Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
403 lines
13 KiB
Rust
403 lines
13 KiB
Rust
#![doc = include_str!("../README.md")]
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#![warn(missing_docs)]
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#![allow(clippy::type_complexity)] // Not useful, GPUI makes heavy use of callbacks
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#![allow(clippy::collapsible_else_if)] // False positives in platform specific code
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#![allow(unused_mut)] // False positives in platform specific code
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extern crate self as gpui;
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#[macro_use]
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mod action;
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mod app;
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mod arena;
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mod asset_cache;
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mod assets;
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mod bounds_tree;
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mod color;
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/// The default colors used by GPUI.
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pub mod colors;
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#[cfg(feature = "profiler")]
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mod debug_overlay;
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mod element;
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mod elements;
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mod executor;
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mod platform_scheduler;
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pub(crate) use platform_scheduler::PlatformScheduler;
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mod geometry;
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mod gestures;
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mod global;
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mod input;
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mod inspector;
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mod interactive;
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mod key_dispatch;
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mod keymap;
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mod path_builder;
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mod platform;
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pub mod prelude;
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/// Profiling utilities for task, frame, and thread performance tracking.
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pub mod profiler;
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#[cfg(any(
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test,
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target_os = "windows",
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target_os = "linux",
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target_family = "wasm",
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feature = "test-support",
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feature = "bench-support"
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))]
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#[expect(missing_docs)]
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pub mod queue;
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/// A seeded, mutable element tree for benchmarks and tests of GPUI rendering.
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#[cfg(any(test, feature = "bench-support"))]
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pub mod randomized_element_tree;
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mod scene;
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#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
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mod seeds;
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mod shared_uri;
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mod spring;
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mod style;
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mod styled;
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mod subscription;
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mod svg_renderer;
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mod tab_stop;
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mod taffy;
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#[cfg(any(test, feature = "test-support"))]
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pub mod test;
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mod text_system;
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mod util;
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mod view;
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mod window;
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#[cfg(any(test, feature = "test-support"))]
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pub use proptest;
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#[cfg(any(test, feature = "test-support", feature = "bench-support"))]
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pub use seeds::calculate_seeds;
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#[cfg(doc)]
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pub mod _accessibility;
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#[cfg(doc)]
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pub mod _ownership_and_data_flow;
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/// Do not touch, here be dragons for use by gpui_macros and such.
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#[doc(hidden)]
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pub mod private {
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pub use anyhow;
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pub use inventory;
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pub use rand;
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pub use schemars;
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pub use serde;
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pub use serde_json;
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}
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mod seal {
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/// A mechanism for restricting implementations of a trait to only those in GPUI.
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/// See: <https://predr.ag/blog/definitive-guide-to-sealed-traits-in-rust/>
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pub trait Sealed {}
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}
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pub use accesskit;
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pub use accesskit::Action as AccessibleAction;
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pub use accesskit::{Orientation, Role, Toggled};
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pub use action::*;
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pub use anyhow::Result;
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pub use app::*;
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pub(crate) use arena::*;
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pub use asset_cache::*;
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pub use assets::*;
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pub use color::*;
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pub use ctor::ctor;
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#[cfg(feature = "profiler")]
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pub use debug_overlay::*;
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pub use element::*;
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pub use elements::*;
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pub use executor::*;
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pub use geometry::*;
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pub use gestures::*;
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pub use global::*;
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pub use gpui_macros::{
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AppContext, IntoElement, Render, VisualContext, bench, property_test, register_action, test,
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};
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pub use spring::*;
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/// Defines a Criterion benchmark group for benchmarks annotated with [`gpui::bench`].
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///
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/// This mirrors `criterion::criterion_group!`, but the group measures with the
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/// `gpui::BenchMeasurement` configured by `BENCH_MEASUREMENT` (see
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/// `BenchMeasurement::from_env`). By default Criterion analyzes wall time
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/// while retired instructions, cycles, IPC, context switches, and the other
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/// counters this machine supports are printed per iteration in the GPUI bench
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/// report. `BENCH_MEASUREMENT=instructions` makes Criterion analyze
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/// process-wide instructions instead, `foreground-instructions` the benchmark
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/// thread's alone, and `wall-time` disables all counters. A
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/// `config = ...` expression may set any other Criterion option; its
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/// measurement is replaced. To measure with something else, call
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/// `criterion::criterion_group!` directly with
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/// `config = criterion::Criterion::default().with_measurement(gpui::BenchMeasurement::new(...))`.
