import puppeteer from 'puppeteer-core';
import { spawn } from 'node:child_process';
import net from 'node:net';
const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
process.on('exit', () => { try{preview.kill()}catch{} });
for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
const page = await browser.newPage();
await page.setViewport({ width: 960, height: 560 });
page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,500)));
await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
await page.waitForFunction('window.__game && window.__director', { timeout: 15000 });
await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
await new Promise(r=>setTimeout(r,600));
// 切到 PlazaScene（停其它地图场景）
await page.evaluate(() => {
  const sm = window.__game.scene;
  for (const sc of sm.getScenes(true)) { const k = sc.scene.key; if (k !== 'UIScene' && k !== 'PlazaScene') sm.stop(k); }
  sm.start('PlazaScene', { spawn: 'default' });
});
await page.waitForFunction(() => window.__game.scene.isActive('PlazaScene'), { timeout: 9000 });
await new Promise(r=>setTimeout(r,600));
const dump1 = await page.evaluate(() => {
  const s = window.__game.scene.getScene('PlazaScene');
  const u = window.__game.scene.getScene('UIScene');
  return {
    day: window.__director.day,
    dialogueActive: window.__director.dialogueActive,
    uiActive: window.__game.scene.isActive('UIScene'),
    player: { x: s.player.x, y: s.player.y },
    zones: s.interactZones.map(z => ({ id: z.id, x: z.x, y: z.y })).filter(z => z.id === 'noticeboard' || z.id.startsWith('flowerbed')),
    payload: u.payload ? u.payload.lines : null,
  };
});
console.log('dump1', JSON.stringify(dump1, null, 1));
// 传送到公告板旁并按 E
await page.evaluate(() => {
  const s = window.__game.scene.getScene('PlazaScene');
  const z = s.interactZones.find(z => z.id === 'noticeboard');
  s.player.setPosition(z.x, z.y + 8); s.player.setVelocity(0, 0);
});
await new Promise(r=>setTimeout(r,200));
await page.keyboard.press('KeyE');
await new Promise(r=>setTimeout(r,600));
const dump2 = await page.evaluate(() => {
  const s = window.__game.scene.getScene('PlazaScene');
  const u = window.__game.scene.getScene('UIScene');
  return {
    dialogueActive: window.__director.dialogueActive,
    payload: u.payload ? u.payload.lines : null,
    body: u.dlgBody ? u.dlgBody.text : null,
    prompt: u.promptText ? u.promptText.text : null,
  };
});
console.log('dump2', JSON.stringify(dump2, null, 1));
await browser.close();
