&self) -> WindowBounds;
fn content_size(&self) -> Size<Pixels>;
/// Returns the visible viewport in logical pixels relative to the content origin.
///
/// This may be smaller or offset when a keyboard or zoom obscures content;
/// it must not change the full layout size returned by `content_size`.
/// Implementations should return a frame snapshot, not query platform layout here.
fn visual_viewport_bounds(&self) -> Bounds<Pixels> {
Bounds::new(Point::default(), self.content_size())
}
/// Registers a callback when visible geometry may have changed.
///
/// This requests a frame; backends can sample the new viewport and safe-area
/// geometry in `prepare_frame` rather than updating it inside the callback.
fn on_visual_viewport_changed(&self, _callback: Box<dyn FnMut()>) {}
/// Samples platform geometry before a draw, returning whether view caches must be invalidated.
///
/// Geometry getters must remain consistent throughout the ensuing draw.
/// Do not invoke callbacks here: GPUI is already updating this window.
fn prepare_frame(&self) -> bool {
false
}
fn resize(&mut self, size: Size<Pixels>);
fn scale_factor(&self) -> f32;
fn appearance(&self) -> WindowAppearance;
fn display(&self) -> Option<Rc<dyn PlatformDisplay>>;
fn mouse_position(&self) -> Point<Pixels>;
fn modifiers(&self) -> Modifiers;
fn capslock(&self) -> Capslock;
fn set_input_handler(&mut self, input_handler: PlatformInputHandler);
fn take_input_handler(&mut self) -> Option<PlatformInputHandler>;
/// Apply the focused text region's [`TextInputConfiguration`] to the
/// platform's text input session (e.g. attributes of the hidden editable
/// element on web). Called only when the configuration changes, because
/// reconfiguring a live input session can restart the IME connection.
fn set_text_input_configuration(&mut self, _configuration: TextInputConfiguration) {}
fn prompt(
&self,
level: PromptLevel,
msg: &str,
detail: Option<&str>,
answers: &[PromptButton],
) -> Option<oneshot::Receiver<usize>>;
fn activate(&self);
/// Requests that the operating system draw attention to this window.
fn request_attention(&self) {}
fn is_active(&self) -> bool;
/// The current [`WindowVisibility`]. Read once when the window is created;
/// afterwards changes arrive through [`Self::on_visibility_change`].
fn visibility(&self) -> WindowVisibility;
fn is_hovered(&self) -> bool;
fn background_appearance(&self) -> WindowBackgroundAppearance;
fn set_title(&mut self, title: &str);
fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance);
fn minimize(&self);
fn zoom(&self);
fn toggle_fullscreen(&self);
fn is_fullscreen(&self) -> bool;
fn frame_waker(&self) -> Option<Rc<dyn Fn()>> {
None
}
fn on_request_frame(&self, callback: Box<dyn FnMut(RequestFrameOptions)>);
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> DispatchEventResult>);
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>);
/// Registers the callback invoked when [`Self::visibility`] changes. Only
/// transitions are reported; the callback runs on the main thread outside
/// of any window update.
fn on_visibility_change(&self, callback: Box<dyn FnMut(WindowVisibility)>);
fn on_hover_status_change(&self, callback: Box<dyn FnMut(bool)>);
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>);
fn on_moved(&self, callback: Box<dyn FnMut()>);
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>);
fn on_hit_test_window_control(&self, callback: Box<dyn FnMut() -> Option<WindowControlArea>>);
fn on_close(&self, callback: Box<dyn FnOnce()>);
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>);
fn on_button_layout_changed(&self, _callback: Box<dyn FnMut()>) {}
fn draw(&self, scene: &Scene);
fn schedule_frame(&self) {}
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas>;
fn is_subpixel_rendering_supported(&self) -> bool;
// macOS specific methods
fn get_title(&self) -> String {
String::new()
}
fn tabbed_windows(&self) -> Option<Vec<SystemWindowTab>> {
None
}
fn tab_bar_visible(&self) -> bool {
false
}
fn set_edited(&mut self, _edited: bool) {}
fn set_document_path(&self, _path: Option<&std::path::Path>) {}
fn toggle_simple_fullscreen(&self) {}
fn is_simple_fullscreen(&self) -> bool {
false
}
#[cfg(target_os = "macos")]
fn set_traffic_light_position(&self, _position: Point<Pixels>) {}
fn show_character_palette(&self) {}
fn titlebar_double_click(&self, _is_resizable: bool, _is_minimizable: bool) {}
fn on_move_tab_to_new_window(&self, _callback: Box<dyn FnMut()>) {}
fn on_merge_all_windows(&self, _callback: Box<dyn FnMut()>) {}
fn on_select_previous_tab(&self, _callback: Box<dyn FnMut()>) {}
fn on_select_next_tab(&self, _callback: Box<dyn FnMut()>) {}
fn on_toggle_tab_bar(&self, _callback: Box<dyn FnMut()>) {}
fn merge_all_windows(&self) {}
fn move_tab_to_new_window(&self) {}
fn toggle_window_tab_overview(&self) {}
fn set_tabbing_identifier(&self, _identifier: Option<String>) {}
fn native_window_state(&self) -> Option<Vec<u8>> {
None
}
fn restore_native_window_state(&self, _state: &[u8]) {}
#[cfg(target_os = "windows")]
fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND;
// Linux specific methods
fn inner_window_bounds(&self) -> WindowBounds {
self.window_bounds()
}
fn request_decorations(&self, _decorations: WindowDecorations) {}
fn show_window_menu(&self, _position: Point<Pixels>) {}
fn start_window_move(&self) {}
fn can_start_external_drag(&self) -> bool {
false
}
fn start_external_drag(&self, _payload: &ExternalDragPayload) -> bool {
false
}
fn start_window_resize(&self, _edge: ResizeEdge) {}
fn set_exclusive_zone(&self, _zone: Pixels) {}
#[cfg(all(target_os = "linux", feature = "wayland"))]
fn set_exclusive_edge(&self, _edge: layer_shell::Anchor) {}
fn set_input_region(&self, _region: Option<&[Bounds<Pixels>]>) {}
fn window_decorations(&self) -> Decorations {
Decorations::Server
}
fn set_app_id(&mut self, _app_id: &str) {}
fn map_window(&mut self) -> anyhow::Result<()> {
Ok(())
}
fn window_controls(&self) -> WindowControls {
WindowControls::default()
}
fn set_client_inset(&self, _inset: Pixels) {}
fn gpu_specs(&self) -> Option<GpuSpecs>;
fn update_ime_position(&self, _bounds: Bounds<Pixels>);
// Mobile platform methods.
/// The regions of this window currently obscured or reserved by the
/// system. Zero on platforms without such regions.
fn insets(&self) -> WindowInsets {
WindowInsets::default()
}
/// Registers a callback invoked whenever [`Self::insets`] change.
///
/// Contract: fires continuously during animated transitions (Android
/// `WindowInsetsAnimation` progress; on iOS the platform interpolates
/// the keyboard animation curve on frame ticks) and is exact at rest.
fn on_insets_changed(&self, _callback: Box<dyn FnMut(WindowInsets)>) {}
/// Sets the handler for the system back action (Android back
/// button/gesture; no source on iOS or desktop).
fn set_back_handler(&self, _callback: Box<dyn FnMut()>) {}
/// Declares whether the application would currently handle the system
/// back action (e.g. navigation depth > 0).
fn set_back_enabled(&self, _enabled: bool) {}
/// Requests that the soft keyboard be shown.
fn show_soft_keyboard(&self) {}
/// Requests that the soft keyboard be hidden.
fn hide_soft_keyboard(&self) {}
/// Inform the operating system that the text input state has changed
fn text_input_state_changed(&self, _change: TextInputStateChange) {}
fn play_system_bell(&self) {}
/// Initialize the accessibility adapter with callbacks.
fn a11y_init(&self, _callbacks: A11yCallbacks) {}
/// Provide a TreeUpdate to the accessibility adapter.
fn a11y_tree_update(&self, _tree_update: accesskit::TreeUpdate) {}
/// Inform the adapter of updated window bounds.
fn a11y_update_window_bounds(&self) {}
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
fn as_test(&mut self) -> Option<&mut TestWindow> {
None
}
/// Renders the given scene to a texture and returns the pixel data as an RGBA image.
/// This does not present the frame to screen - useful for visual testing where we want
/// to capture what would be rendered without displaying it or requiring the window to be visible.
#[cfg(any(test, feature = "test-support"))]
fn render_to_image(&self, _scene: &Scene) -> Result<RgbaImage> {
anyhow::bail!("render_to_image not implemented for this platform")
}
}
/// A renderer for headless windows that can produce real rendered output.
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
pub trait PlatformHeadlessRenderer {
/// Render a scene and return the result as an RGBA image.
fn render_scene_to_image(
&mut self,
scene: &Scene,
size: Size<DevicePixels>,
) -> Result<RgbaImage>;
/// Render a scene to an offscreen target without reading the result back.
///
/// This is the headless analogue of presenting a frame: it performs the
/// same CPU-side scene encoding and GPU submission as drawing to a real
/// window, but doesn't block on GPU completion or copy pixels back.
fn render_scene(&mut self, scene: &Scene, size: Size<DevicePixels>) -> Result<()>;
/// Returns the sprite atlas used by this renderer.
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas>;
}
/// Type alias for runnables with metadata.
/// Previously an enum with a single variant, now simplified to a direct type alias.
#[doc(hidden)]
pub type RunnableVariant = Runnable<RunnableMeta>;
#[doc(hidden)]
pub type TimerResolutionGuard = gpui_util::Deferred<Box<dyn FnOnce() + Send>>;
#[doc(hidden)]
pub enum TasksIncluded {
OnlyCompleted,
CompletedAndRunning,
}
/// This type is public so that our test macro can generate and use it, but it should not
/// be considered part of our public API.
