Replace the Grok braille logo with a procedurally generated moon

The welcome logo (hero box, stacked layout, and minimal's welcome card) is
now a braille moon that waxes and wanes through a full 8s lunation,
echoing the Kimi CLI's moon-phase spinner. The disc is rasterized into the
2x4 braille dot grid at render time — round at any size, no art assets —
with the terminator at x = cos(2*pi*p)*sqrt(1-y^2) and a faint outline
ring so the silhouette survives new moon. The full moon grows to 20x10
cells (from the 14x7 slashed-circle art) and the small tier to 10x5; the
old logo*.txt assets are deleted. Geometry is unit-tested (wax/wane
monotonicity, quarter-phase symmetry, right-limb-first waxing, silhouette
at new moon, round raster).
This commit is contained in:
2026-07-17 18:22:00 -04:00
parent 5406fb7d68
commit 0e3d43128e
14 changed files with 298 additions and 313 deletions
@@ -1,4 +0,0 @@
⠀⣠⣤⢤⡄⢠⠀
⠀⣼⠃⠀⢠⠖⢿⠀
⠀⢻⠄⠀⠀⢀⡾⠀
⠀⠁⠈⠛⠛⠉⠀
@@ -1,5 +0,0 @@
⠀⣀⣤⣤⣀⠀⠀⡠
⠀⢀⡾⠋⠁⠀⢁⢴⡎⠀
⠀⢸⡇⠀⠀⠐⠁⢀⣿⠀
⠀⢈⠗⢀⣀⣀⣠⡾⠃⠀
⠐⠁⠀⠈⠉⠉⠉⠀
@@ -1,6 +0,0 @@
⠀⢀⣀⣀⣀⠀⠀⣠⠀
⠀⣠⡾⠛⠉⠉⠉⢁⣴⡇⠀
⠀⢠⣿⠁⠀⠀⢀⠔⠉⢻⡇⠀
⠀⠈⣿⡀⠀⠀⠁⠀⠀⣼⠇⠀
⠀⢀⠟⠁⣤⣤⣤⣤⡾⠋⠀
⠀⠉⠉⠀
@@ -1,7 +0,0 @@
⠀⣀⣀⡀⠀⠀⢀⠄
⠀⣠⣾⠿⠛⠛⠛⠛⢀⡴⠁⠀
⠀⣼⡟⠁⠀⠀⢀⡴⠻⣿⡀⠀
⠀⣿⡇⠀⠀⠔⠁⠀⠀⣿⡇⠀
⠀⢹⣷⠀⠀⢀⣴⡿⠀
⠀⢀⠞⠁⠠⢶⣶⣶⣶⠿⠋⠀
⠐⠁⠀
@@ -1,8 +0,0 @@
⠀⣠⠀
⠀⣠⣶⡿⠿⠿⠿⠷⠂⢀⣼⠁⠀
⠀⢀⣾⡟⠁⠀⠀⢀⣴⣿⣿⠀
⠀⣸⣿⠀⠀⢀⠔⠋⠀⢸⣿⠀
⠀⢸⣿⡀⠀⠀⠐⠁⠀⠀⣸⣿⠀
⠀⠈⣿⠗⠀⠀⣀⣴⣿⠃⠀
⠀⢀⠜⠁⠀⠲⠿⣿⣿⡿⠿⠋⠁⠀
@@ -1,9 +0,0 @@
⠀⣠⠀
⠀⣠⣶⣾⣿⣿⣿⣶⠦⠀⢀⣼⠁⠀
⠀⣠⣾⡿⠋⠁⠀⠀⢀⣴⣿⡇⠀
⠀⢠⣿⡟⠀⠀⢀⡴⠛⠙⣿⣧⠀
⠀⢸⣿⡇⠀⠀⢀⠔⠉⠀⠀⣿⣿⠀
⠀⠈⣿⣧⡀⠀⠀⣠⣿⡏⠀
⠀⣿⠟⠁⢀⣀⣀⣀⣀⣠⣶⣿⠏⠀
⠀⢀⠜⠁⠀⠈⠛⠿⠿⠿⠿⠟⠋⠀
@@ -1,10 +0,0 @@
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠀
⠀⠀⠀⠀⠀⠀⣠⣴⣶⣶⣶⣶⣶⣤⡀⠀⢀⡼⠁⠀
⠀⠀⠀⠀⣰⣿⡿⠛⠉⠉⠉⠉⠉⠁⢀⣴⣿⡇⠀⠀
⠀⠀⠀⣼⣿⠏⠀⠀⠀⠀⠀⠀⢀⣴⠿⢿⣿⡇⠀⠀
⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⢀⡴⠋⠁⠀⢸⣿⣇⠀⠀
⠀⠀⠀⣿⣿⠀⠀⠀⠀⠔⠁⠀⠀⠀⠀⢸⣿⡇⠀⠀
⠀⠀⠀⢹⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⣠⣿⡿⠁⠀⠀
⠀⠀⠀⣸⠟⠁⣀⣠⣤⣤⣀⣤⣴⣾⣿⠟⠁⠀⠀⠀
⠀⠀⠞⠁⠀⠀⠈⠙⠛⠻⠿⠛⠛⠉⠀⠀⠀⠀⠀⠀
@@ -1,12 +0,0 @@
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠀
⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣤⣴⣶⣤⣤⣄⡀⠀⠀⠀⢀⡼⠁⠀
⠀⠀⠀⠀⠀⢀⣴⣾⣿⡿⠿⠛⠛⠻⠿⠟⠛⠁⢀⣴⣿⠁⠀⠀
⠀⠀⠀⠀⢠⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣏⠀⠀⠀
⠀⠀⠀⢠⣿⣿⠋⠀⠀⠀⠀⠀⠀⠀⢀⣴⠿⠛⢻⣿⣿⠀⠀⠀
⠀⠀⠀⢸⣿⡟⠀⠀⠀⠀⠀⠀⢀⡴⠛⠁⠀⠀⠈⣿⣿⡆⠀⠀
⠀⠀⠀⢸⣿⣷⠀⠀⠀⠀⢀⠔⠉⠀⠀⠀⠀⠀⢠⣿⣿⠃⠀⠀
⠀⠀⠀⠈⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⡟⠀⠀⠀
⠀⠀⠀⠀⣸⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⣀⣴⣿⣿⠟⠀⠀⠀⠀
⠀⠀⠀⣰⠟⠁⠀⠠⣶⣿⣿⣷⣶⣾⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀
⠀⡠⠊⠁⠀⠀⠀⠀⠀⠈⠉⠉⠛⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀
@@ -1,16 +0,0 @@
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡜⠁⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿⣿⣿⣷⣦⣄⠀⠀⠀⢀⣴⡟⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⡿⠿⠛⠛⠛⠛⠛⠿⠟⠋⠁⠀⢀⣴⣿⣿⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⡇⠀⠀⠀⠀
⠀⠀⠀⠀⠀⣰⣿⣿⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⣿⣿⣿⣧⠀⠀⠀⠀
⠀⠀⠀⠀⢠⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠛⠁⠀⠘⣿⣿⣿⡀⠀⠀⠀
⠀⠀⠀⠀⢸⣿⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠟⠉⠀⠀⠀⠀⠀⣿⣿⣿⡇⠀⠀⠀
⠀⠀⠀⠀⢸⣿⣿⣇⠀⠀⠀⠀⠀⠀⢀⠴⠋⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⠇⠀⠀⠀
