Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
594 lines
19 KiB
Rust
594 lines
19 KiB
Rust
use crate::{
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AnyElement, AnyEntity, AnyWeakEntity, App, AvailableSpace, Bounds, ContentMask, Context,
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Element, ElementId, Entity, EntityId, GlobalElementId, InspectorElementId, IntoElement,
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LayoutId, PaintIndex, Pixels, PrepaintStateIndex, Render, RenderOnce, Size, Style,
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StyleRefinement, TextStyle, WeakEntity,
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};
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use crate::{Empty, Window};
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use anyhow::Result;
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use collections::FxHashSet;
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use refineable::Refineable;
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use std::mem;
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use std::{
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any::{TypeId, type_name},
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fmt,
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ops::Range,
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};
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/// A dynamically-typed view handle that can be downcast to a specific `Entity<V>`.
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///
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/// This is the type-erased counterpart to [`ViewElement`]: it holds an entity plus
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/// a function pointer to its render, and is itself a [`View`], so embedding it as an
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/// element goes through the same [`ViewElement`] machinery as any other view.
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#[derive(Clone, Debug)]
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pub struct AnyView {
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entity: AnyEntity,
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render: fn(&AnyView, &mut Window, &mut App) -> AnyElement,
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}
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impl<V: Render> From<Entity<V>> for AnyView {
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fn from(value: Entity<V>) -> Self {
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AnyView {
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entity: value.into_any(),
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render: any_view::render::<V>,
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}
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}
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}
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impl AnyView {
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/// Embed this view as a cached [`ViewElement`] laid out at `style`.
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///
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/// The rendered subtree is recycled from the previous frame unless
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/// [Context::notify] was called on the backing entity since it was rendered
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/// (or [Window::refresh] is called, which ignores caching).
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pub fn cached(self, style: StyleRefinement) -> ViewElement<AnyView> {
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ViewElement::new(self).cached(style)
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}
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/// Convert this to a weak handle.
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pub fn downgrade(&self) -> AnyWeakView {
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AnyWeakView {
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entity: self.entity.downgrade(),
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render: self.render,
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}
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}
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/// Convert this to a [Entity] of a specific type.
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/// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.
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pub fn downcast<T: 'static>(self) -> Result<Entity<T>, Self> {
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match self.entity.downcast() {
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Ok(entity) => Ok(entity),
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Err(entity) => Err(Self {
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entity,
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render: self.render,
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}),
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}
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}
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/// Gets the [TypeId] of the underlying view.
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pub fn entity_type(&self) -> TypeId {
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self.entity.entity_type
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}
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/// The [`EntityId`] of this view.
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pub fn entity_id(&self) -> EntityId {
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self.entity.entity_id()
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}
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}
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impl PartialEq for AnyView {
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fn eq(&self, other: &Self) -> bool {
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self.entity == other.entity
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}
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}
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impl Eq for AnyView {}
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/// `AnyView` is the type-erased [`View`]: its `render` is a function pointer rather
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/// than a concrete type, but it participates in the reactive graph exactly like any
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/// other view via [`ViewElement`].
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impl View for AnyView {
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fn entity_id(&self) -> Option<EntityId> {
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Some(self.entity.entity_id())
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}
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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(self.render)(&self, window, cx)
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}
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}
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impl<V: 'static + Render> IntoElement for Entity<V> {
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type Element = ViewElement<Entity<V>>;
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fn into_element(self) -> Self::Element {
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ViewElement::new(self)
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}
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#[inline(never)]
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fn into_any_element(self) -> AnyElement {
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self.into_element().into_any()
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}
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}
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impl IntoElement for AnyView {
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type Element = ViewElement<AnyView>;
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fn into_element(self) -> Self::Element {
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ViewElement::new(self)
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}
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}
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/// A weak, dynamically-typed view handle.
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pub struct AnyWeakView {
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entity: AnyWeakEntity,
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render: fn(&AnyView, &mut Window, &mut App) -> AnyElement,
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}
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impl AnyWeakView {
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/// Upgrade to a strong `AnyView` handle, if the view is still alive.