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///
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/// [`gpui::bench`]: crate::bench
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#[macro_export]
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macro_rules! bench_group {
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(name = $name:ident; config = $config:expr; targets = $($target:path),+ $(,)?) => {
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criterion::criterion_group! {
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name = $name;
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config = ($config).with_measurement($crate::BenchMeasurement::from_env_or_exit());
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targets = $($target),+
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}
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};
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($name:ident, $($target:path),+ $(,)?) => {
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$crate::bench_group! {
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name = $name;
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config = criterion::Criterion::default();
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targets = $($target),+
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}
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};
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}
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/// Defines the entry point for GPUI Criterion benchmark groups.
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///
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/// This mirrors `criterion::criterion_main!` so GPUI benchmark files can keep the
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/// same shape as ordinary Criterion benchmarks. It also installs
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/// [`CountingAllocator`] as the binary's global allocator, so reports include
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/// heap allocations per iteration. It wraps the system allocator by default;
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/// `allocator = Path;` wraps another unit-struct allocator instead, e.g. to
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/// compare allocators, which pay the same small counting cost:
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///
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/// ```ignore
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/// gpui::bench_main!(allocator = mimalloc::MiMalloc; benches);
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/// ```
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///
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/// `allocator = none;` installs no global allocator, leaving Rust's default and
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/// dropping the allocation metrics from reports.
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#[macro_export]
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macro_rules! bench_main {
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(allocator = none; $($groups:tt)*) => {
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criterion::criterion_main!($($groups)*);
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};
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(allocator = $allocator:path; $($groups:tt)*) => {
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#[global_allocator]
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static GPUI_BENCH_ALLOCATOR: $crate::CountingAllocator<$allocator> =
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$crate::CountingAllocator::new($allocator);
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criterion::criterion_main!($($groups)*);
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};
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($($groups:tt)*) => {
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$crate::bench_main!(allocator = ::std::alloc::System; $($groups)*);
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};
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}
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pub use gpui_shared_string::*;
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pub use gpui_util::arc_cow::ArcCow;
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pub use http_client;
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pub use input::*;
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pub use inspector::*;
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pub use interactive::*;
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use key_dispatch::*;
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pub use keymap::*;
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pub use path_builder::*;
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pub use platform::*;
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pub use profiler::*;
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#[cfg(any(target_os = "windows", target_os = "linux", target_family = "wasm"))]
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pub use queue::{PriorityQueueReceiver, PriorityQueueSender};
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pub use refineable::*;
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pub use scene::*;
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pub use shared_uri::*;
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use std::{any::Any, future::Future};
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pub use style::*;
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pub use styled::*;
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pub use subscription::*;
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pub use svg_renderer::*;
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pub(crate) use tab_stop::*;
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use taffy::TaffyLayoutEngine;
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pub use taffy::{AvailableSpace, LayoutId};
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#[cfg(any(test, feature = "test-support"))]
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pub use test::*;
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pub use text_system::*;
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pub use util::{FutureExt, Timeout};
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pub use view::*;
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pub use window::*;
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#[cfg(not(target_family = "wasm"))]
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pub use pollster::block_on;
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/// The context trait, allows the different contexts in GPUI to be used
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/// interchangeably for certain operations.
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pub trait AppContext {
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/// Create a new entity in the app context.
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#[expect(
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clippy::wrong_self_convention,
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reason = "`App::new` is an ubiquitous function for creating entities"
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)]
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fn new<T: 'static>(&mut self, build_entity: impl FnOnce(&mut Context<T>) -> T) -> Entity<T>;
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/// Reserve a slot for a entity to be inserted later.
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/// The returned [Reservation] allows you to obtain the [EntityId] for the future entity.
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fn reserve_entity<T: 'static>(&mut self) -> Reservation<T>;
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/// Insert a new entity in the app context based on a [Reservation] previously obtained from [`reserve_entity`].
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///
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/// [`reserve_entity`]: Self::reserve_entity
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fn insert_entity<T: 'static>(
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&mut self,
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reservation: Reservation<T>,
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build_entity: impl FnOnce(&mut Context<T>) -> T,
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) -> Entity<T>;
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/// Update a entity in the app context.
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fn update_entity<T, R>(
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&mut self,
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handle: &Entity<T>,
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update: impl FnOnce(&mut T, &mut Context<T>) -> R,
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) -> R
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where
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T: 'static;
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/// Update a entity in the app context.
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fn as_mut<'a, T>(&'a mut self, handle: &Entity<T>) -> GpuiBorrow<'a, T>
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where
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T: 'static;
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/// Read a entity from the app context.