⠀⠀⠀⠀⠀⣿⣿⣿⡄⠀⠀⠀⠀⠐⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⡿⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠸⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⠃⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢰⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⣿⣿⣿⡟⠁⠀⠀⠀⠀⠀
⠀⠀⠀⠀⢀⡾⠛⠁⠀⠀⣤⣶⣿⣿⣿⣶⣶⣶⣾⣿⣿⣿⣿⠟⠋⠀⠀⠀⠀⠀⠀⠀
⠀⠀⢀⡴⠋⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠿⠟⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠠⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
@@ -1,20 +0,0 @@
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡜⠁⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣤⣶⣶⣶⣶⣶⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠏⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡦⠀⠀⠀⢀⣴⣿⠏⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⡿⠿⠛⠋⠉⠉⠉⠙⠛⠻⠛⠉⠀⠀⠀⢀⣴⣿⣿⡿⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣾⣿⣿⣿⡟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠟⠉⠻⣿⣿⣿⣿⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢀⣿⣿⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⠟⠉⠀⠀⠀⠀⢿⣿⣿⣿⡄⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢸⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠿⠋⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⡇⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠸⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⡇⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⡀⠀⠀⠀⠀⠀⢀⠔⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣿⣿⠁⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠸⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⠏⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣿⣿⣿⣿⠏⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣴⣾⣿⣿⣿⡿⠋⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⣼⡿⠋⠁⠀⠀⣀⣤⣶⣿⣿⣿⣶⣶⣶⣶⣶⣿⣿⣿⣿⣿⣿⡿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⢠⡾⠋⠀⠀⠀⠀⠀⠈⠙⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⢀⠔⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠔⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
@@ -1,24 +0,0 @@
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡜⠁⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⣀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠏⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣦⣄⡀⠀⠀⠀⠀⠀⠀⢀⣴⣿⠃⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠓⠀⠀⠀⢀⣴⣿⣿⠇⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣿⣿⣿⡿⠿⠛⠋⠉⠉⠉⠉⠉⠉⠛⠛⠛⠉⠀⠀⠀⠀⢀⣴⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⡿⠿⣿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⠟⠋⠀⠀⠈⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠋⠁⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢰⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀
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+267 -159
View File
@@ -1,4 +1,13 @@
//! Logo component — renders the braille art logo.