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pub fn upgrade(&self) -> Option<AnyView> {
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let entity = self.entity.upgrade()?;
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Some(AnyView {
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entity,
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render: self.render,
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})
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}
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}
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impl<V: 'static + Render> From<WeakEntity<V>> for AnyWeakView {
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fn from(view: WeakEntity<V>) -> Self {
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AnyWeakView {
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entity: view.into(),
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render: any_view::render::<V>,
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}
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}
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}
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impl PartialEq for AnyWeakView {
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fn eq(&self, other: &Self) -> bool {
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self.entity == other.entity
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}
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}
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impl std::fmt::Debug for AnyWeakView {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("AnyWeakView")
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.field("entity_id", &self.entity.entity_id)
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.finish_non_exhaustive()
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}
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}
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mod any_view {
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use crate::{AnyElement, AnyView, App, IntoElement, Render, Window};
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pub(crate) fn render<V: 'static + Render>(
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view: &AnyView,
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window: &mut Window,
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cx: &mut App,
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) -> AnyElement {
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let view = view.clone().downcast::<V>().unwrap();
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// Record the view's Render type name so the accessibility debug dump can
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// attribute nodes to the view that produced them.
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#[cfg(debug_assertions)]
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window
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.a11y
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.view_type_names
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.insert(view.entity_id(), std::any::type_name::<V>());
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view.update(cx, |view, cx| view.render(window, cx).into_any_element())
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}
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}
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/// A renderable that participates in GPUI's reactive graph — the unifying model
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/// behind [`Render`] and [`RenderOnce`].
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///
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/// When `entity_id()` returns `Some`, that id becomes the view's identity: it gets
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/// a unique element-id space (so internal `use_state` / `.id(..)` never collide
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/// across siblings) and `cx.notify()` on that entity re-renders only this view's
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/// subtree. `None` behaves like a stateless component.
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///
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/// You rarely implement `View` directly. `Entity<T: Render>` and any `T: RenderOnce`
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/// get a blanket impl below; implement it by hand only when a component needs both
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/// parent-supplied props *and* a backing entity for identity.
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pub trait View: 'static + Sized {
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/// This view's identity, if it has one. A view typically holds the backing
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/// entity as a field and returns its [`EntityId`] here.
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///
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/// The id becomes this view's [`ElementId`], so two views keyed on the same
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/// entity must not be rendered at the same position in the element tree
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/// (e.g. as siblings under the same parent): their internal element state
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/// (`use_state`, scroll offsets, etc.) would silently collide. Nesting is
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/// fine — the id is scoped by the parent path.
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fn entity_id(&self) -> Option<EntityId>;
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/// Render this view into an element tree, consuming `self`.
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement;
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}
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/// A stateless component (`RenderOnce`) is a `View` with no identity.
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impl<T: RenderOnce> View for T {
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fn entity_id(&self) -> Option<EntityId> {
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None
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}
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#[inline]
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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RenderOnce::render(self, window, cx)
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}
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}
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/// An entity that renders itself (`Render`) is a `View` keyed on its own id.
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impl<T: Render> View for Entity<T> {
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fn entity_id(&self) -> Option<EntityId> {
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Some(Entity::entity_id(self))
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}
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#[inline]
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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self.update(cx, |this, cx| {
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Render::render(this, window, cx).into_any_element()
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})
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}
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}
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impl<T: Render> Entity<T> {
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/// Embed this entity as a cached [`ViewElement`] laid out at `style`.
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///
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/// The rendered subtree is reused until the entity is notified (or the
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/// cached bounds / text style change). Caching requires a definite size:
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/// a cached view is laid out from `style` and is *not* measured from its
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/// contents. Use [`ViewElement::new`] (or `.child(entity)`) for the
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/// uncached case.
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#[track_caller]
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pub fn cached(self, style: StyleRefinement) -> ViewElement<Entity<T>> {
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ViewElement::new(self).cached(style)
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}
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}
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/// The element type for [`View`] implementations. Wraps a `View` and hooks it
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/// into layout, prepaint, and paint. Constructed via [`ViewElement::new`].
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#[doc(hidden)]
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pub struct ViewElement<V: View> {
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view: Option<V>,
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entity_id: Option<EntityId>,
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cached_style: Option<StyleRefinement>,
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#[cfg(debug_assertions)]
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source: &'static core::panic::Location<'static>,
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}
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impl<V: View> ViewElement<V> {
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/// Wrap a [`View`] as an element.
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#[track_caller]
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pub fn new(view: V) -> Self {
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let entity_id = view.entity_id();
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ViewElement {
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entity_id,
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cached_style: None,
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view: Some(view),
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#[cfg(debug_assertions)]
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source: core::panic::Location::caller(),
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}
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}
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/// Enable caching of this view's rendered subtree, laid out at `style`.