#[doc(hidden)]
pub trait PlatformDispatcher: Send + Sync {
fn is_main_thread(&self) -> bool;
fn dispatch(&self, runnable: RunnableVariant, priority: Priority);
fn dispatch_on_main_thread(&self, runnable: RunnableVariant, priority: Priority);
fn dispatch_after(&self, duration: Duration, runnable: RunnableVariant);
fn dispatch_on_main_thread_when_idle(
&self,
runnable: RunnableVariant,
timeout: Option<Duration>,
) {
let _ = timeout;
self.dispatch_on_main_thread(runnable, Priority::Low);
}
fn idle_time_remaining(&self) -> Option<Duration> {
None
}
fn spawn_realtime(&self, f: Box<dyn FnOnce() + Send>);
fn now(&self) -> Instant {
Instant::now()
}
fn increase_timer_resolution(&self) -> TimerResolutionGuard {
gpui_util::defer(Box::new(|| {}))
}
fn prevent_app_nap(&self, _reason: &str) -> ActivityGuard {
ActivityGuard::noop()
}
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
fn as_test(&self) -> Option<&TestDispatcher> {
None
}
// This cfg must match the `threaded_dispatcher` module's, which implements
// this method whenever it compiles.
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
fn as_threaded(&self) -> Option<&ThreadedDispatcher> {
None
}
}
#[expect(missing_docs)]
pub trait PlatformTextSystem: Send + Sync {
fn add_fonts(&self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()>;
/// Installs a nonblocking sink for unresolved grapheme clusters.
fn set_missing_glyph_sink(&self, _sink: Option<Arc<dyn MissingGlyphSink>>) {}
/// Get all available font names.
fn all_font_names(&self) -> Vec<String>;
/// Get the font ID for a font descriptor.
fn font_id(&self, descriptor: &Font) -> Result<FontId>;
/// Prewarm any system font caches needed to shape text.
fn prewarm_fonts(&self, _font_ids: &[FontId]) {}
/// Get metrics for a font.
fn font_metrics(&self, font_id: FontId) -> FontMetrics;
/// Get typographic bounds for a glyph.
fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>>;
/// Get the advance width for a glyph.
fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>>;
/// Get the glyph ID for a character.
fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId>;
/// Get raster bounds for a glyph.
fn glyph_raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>>;
/// Rasterize a glyph.
fn rasterize_glyph(
&self,
params: &RenderGlyphParams,
raster_bounds: Bounds<DevicePixels>,
) -> Result<(Size<DevicePixels>, Vec<u8>)>;
/// Layout a line of text with the given font runs.
fn layout_line(&self, text: &str, font_size: Pixels, runs: &[FontRun]) -> LineLayout;
/// Returns the recommended text rendering mode for the given font and size.
fn recommended_rendering_mode(&self, _font_id: FontId, _font_size: Pixels)
-> TextRenderingMode;
/// Returns the dilation level to use for a glyph painted in the given color.
fn glyph_dilation_for_color(&self, _color: Hsla) -> u8 {
0
}
}
#[expect(missing_docs)]
pub struct NoopTextSystem;
#[expect(missing_docs)]
impl NoopTextSystem {
#[allow(dead_code)]
pub fn new() -> Self {
Self
}
}
impl PlatformTextSystem for NoopTextSystem {
fn add_fonts(&self, _fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {
Ok(())
}
fn all_font_names(&self) -> Vec<String> {
Vec::new()
}
fn font_id(&self, _descriptor: &Font) -> Result<FontId> {
Ok(FontId(1))
}
fn font_metrics(&self, _font_id: FontId) -> FontMetrics {
FontMetrics {
units_per_em: 1000,
ascent: 1025.0,
descent: -275.0,
line_gap: 0.0,
underline_position: -95.0,
underline_thickness: 60.0,
cap_height: 698.0,
x_height: 516.0,
bounding_box: Bounds {
origin: Point {
x: -260.0,
y: -245.0,
},
size: Size {
width: 1501.0,
height: 1364.0,
},
},
}
}
fn typographic_bounds(&self, _font_id: FontId, _glyph_id: GlyphId) -> Result<Bounds<f32>> {
Ok(Bounds {
origin: Point { x: 54.0, y: 0.0 },
size: size(392.0, 528.0),
})
}
fn advance(&self, _font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>> {
Ok(size(600.0 * glyph_id.0 as f32, 0.0))
}
fn glyph_for_char(&self, _font_id: FontId, ch: char) -> Option<GlyphId> {
Some(GlyphId(ch.len_utf16() as u32))
}
fn glyph_raster_bounds(&self, _params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
Ok(Default::default())
}
fn rasterize_glyph(
&self,
_params: &RenderGlyphParams,
raster_bounds: Bounds<DevicePixels>,
) -> Result<(Size<DevicePixels>, Vec<u8>)> {
Ok((raster_bounds.size, Vec::new()))
}
fn layout_line(&self, text: &str, font_size: Pixels, _runs: &[FontRun]) -> LineLayout {
let mut position = px(0.);
let metrics = self.font_metrics(FontId(0));
let em_width = font_size
* self
.advance(FontId(0), self.glyph_for_char(FontId(0), 'm').unwrap())
.unwrap()
.width
/ metrics.units_per_em as f32;
let mut glyphs = Vec::new();
for (ix, c) in text.char_indices() {
if let Some(glyph) = self.glyph_for_char(FontId(0), c) {
glyphs.push(ShapedGlyph {
id: glyph,
position: point(position, px(0.)),
index: ix,
is_emoji: glyph.0 == 2,
});
if glyph.0 == 2 {
position += em_width * 2.0;
} else {
position += em_width;
}
} else {
position += em_width
}
}
let mut runs = Vec::default();
if !glyphs.is_empty() {
runs.push(ShapedRun {
font_id: FontId(0),
glyphs,
});
} else {
position = px(0.);
}
LineLayout {
font_size,
width: position,
ascent: font_size * (metrics.ascent / metrics.units_per_em as f32),
descent: font_size * (metrics.descent / metrics.units_per_em as f32),
runs,
len: text.len(),
}
}
fn recommended_rendering_mode(
&self,
_font_id: FontId,
_font_size: Pixels,
) -> TextRenderingMode {
TextRenderingMode::Grayscale
}
}
// Adapted from https://github.com/microsoft/terminal/blob/1283c0f5b99a2961673249fa77c6b986efb5086c/src/renderer/atlas/dwrite.cpp
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
/// Compute gamma correction ratios for subpixel text rendering.
#[allow(dead_code)]
pub fn get_gamma_correction_ratios(gamma: f32) -> [f32; 4] {
const GAMMA_INCORRECT_TARGET_RATIOS: [[f32; 4]; 13] = [
[0.0000 / 4.0, 0.0000 / 4.0, 0.0000 / 4.0, 0.0000 / 4.0], // gamma = 1.0
[0.0166 / 4.0, -0.0807 / 4.0, 0.2227 / 4.0, -0.0751 / 4.0], // gamma = 1.1
[0.0350 / 4.0, -0.1760 / 4.0, 0.4325 / 4.0, -0.1370 / 4.0], // gamma = 1.2
[0.0543 / 4.0, -0.2821 / 4.0, 0.6302 / 4.0, -0.1876 / 4.0], // gamma = 1.3
[0.0739 / 4.0, -0.3963 / 4.0, 0.8167 / 4.0, -0.2287 / 4.0], // gamma = 1.4
[0.0933 / 4.0, -0.5161 / 4.0, 0.9926 / 4.0, -0.2616 / 4.0], // gamma = 1.5
[0.1121 / 4.0, -0.6395 / 4.0, 1.1588 / 4.0, -0.2877 / 4.0], // gamma = 1.6
[0.1300 / 4.0, -0.7649 / 4.0, 1.3159 / 4.0, -0.3080 / 4.0], // gamma = 1.7
[0.1469 / 4.0, -0.8911 / 4.0, 1.4644 / 4.0, -0.3234 / 4.0], // gamma = 1.8
[0.1627 / 4.0, -1.0170 / 4.0, 1.6051 / 4.0, -0.3347 / 4.0], // gamma = 1.9
[0.1773 / 4.0, -1.1420 / 4.0, 1.7385 / 4.0, -0.3426 / 4.0], // gamma = 2.0
[0.1908 / 4.0, -1.2652 / 4.0, 1.8650 / 4.0, -0.3476 / 4.0], // gamma = 2.1
[0.2031 / 4.0, -1.3864 / 4.0, 1.9851 / 4.0, -0.3501 / 4.0], // gamma = 2.2
];
const NORM13: f32 = ((0x10000 as f64) / (255.0 * 255.0) * 4.0) as f32;
const NORM24: f32 = ((0x100 as f64) / (255.0) * 4.0) as f32;
let index = ((gamma * 10.0).round() as usize).clamp(10, 22) - 10;
let ratios = GAMMA_INCORRECT_TARGET_RATIOS[index];
[
ratios[0] * NORM13,
ratios[1] * NORM24,
ratios[2] * NORM13,
ratios[3] * NORM24,
]
}
#[derive(PartialEq, Eq, Hash, Clone)]
#[expect(missing_docs)]
pub enum AtlasKey {
Glyph(RenderGlyphParams),
Svg(RenderSvgParams),
Image(RenderImageParams),
}
impl AtlasKey {
/// Returns the texture kind for this atlas key.
pub fn texture_kind(&self) -> AtlasTextureKind {
match self {
AtlasKey::Glyph(params) => {
if params.is_emoji {
AtlasTextureKind::Polychrome
} else if params.subpixel_rendering {
AtlasTextureKind::Subpixel
} else {
AtlasTextureKind::Monochrome
}
}
AtlasKey::Svg(_) => AtlasTextureKind::Monochrome,
AtlasKey::Image(_) => AtlasTextureKind::Polychrome,
}
}
}
impl From<RenderGlyphParams> for AtlasKey {
fn from(params: RenderGlyphParams) -> Self {
Self::Glyph(params)
}
}
impl From<RenderSvgParams> for AtlasKey {
fn from(params: RenderSvgParams) -> Self {
Self::Svg(params)
}
}
impl From<RenderImageParams> for AtlasKey {
fn from(params: RenderImageParams) -> Self {
Self::Image(params)
}
}
#[expect(missing_docs)]
pub trait PlatformAtlas {
/// The builder runs with the atlas locked and must not re-enter the same atlas.