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fn read_entity<T, R>(&self, handle: &Entity<T>, read: impl FnOnce(&T, &App) -> R) -> R
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where
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T: 'static;
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/// Update a window for the given handle.
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fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
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where
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F: FnOnce(AnyView, &mut Window, &mut App) -> T;
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/// Run `f` against the entity's *current* window — the most recently
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/// rendered window that referenced the entity. Returns `None` if the
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/// entity has no current window or that window is unavailable. See
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/// [`App::with_window`] for the underlying lookup.
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fn with_window<R>(
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&mut self,
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entity_id: EntityId,
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f: impl FnOnce(&mut Window, &mut App) -> R,
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) -> Option<R>;
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/// Read a window off of the application context.
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fn read_window<T, R>(
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&self,
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window: &WindowHandle<T>,
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read: impl FnOnce(Entity<T>, &App) -> R,
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) -> Result<R>
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where
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T: 'static;
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/// Spawn a future on a background thread
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fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
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where
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R: Send + 'static;
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/// Read a global from this app context
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fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> R
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where
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G: Global;
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}
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/// Returned by [Context::reserve_entity] to later be passed to [Context::insert_entity].
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/// Allows you to obtain the [EntityId] for a entity before it is created.
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pub struct Reservation<T>(pub(crate) Slot<T>);
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impl<T: 'static> Reservation<T> {
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/// Returns the [EntityId] that will be associated with the entity once it is inserted.
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pub fn entity_id(&self) -> EntityId {
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self.0.entity_id()
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}
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}
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/// This trait is used for the different visual contexts in GPUI that
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/// require a window to be present.
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pub trait VisualContext: AppContext {
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/// The result type for window operations.
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type Result<T>;
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/// Returns the handle of the window associated with this context.
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fn window_handle(&self) -> AnyWindowHandle;
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/// Update a view with the given callback
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fn update_window_entity<T: 'static, R>(
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&mut self,
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entity: &Entity<T>,
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update: impl FnOnce(&mut T, &mut Window, &mut Context<T>) -> R,
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) -> Self::Result<R>;
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/// Create a new entity, with access to `Window`.
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fn new_window_entity<T: 'static>(
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&mut self,
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build_entity: impl FnOnce(&mut Window, &mut Context<T>) -> T,
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) -> Self::Result<Entity<T>>;
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/// Replace the root view of a window with a new view.
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fn replace_root_view<V>(
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&mut self,
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build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
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) -> Self::Result<Entity<V>>
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where
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V: 'static + Render;
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/// Focus a entity in the window, if it implements the [`Focusable`] trait.
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fn focus<V>(&mut self, entity: &Entity<V>) -> Self::Result<()>
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where
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V: Focusable;
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}
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/// A trait for tying together the types of a GPUI entity and the events it can
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/// emit.
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pub trait EventEmitter<E: Any>: 'static {}
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/// A helper trait for auto-implementing certain methods on contexts that
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/// can be used interchangeably.
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pub trait BorrowAppContext {
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/// Set a global value on the context.
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fn set_global<T: Global>(&mut self, global: T);
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/// Updates the global state of the given type.
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fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
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where
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G: Global;
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/// Updates the global state of the given type, creating a default if it didn't exist before.
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fn update_default_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
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where
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G: Global + Default;
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}
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impl<C> BorrowAppContext for C
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where
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C: std::borrow::BorrowMut<App>,
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{
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fn set_global<G: Global>(&mut self, global: G) {
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self.borrow_mut().set_global(global)
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}
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#[track_caller]
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fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
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where
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G: Global,
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{
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let mut global = self.borrow_mut().lease_global::<G>();
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let result = f(&mut global, self);
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self.borrow_mut().end_global_lease(global);
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result
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}
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fn update_default_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
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where
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G: Global + Default,
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{
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self.borrow_mut().default_global::<G>();
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self.update_global(f)
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}
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}
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/// Information about the GPU GPUI is running on.
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#[derive(Default, Debug, serde::Serialize, serde::Deserialize, Clone)]
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pub struct GpuSpecs {
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/// Whether the GPU is really a fake (like `llvmpipe`) running on the CPU.
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pub is_software_emulated: bool,
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/// The name of the device, as reported by Vulkan.
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pub device_name: String,
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/// The name of the driver, as reported by Vulkan.
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pub driver_name: String,
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/// Further information about the driver, as reported by Vulkan.
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pub driver_info: String,
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}
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