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/// The composer supplies the layout style because caching skips rendering
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/// the contents to measure them.
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///
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/// Crate-private on purpose: caching is only sound for entity-backed views,
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/// where [`Context::notify`] is the contract that busts the cache. A stateless
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/// view has no such contract, so a frozen subtree could never be invalidated.
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/// Reach this through [`Entity::cached`] or [`AnyView::cached`], which are
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/// entity-backed by construction.
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pub(crate) fn cached(mut self, style: StyleRefinement) -> Self {
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self.cached_style = Some(style);
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self
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}
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}
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impl<V: View> IntoElement for ViewElement<V> {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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struct ViewElementState {
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prepaint_range: Range<PrepaintStateIndex>,
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paint_range: Range<PaintIndex>,
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cache_key: ViewElementCacheKey,
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accessed_entities: FxHashSet<EntityId>,
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}
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struct ViewElementCacheKey {
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bounds: Bounds<Pixels>,
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content_mask: ContentMask<Pixels>,
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text_style: TextStyle,
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}
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impl<V: View> Element for ViewElement<V> {
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type RequestLayoutState = Option<AnyElement>;
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type PrepaintState = Option<AnyElement>;
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fn id(&self) -> Option<ElementId> {
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self.entity_id.map(ElementId::View)
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}
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
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#[cfg(debug_assertions)]
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return Some(self.source);
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#[cfg(not(debug_assertions))]
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return None;
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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if let Some(entity_id) = self.entity_id {
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// Stateful path: create a reactive boundary.
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let view = &mut self.view;
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request_layout_view(
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entity_id,
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self.cached_style.as_ref(),
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window,
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cx,
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&mut |window, cx| view.take().unwrap().render(window, cx).into_any_element(),
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)
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} else {
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// Stateless path: isolate subtree via type name (no entity identity).
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request_layout_component(type_name::<V>(), window, cx, &mut |window, cx| {
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self.view
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.take()
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.unwrap()
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.render(window, cx)
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.into_any_element()
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})
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}
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}
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fn prepaint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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bounds: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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) -> Option<AnyElement> {
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if let Some(entity_id) = self.entity_id {
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// Stateful path.
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prepaint_view(
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entity_id,
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global_id,
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bounds,
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element,
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window,
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cx,
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&mut |window, cx| {
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self.view
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.take()
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.unwrap()
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.render(window, cx)
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.into_any_element()
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},
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)
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} else {
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// Stateless path: just prepaint the element.
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prepaint_component(type_name::<V>(), element, window, cx)
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}
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}
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fn paint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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_bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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element: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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if let Some(entity_id) = self.entity_id {
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// Stateful path.
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paint_view(
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entity_id,
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self.cached_style.is_some(),
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global_id,
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element,
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window,
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cx,
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);
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} else {
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// Stateless path: just paint the element.
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paint_component(std::any::type_name::<V>(), element, window, cx);
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}
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}
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}
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/// A view that renders nothing
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pub struct EmptyView;
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impl Render for EmptyView {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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Empty
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}
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}
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#[inline(never)]
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fn request_layout_view(
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entity_id: EntityId,
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cached_style: Option<&StyleRefinement>,
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window: &mut Window,
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cx: &mut App,