fn get_or_insert_with<'a>(
&self,
key: AtlasKey,
build: &mut dyn FnMut() -> Result<Option<(Size<DevicePixels>, Cow<'a, [u8]>)>>,
) -> Result<Option<AtlasTile>>;
fn remove(&self, key: &AtlasKey);
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
fn contains(&self, _key: &AtlasKey) -> bool {
false
}
}
#[doc(hidden)]
pub trait AtlasBackend {
fn insert(
&mut self,
kind: AtlasTextureKind,
size: Size<DevicePixels>,
bytes: &[u8],
) -> Result<AtlasTile>;
fn remove(&mut self, tile: AtlasTile);
}
#[doc(hidden)]
pub struct AtlasState<Backend> {
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
pub backend: Backend,
}
impl<Backend> AtlasState<Backend> {
pub fn new(backend: Backend) -> Self {
Self {
tiles_by_key: FxHashMap::default(),
backend,
}
}
pub fn contains(&self, key: &AtlasKey) -> bool {
self.tiles_by_key.contains_key(key)
}
pub fn clear(&mut self, reset_backend: impl FnOnce(&mut Backend)) {
self.tiles_by_key.clear();
reset_backend(&mut self.backend);
}
}
impl<Backend: Default> Default for AtlasState<Backend> {
fn default() -> Self {
Self::new(Backend::default())
}
}
impl<Backend: AtlasBackend> AtlasState<Backend> {
pub fn get_or_insert_with<'a>(
&mut self,
key: AtlasKey,
build: &mut dyn FnMut() -> Result<Option<(Size<DevicePixels>, Cow<'a, [u8]>)>>,
) -> Result<Option<AtlasTile>> {
match self.tiles_by_key.entry(key) {
Entry::Occupied(entry) => Ok(Some(*entry.get())),
Entry::Vacant(entry) => {
profiling::scope!("new tile");
let Some((size, bytes)) = build()? else {
return Ok(None);
};
let tile = self
.backend
.insert(entry.key().texture_kind(), size, &bytes)?;
entry.insert(tile);
Ok(Some(tile))
}
}
}
pub fn remove(&mut self, key: &AtlasKey) {
if let Some(tile) = self.tiles_by_key.remove(key) {
self.backend.remove(tile);
}
}
}
/// A sprite atlas for windows without a GPU. It hands out uniquely identified
/// tiles without uploading any pixels, so glyph, SVG, and image painting can
/// run to completion in tests and headless platforms.
#[derive(Default)]
pub struct HeadlessAtlas(parking_lot::Mutex<AtlasState<HeadlessAtlasBackend>>);
#[doc(hidden)]
#[derive(Default)]
pub struct HeadlessAtlasBackend {
next_id: u32,
}
impl AtlasBackend for HeadlessAtlasBackend {
fn insert(
&mut self,
kind: AtlasTextureKind,
size: Size<DevicePixels>,
_bytes: &[u8],
) -> Result<AtlasTile> {
self.next_id += 1;
let texture_id = self.next_id;
self.next_id += 1;
let tile_id = self.next_id;
Ok(AtlasTile {
texture_id: AtlasTextureId {
index: texture_id,
kind,
},
tile_id: TileId(tile_id),
padding: 0,
bounds: Bounds {
origin: Point::default(),
size,
},
})
}
fn remove(&mut self, _tile: AtlasTile) {}
}
impl PlatformAtlas for HeadlessAtlas {
fn get_or_insert_with<'a>(
&self,
key: AtlasKey,
build: &mut dyn FnMut() -> Result<Option<(Size<DevicePixels>, Cow<'a, [u8]>)>>,
) -> Result<Option<AtlasTile>> {
self.0.lock().get_or_insert_with(key, build)
}
fn remove(&self, key: &AtlasKey) {
self.0.lock().remove(key);
}
#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
fn contains(&self, key: &AtlasKey) -> bool {
self.0.lock().contains(key)
}
}
#[doc(hidden)]
pub struct AtlasTextureList<T> {
pub textures: Vec<Option<T>>,
pub free_list: Vec<usize>,
}
impl<T> Default for AtlasTextureList<T> {
fn default() -> Self {
Self {
textures: Vec::default(),
free_list: Vec::default(),
}
}
}
impl<T> ops::Index<usize> for AtlasTextureList<T> {
type Output = Option<T>;
fn index(&self, index: usize) -> &Self::Output {
&self.textures[index]
}
}
impl<T> AtlasTextureList<T> {
#[allow(unused)]
pub fn drain(&mut self) -> std::vec::Drain<'_, Option<T>> {
self.free_list.clear();
self.textures.drain(..)
}
#[allow(dead_code)]
pub fn iter_mut(&mut self) -> impl DoubleEndedIterator<Item = &mut T> {
self.textures.iter_mut().flatten()
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(C)]
#[expect(missing_docs)]
pub struct AtlasTile {
/// The texture this tile belongs to.
pub texture_id: AtlasTextureId,
/// The unique ID of this tile within its texture.
pub tile_id: TileId,
/// Padding around the tile content in pixels.
pub padding: u32,
/// The bounds of this tile within the texture.
pub bounds: Bounds<DevicePixels>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[repr(C)]
#[expect(missing_docs)]
pub struct AtlasTextureId {
// We use u32 instead of usize for Metal Shader Language compatibility
/// The index of this texture in the atlas.
pub index: u32,
/// The kind of content stored in this texture.
pub kind: AtlasTextureKind,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[repr(C)]
#[cfg_attr(
all(
any(target_os = "linux", target_os = "freebsd"),
not(any(feature = "x11", feature = "wayland"))
),
allow(dead_code)
)]
#[expect(missing_docs)]
pub enum AtlasTextureKind {
Monochrome = 0,
Polychrome = 1,
Subpixel = 2,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
#[repr(C)]
#[expect(missing_docs)]
pub struct TileId(pub u32);
impl From<etagere::AllocId> for TileId {
fn from(id: etagere::AllocId) -> Self {
Self(id.serialize())
}
}
impl From<TileId> for etagere::AllocId {
fn from(id: TileId) -> Self {
Self::deserialize(id.0)
}
}
#[expect(missing_docs)]
pub struct PlatformInputHandler {
cx: AsyncWindowContext,
handler: Box<dyn InputHandler>,
}
#[expect(missing_docs)]
#[cfg_attr(
all(
any(target_os = "linux", target_os = "freebsd"),
not(any(feature = "x11", feature = "wayland"))
),
allow(dead_code)
)]
impl PlatformInputHandler {
pub fn new(cx: AsyncWindowContext, handler: Box<dyn InputHandler>) -> Self {
Self { cx, handler }
}
pub fn selected_text_range(&mut self, ignore_disabled_input: bool) -> Option<UTF16Selection> {
self.cx
.update(|window, cx| {
self.handler
.selected_text_range(ignore_disabled_input, window, cx)
})
.ok()
.flatten()
}
#[cfg_attr(target_os = "windows", allow(dead_code))]
pub fn marked_text_range(&mut self) -> Option<Range<usize>> {
self.cx
.update(|window, cx| self.handler.marked_text_range(window, cx))
.ok()
.flatten()
}
#[cfg_attr(
any(target_os = "linux", target_os = "freebsd", target_os = "windows"),
allow(dead_code)
)]
pub fn text_for_range(
&mut self,
range_utf16: Range<usize>,
adjusted: &mut Option<Range<usize>>,
) -> Option<String> {
self.cx
.update(|window, cx| {
self.handler
.text_for_range(range_utf16, adjusted, window, cx)
})
.ok()
.flatten()
}
pub fn replace_text_in_range(&mut self, replacement_range: Option<Range<usize>>, text: &str) {
self.cx
.update(|window, cx| {
self.handler
.replace_text_in_range(replacement_range, text, window, cx);
})
.ok();
}
pub fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
) {
self.cx
.update(|window, cx| {
self.handler.replace_and_mark_text_in_range(
range_utf16,
new_text,
new_selected_range,
window,
cx,
)
})
.ok();
}
#[cfg_attr(target_os = "windows", allow(dead_code))]
pub fn unmark_text(&mut self) {
self.cx
.update(|window, cx| self.handler.unmark_text(window, cx))
.ok();
}
pub fn paste(&mut self, item: ClipboardItem) {
self.cx
.update(|window, cx| self.handler.paste(item, window, cx))
.ok();
}
pub fn bounds_for_range(&mut self, range_utf16: Range<usize>) -> Option<Bounds<Pixels>> {
self.cx
.update(|window, cx| self.handler.bounds_for_range(range_utf16, window, cx))
.ok()
.flatten()
}
#[allow(dead_code)]
pub fn apple_press_and_hold_enabled(&mut self) -> bool {
self.handler.apple_press_and_hold_enabled()
}
pub fn dispatch_input(&mut self, input: &str, window: &mut Window, cx: &mut App) {
self.handler.replace_text_in_range(None, input, window, cx);
}
pub fn compute_ime_candidate_bounds(
marked_range: Option<Range<usize>>,
selection: &UTF16Selection,
mut bounds_for_range: impl FnMut(Range<usize>) -> Option<Bounds<Pixels>>,
) -> Option<Bounds<Pixels>> {
if let Some(marked_range) = marked_range {
// Default to the start of the marked (composing) range.
let mut line_start = marked_range.start;
// Walk backward from the caret looking for a line break. A change in
// the Y coordinate means we crossed into the previous visual line, so
// the line start is one position after the break point.
let caret = selection.range.end;
if let Some(caret_bounds) = bounds_for_range(caret..caret) {
for i in (marked_range.start..caret).rev() {
if let Some(b) = bounds_for_range(i..i) {
if (b.origin.y - caret_bounds.origin.y).abs() > px(0.1) {
line_start = i + 1;
break;
}
}
}
}
bounds_for_range(line_start..line_start)
} else {
// No active composition — use the selection endpoint.
