Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
500 lines
15 KiB
Rust
500 lines
15 KiB
Rust
use std::{
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collections::VecDeque,
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fmt,
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iter::FusedIterator,
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sync::{Arc, Condvar, Mutex, MutexGuard, PoisonError, TryLockError, atomic::AtomicUsize},
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};
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use rand::{Rng, SeedableRng, rngs::SmallRng};
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use crate::Priority;
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struct PriorityQueues<T> {
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high_priority: VecDeque<T>,
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medium_priority: VecDeque<T>,
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low_priority: VecDeque<T>,
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}
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impl<T> PriorityQueues<T> {
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fn is_empty(&self) -> bool {
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self.high_priority.is_empty()
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&& self.medium_priority.is_empty()
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&& self.low_priority.is_empty()
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}
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}
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struct PriorityQueueState<T> {
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// std's Wasm atomic backend unlocks and notifies without acquiring another
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// lock. parking_lot can park during those operations, even after try_lock.
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queues: Mutex<PriorityQueues<T>>,
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condvar: Condvar,
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receiver_count: AtomicUsize,
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sender_count: AtomicUsize,
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}
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impl<T> PriorityQueueState<T> {
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fn send(&self, priority: Priority, item: T) -> Result<(), SendError<T>> {
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if self
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.receiver_count
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.load(std::sync::atomic::Ordering::Relaxed)
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== 0
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{
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return Err(SendError(item));
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}
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let mut queues = self.queues.lock().unwrap_or_else(PoisonError::into_inner);
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Self::push(&mut queues, priority, item);
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self.condvar.notify_one();
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Ok(())
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}
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fn spin_send(&self, priority: Priority, item: T) -> Result<(), SendError<T>> {
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if self
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.receiver_count
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.load(std::sync::atomic::Ordering::Relaxed)
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== 0
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{
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return Err(SendError(item));
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}
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let mut queues = loop {
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match self.queues.try_lock() {
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Ok(guard) => break guard,
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Err(TryLockError::Poisoned(error)) => break error.into_inner(),
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Err(TryLockError::WouldBlock) => std::hint::spin_loop(),
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}
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};
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Self::push(&mut queues, priority, item);
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self.condvar.notify_one();
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Ok(())
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}
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fn push(queues: &mut PriorityQueues<T>, priority: Priority, item: T) {
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match priority {
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Priority::RealtimeAudio => unreachable!(
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"Realtime audio priority runs on a dedicated thread and is never queued"
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),
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Priority::High => queues.high_priority.push_back(item),
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Priority::Medium => queues.medium_priority.push_back(item),
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Priority::Low => queues.low_priority.push_back(item),
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};
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}
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fn recv<'a>(&'a self) -> Result<MutexGuard<'a, PriorityQueues<T>>, RecvError> {
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let mut queues = self.queues.lock().unwrap_or_else(PoisonError::into_inner);
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// Re-checked after every wake: dropping the last sender wakes waiting receivers
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// so they can end instead of blocking forever on a queue nothing can fill.
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while queues.is_empty() {
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if self.sender_count.load(std::sync::atomic::Ordering::Acquire) == 0 {
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return Err(crate::queue::RecvError);
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}
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queues = self
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.condvar
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.wait(queues)
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.unwrap_or_else(PoisonError::into_inner);
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}
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Ok(queues)
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}
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fn try_recv<'a>(&'a self) -> Result<Option<MutexGuard<'a, PriorityQueues<T>>>, RecvError> {
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let queues = self.queues.lock().unwrap_or_else(PoisonError::into_inner);
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let sender_count = self.sender_count.load(std::sync::atomic::Ordering::Relaxed);
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if queues.is_empty() && sender_count == 0 {
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return Err(crate::queue::RecvError);
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}
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if queues.is_empty() {
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Ok(None)
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} else {
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Ok(Some(queues))
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}
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}
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fn spin_try_recv<'a>(&'a self) -> Result<Option<MutexGuard<'a, PriorityQueues<T>>>, RecvError> {
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let queues = loop {
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match self.queues.try_lock() {
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Ok(guard) => break guard,
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Err(TryLockError::Poisoned(error)) => break error.into_inner(),
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Err(TryLockError::WouldBlock) => std::hint::spin_loop(),
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}
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};
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let sender_count = self.sender_count.load(std::sync::atomic::Ordering::Relaxed);
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if queues.is_empty() && sender_count == 0 {
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return Err(crate::queue::RecvError);
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}
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if queues.is_empty() {
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Ok(None)
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} else {
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Ok(Some(queues))
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}
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}
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}
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#[doc(hidden)]
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pub struct PriorityQueueSender<T> {
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state: Arc<PriorityQueueState<T>>,
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}
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impl<T> PriorityQueueSender<T> {
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fn new(state: Arc<PriorityQueueState<T>>) -> Self {
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Self { state }
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}
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pub fn send(&self, priority: Priority, item: T) -> Result<(), SendError<T>> {
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self.state.send(priority, item)?;
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Ok(())
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}
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pub fn spin_send(&self, priority: Priority, item: T) -> Result<(), SendError<T>> {
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self.state.spin_send(priority, item)?;
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Ok(())
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}
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}
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impl<T> Drop for PriorityQueueSender<T> {
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fn drop(&mut self) {
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let previous = self
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.state
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.sender_count
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.fetch_sub(1, std::sync::atomic::Ordering::AcqRel);
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if previous == 1 {
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// A receiver checks the sender count and starts waiting under the queue lock,
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// atomically. Acquiring that lock once, even with nothing to do under it,
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// means any receiver that saw a live sender is already waiting, so the
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// notification below reaches it; without this, a receiver between its check
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// and its wait would miss the wake-up and block forever.