//! Logo component — a procedurally generated braille moon that waxes and
//! wanes through a full lunation, echoing the Kimi CLI's moon-phase spinner.
//!
//! The disc is rasterized into the 2×4 dot grid of braille cells (dots are
//! close to square in a typical terminal cell), so the moon stays round at
//! any size and needs no art assets. The lit region follows the standard
//! phase model: the terminator is the ellipse `x = cos(2πp)·√(1y²)`, with
//! sunlight arriving from the right while waxing and from the left while
//! waning. The dark limb keeps a faint outline ring so the silhouette never
//! disappears at new moon.
//!
//! Hidden entirely on legacy Windows consoles: the U+2800 braille block is
//! not covered by the ConHost raster fonts and would render as tofu.
@@ -12,51 +21,75 @@ use ratatui::widgets::{Paragraph, Widget};
use crate::render::color::blend_color;
use crate::theme::Theme;
const LOGO: &str = include_str!("../../../assets/logo/logo07.txt");
const LOGO_SMALL: &str = include_str!("../../../assets/logo/logo05.txt");
/// Full-size moon (hero box and tall stacked layouts), in braille cells.
const FULL_COLS: u16 = 20;
const FULL_ROWS: u16 = 10;
/// Small moon for short windows, in braille cells.
const SMALL_COLS: u16 = 10;
const SMALL_ROWS: u16 = 5;
/// Height at or above which the small logo is shown (below it, no logo).
/// Height at or above which the small moon is shown (below it, no logo).
const SMALL_LOGO_MIN_HEIGHT: u16 = 22;
/// Height at or above which the full logo is shown.
/// Height at or above which the full moon is shown.
const FULL_LOGO_MIN_HEIGHT: u16 = 26;
fn pick_logo(window_height: u16) -> Option<&'static str> {
/// Seconds for one full lunation (new → full → new). Deliberately slow —
/// the welcome screen should breathe, not blink.
const LUNATION_SECS: f32 = 8.0;
/// Redraw cadence in frames per second. The terminator moves slowly, so a
/// modest rate looks smooth while sparing the long-lived welcome screen
/// from full-rate repaints.
const MOON_FPS: f32 = 12.0;
/// Brightness of lit dots (blend factor from the resting gray toward the
/// bright text color).
const LIT_OPACITY: f32 = 0.85;
/// Extra breathing applied to lit dots.
const PULSE: f32 = 0.10;
/// Breathing period in seconds.
const PULSE_SECS: f32 = 5.0;
/// Squared inner radius (normalized) of the dark-limb outline ring.
const RING_INNER_SQ: f32 = 0.82;
/// One logo size tier, in braille cells.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
struct MoonSize {
cols: u16,
rows: u16,
}
const FULL: MoonSize = MoonSize {
cols: FULL_COLS,
rows: FULL_ROWS,
};
const SMALL: MoonSize = MoonSize {
cols: SMALL_COLS,
rows: SMALL_ROWS,
};
fn pick_logo(window_height: u16) -> Option<MoonSize> {
pick_logo_for(window_height, logo_hidden())
}
/// Pure tier selection so tests can drive the legacy-console flag directly.
fn pick_logo_for(window_height: u16, hidden: bool) -> Option<&'static str> {
fn pick_logo_for(window_height: u16, hidden: bool) -> Option<MoonSize> {
if hidden || window_height < SMALL_LOGO_MIN_HEIGHT {
None
} else if window_height < FULL_LOGO_MIN_HEIGHT {
Some(LOGO_SMALL)
Some(SMALL)
} else {
Some(LOGO)
Some(FULL)
}
}
/// The braille art has no ASCII stand-in; see the module doc.
/// The braille moon has no ASCII stand-in; see the module doc.
fn logo_hidden() -> bool {
crate::glyphs::is_legacy_windows_console()
}
fn non_empty_lines(logo: &str) -> impl Iterator<Item = &str> {
logo.lines().filter(|l| !l.is_empty())
}
fn count_lines(logo: &str) -> u16 {
non_empty_lines(logo).count() as u16
}
fn visual_width(logo: &str) -> u16 {
non_empty_lines(logo)
.map(unicode_width::UnicodeWidthStr::width)
.max()
.unwrap_or(24) as u16
}
/// Animation phase in seconds since the first render. Wall-clock based so the
/// shimmer speed is independent of the frame rate.