let offset = if selection.reversed {
selection.range.start
} else {
selection.range.end
};
bounds_for_range(offset..offset)
}
}
pub fn selected_bounds(&mut self, window: &mut Window, cx: &mut App) -> Option<Bounds<Pixels>> {
let marked_range = self.handler.marked_text_range(window, cx);
let selection = self.handler.selected_text_range(true, window, cx)?;
Self::compute_ime_candidate_bounds(marked_range, &selection, |range| {
self.handler.bounds_for_range(range, window, cx)
})
}
pub fn ime_candidate_bounds(&mut self) -> Option<Bounds<Pixels>> {
let marked_range = self.marked_text_range();
let selection = self.selected_text_range(true)?;
Self::compute_ime_candidate_bounds(marked_range, &selection, |range| {
self.bounds_for_range(range)
})
}
#[allow(unused)]
pub fn character_index_for_point(&mut self, point: Point<Pixels>) -> Option<usize> {
self.cx
.update(|window, cx| self.handler.character_index_for_point(point, window, cx))
.ok()
.flatten()
}
/// See [`InputHandler::set_selected_text_range`].
pub fn set_selected_text_range(&mut self, range_utf16: Range<usize>) {
self.cx
.update(|window, cx| {
self.handler
.set_selected_text_range(range_utf16, window, cx)
})
.ok();
}
/// See [`InputHandler::element_bounds`].
pub fn element_bounds(&mut self) -> Option<Bounds<Pixels>> {
self.cx
.update(|window, cx| self.handler.element_bounds(window, cx))
.ok()
.flatten()
}
/// See [`InputHandler::text_length_utf16`].
pub fn text_length_utf16(&mut self) -> Option<usize> {
self.cx
.update(|window, cx| self.handler.text_length_utf16(window, cx))
.ok()
.flatten()
}
#[allow(dead_code)]
pub fn accepts_text_input(&mut self, window: &mut Window, cx: &mut App) -> bool {
self.handler.accepts_text_input(window, cx)
}
#[allow(dead_code)]
pub fn query_accepts_text_input(&mut self) -> bool {
self.cx
.update(|window, cx| self.handler.accepts_text_input(window, cx))
.unwrap_or(true)
}
/// See [`InputHandler::prefers_ime_for_printable_keys`].
///
/// This is not a pure delegation to the handler: while a multi-stroke binding is pending this
/// returns `false` regardless of the handler's preference, because the next printable key may
/// complete a binding whose prefix already bypassed the IME.
pub fn query_prefers_ime_for_printable_keys(&mut self) -> bool {
self.cx
.update(|window, cx| {
// The next printable key may complete a chord whose prefix bypassed the IME.
!window.has_pending_keystrokes()
&& self.handler.prefers_ime_for_printable_keys(window, cx)
})
.unwrap_or(false)
}
/// See [`InputHandler::text_input_configuration`].
pub fn text_input_configuration(
&mut self,
window: &mut Window,
cx: &mut App,
) -> TextInputConfiguration {
self.handler.text_input_configuration(window, cx)
}
/// See [`InputHandler::text_input_editable_range`].
pub fn text_input_editable_range(&mut self) -> Option<Range<usize>> {
self.cx
.update(|window, cx| self.handler.text_input_editable_range(window, cx))
.ok()
.flatten()
}
}
/// A struct representing a selection in a text buffer, in UTF16 characters.
/// This is different from a range because the head may be before the tail.
#[derive(Debug)]
pub struct UTF16Selection {
/// The range of text in the document this selection corresponds to
/// in UTF16 characters.
pub range: Range<usize>,
/// Whether the head of this selection is at the start (true), or end (false)
/// of the range
pub reversed: bool,
}
/// Zed's interface for handling text input from the platform's IME system
/// This is currently a 1:1 exposure of the NSTextInputClient API:
///
/// <https://developer.apple.com/documentation/appkit/nstextinputclient>
pub trait InputHandler: 'static {
/// Get the range of the user's currently selected text, if any
/// Corresponds to [selectedRange()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438242-selectedrange)
///
/// Return value is in terms of UTF-16 characters, from 0 to the length of the document
fn selected_text_range(
&mut self,
ignore_disabled_input: bool,
window: &mut Window,
cx: &mut App,
) -> Option<UTF16Selection>;
/// Get the range of the currently marked text, if any
/// Corresponds to [markedRange()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438250-markedrange)
///
/// Return value is in terms of UTF-16 characters, from 0 to the length of the document
fn marked_text_range(&mut self, window: &mut Window, cx: &mut App) -> Option<Range<usize>>;
/// Get the text for the given document range in UTF-16 characters
/// Corresponds to [attributedSubstring(forProposedRange: actualRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438238-attributedsubstring)
///
/// range_utf16 is in terms of UTF-16 characters
fn text_for_range(
&mut self,
range_utf16: Range<usize>,
adjusted_range: &mut Option<Range<usize>>,
window: &mut Window,
cx: &mut App,
) -> Option<String>;
/// Replace the text in the given document range with the given text
/// Corresponds to [insertText(_:replacementRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438258-inserttext)
///
/// replacement_range is in terms of UTF-16 characters
fn replace_text_in_range(
&mut self,
replacement_range: Option<Range<usize>>,
text: &str,
window: &mut Window,
cx: &mut App,
);
/// Replace the text in the given document range with the given text,
/// and mark the given text as part of an IME 'composing' state
/// Corresponds to [setMarkedText(_:selectedRange:replacementRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438246-setmarkedtext)
///
/// range_utf16 is in terms of UTF-16 characters
/// new_selected_range is in terms of UTF-16 characters
fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
window: &mut Window,
cx: &mut App,
);
/// Remove the IME 'composing' state from the document
/// Corresponds to [unmarkText()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438239-unmarktext)
fn unmark_text(&mut self, window: &mut Window, cx: &mut App);
/// Insert a platform-initiated paste at the current selection.
///
/// Platforms that deliver paste as an input event rather than through an
/// application-defined action (e.g. the DOM `paste` event on web) call
/// this with the full clipboard contents. The default implementation
/// inserts only the plain-text portion of the item.
fn paste(&mut self, item: ClipboardItem, window: &mut Window, cx: &mut App) {
if let Some(text) = item.text() {
self.replace_text_in_range(None, &text, window, cx);
}
}
/// Get the bounds of the given document range in screen coordinates
/// Corresponds to [firstRect(forCharacterRange:actualRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438240-firstrect)
///
/// This is used for positioning the IME candidate window
fn bounds_for_range(
&mut self,
range_utf16: Range<usize>,
window: &mut Window,
cx: &mut App,
) -> Option<Bounds<Pixels>>;
/// Get the character offset for the given point in terms of UTF16 characters
///
/// Corresponds to [characterIndexForPoint:](https://developer.apple.com/documentation/appkit/nstextinputclient/characterindex(for:))
fn character_index_for_point(
&mut self,
point: Point<Pixels>,
window: &mut Window,
cx: &mut App,
) -> Option<usize>;
/// Set the range of the user's currently selected text.
///
/// This is the reverse data-flow direction from [`Self::selected_text_range`]:
/// platforms call it when the system text machinery moves the selection on the
/// application's behalf — e.g. the user drags a system selection handle or
/// invokes Select All from system UI (iOS `UITextInput setSelectedTextRange:`,
/// Android `InputConnection.setSelection`).
///
/// range_utf16 is in terms of UTF-16 characters, from 0 to the length of the document
fn set_selected_text_range(
&mut self,
_range_utf16: Range<usize>,
_window: &mut Window,
_cx: &mut App,
) {
}
/// Get the bounds of the focused text element in window coordinates, if known.
///
/// This is the pull counterpart to the [`PlatformWindow::update_ime_position`]
/// push: mobile platforms ask for the focused element's geometry when they
/// need it (e.g. to frame system text-interaction UI overlaid on the focused
/// element).
fn element_bounds(&mut self, _window: &mut Window, _cx: &mut App) -> Option<Bounds<Pixels>> {
None
}
/// Get the length of the document in UTF-16 characters, if known.
fn text_length_utf16(&mut self, _window: &mut Window, _cx: &mut App) -> Option<usize> {
None
}
/// Allows a given input context to opt into getting raw key repeats instead of
/// sending these to the platform.
/// TODO: Ideally we should be able to set ApplePressAndHoldEnabled in NSUserDefaults
/// (which is how iTerm does it) but it doesn't seem to work for me.
#[allow(dead_code)]
fn apple_press_and_hold_enabled(&mut self) -> bool {
true
}
/// Returns whether this handler is accepting text input to be inserted.
fn accepts_text_input(&mut self, _window: &mut Window, _cx: &mut App) -> bool {
true
}
/// The contiguous range of text, in UTF-16 code units, that platform text
/// input may read and edit around the current selection.
///
/// Platforms that mirror document text into an IME-editable buffer clamp
/// the mirrored window to this range, so multi-step IME edit gestures
/// (word deletion, autocorrect rewrites, suggestion picks) cannot reach
/// content outside it. The range should contain the current selection;
/// when it cannot (a selection spanning a region boundary), platforms
/// degrade the mirrored IME context rather than widening the range.
/// `None` places no bound.
fn text_input_editable_range(
&mut self,
_window: &mut Window,
_cx: &mut App,
) -> Option<Range<usize>> {
None
}
/// Returns whether printable keys should be routed to the IME before keybinding
/// matching when a non-ASCII input source (e.g. Japanese, Korean, Chinese IME)
/// is active. This prevents multi-stroke keybindings like `jj` from intercepting
/// keys that the IME should compose.
///
/// Defaults to `false`. The editor overrides this based on whether it expects
/// character input (e.g. Vim insert mode returns `true`, normal mode returns `false`).
/// The terminal keeps the default `false` so that raw keys reach the terminal process.
fn prefers_ime_for_printable_keys(&mut self, _window: &mut Window, _cx: &mut App) -> bool {
false
}
/// Get this handler's preferences for platform text assistance.
///
/// GPUI re-queries this every frame and forwards it to the platform window
/// only when it changes, so implementations must be cheap and may vary the
/// result with application state (e.g. with the cursor's position).
fn text_input_configuration(
&mut self,
_window: &mut Window,
_cx: &mut App,
) -> TextInputConfiguration {
TextInputConfiguration::default()
}
}
/// Platform text-assistance preferences for the focused text region.
///
/// Returned by [`InputHandler::text_input_configuration`] and forwarded to the
/// platform whenever it changes; the platform maps the fields onto its native
/// input-session attributes (on web, DOM attributes of the hidden editable
/// element such as `autocorrect` and `enterkeyhint`).