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drop(
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self.state
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.queues
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.lock()
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.unwrap_or_else(PoisonError::into_inner),
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);
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self.state.condvar.notify_all();
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}
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}
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}
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#[doc(hidden)]
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pub struct PriorityQueueReceiver<T> {
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state: Arc<PriorityQueueState<T>>,
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rand: SmallRng,
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disconnected: bool,
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}
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impl<T> Clone for PriorityQueueReceiver<T> {
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fn clone(&self) -> Self {
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self.state
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.receiver_count
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.fetch_add(1, std::sync::atomic::Ordering::AcqRel);
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Self {
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state: Arc::clone(&self.state),
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rand: SmallRng::seed_from_u64(0),
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disconnected: self.disconnected,
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}
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}
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}
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#[doc(hidden)]
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pub struct SendError<T>(pub T);
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impl<T: fmt::Debug> fmt::Debug for SendError<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_tuple("SendError").field(&self.0).finish()
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}
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}
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#[derive(Debug)]
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#[doc(hidden)]
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pub struct RecvError;
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#[allow(dead_code)]
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impl<T> PriorityQueueReceiver<T> {
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pub fn new() -> (PriorityQueueSender<T>, Self) {
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let state = PriorityQueueState {
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queues: Mutex::new(PriorityQueues {
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high_priority: VecDeque::new(),
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medium_priority: VecDeque::new(),
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low_priority: VecDeque::new(),
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}),
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condvar: Condvar::new(),
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receiver_count: AtomicUsize::new(1),
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sender_count: AtomicUsize::new(1),
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};
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let state = Arc::new(state);
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let sender = PriorityQueueSender::new(Arc::clone(&state));
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let receiver = PriorityQueueReceiver {
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state,
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rand: SmallRng::seed_from_u64(0),
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disconnected: false,
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};
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(sender, receiver)
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}
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/// Returns whether the queue currently contains no elements.
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pub fn is_empty(&self) -> bool {
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self.state
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.queues
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.lock()
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.unwrap_or_else(PoisonError::into_inner)
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.is_empty()
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}
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/// Returns the number of queued elements across all priorities.
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pub(crate) fn len(&self) -> usize {
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let queues = self
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.state
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.queues
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.lock()
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.unwrap_or_else(PoisonError::into_inner);
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queues.high_priority.len() + queues.medium_priority.len() + queues.low_priority.len()
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}
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/// Tries to pop one element from the priority queue without blocking.
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///
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/// This will early return if there are no elements in the queue.
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///
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/// This method is best suited if you only intend to pop one element, for better performance
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/// on large queues see [`Self::try_iter`]
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///
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/// # Errors
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///
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/// If the sender was dropped
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pub fn try_pop(&mut self) -> Result<Option<T>, RecvError> {
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self.pop_inner(false)
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}
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pub fn spin_try_pop(&mut self) -> Result<Option<T>, RecvError> {
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use Priority as P;
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let Some(mut queues) = self.state.spin_try_recv()? else {
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return Ok(None);
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};
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let high = P::High.weight() * !queues.high_priority.is_empty() as u32;
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let medium = P::Medium.weight() * !queues.medium_priority.is_empty() as u32;
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let low = P::Low.weight() * !queues.low_priority.is_empty() as u32;
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let mut mass = high + medium + low;
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if !queues.high_priority.is_empty() {
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let flip = self.rand.random_ratio(P::High.weight(), mass);
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if flip {
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return Ok(queues.high_priority.pop_front());
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}
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mass -= P::High.weight();
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}
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if !queues.medium_priority.is_empty() {
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let flip = self.rand.random_ratio(P::Medium.weight(), mass);
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if flip {
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return Ok(queues.medium_priority.pop_front());
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}
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mass -= P::Medium.weight();
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}
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if !queues.low_priority.is_empty() {
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let flip = self.rand.random_ratio(P::Low.weight(), mass);
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if flip {
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return Ok(queues.low_priority.pop_front());
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}
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}
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Ok(None)
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}
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/// Pops an element from the priority queue blocking if necessary.
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///
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/// This method is best suited if you only intend to pop one element, for better performance
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/// on large queues see [`Self::iter``]
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///
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/// # Errors
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///
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/// If the sender was dropped
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pub fn pop(&mut self) -> Result<T, RecvError> {
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self.pop_inner(true).map(|e| e.unwrap())
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}
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/// Returns an iterator over the elements of the queue
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/// this iterator will end when all elements have been consumed and will not wait for new ones.