/// lunation speed is independent of the frame rate.
fn anim_phase_secs() -> f32 {
use std::sync::OnceLock;
use std::time::Instant;
@@ -64,78 +97,115 @@ fn anim_phase_secs() -> f32 {
START.get_or_init(Instant::now).elapsed().as_secs_f32()
}
/// Shimmer redraw cadence in frames per second. The sweep is slow, so a few fps
/// looks smooth while sparing the long-lived welcome screen from full-rate
/// repaints.
const SHIMMER_FPS: f32 = 12.0;
/// Quantized shimmer frame for the current wall-clock phase. The welcome screen
/// redraws only when this advances, throttling the animation to ~`SHIMMER_FPS`
/// rather than the full event-loop tick rate. Pinned to 0 when the logo is
/// hidden.
/// Quantized animation frame for the current wall-clock phase. The welcome
/// screen redraws only when this advances, throttling the animation to
/// ~[`MOON_FPS`] rather than the full event-loop tick rate. Pinned to 0 when
/// the logo is hidden.
pub fn shimmer_frame() -> u64 {
if logo_hidden() {
return 0;
}
(anim_phase_secs() * SHIMMER_FPS) as u64
(anim_phase_secs() * MOON_FPS) as u64
}
/// Per-glyph shine opacity in `[0, 1]` at normalized diagonal position `diag`
/// (0 = bottom-left .. 1 = top-right) and animation time `secs`. A raised-cosine
/// band sweeps bottom-left → top-right and parks off-screen between sweeps; a
/// gentle global pulse breathes underneath it. 0 keeps the resting gray, 1 is
/// full bright.
fn shine_opacity(diag: f32, secs: f32) -> f32 {
const BAND: f32 = 0.38; // half-width of the shine band — wider = more gradual falloff
const CYCLE: f32 = 4.0; // seconds per sweep + rest
const SWEEP_FRAC: f32 = 0.32; // portion of the cycle spent sweeping (~1.3s glint, rest idles)
const SHINE: f32 = 0.33; // peak shine strength
const PULSE: f32 = 0.06; // global breathing amount
const PULSE_SECS: f32 = 5.0; // breathing period
/// Lunation phase in `[0, 1)`: 0 = new moon, 0.5 = full moon.
fn phase_now() -> f32 {
(anim_phase_secs() / LUNATION_SECS).fract()
}
let p = (secs % CYCLE) / CYCLE;
let q = (p / SWEEP_FRAC).min(1.0); // parks the band off-screen during the rest
let band_pos = -BAND + q * (1.0 + 2.0 * BAND);
let pulse = PULSE * (0.5 - 0.5 * (std::f32::consts::TAU * secs / PULSE_SECS).cos());
let d = (diag - band_pos).abs();
let shine = if d < BAND {
0.5 * (1.0 + (std::f32::consts::PI * d / BAND).cos())
/// Whether the normalized disc point `(dx, dy)` is sunlit at phase `p`.
///
/// `x_edge = √(1dy²)` is the disc edge at that height; the terminator sits
/// at `k·x_edge` with `k = cos(2πp)`. Waxing light grows from the right,
/// waning light retreats to the left.
fn dot_lit(dx: f32, dy: f32, p: f32) -> bool {
let k = (std::f32::consts::TAU * p).cos();
let x_edge = (1.0 - dy * dy).max(0.0).sqrt();
if p < 0.5 {
dx >= k * x_edge
} else {
0.0
};
(pulse + SHINE * shine).clamp(0.0, 1.0)
dx <= -k * x_edge
}
}
fn render_into(area: Rect, buf: &mut Buffer, theme: &Theme, logo: &str) {
let lines: Vec<&str> = non_empty_lines(logo).collect();
let rows = lines.len().max(1) as f32;
let cols = lines
.iter()
.map(|l| l.chars().count())
.max()
.unwrap_or(1)
.max(1) as f32;
/// One rendered braille cell of the moon: the glyph plus whether any of its
/// dots are sunlit (drives the cell color).
#[derive(Clone, Copy)]
struct MoonCell {
ch: char,
lit: bool,
}
/// Rasterize the moon at `size` and phase `p` into rows of braille cells.
/// `None` cells are fully empty (outside the disc).
fn moon_cells(size: MoonSize, p: f32) -> Vec<Vec<Option<MoonCell>>> {
// Braille dot bit values by (dot_col, dot_row) within a cell.