///
/// The default disables all text assistance and requests no particular action
/// key presentation.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub struct TextInputConfiguration {
/// Whether the platform may automatically correct entered text.
pub autocorrect: bool,
/// How software keyboards automatically capitalize entered text.
pub autocapitalize: Autocapitalize,
/// Whether software keyboards may offer word suggestions and spellcheck.
pub suggestions: bool,
/// The action advertised on a software keyboard's confirm ("enter") key.
pub input_action: TextInputAction,
}
/// Automatic capitalization applied by software keyboards.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum Autocapitalize {
/// No automatic capitalization.
#[default]
None,
/// Capitalize the first letter of each word.
Words,
/// Capitalize the first letter of each sentence.
Sentences,
/// Capitalize every letter.
Characters,
}
/// The action a software keyboard advertises on its confirm ("enter") key.
///
/// This affects only how the key is presented (icon or label); pressing it is
/// still delivered as ordinary input.
///
/// The variants are the HTML `enterkeyhint` attribute's value set
/// (<https://html.spec.whatwg.org/multipage/interaction.html#input-modalities:-the-enterkeyhint-attribute>),
/// which also maps onto Android's `IME_ACTION_*` constants and iOS's
/// `UIReturnKeyType`; [`TextInputAction::Unspecified`] means "emit no hint".
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum TextInputAction {
/// Let the platform choose its default presentation.
#[default]
Unspecified,
/// Inserting a line break.
Enter,
/// Committing the field's value.
Done,
/// Navigating to the typed target.
Go,
/// Moving to the next field.
Next,
/// Moving to the previous field.
Previous,
/// Executing a search.
Search,
/// Sending a message.
Send,
}
/// The variables that can be configured when creating a new window
#[derive(Debug)]
pub struct WindowOptions {
/// Specifies the state and bounds of the window in screen coordinates.
/// - `None`: Inherit the bounds.
/// - `Some(WindowBounds)`: Open a window with corresponding state and its restore size.
pub window_bounds: Option<WindowBounds>,
/// The titlebar configuration of the window
pub titlebar: Option<TitlebarOptions>,
/// Whether the window should be focused when created
pub focus: bool,
/// Whether the window should be shown when created
pub show: bool,
/// The kind of window to create
pub kind: WindowKind,
/// Whether the window can be moved by the user. When `false`, the user cannot drag
/// the window (on macOS this sets `NSWindow.isMovable`, which also disables the
/// Window-menu tiling items); programmatic moves are still allowed.
pub is_movable: bool,
/// Whether the application owns dragging of the (custom) titlebar, rather than
/// AppKit. Only has an effect on macOS.
///
/// Set this to `true` for windows that draw their own titlebar and move the window
/// themselves via [`Window::start_window_move`]. It marks the whole content view as
/// app-owned titlebar content, so AppKit neither drags the window from the titlebar
/// nor delays titlebar clicks while disambiguating double-clicks (a delay first
/// observed on macOS 27). It is independent of `is_movable`, so such windows stay
/// user-movable (via their own drag) and keep the Window-menu tiling items enabled.
///
/// Leave this `false` for windows that rely on AppKit's native titlebar dragging.
pub app_owns_titlebar_drag: bool,
/// The minimum interval between animation frames while the window is inactive.
///
/// Set to `None` to disable inactive-window animation frame throttling.
pub inactive_frame_interval: Option<Duration>,
/// Whether the window should be resizable by the user
pub is_resizable: bool,
/// Whether the window should be minimized by the user
pub is_minimizable: bool,
/// The display to create the window on, if this is None,
/// the window will be created on the main display
pub display_id: Option<DisplayId>,
/// The appearance of the window background.
pub window_background: WindowBackgroundAppearance,
/// Application identifier of the window. Can by used by desktop environments to group applications together.
pub app_id: Option<String>,
/// Window minimum size
pub window_min_size: Option<Size<Pixels>>,
/// Whether to use client or server-side decorations on X11 and Wayland.
/// The platform may ignore requests it cannot satisfy.
pub window_decorations: Option<WindowDecorations>,
/// Icon image (X11 only)
pub icon: Option<Arc<image::RgbaImage>>,
/// Tab group name, allows opening the window as a native tab on macOS 10.12+. Windows with the same tabbing identifier will be grouped together.
pub tabbing_identifier: Option<String>,
}
/// The variables that can be configured when creating a new window
#[derive(Debug)]
#[cfg_attr(
all(
any(target_os = "linux", target_os = "freebsd"),
not(any(feature = "x11", feature = "wayland"))
),
allow(dead_code)
)]
#[allow(missing_docs)]
pub struct WindowParams {
pub bounds: Bounds<Pixels>,
/// The titlebar configuration of the window
#[cfg_attr(feature = "wayland", allow(dead_code))]
pub titlebar: Option<TitlebarOptions>,
/// The kind of window to create
#[cfg_attr(any(target_os = "linux", target_os = "freebsd"), allow(dead_code))]
pub kind: WindowKind,
/// Whether the window should be movable by the user
#[cfg_attr(any(target_os = "linux", target_os = "freebsd"), allow(dead_code))]
pub is_movable: bool,
/// Whether the application owns dragging of the (custom) titlebar (macOS only)
#[cfg_attr(
any(target_os = "linux", target_os = "freebsd", target_os = "windows"),
allow(dead_code)
)]
pub app_owns_titlebar_drag: bool,
/// Whether the window should be resizable by the user
#[cfg_attr(any(target_os = "linux", target_os = "freebsd"), allow(dead_code))]
pub is_resizable: bool,
/// Whether the window should be minimized by the user
#[cfg_attr(any(target_os = "linux", target_os = "freebsd"), allow(dead_code))]
pub is_minimizable: bool,
#[cfg_attr(
any(target_os = "linux", target_os = "freebsd", target_os = "windows"),
allow(dead_code)
)]
pub focus: bool,
#[cfg_attr(any(target_os = "linux", target_os = "freebsd"), allow(dead_code))]
pub show: bool,
/// An image to set as the window icon (x11 only)
#[cfg_attr(feature = "wayland", allow(dead_code))]
pub icon: Option<Arc<image::RgbaImage>>,
#[cfg_attr(feature = "wayland", allow(dead_code))]
pub display_id: Option<DisplayId>,
#[cfg_attr(feature = "wayland", allow(dead_code))]
pub app_id: Option<String>,
pub window_min_size: Option<Size<Pixels>>,
#[cfg(target_os = "macos")]
pub tabbing_identifier: Option<String>,
}
/// Represents the status of how a window should be opened.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum WindowBounds {
/// Indicates that the window should open in a windowed state with the given bounds.
Windowed(Bounds<Pixels>),
/// Indicates that the window should open in a maximized state.
/// The bounds provided here represent the restore size of the window.
Maximized(Bounds<Pixels>),
/// Indicates that the window should open in fullscreen mode.
/// The bounds provided here represent the restore size of the window.
Fullscreen(Bounds<Pixels>),
}
impl Default for WindowBounds {
fn default() -> Self {
WindowBounds::Windowed(Bounds::default())
}
}
impl WindowBounds {
/// Retrieve the inner bounds
pub fn get_bounds(&self) -> Bounds<Pixels> {
match self {
WindowBounds::Windowed(bounds) => *bounds,
WindowBounds::Maximized(bounds) => *bounds,
WindowBounds::Fullscreen(bounds) => *bounds,
}
}
/// Creates a new window bounds that centers the window on the screen.
pub fn centered(size: Size<Pixels>, cx: &App) -> Self {
WindowBounds::Windowed(Bounds::centered(None, size, cx))
}
}
impl Default for WindowOptions {
fn default() -> Self {
Self {
window_bounds: None,
titlebar: Some(TitlebarOptions {
title: Default::default(),
appears_transparent: Default::default(),
traffic_light_position: Default::default(),
}),
focus: true,
show: true,
kind: WindowKind::Normal,
is_movable: true,
app_owns_titlebar_drag: false,
inactive_frame_interval: Some(Duration::from_micros(33_333)),
is_resizable: true,
is_minimizable: true,
display_id: None,
window_background: WindowBackgroundAppearance::default(),
icon: None,
app_id: None,
window_min_size: None,
window_decorations: None,
tabbing_identifier: None,
}
}
}
/// The options that can be configured for a window's titlebar
#[derive(Debug, Default)]
pub struct TitlebarOptions {
/// The initial title of the window
pub title: Option<SharedString>,
/// Should the default system titlebar be hidden to allow for a custom-drawn titlebar? (macOS and Windows only)
/// Refer to [`WindowOptions::window_decorations`] on Linux
pub appears_transparent: bool,
/// The position of the macOS traffic light buttons
pub traffic_light_position: Option<Point<Pixels>>,
}
/// The kind of window to create
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum WindowKind {
/// A normal application window
Normal,
/// A window that appears above all other windows, usually used for alerts or popups
/// use sparingly!
PopUp,
/// A parent-anchored, platform-native popup window for menus, comboboxes, context menus and
/// tooltips. Unlike [`WindowKind::PopUp`], it is positioned relative to a parent window.
///
/// The popup's size comes from [`WindowOptions::window_bounds`], whose origin is ignored.
/// See [`popup::PopupOptions`] for the placement options. Platforms without a native
/// implementation reject it with [`popup::PopupNotSupportedError`].
AnchoredPopup(popup::PopupOptions),
/// A floating window that appears on top of its parent window
Floating,
/// A Wayland LayerShell window, used to draw overlays or backgrounds for applications such as
/// docks, notifications or wallpapers.
#[cfg(all(target_os = "linux", feature = "wayland"))]
LayerShell(layer_shell::LayerShellOptions),
/// A window that appears on top of its parent window and blocks interaction with it
/// until the modal window is closed
Dialog,
}
/// The appearance of the window, as defined by the operating system.
///
/// On macOS, this corresponds to named [`NSAppearance`](https://developer.apple.com/documentation/appkit/nsappearance)
/// values.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
pub enum WindowAppearance {
/// A light appearance.
///
/// On macOS, this corresponds to the `aqua` appearance.