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render: &mut dyn FnMut(&mut Window, &mut App) -> AnyElement,
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) -> (LayoutId, Option<AnyElement>) {
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window.with_rendered_view(entity_id, |window| {
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let caching_disabled = window.is_inspector_picking(cx);
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match cached_style {
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Some(style) if !caching_disabled => {
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let mut root_style = Style::default();
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root_style.refine(style);
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let layout_id = window.request_layout(root_style, None, cx);
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(layout_id, None)
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}
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_ => {
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let mut element = render(window, cx);
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let layout_id = element.request_layout(window, cx);
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(layout_id, Some(element))
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}
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}
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})
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}
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#[inline(never)]
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fn request_layout_component(
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name: &'static str,
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window: &mut Window,
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cx: &mut App,
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render: &mut dyn FnMut(&mut Window, &mut App) -> AnyElement,
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) -> (LayoutId, Option<AnyElement>) {
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window.with_id(ElementId::from(name), |window| {
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let mut element = render(window, cx);
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let layout_id = element.request_layout(window, cx);
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(layout_id, Some(element))
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})
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}
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#[inline(never)]
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fn prepaint_view(
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entity_id: EntityId,
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global_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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element: &mut Option<AnyElement>,
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window: &mut Window,
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cx: &mut App,
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render: &mut dyn FnMut(&mut Window, &mut App) -> AnyElement,
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) -> Option<AnyElement> {
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window.set_view_id(entity_id);
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window.with_rendered_view(entity_id, |window| {
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if let Some(mut element) = element.take() {
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element.prepaint(window, cx);
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return Some(element);
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}
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window.with_element_state::<ViewElementState, _>(
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global_id.unwrap(),
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|element_state, window| {
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let content_mask = window.content_mask();
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let text_style = window.text_style();
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if let Some(mut element_state) = element_state
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&& element_state.cache_key.bounds == bounds
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&& element_state.cache_key.content_mask == content_mask
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&& element_state.cache_key.text_style == text_style
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&& !window.dirty_views.contains(&entity_id)
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&& !window.refreshing
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{
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let prepaint_start = window.prepaint_index();
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window.reuse_prepaint(element_state.prepaint_range.clone());
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cx.entities
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.extend_accessed(&element_state.accessed_entities);
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let prepaint_end = window.prepaint_index();
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element_state.prepaint_range = prepaint_start..prepaint_end;
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return (None, element_state);
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}
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let refreshing = mem::replace(&mut window.refreshing, true);
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let prepaint_start = window.prepaint_index();
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let (element, accessed_entities) = cx.detect_accessed_entities(|cx| {
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let mut element = render(window, cx);
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element.layout_as_root(Size::<AvailableSpace>::from(bounds.size), window, cx);
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element.prepaint_at(bounds.origin, window, cx);
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element
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});
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let prepaint_end = window.prepaint_index();
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window.refreshing = refreshing;
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(
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Some(element),
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ViewElementState {
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accessed_entities,
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prepaint_range: prepaint_start..prepaint_end,
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paint_range: PaintIndex::default()..PaintIndex::default(),
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cache_key: ViewElementCacheKey {
|
|
bounds,
|
|
content_mask,
|
|
text_style,
|
|
},
|
|
},
|
|
)
|
|
},
|
|
)
|
|
})
|
|
}
|
|
|
|
#[inline(never)]
|
|
fn prepaint_component(
|
|
name: &'static str,
|
|
element: &mut Option<AnyElement>,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
) -> Option<AnyElement> {
|
|
window.with_id(ElementId::from(name), |window| {
|
|
element.as_mut().unwrap().prepaint(window, cx);
|
|
});
|
|
Some(element.take().unwrap())
|
|
}
|
|
|
|
#[inline(never)]
|
|
fn paint_view(
|
|
entity_id: EntityId,
|
|
cached: bool,
|
|
global_id: Option<&GlobalElementId>,
|
|
element: &mut Option<AnyElement>,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
) {
|
|
window.with_rendered_view(entity_id, |window| {
|
|
let caching_disabled = window.is_inspector_picking(cx);
|
|
if cached && !caching_disabled {
|
|
window.with_element_state::<ViewElementState, _>(
|
|
global_id.unwrap(),
|
|
|element_state, window| {
|
|
let mut element_state = element_state.unwrap();
|
|
|
|
let paint_start = window.paint_index();
|
|
|
|
if let Some(element) = element {
|
|
let refreshing = mem::replace(&mut window.refreshing, true);
|
|
element.paint(window, cx);
|
|
window.refreshing = refreshing;
|
|
} else {
|
|
window.reuse_paint(element_state.paint_range.clone());
|
|
}
|
|
|
|
let paint_end = window.paint_index();
|
|
element_state.paint_range = paint_start..paint_end;
|
|
|
|
((), element_state)
|
|
},
|
|
)
|
|
} else {
|
|
element.as_mut().unwrap().paint(window, cx);
|
|
}
|
|
});
|
|
}
|
|
|
|
#[inline(never)]
|
|
fn paint_component(
|
|
name: &'static str,
|
|
element: &mut Option<AnyElement>,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
) {
|
|
window.with_id(ElementId::Name(name.into()), |window| {
|
|
element.as_mut().unwrap().paint(window, cx);
|
|
});
|
|
}
|