const DOT_BITS: [[u32; 4]; 2] = [[0x01, 0x02, 0x04, 0x40], [0x08, 0x10, 0x20, 0x80]];
let dots_w = (size.cols * 2) as i32;
let dots_h = (size.rows * 4) as i32;
let cx = (dots_w as f32 - 1.0) / 2.0;
let cy = (dots_h as f32 - 1.0) / 2.0;
let r = (dots_w.min(dots_h) as f32) / 2.0 - 0.5;
(0..size.rows as i32)
.map(|cell_row| {
(0..size.cols as i32)
.map(|cell_col| {
let mut mask = 0u32;
let mut lit = false;
for (dot_col, col_bits) in DOT_BITS.iter().enumerate() {
for (dot_row, bit) in col_bits.iter().enumerate() {
let x = cell_col * 2 + dot_col as i32;
let y = cell_row * 4 + dot_row as i32;
let dx = (x as f32 - cx) / r;
let dy = (y as f32 - cy) / r;
let d_sq = dx * dx + dy * dy;
if d_sq > 1.0 {
continue;
}
if dot_lit(dx, dy, p) {
mask |= bit;
lit = true;
} else if d_sq >= RING_INNER_SQ {
// Dark limb: keep the outline ring visible.
mask |= bit;
}
}
}
(mask != 0).then(|| MoonCell {
ch: char::from_u32(0x2800 + mask).expect("braille block"),
lit,
})
})
.collect()
})
.collect()
}
fn render_into(area: Rect, buf: &mut Buffer, theme: &Theme, size: MoonSize) {
let secs = anim_phase_secs();
let pulse = PULSE * (0.5 - 0.5 * (std::f32::consts::TAU * secs / PULSE_SECS).cos());
let lit_opacity = (LIT_OPACITY + pulse).clamp(0.0, 1.0);
// Blend each glyph from the resting gray toward the bright text color by its
// shine opacity, so a sheen sweeps across the braille art. Adjacent glyphs
// that land on the same blended color share one Span to hold down the
// per-frame allocation.
let base = theme.gray;
let hilite = theme.text_primary;
let logo_lines: Vec<Line> = lines
.iter()
.enumerate()
.map(|(row, line)| {
let lit_color = blend_color(base, hilite, lit_opacity).unwrap_or(base);
// Adjacent cells with the same color share one Span to hold down the
// per-frame allocation.
let logo_lines: Vec<Line> = moon_cells(size, phase_now())
.into_iter()
.map(|row| {
let mut spans: Vec<Span> = Vec::new();
let mut run = String::new();
let mut run_color: Option<Color> = None;
for (col, ch) in line.chars().enumerate() {
// Sweep along the bottom-left → top-right diagonal: the
// coordinate grows as col increases and row decreases.
let diag = (col as f32 + (rows - 1.0 - row as f32)) / (cols + rows);
let color = blend_color(base, hilite, shine_opacity(diag, secs)).unwrap_or(base);
for cell in row {
let (ch, color) = match cell {
Some(MoonCell { ch, lit: true }) => (ch, lit_color),
Some(MoonCell { ch, lit: false }) => (ch, base),
None => ('\u{2800}', base),
};
if run_color != Some(color) {
if let Some(prev) = run_color {
spans.push(Span::styled(
@@ -157,29 +227,29 @@ fn render_into(area: Rect, buf: &mut Buffer, theme: &Theme, logo: &str) {
}
pub fn logo_line_count(window_height: u16) -> u16 {
pick_logo(window_height).map_or(0, count_lines)
pick_logo(window_height).map_or(0, |s| s.rows)
}
pub fn logo_visual_width(window_height: u16) -> u16 {
pick_logo(window_height).map_or(24, visual_width)
pick_logo(window_height).map_or(24, |s| s.cols)
}
pub fn render_logo(area: Rect, buf: &mut Buffer, theme: &Theme, window_height: u16) {
if let Some(logo) = pick_logo(window_height) {
render_into(area, buf, theme, logo);
if let Some(size) = pick_logo(window_height) {
render_into(area, buf, theme, size);
}
}
/// The hero box always shows the full logo: it is laid out beside the menu, so
/// it fits whenever the box does. These report and render that logo directly,
/// independent of the height-based [`pick_logo`] tiers used by the stacked
/// layout. When [`logo_hidden`], they report 0 and render nothing.
/// The hero box always shows the full moon: it is laid out beside the menu,
/// so it fits whenever the box does. These report and render that logo
/// directly, independent of the height-based [`pick_logo`] tiers used by the
/// stacked layout. When [`logo_hidden`], they report 0 and render nothing.
pub fn full_logo_line_count() -> u16 {
full_logo_line_count_for(logo_hidden())
}
fn full_logo_line_count_for(hidden: bool) -> u16 {
if hidden { 0 } else { count_lines(LOGO) }
if hidden { 0 } else { FULL.rows }
}
pub fn full_logo_visual_width() -> u16 {
@@ -187,30 +257,26 @@ pub fn full_logo_visual_width() -> u16 {
}
fn full_logo_visual_width_for(hidden: bool) -> u16 {
if hidden { 0 } else { visual_width(LOGO) }
if hidden { 0 } else { FULL.cols }
}
pub fn render_full_logo(area: Rect, buf: &mut Buffer, theme: &Theme) {
if !logo_hidden() {
render_into(area, buf, theme, LOGO);
render_into(area, buf, theme, FULL);
}
}
/// Line count of the small logo used in minimal's committed welcome card
/// (0 on a legacy Windows console, where the braille art is suppressed).