#[default]
Light,
/// A light appearance with vibrant colors.
///
/// On macOS, this corresponds to the `NSAppearanceNameVibrantLight` appearance.
VibrantLight,
/// A dark appearance.
///
/// On macOS, this corresponds to the `darkAqua` appearance.
Dark,
/// A dark appearance with vibrant colors.
///
/// On macOS, this corresponds to the `NSAppearanceNameVibrantDark` appearance.
VibrantDark,
}
/// The appearance of the background of the window itself, when there is
/// no content or the content is transparent.
#[derive(Copy, Clone, Debug, Default, PartialEq)]
pub enum WindowBackgroundAppearance {
/// Opaque.
///
/// This lets the window manager know that content behind this
/// window does not need to be drawn.
///
/// Actual color depends on the system and themes should define a fully
/// opaque background color instead.
#[default]
Opaque,
/// Plain alpha transparency.
Transparent,
/// Transparency, but the contents behind the window are blurred.
///
/// Not always supported.
Blurred,
/// The Mica backdrop material, supported on Windows 11.
MicaBackdrop,
/// The Mica Alt backdrop material, supported on Windows 11.
MicaAltBackdrop,
}
/// The text rendering mode to use for drawing glyphs.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
pub enum TextRenderingMode {
/// Use the platform's default text rendering mode.
#[default]
PlatformDefault,
/// Use subpixel (ClearType-style) text rendering.
Subpixel,
/// Use grayscale text rendering.
Grayscale,
}
/// The options that can be configured for a file dialog prompt
#[derive(Clone, Debug)]
pub struct PathPromptOptions {
/// Should the prompt allow files to be selected?
pub files: bool,
/// Should the prompt allow directories to be selected?
pub directories: bool,
/// Should the prompt allow multiple files to be selected?
pub multiple: bool,
/// The prompt to show to a user when selecting a path
pub prompt: Option<SharedString>,
}
/// What kind of prompt styling to show
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum PromptLevel {
/// A prompt that is shown when the user should be notified of something
Info,
/// A prompt that is shown when the user needs to be warned of a potential problem
Warning,
/// A prompt that is shown when a critical problem has occurred
Critical,
}
/// Prompt Button
#[derive(Clone, Debug, PartialEq)]
pub enum PromptButton {
/// Ok button
Ok(SharedString),
/// Cancel button
Cancel(SharedString),
/// Other button
Other(SharedString),
}
impl PromptButton {
/// Create a button with label
pub fn new(label: impl Into<SharedString>) -> Self {
PromptButton::Other(label.into())
}
/// Create an Ok button
pub fn ok(label: impl Into<SharedString>) -> Self {
PromptButton::Ok(label.into())
}
/// Create a Cancel button
pub fn cancel(label: impl Into<SharedString>) -> Self {
PromptButton::Cancel(label.into())
}
/// Returns true if this button is a cancel button.
#[allow(dead_code)]
pub fn is_cancel(&self) -> bool {
matches!(self, PromptButton::Cancel(_))
}
/// Returns the label of the button
pub fn label(&self) -> &SharedString {
match self {
PromptButton::Ok(label) => label,
PromptButton::Cancel(label) => label,
PromptButton::Other(label) => label,
}
}
}
impl From<&str> for PromptButton {
fn from(value: &str) -> Self {
match value.to_lowercase().as_str() {
"ok" => PromptButton::Ok("OK".into()),
"cancel" => PromptButton::Cancel("Cancel".into()),
_ => PromptButton::Other(SharedString::from(value.to_owned())),
}
}
}
/// The style of the cursor (pointer)
#[derive(Copy, Clone, Default, Debug, PartialEq, Eq, Hash, Serialize, Deserialize, JsonSchema)]
pub enum CursorStyle {
/// The default cursor
#[default]
Arrow,
/// A text input cursor
/// corresponds to the CSS cursor value `text`
IBeam,
/// A crosshair cursor
/// corresponds to the CSS cursor value `crosshair`
Crosshair,
/// A closed hand cursor
/// corresponds to the CSS cursor value `grabbing`
ClosedHand,
/// An open hand cursor
/// corresponds to the CSS cursor value `grab`
OpenHand,
/// A pointing hand cursor
/// corresponds to the CSS cursor value `pointer`
PointingHand,
/// A resize left cursor
/// corresponds to the CSS cursor value `w-resize`
ResizeLeft,
/// A resize right cursor
/// corresponds to the CSS cursor value `e-resize`
ResizeRight,
/// A resize cursor to the left and right
/// corresponds to the CSS cursor value `ew-resize`
ResizeLeftRight,
/// A resize up cursor
/// corresponds to the CSS cursor value `n-resize`
ResizeUp,
/// A resize down cursor
/// corresponds to the CSS cursor value `s-resize`
ResizeDown,
/// A resize cursor directing up and down
/// corresponds to the CSS cursor value `ns-resize`
ResizeUpDown,
/// A resize cursor directing up-left and down-right
/// corresponds to the CSS cursor value `nesw-resize`
ResizeUpLeftDownRight,
/// A resize cursor directing up-right and down-left
/// corresponds to the CSS cursor value `nwse-resize`
ResizeUpRightDownLeft,
/// A cursor indicating that the item/column can be resized horizontally.
/// corresponds to the CSS cursor value `col-resize`
ResizeColumn,
/// A cursor indicating that the item/row can be resized vertically.
/// corresponds to the CSS cursor value `row-resize`
ResizeRow,
/// A text input cursor for vertical layout
/// corresponds to the CSS cursor value `vertical-text`
IBeamCursorForVerticalLayout,
/// A cursor indicating that the operation is not allowed
/// corresponds to the CSS cursor value `not-allowed`
OperationNotAllowed,
/// A cursor indicating that the operation will result in a link
/// corresponds to the CSS cursor value `alias`
DragLink,
/// A cursor indicating that the operation will result in a copy
/// corresponds to the CSS cursor value `copy`
DragCopy,
/// A cursor indicating that the operation will result in a context menu
/// corresponds to the CSS cursor value `context-menu`
ContextualMenu,
}
/// A clipboard item that should be copied to the clipboard
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct ClipboardItem {
/// The entries in this clipboard item.
pub entries: Vec<ClipboardEntry>,
}
/// An error produced by [`Platform::read_from_clipboard_async`].
///
/// Callers surface these failures to users, so the variants distinguish
/// conditions that call for different user-facing guidance.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum ClipboardReadError {
/// The platform clipboard is not available in this context, e.g. the
/// browser does not expose the async clipboard API or the page is not a
/// secure context.
Unavailable,
/// The platform refused access, e.g. the user declined the browser's
/// clipboard permission prompt or paste confirmation.
Denied(String),
/// The clipboard contents could not be converted into a
/// [`ClipboardItem`].
UnsupportedContent,
}
impl std::fmt::Display for ClipboardReadError {
fn fmt(&self, formatter: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Unavailable => formatter.write_str("the clipboard is unavailable"),
Self::Denied(message) => {
write!(formatter, "clipboard access was denied: {message}")
}
Self::UnsupportedContent => {
formatter.write_str("the clipboard contents are unsupported")
}
}
}
}
impl std::error::Error for ClipboardReadError {}
/// Either a ClipboardString or a ClipboardImage
#[derive(Clone, Debug, Eq, PartialEq)]
pub enum ClipboardEntry {
/// A string entry
String(ClipboardString),
/// An image entry
Image(Image),
/// A file entry
ExternalPaths(crate::ExternalPaths),
}
impl ClipboardItem {
/// Create a new ClipboardItem::String with no associated metadata
pub fn new_string(text: String) -> Self {
Self {
entries: vec![ClipboardEntry::String(ClipboardString::new(text))],
}
}
/// Create a new ClipboardItem::String with the given text and associated metadata
pub fn new_string_with_metadata(text: String, metadata: String) -> Self {
Self {
entries: vec![ClipboardEntry::String(ClipboardString {
text,
metadata: Some(metadata),
})],
}
}
/// Create a new ClipboardItem::String with the given text and associated metadata
pub fn new_string_with_json_metadata<T: Serialize>(text: String, metadata: T) -> Self {
Self {
entries: vec![ClipboardEntry::String(
ClipboardString::new(text).with_json_metadata(metadata),
)],
}
}
/// Create a new ClipboardItem::Image with the given image with no associated metadata
pub fn new_image(image: &Image) -> Self {
Self {
entries: vec![ClipboardEntry::Image(image.clone())],
}
}
/// Concatenates together all the ClipboardString entries in the item.
/// Returns None if there were no ClipboardString entries.
pub fn text(&self) -> Option<String> {
let mut answer = String::new();
for entry in self.entries.iter() {
if let ClipboardEntry::String(ClipboardString { text, metadata: _ }) = entry {
answer.push_str(text);
}
}
if answer.is_empty() {
for entry in self.entries.iter() {
if let ClipboardEntry::ExternalPaths(paths) = entry {
for path in &paths.0 {
use std::fmt::Write as _;
_ = write!(answer, "{}", path.display());
}
}
}
}
if !answer.is_empty() {
Some(answer)
} else {
None
}
}
/// If this item is one ClipboardEntry::String, returns its metadata.
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
pub fn metadata(&self) -> Option<&String> {
match self.entries().first() {
Some(ClipboardEntry::String(clipboard_string)) if self.entries.len() == 1 => {
clipboard_string.metadata.as_ref()
}
_ => None,
}
}
/// Get the item's entries
pub fn entries(&self) -> &[ClipboardEntry] {
&self.entries
}
/// Get owned versions of the item's entries
pub fn into_entries(self) -> impl Iterator<Item = ClipboardEntry> {
self.entries.into_iter()
}
}
impl From<ClipboardString> for ClipboardEntry {
fn from(value: ClipboardString) -> Self {
Self::String(value)
}
}
impl From<String> for ClipboardEntry {
fn from(value: String) -> Self {
Self::from(ClipboardString::from(value))
}
}
impl From<Image> for ClipboardEntry {
fn from(value: Image) -> Self {
Self::Image(value)
}
}
impl From<ClipboardEntry> for ClipboardItem {
fn from(value: ClipboardEntry) -> Self {
Self {
entries: vec![value],
}
}
}
impl From<String> for ClipboardItem {
fn from(value: String) -> Self {
Self::from(ClipboardEntry::from(value))
}
}
impl From<Image> for ClipboardItem {
fn from(value: Image) -> Self {
Self::from(ClipboardEntry::from(value))
}
}
/// One of the editor's supported image formats (e.g. PNG, JPEG) - used when dealing with images in the clipboard
#[derive(Clone, Copy, Debug, Eq, PartialEq, EnumIter, Hash)]
pub enum ImageFormat {
// Sorted from most to least likely to be pasted into an editor,
// which matters when we iterate through them trying to see if
// clipboard content matches them.