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pub fn try_iter(self) -> TryIter<T> {
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TryIter {
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receiver: self,
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ended: false,
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}
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}
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/// Returns an iterator over the elements of the queue
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/// this iterator will wait for new elements if the queue is empty.
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pub fn iter(self) -> Iter<T> {
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Iter(self)
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}
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#[inline(always)]
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// algorithm is the loaded die from biased coin from
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// https://www.keithschwarz.com/darts-dice-coins/
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fn pop_inner(&mut self, block: bool) -> Result<Option<T>, RecvError> {
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use Priority as P;
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let mut queues = if !block {
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let Some(queues) = self.state.try_recv()? else {
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return Ok(None);
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};
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queues
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} else {
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self.state.recv()?
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};
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let high = P::High.weight() * !queues.high_priority.is_empty() as u32;
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let medium = P::Medium.weight() * !queues.medium_priority.is_empty() as u32;
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let low = P::Low.weight() * !queues.low_priority.is_empty() as u32;
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let mut mass = high + medium + low; //%
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if !queues.high_priority.is_empty() {
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let flip = self.rand.random_ratio(P::High.weight(), mass);
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if flip {
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return Ok(queues.high_priority.pop_front());
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}
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mass -= P::High.weight();
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}
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if !queues.medium_priority.is_empty() {
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let flip = self.rand.random_ratio(P::Medium.weight(), mass);
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if flip {
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return Ok(queues.medium_priority.pop_front());
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}
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mass -= P::Medium.weight();
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}
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if !queues.low_priority.is_empty() {
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let flip = self.rand.random_ratio(P::Low.weight(), mass);
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if flip {
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return Ok(queues.low_priority.pop_front());
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}
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}
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Ok(None)
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}
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}
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impl<T> Drop for PriorityQueueReceiver<T> {
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fn drop(&mut self) {
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self.state
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.receiver_count
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.fetch_sub(1, std::sync::atomic::Ordering::AcqRel);
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}
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}
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#[doc(hidden)]
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pub struct Iter<T>(PriorityQueueReceiver<T>);
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impl<T> Iterator for Iter<T> {
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type Item = T;
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fn next(&mut self) -> Option<Self::Item> {
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self.0.pop().ok()
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}
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}
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impl<T> FusedIterator for Iter<T> {}
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#[doc(hidden)]
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pub struct TryIter<T> {
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receiver: PriorityQueueReceiver<T>,
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ended: bool,
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}
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impl<T> Iterator for TryIter<T> {
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type Item = Result<T, RecvError>;
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fn next(&mut self) -> Option<Self::Item> {
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if self.ended {
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return None;
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}
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let res = self.receiver.try_pop();
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self.ended = res.is_err();
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res.transpose()
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}
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}
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impl<T> FusedIterator for TryIter<T> {}
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#[cfg(test)]
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mod tests {
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use collections::HashSet;
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use super::*;
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#[test]
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fn blocked_receivers_end_when_the_sender_drops() {
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let (sender, receiver) = PriorityQueueReceiver::<u32>::new();
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let (done_sender, done_receiver) = std::sync::mpsc::channel();
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let workers = (0..2)
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.map(|_| {
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let receiver = receiver.clone();
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let done_sender = done_sender.clone();
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std::thread::spawn(move || {
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let received: Vec<u32> = receiver.iter().collect();
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done_sender.send(received).ok();
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})
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})
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.collect::<Vec<_>>();
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drop(receiver);
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sender.send(Priority::Medium, 7).unwrap();
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std::thread::sleep(std::time::Duration::from_millis(50));
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assert!(
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done_receiver.try_recv().is_err(),
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"receivers keep waiting while the sender is alive"
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);
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drop(sender);
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let mut received = Vec::new();
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for _ in 0..2 {
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received.extend(
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done_receiver
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.recv_timeout(std::time::Duration::from_secs(5))
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.expect("a waiting receiver should end once the sender is dropped"),
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);
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}
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assert_eq!(received, [7]);
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for worker in workers {
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worker.join().expect("worker should exit cleanly");
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}
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}
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#[test]
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fn all_tasks_get_yielded() {
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let (tx, mut rx) = PriorityQueueReceiver::new();
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tx.send(Priority::Medium, 20).unwrap();
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tx.send(Priority::High, 30).unwrap();
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tx.send(Priority::Low, 10).unwrap();
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tx.send(Priority::Medium, 21).unwrap();
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tx.send(Priority::High, 31).unwrap();
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drop(tx);
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assert_eq!(
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rx.iter().collect::<HashSet<_>>(),
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[30, 31, 20, 21, 10].into_iter().collect::<HashSet<_>>()
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)
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}
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#[test]
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fn new_high_prio_task_get_scheduled_quickly() {
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let (tx, mut rx) = PriorityQueueReceiver::new();
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for _ in 0..100 {
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tx.send(Priority::Low, 1).unwrap();
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}
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assert_eq!(rx.pop().unwrap(), 1);
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tx.send(Priority::High, 3).unwrap();
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assert_eq!(rx.pop().unwrap(), 3);
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assert_eq!(rx.pop().unwrap(), 1);
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}
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}
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