/// Line count of the small moon used in minimal's committed welcome card
/// (0 on a legacy Windows console, where braille art is suppressed).
pub fn compact_logo_line_count() -> u16 {
if logo_hidden() {
0
} else {
count_lines(LOGO_SMALL)
}
if logo_hidden() { 0 } else { SMALL.rows }
}
/// Render the small braille logo (centered) into `area` for minimal's welcome
/// card. No-op when the logo is hidden.
/// Render the small moon (centered) into `area` for minimal's welcome card.
/// No-op when the logo is hidden.
pub fn render_compact_logo(area: Rect, buf: &mut Buffer, theme: &Theme) {
if !logo_hidden() {
render_into(area, buf, theme, LOGO_SMALL);
render_into(area, buf, theme, SMALL);
}
}
@@ -218,21 +284,35 @@ pub fn render_compact_logo(area: Rect, buf: &mut Buffer, theme: &Theme) {
mod tests {
use super::*;
/// Count sunlit dots across the whole disc at phase `p`.
fn lit_dots(p: f32) -> usize {
let dots_w = (FULL.cols * 2) as i32;
let dots_h = (FULL.rows * 4) as i32;
let cx = (dots_w as f32 - 1.0) / 2.0;
let cy = (dots_h as f32 - 1.0) / 2.0;
let r = (dots_w.min(dots_h) as f32) / 2.0 - 0.5;
let mut count = 0;
for y in 0..dots_h {
for x in 0..dots_w {
let dx = (x as f32 - cx) / r;
let dy = (y as f32 - cy) / r;
if dx * dx + dy * dy <= 1.0 && dot_lit(dx, dy, p) {
count += 1;
}
}
}
count
}
#[test]
fn logo_sizes_by_height() {
assert!(pick_logo_for(SMALL_LOGO_MIN_HEIGHT - 1, false).is_none());
assert_eq!(
pick_logo_for(SMALL_LOGO_MIN_HEIGHT, false),
Some(LOGO_SMALL)
);
assert_eq!(
pick_logo_for(FULL_LOGO_MIN_HEIGHT - 1, false),
Some(LOGO_SMALL)
);
assert_eq!(pick_logo_for(FULL_LOGO_MIN_HEIGHT, false), Some(LOGO));
assert_eq!(pick_logo_for(SMALL_LOGO_MIN_HEIGHT, false), Some(SMALL));
assert_eq!(pick_logo_for(FULL_LOGO_MIN_HEIGHT - 1, false), Some(SMALL));
assert_eq!(pick_logo_for(FULL_LOGO_MIN_HEIGHT, false), Some(FULL));
}
// The braille art has no legacy-safe stand-in, so every height tier must
// The braille moon has no legacy-safe stand-in, so every height tier must
// collapse to no logo when the legacy-console flag is set.
#[test]
fn logo_hidden_on_legacy_console_at_every_height() {
@@ -243,12 +323,12 @@ mod tests {
#[test]
fn hero_box_always_uses_full_logo() {
// The box renders the full logo regardless of height (it's laid out
// The box renders the full moon regardless of height (it's laid out
// beside the menu), and it's the large variant — never the small one.
assert_eq!(full_logo_line_count_for(false), count_lines(LOGO));
assert_eq!(full_logo_visual_width_for(false), visual_width(LOGO));
assert!(full_logo_line_count_for(false) > count_lines(LOGO_SMALL));
assert!(full_logo_visual_width_for(false) > visual_width(LOGO_SMALL));
assert_eq!(full_logo_line_count_for(false), FULL.rows);
assert_eq!(full_logo_visual_width_for(false), FULL.cols);
assert!(full_logo_line_count_for(false) > SMALL.rows);
assert!(full_logo_visual_width_for(false) > SMALL.cols);
}
#[test]
@@ -258,61 +338,89 @@ mod tests {
}
#[test]
fn compact_logo_line_count_matches_small_logo_when_visible() {
// The minimal welcome card budgets exactly the small logo's rows. When
// the logo isn't hidden, the count equals the small art's line count and
// is strictly shorter than the full logo.