/// .png
Png,
/// .jpeg or .jpg
Jpeg,
/// .webp
Webp,
/// .gif
Gif,
/// .svg
Svg,
/// .bmp
Bmp,
/// .tif or .tiff
Tiff,
/// .ico
Ico,
/// Netpbm image formats (.pbm, .ppm, .pgm).
Pnm,
}
impl ImageFormat {
/// Returns the mime type for the ImageFormat
pub const fn mime_type(self) -> &'static str {
match self {
ImageFormat::Png => "image/png",
ImageFormat::Jpeg => "image/jpeg",
ImageFormat::Webp => "image/webp",
ImageFormat::Gif => "image/gif",
ImageFormat::Svg => "image/svg+xml",
ImageFormat::Bmp => "image/bmp",
ImageFormat::Tiff => "image/tiff",
ImageFormat::Ico => "image/ico",
ImageFormat::Pnm => "image/x-portable-anymap",
}
}
/// Returns the file extension for this image format (without leading dot).
pub const fn extension(self) -> &'static str {
match self {
ImageFormat::Png => "png",
ImageFormat::Jpeg => "jpg",
ImageFormat::Webp => "webp",
ImageFormat::Gif => "gif",
ImageFormat::Svg => "svg",
ImageFormat::Bmp => "bmp",
ImageFormat::Tiff => "tiff",
ImageFormat::Ico => "ico",
ImageFormat::Pnm => "pnm",
}
}
/// Returns the ImageFormat for the given mime type, including known aliases.
pub fn from_mime_type(mime_type: &str) -> Option<Self> {
use strum::IntoEnumIterator;
Self::iter()
.find(|format| format.mime_type() == mime_type)
.or_else(|| Self::from_mime_type_alias(mime_type))
}
/// Non-canonical mime types that some producers use in the wild.
/// Unlike `mime_type()` which returns the single canonical form,
/// these are legacy or shortened variants we still need to recognize.
fn from_mime_type_alias(mime_type: &str) -> Option<Self> {
match mime_type {
"image/jpg" => Some(Self::Jpeg),
"image/tif" => Some(Self::Tiff),
_ => None,
}
}
}
/// An image, with a format and certain bytes
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Image {
/// The image format the bytes represent (e.g. PNG)
pub format: ImageFormat,
/// The raw image bytes
pub bytes: Vec<u8>,
/// The unique ID for the image
pub id: u64,
}
pub(crate) fn decode_static_image(
bytes: &[u8],
format: image::ImageFormat,
) -> Result<SmallVec<[Frame; 1]>> {
let decoder = image::ImageReader::with_format(Cursor::new(bytes), format)
.into_decoder()
.context("creating image decoder")?;
decode_static_image_from_decoder(decoder)
}
pub(crate) fn decode_static_image_from_decoder(
mut decoder: impl image::ImageDecoder,
) -> Result<SmallVec<[Frame; 1]>> {
let orientation = decoder
.orientation()
.context("reading decoder's orientation")?;
let mut image = DynamicImage::from_decoder(decoder).context("decoding image")?;
image.apply_orientation(orientation);
let mut data = image.into_rgba8();
for pixel in data.chunks_exact_mut(4) {
pixel.swap(0, 2);
}
Ok(SmallVec::from_elem(Frame::new(data), 1))
}
impl Hash for Image {
fn hash<H: Hasher>(&self, state: &mut H) {
state.write_u64(self.id);
}
}
impl Image {
/// An empty image containing no data
pub fn empty() -> Self {
Self::from_bytes(ImageFormat::Png, Vec::new())
}
/// Create an image from a format and bytes
pub fn from_bytes(format: ImageFormat, bytes: Vec<u8>) -> Self {
Self {
id: hash(&bytes),
format,
bytes,
}
}
/// Get this image's ID
pub fn id(&self) -> u64 {
self.id
}
/// Use the GPUI `use_asset` API to make this image renderable
pub fn use_render_image(
self: Arc<Self>,
window: &mut Window,
cx: &mut App,
) -> Option<Arc<RenderImage>> {
ImageSource::Image(self)
.use_data(None, window, cx)
.and_then(|result| result.ok())
}
/// Use the GPUI `get_asset` API to make this image renderable
pub fn get_render_image(
self: Arc<Self>,
window: &mut Window,
cx: &mut App,
) -> Option<Arc<RenderImage>> {
ImageSource::Image(self)
.get_data(None, window, cx)
.and_then(|result| result.ok())
}
/// Use the GPUI `remove_asset` API to drop this image, if possible.
pub fn remove_asset(self: Arc<Self>, cx: &mut App) {
ImageSource::Image(self).remove_asset(cx);
}
/// Check whether this image is present in GPUI's asset cache (loading or
/// loaded), without fetching it.
#[cfg(any(test, feature = "test-support"))]
pub fn is_asset_cached(self: &Arc<Self>, cx: &App) -> bool {
ImageSource::Image(self.clone()).is_asset_cached(cx)
}
/// Convert the clipboard image to an `ImageData` object.
pub fn to_image_data(&self, svg_renderer: SvgRenderer) -> Result<Arc<RenderImage>> {
let frames = match self.format {
ImageFormat::Gif => {
let decoder = GifDecoder::new(Cursor::new(&self.bytes))?;
let mut frames = SmallVec::new();
for frame in decoder.into_frames() {
match frame {
Ok(mut frame) => {
// Convert from RGBA to BGRA.
for pixel in frame.buffer_mut().chunks_exact_mut(4) {
pixel.swap(0, 2);
}
frames.push(frame);
}
// A bad frame ends it: the decoder may never stop.
Err(err) => return Err(err.into()),
}
}
if frames.is_empty() {
anyhow::bail!("GIF could not be decoded: no frames");
}
frames
}
ImageFormat::Png => decode_static_image(&self.bytes, image::ImageFormat::Png)?,
ImageFormat::Jpeg => decode_static_image(&self.bytes, image::ImageFormat::Jpeg)?,
ImageFormat::Webp => decode_static_image(&self.bytes, image::ImageFormat::WebP)?,
ImageFormat::Bmp => decode_static_image(&self.bytes, image::ImageFormat::Bmp)?,
ImageFormat::Tiff => decode_static_image(&self.bytes, image::ImageFormat::Tiff)?,
ImageFormat::Ico => decode_static_image(&self.bytes, image::ImageFormat::Ico)?,
ImageFormat::Svg => {
return svg_renderer
.render_single_frame(&self.bytes, 1.0)
.map_err(Into::into);
}
ImageFormat::Pnm => decode_static_image(&self.bytes, image::ImageFormat::Pnm)?,
};
Ok(Arc::new(RenderImage::new(frames)))
}
/// Get the format of the clipboard image
pub fn format(&self) -> ImageFormat {
self.format
}
/// Get the raw bytes of the clipboard image
pub fn bytes(&self) -> &[u8] {
self.bytes.as_slice()
}
}
/// A clipboard item that should be copied to the clipboard
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct ClipboardString {
/// The text content.
pub text: String,
/// Optional metadata associated with this clipboard string.
pub metadata: Option<String>,
}
impl ClipboardString {
/// Create a new clipboard string with the given text
pub fn new(text: String) -> Self {
Self {
text,
metadata: None,
}
}
/// Return a new clipboard item with the metadata replaced by the given metadata,
/// after serializing it as JSON.
pub fn with_json_metadata<T: Serialize>(mut self, metadata: T) -> Self {
self.metadata = Some(serde_json::to_string(&metadata).unwrap());
self
}
/// Get the text of the clipboard string
pub fn text(&self) -> &String {
&self.text
}
/// Get the owned text of the clipboard string
pub fn into_text(self) -> String {
self.text
}
/// Get the metadata of the clipboard string, formatted as JSON
pub fn metadata_json<T>(&self) -> Option<T>
where
T: for<'a> Deserialize<'a>,
{
self.metadata
.as_ref()
.and_then(|m| serde_json::from_str(m).ok())
}
#[cfg_attr(any(target_os = "linux", target_os = "freebsd"), allow(dead_code))]
/// Compute a hash of the given text for clipboard change detection.
