Files
Kigi-CLI/crates/codegen/kigi-tui/src/views/welcome/menu.rs
T
ZacharyZhang-NY fc7c2a1b9b feat(login): /login opens the provider picker with green connected badges
/login previously fired the resolved method's flow immediately — there was
no way to see providers or their status. It now lands on the provider
picker; already-connected providers show a green 'connected' badge in the
key column.

Shell: initialize() probes stored credentials once (primary session flag,
auth.json oauth/<provider> scopes, resolved platform keys env>auth.json>
config) and stamps _meta.connected on each advertised method
(connected_method_ids + stamp_connected_meta, pure and unit-tested).
Display state only — never an authorization input.

TUI:
- PendingMenuItem::connected() reads the badge from method meta; the
  picker renders it green (accent_success), replacing the shortcut hint.
- New Action::OpenLoginPicker: /login shows the picker; mid-session it
  stashes the view like dispatch_login, and starts no flow by itself.
- Mid-session picker: last row reads 'Cancel' and dispatches CancelLogin
  (clicking it must not exit the app); Esc also returns to the session.
- After a successful login, the just-authenticated method is stamped
  connected in the TUI's advertised-methods copy (auth_in_flight_method →
  AuthComplete), so a later /login shows the badge without re-initialize.

Verified: kigi-shell 5256 + kigi-tui 6870 tests green, clippy clean.
2026-07-22 16:14:42 -04:00

196 lines
6.6 KiB
Rust

//! Menu component — renders shortcut key menus.
use ratatui::buffer::Buffer;
use ratatui::layout::{Constraint, Flex, Layout, Rect};
use ratatui::style::{Modifier, Style};
use ratatui::text::Span;
use crate::theme::Theme;
use super::logo::logo_visual_width;
/// Key-column badge for a login-picker row whose provider already holds a
/// stored credential. Rendered green (content-based restyle, like the
/// import row's `[x]`).
pub(crate) const CONNECTED_BADGE: &str = "connected";
/// Render the welcome menu rows as `label … shortcut`, padded within each row.
///
/// The area is a viewport: when there are more items than rows, the window
/// scrolls minimally from `scroll` (the previous frame's offset) to keep
/// `selected` visible, and a scrollbar marks the position. Minimal scroll —
/// never re-centering — keeps rows stable under the mouse, so hover-select
/// cannot shift the list it is pointing at. Returns one Rect per item,
/// index-aligned for hit-testing (off-screen items get a zero Rect, which
/// never hit-tests true), plus the offset actually used, which the caller
/// feeds back next frame.
#[allow(clippy::too_many_arguments)]
pub fn render_menu(
area: Rect,
buf: &mut Buffer,
theme: &Theme,
items: &[(&str, &str)],
selected: Option<usize>,
mouse_pos: Option<(u16, u16)>,
min_width_hint: u16,
scroll: usize,
) -> (Vec<Rect>, usize) {
let label_style = Style::default()
.fg(theme.text_primary)
.add_modifier(Modifier::BOLD);
let label_selected_style = Style::default()
.fg(theme.text_primary)
.bg(theme.bg_highlight)
.add_modifier(Modifier::BOLD);
let key_style = Style::default().fg(theme.gray_bright);
let key_selected_style = Style::default()
.fg(theme.gray_bright)
.bg(theme.bg_highlight);
// Width: label + gap + key. Keep a 4-col gap between label and key for
// readability.
let content_min: u16 = items
.iter()
.map(|(key, label)| (key.len() + label.len() + 4) as u16)
.max()
.unwrap_or(0);
let menu_width = logo_visual_width(area.height)
.max(30)
.max(content_min)
.max(min_width_hint);
let [_, menu_centered, _] = Layout::horizontal([
Constraint::Min(0),
Constraint::Length(menu_width),
Constraint::Min(0),
])
.flex(Flex::Center)
.areas(area);
let total = items.len();
let visible = menu_centered.height as usize;
let offset = if total > visible && visible > 0 {
let mut off = scroll.min(total - visible);
if let Some(sel) = selected {
if sel < off {
off = sel; // scroll up just enough
} else if sel >= off + visible {
off = sel + 1 - visible; // scroll down just enough
}
}
off
} else {
0
};
let mut rects = vec![Rect::default(); total];
for (row, (i, (key, label))) in items
.iter()
.enumerate()
.skip(offset)
.take(visible)
.enumerate()
{
let y = menu_centered.y + row as u16;
let is_selected = selected == Some(i);
let key_width = key.len() as u16;
let label_len = label.len() as u16;
let row_rect = Rect {
x: menu_centered.x,
y,
width: menu_centered.width,
height: 1,
};
rects[i] = row_rect;
// Fill row background when selected/hovered
if is_selected {
let hover_bg = Style::default().bg(theme.bg_highlight);
for x in menu_centered.x..menu_centered.x + menu_centered.width {
if let Some(cell) = buf.cell_mut((x, y)) {
cell.set_style(hover_bg);
}
}
}
// Label, flush with the left edge of the menu column.
let lstyle = if is_selected {
label_selected_style
} else {
label_style
};
buf.set_span(menu_centered.x, y, &Span::styled(*label, lstyle), label_len);
// Key shortcut flush with the right edge of the menu column. The
// "connected" badge renders green instead of the shortcut gray.
let kstyle = if *key == CONNECTED_BADGE {
let green = Style::default().fg(theme.accent_success);
if is_selected {
green.bg(theme.bg_highlight)
} else {
green
}
} else if is_selected {
key_selected_style
} else {
key_style
};
buf.set_span(
menu_centered.x + menu_centered.width - key_width,
y,
&Span::styled(*key, kstyle),
key_width,
);
// [x] dismiss affordance restyling (for the import row)
if let Some(x_offset) = key.rfind("[x]") {
let key_x_start = menu_centered.x + menu_centered.width - key_width;
let dismiss_start = key_x_start + x_offset as u16;
let dismiss_end = dismiss_start + 3;
let mouse_on_dismiss = mouse_pos
.is_some_and(|(mx, my)| my == y && mx >= dismiss_start && mx < dismiss_end);
let dismiss_color = if mouse_on_dismiss {
theme.text_primary
} else {
theme.gray_bright
};
let dismiss_style = if is_selected {
Style::default()
.fg(dismiss_color)
.bg(theme.bg_highlight)
.add_modifier(Modifier::BOLD)
} else {
Style::default()
.fg(dismiss_color)
.add_modifier(Modifier::BOLD)
};
for (offset, ch) in "[x]".chars().enumerate() {
let col = dismiss_start + offset as u16;
if let Some(cell) = buf.cell_mut((col, y)) {
cell.set_char(ch);
cell.set_style(dismiss_style);
}
}
}
}
// Scrollbar just outside the menu column (clamped to the area) when the
// viewport is clipped. Same style as the pickers.
if total > visible && visible > 0 {
let sb_x =
(menu_centered.x + menu_centered.width).min(area.x + area.width.saturating_sub(1));
crate::render::scrollbar::render_scrollbar_styled(
buf,
Some(Rect::new(sb_x, menu_centered.y, 1, visible as u16)),
total as u16,
visible as u16,
offset as u16,
Style::default().bg(theme.bg_base),
Style::default().fg(theme.gray_dim).bg(theme.bg_base),
);
}
(rects, offset)
}