fn compact_logo_is_the_small_moon() {
if !logo_hidden() {
assert_eq!(compact_logo_line_count(), count_lines(LOGO_SMALL));
assert!(compact_logo_line_count() < count_lines(LOGO));
assert!(compact_logo_line_count() > 0);
assert_eq!(compact_logo_line_count(), SMALL.rows);
assert!(compact_logo_line_count() < FULL.rows);
} else {
assert_eq!(compact_logo_line_count(), 0);
}
}
#[test]
fn shine_opacity_stays_in_unit_range() {
let mut secs = 0.0;
while secs < 10.0 {
for i in 0..=20 {
let diag = i as f32 / 20.0;
let op = shine_opacity(diag, secs);
assert!(
(0.0..=1.0).contains(&op),
"opacity {op} out of range at diag {diag}, secs {secs}"
);
}
secs += 0.13;
fn full_moon_lights_the_whole_disc_and_new_moon_none() {
let full = lit_dots(0.5);
assert!(full > 0, "full moon must light the disc");
assert_eq!(lit_dots(0.0), 0, "new moon must be fully dark");
// Quarter phases light about half the disc.
let quarter = lit_dots(0.25);
assert!(
(full / 3..=2 * full / 3).contains(&quarter),
"first quarter lit {quarter} should be near half of full {full}"
);
}
#[test]
fn illumination_waxes_then_wanes() {
// Monotone growth to full, then monotone decay — the terminator
// sweeps once across the disc per lunation.
let phases = [0.05, 0.15, 0.25, 0.35, 0.45];
for w in phases.windows(2) {
assert!(
lit_dots(w[0]) < lit_dots(w[1]),
"waxing must grow: p={} vs p={}",
w[0],
w[1]
);
}
let phases = [0.55, 0.65, 0.75, 0.85, 0.95];
for w in phases.windows(2) {
assert!(
lit_dots(w[0]) > lit_dots(w[1]),
"waning must shrink: p={} vs p={}",
w[0],
w[1]
);
}
}
#[test]
fn shine_band_sweeps_across() {
// The brightest point along the diagonal advances left → right as the
// sweep progresses through its active phase.
let brightest = |secs: f32| -> f32 {
(0..=100)
.map(|i| i as f32 / 100.0)
.max_by(|a, b| {
shine_opacity(*a, secs)
.partial_cmp(&shine_opacity(*b, secs))
.unwrap()
})
.unwrap()
};
let early = brightest(0.1);
let mid = brightest(0.4);
let late = brightest(0.7);
assert!(early < mid, "early {early} should precede mid {mid}");
assert!(mid < late, "mid {mid} should precede late {late}");
fn waxing_lights_the_right_limb_first() {
// Shortly after new moon the crescent must hang on the right side.
assert!(dot_lit(0.95, 0.0, 0.1), "right limb lit while waxing");
assert!(!dot_lit(-0.95, 0.0, 0.1), "left limb dark while waxing");
// And on the left side while waning.
assert!(dot_lit(-0.95, 0.0, 0.9), "left limb lit while waning");
assert!(!dot_lit(0.95, 0.0, 0.9), "right limb dark while waning");
}
#[test]
fn shine_rests_dim_between_sweeps() {
// During the rest phase the band is parked off-screen, so an interior
// glyph falls back to at most the gentle pulse — never full bright.
let op = shine_opacity(0.5, 6.0); // secs % 4.0 = 2.0 → past SWEEP_FRAC, in the rest phase
assert!(op < 0.2, "resting opacity {op} should stay dim");
fn new_moon_keeps_a_silhouette_ring() {
// Even at p=0 the rasterizer must emit outline cells so the moon
// never vanishes from the welcome screen.
let cells = moon_cells(FULL, 0.0);
let drawn = cells.iter().flatten().flatten().count();
assert!(drawn > 0, "new moon must keep an outline ring");
assert!(
cells.iter().flatten().flatten().all(|c| !c.lit),
"no cell may be lit at new moon"
);
}
#[test]
fn moon_raster_is_round_and_fills_the_grid() {
// The disc must span (nearly) the whole cell grid in both axes at
// full moon — this is what "make it larger" bought us.
let cells = moon_cells(FULL, 0.5);
assert_eq!(cells.len(), FULL.rows as usize);
assert!(cells.iter().all(|r| r.len() == FULL.cols as usize));
let first_row_drawn = cells.first().unwrap().iter().flatten().count();
let mid_row_drawn = cells[FULL.rows as usize / 2].iter().flatten().count();
assert!(first_row_drawn > 0, "top of the disc must be drawn");
assert!(
mid_row_drawn > first_row_drawn,
"equator must be wider than the pole (round disc)"
);
assert_eq!(mid_row_drawn, FULL.cols as usize, "equator spans the grid");
}
}
@@ -2759,11 +2759,11 @@ mod tests {
#[test]
fn hero_box_inactive_when_warning_would_overflow() {
// Regression: the box is forced to the full 7-row logo, so even a
// 3-item menu needs 11 box rows. A startup warning (error_height = 2)
// pushes the total past height 19, so the gate must fall back to the
// stacked layout instead of overflowing by a row.