pub fn text_hash(text: &str) -> u64 {
let mut hasher = SeaHasher::new();
text.hash(&mut hasher);
hasher.finish()
}
}
impl From<String> for ClipboardString {
fn from(value: String) -> Self {
Self {
text: value,
metadata: None,
}
}
}
#[cfg(test)]
mod image_tests {
use super::*;
use std::sync::Arc;
#[test]
fn test_image_to_image_data_applies_exif_orientation() {
let image = Image::from_bytes(
ImageFormat::Jpeg,
include_bytes!("../examples/image/exif-orientation-rotate-180.jpg").to_vec(),
);
let render_image = image.to_image_data(SvgRenderer::new(Arc::new(()))).unwrap();
assert_eq!(render_image.size(0), size(16.into(), 32.into()));
let bytes = render_image.as_bytes(0).unwrap();
assert_eq!(&bytes[..4], &[255, 255, 255, 255]);
assert_eq!(&bytes[(16 * 32 - 1) * 4..], &[0, 0, 0, 255]);
}
#[test]
fn test_svg_image_to_image_data_converts_to_bgra() {
let image = Image::from_bytes(
ImageFormat::Svg,
br##"<svg xmlns="http://www.w3.org/2000/svg" width="1" height="1">
<rect width="1" height="1" fill="#38BDF8"/>
</svg>"##
.to_vec(),
);
let render_image = image.to_image_data(SvgRenderer::new(Arc::new(()))).unwrap();
let bytes = render_image.as_bytes(0).unwrap();
for pixel in bytes.chunks_exact(4) {
assert_eq!(pixel, &[0xF8, 0xBD, 0x38, 0xFF]);
}
}
}
#[cfg(test)]
mod atlas_tests {
use super::*;
const TILE_SIZE: Size<DevicePixels> = Size {
width: DevicePixels(1),
height: DevicePixels(1),
};
#[derive(Default)]
struct RecordingAtlasBackend {
insert_calls: u32,
fail_next_insert: bool,
removed_tiles: Vec<AtlasTile>,
}
impl AtlasBackend for RecordingAtlasBackend {
fn insert(
&mut self,
kind: AtlasTextureKind,
size: Size<DevicePixels>,
_bytes: &[u8],
) -> Result<AtlasTile> {
self.insert_calls += 1;
if std::mem::take(&mut self.fail_next_insert) {
anyhow::bail!("backend failed");
}
Ok(AtlasTile {
texture_id: AtlasTextureId { index: 0, kind },
tile_id: TileId(self.insert_calls),
padding: 0,
bounds: Bounds {
origin: Point::default(),
size,
},
})
}
fn remove(&mut self, tile: AtlasTile) {
self.removed_tiles.push(tile);
}
}
fn image_key(image_id: usize) -> AtlasKey {
AtlasKey::Image(RenderImageParams {
image_id: crate::ImageId(image_id),
frame_index: 0,
})
}
fn build_tile() -> Result<Option<(Size<DevicePixels>, Cow<'static, [u8]>)>> {
Ok(Some((TILE_SIZE, Cow::Borrowed(&[0, 0, 0, 255]))))
}
#[test]
fn only_successful_inserts_are_cached() -> Result<()> {
let mut state = AtlasState::new(RecordingAtlasBackend::default());
let key = image_key(1);
assert_eq!(
state.get_or_insert_with(key.clone(), &mut || Ok(None))?,
None
);
state
.get_or_insert_with(key.clone(), &mut || anyhow::bail!("builder failed"))
.expect_err("builder error should propagate");
assert!(!state.contains(&key));
assert_eq!(state.backend.insert_calls, 0);
state.backend.fail_next_insert = true;
state
.get_or_insert_with(key.clone(), &mut build_tile)
.expect_err("backend error should propagate");
assert!(!state.contains(&key));
assert_eq!(state.backend.insert_calls, 1);
let tile = state
.get_or_insert_with(key.clone(), &mut build_tile)?
.context("builder should produce a tile")?;
assert_eq!(tile.texture_id.kind, key.texture_kind());
assert_eq!(
state.get_or_insert_with(key.clone(), &mut || {
anyhow::bail!("cache hit must not call the builder")
})?,
Some(tile)
);
assert!(state.contains(&key));
assert_eq!(state.backend.insert_calls, 2);
Ok(())
}
#[test]
fn remove_and_clear_invalidate_keys() -> Result<()> {
let mut state = AtlasState::new(RecordingAtlasBackend::default());
let key = image_key(1);
let other_key = image_key(2);
let tile = state
.get_or_insert_with(key.clone(), &mut build_tile)?
.context("builder should produce a tile")?;
state
.get_or_insert_with(other_key.clone(), &mut build_tile)?
.context("builder should produce another tile")?;
state.remove(&key);
state.remove(&key);
assert!(!state.contains(&key));
assert!(state.contains(&other_key));
assert_eq!(state.backend.removed_tiles, vec![tile]);
let mut reset_calls = 0;
state.clear(|_| reset_calls += 1);
assert_eq!(reset_calls, 1);
assert!(!state.contains(&other_key));
assert_eq!(state.backend.removed_tiles, vec![tile]);
Ok(())
}
}
#[cfg(test)]
mod frame_signal_tests {
use super::*;
#[cfg(feature = "profiler")]
#[test]
fn coalesced_signals_retain_the_earliest_until_drained() {
for (first_source, later_source) in [
(
FrameRequestSource::NativeCallback,
FrameRequestSource::LocalSchedule,
),
(
FrameRequestSource::LocalSchedule,
FrameRequestSource::NativeCallback,
),
] {
let signal = PlatformFrameSignal::new();
let first =
PlatformFrameSignal::capture(Instant::now).expect("profiling captures requests");
assert_eq!(signal.take(), None);
signal.record(first + Duration::from_millis(16), later_source);
signal.record(first, first_source);
signal.record(first + Duration::from_millis(32), later_source);
assert_eq!(signal.take(), Some((first, first_source)));
assert_eq!(signal.take(), None);
let next = first + Duration::from_millis(48);
signal.record(next, later_source);
assert_eq!(signal.take(), Some((next, later_source)));
}
}
#[cfg(not(feature = "profiler"))]
#[test]
fn disabled_profiling_does_not_capture_or_store_timestamps() {
let captured = PlatformFrameSignal::capture(|| {
panic!("profiler-disabled builds must not evaluate the capture closure");
});
assert_eq!(captured, None);
let signal = PlatformFrameSignal::new();
signal.record(Instant::now(), FrameRequestSource::LocalSchedule);
assert_eq!(signal.take(), None);
}
}
#[cfg(all(test, any(target_os = "linux", target_os = "freebsd")))]
mod tests {
use super::*;
use std::collections::HashSet;
#[test]
fn test_window_button_layout_parse_standard() {
let layout = WindowButtonLayout::parse("close,minimize:maximize").unwrap();
assert_eq!(
layout.left,
[
Some(WindowButton::Close),
Some(WindowButton::Minimize),
None
]
);
assert_eq!(layout.right, [Some(WindowButton::Maximize), None, None]);
}
#[test]
fn test_window_button_layout_parse_right_only() {
let layout = WindowButtonLayout::parse("minimize,maximize,close").unwrap();
assert_eq!(layout.left, [None, None, None]);
assert_eq!(
layout.right,
[
Some(WindowButton::Minimize),
Some(WindowButton::Maximize),
Some(WindowButton::Close)
]
);
}
#[test]
fn test_window_button_layout_parse_left_only() {
let layout = WindowButtonLayout::parse("close,minimize,maximize:").unwrap();
assert_eq!(
layout.left,
[
Some(WindowButton::Close),
Some(WindowButton::Minimize),
Some(WindowButton::Maximize)
]
);
assert_eq!(layout.right, [None, None, None]);
}
#[test]
fn test_window_button_layout_parse_with_whitespace() {
let layout = WindowButtonLayout::parse(" close , minimize : maximize ").unwrap();
assert_eq!(
layout.left,
[
Some(WindowButton::Close),
Some(WindowButton::Minimize),
None
]
);
assert_eq!(layout.right, [Some(WindowButton::Maximize), None, None]);
}
#[test]
fn test_window_button_layout_parse_empty() {
let layout = WindowButtonLayout::parse("").unwrap();
assert_eq!(layout.left, [None, None, None]);
assert_eq!(layout.right, [None, None, None]);
}
#[test]
fn test_window_button_layout_parse_intentionally_empty() {
let layout = WindowButtonLayout::parse(":").unwrap();
assert_eq!(layout.left, [None, None, None]);
assert_eq!(layout.right, [None, None, None]);
}
#[test]
fn test_window_button_layout_parse_invalid_buttons() {
let layout = WindowButtonLayout::parse("close,invalid,minimize:maximize,foo").unwrap();
assert_eq!(
layout.left,
[
Some(WindowButton::Close),
Some(WindowButton::Minimize),
None
]
);
assert_eq!(layout.right, [Some(WindowButton::Maximize), None, None]);
}
#[test]
fn test_window_button_layout_parse_deduplicates_same_side_buttons() {
let layout = WindowButtonLayout::parse("close,close,minimize").unwrap();
assert_eq!(
layout.right,
[
Some(WindowButton::Close),
Some(WindowButton::Minimize),
None
]
);
assert_eq!(layout.format(), ":close,minimize");
}
#[test]
fn test_window_button_layout_parse_deduplicates_buttons_across_sides() {
let layout = WindowButtonLayout::parse("close:maximize,close,minimize").unwrap();
assert_eq!(layout.left, [Some(WindowButton::Close), None, None]);
assert_eq!(
layout.right,
[
Some(WindowButton::Maximize),
Some(WindowButton::Minimize),
None
]
);
let button_ids: Vec<_> = layout
.left
.iter()
.chain(layout.right.iter())
.flatten()
.map(WindowButton::id)
.collect();
let unique_button_ids = button_ids.iter().copied().collect::<HashSet<_>>();
assert_eq!(unique_button_ids.len(), button_ids.len());
assert_eq!(layout.format(), "close:maximize,minimize");
}
#[test]
fn test_window_button_layout_parse_gnome_style() {
let layout = WindowButtonLayout::parse("close").unwrap();
assert_eq!(layout.left, [None, None, None]);
assert_eq!(layout.right, [Some(WindowButton::Close), None, None]);
}
#[test]
fn test_window_button_layout_parse_elementary_style() {
let layout = WindowButtonLayout::parse("close:maximize").unwrap();
assert_eq!(layout.left, [Some(WindowButton::Close), None, None]);
assert_eq!(layout.right, [Some(WindowButton::Maximize), None, None]);
}
#[test]
fn test_window_button_layout_round_trip() {
let cases = [
"close:minimize,maximize",
"minimize,maximize,close:",
":close",
"close:",
"close:maximize",
":",
];
for case in cases {
let layout = WindowButtonLayout::parse(case).unwrap();
assert_eq!(layout.format(), case, "Round-trip failed for: {}", case);
}
}
#[test]
fn test_window_button_layout_linux_default() {
let layout = WindowButtonLayout::linux_default();
assert_eq!(layout.left, [None, None, None]);
assert_eq!(
layout.right,
[
Some(WindowButton::Minimize),
Some(WindowButton::Maximize),
Some(WindowButton::Close)
]
);
let round_tripped = WindowButtonLayout::parse(&layout.format()).unwrap();
assert_eq!(round_tripped, layout);
}
#[test]
fn test_window_button_layout_parse_all_invalid() {
assert!(WindowButtonLayout::parse("asdfghjkl").is_err());
}
}