let area = Rect::new(0, 0, 90, 19);
// Regression: the box is forced to the full 10-row moon, so even a
// 3-item menu needs 14 box rows (min content 20). A startup warning
// (error_height = 2, +1 gap) pushes the total past height 20, so the
// gate must fall back to the stacked layout instead of overflowing.
let area = Rect::new(0, 0, 90, 20);
let with_warning = WelcomeLayout::compute(WelcomeLayoutInput {
content_area: area,
error_height: 2,
@@ -2814,12 +2814,12 @@ mod tests {
#[test]
fn hero_box_does_not_overflow_with_tall_menu() {
// A 6-item menu makes the box 2 rows taller than the default-4 box, so
// the centering pad (derived from the default box) must be clamped or
// the box gets pushed down and the version row clips at exactly
// min_content_height. 19 == min_content_height(0, 6, 0, 0): a 13-row box
// + 1 flex gap + 5 fixed-below.
let area = Rect::new(0, 0, 100, 19);
// A tall menu can outgrow the default box, so the centering pad
// (derived from the default box) must be clamped or the box gets
// pushed down and the version row clips at exactly
// min_content_height. 20 == min_content_height(0, 6, 0, 0): a 14-row
// box (10-row moon) + 1 flex gap + 5 fixed-below.
let area = Rect::new(0, 0, 100, 20);
let layout = WelcomeLayout::compute(WelcomeLayoutInput {
content_area: area,
menu_height: 6,
@@ -2845,9 +2845,9 @@ mod tests {
#[test]
fn hero_box_height_accounts_for_borders_and_padding() {
// At h >= 26, logo07 is used (7 lines). With menu_height=3:
// right_col = 2 + 0 + 0 + 1 + 3 = 6, inner = max(7, 6) = 7.
// hero_box_height = 2 (borders) + 2 (v_pad) + 7 = 11.
// At h >= 26 the full moon is used (10 lines). With menu_height=3:
// right_col = 2 + 0 + 0 + 1 + 3 = 6, inner = max(10, 6) = 10.
// hero_box_height = 2 (borders) + 2 (v_pad) + 10 = 14.
let area = Rect::new(0, 0, 100, 50);
let layout = WelcomeLayout::compute(WelcomeLayoutInput {
content_area: area,
@@ -2855,7 +2855,7 @@ mod tests {
..Default::default()
});
assert!(layout.has_hero_box());
assert_eq!(layout.hero_box.height, 11);
assert_eq!(layout.hero_box.height, 14);
}
#[test]
@@ -18,7 +18,7 @@ async fn welcome_screen_braille_logo_renders_correctly() {
let content = ContentController::start().await.expect("start content");
let binary = pager_binary().expect("resolve pager binary");
// Use a tall terminal so pick_logo() selects the 7-line logo (≥26 rows).
// Use a tall terminal so pick_logo() selects the full moon (≥26 rows).
let mut harness =
PtyHarness::spawn_with_content(&binary, DEFAULT_ROWS, DEFAULT_COLS, &content, &[])
.expect("spawn pager");
@@ -29,24 +29,22 @@ async fn welcome_screen_braille_logo_renders_correctly() {
let screen = harness.screen_contents();
// The logo contains distinctive Braille characters. If the writer
// thread sends raw UTF-8 bytes through a code-page-dependent API,
// these 3-byte characters would be mangled into 3 separate single-
// byte characters each (e.g. Cyrillic). Check for a few that only
// appear in the logo — not in any ASCII menu label.
//
// From logo07.txt line 2: ⣠⣾⠿⠛
// The moon logo is drawn from Braille Pattern characters. If the writer
// thread sends raw UTF-8 bytes through a code-page-dependent API, these
// 3-byte characters would be mangled into 3 separate single-byte
// characters each (e.g. Cyrillic). The moon is procedurally generated,
// so assert on the character class rather than specific glyphs: a full
// interior cell (⣿) is present through most of the lunation, and there
// must be a healthy number of non-blank braille cells overall.
let braille_dots = screen
.chars()
.filter(|c| ('\u{2801}'..='\u{28FF}').contains(c))
.count();
assert!(
screen.contains('⣾'),
"Braille character ⣾ (U+28FE) not found in screen — \
logo may be garbled by code-page misinterpretation.\n\
Screen contents:\n{screen}"
);
assert!(
screen.contains('⣿'),
"Braille character ⣿ (U+28FF) not found in screen — \
logo may be garbled.\n\
Screen contents:\n{screen}"
braille_dots >= 20,
"expected the braille moon (>= 20 non-blank braille cells), found \
{braille_dots} — logo may be garbled by code-page \
misinterpretation.\nScreen contents:\n{screen}"
);
harness.quit().expect("clean quit");