import puppeteer from 'puppeteer-core';
import { spawn } from 'node:child_process';
import net from 'node:net';
const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
process.on('exit', () => { try{preview.kill()}catch{} });
for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
const page = await browser.newPage();
await page.setViewport({ width: 960, height: 560 });
page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,400)));
await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
await page.waitForFunction('window.__game && window.__director', { timeout: 20000 });
await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
const sleep = (ms) => new Promise(r=>setTimeout(r,ms));
const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); };
await sleep(400);
// 记录对话开关
await page.evaluate(() => {
  window.__dlgLog = [];
  const d = window.__director;
  const origShow = d.showDialogue.bind(d);
  d.showDialogue = (p) => { window.__dlgLog.push(`${Date.now()%100000} OPEN 「${(p.lines&&p.lines[0]||'').slice(0,18)}」`); return origShow(p); };
  const origRes = d.resolveDialogue.bind(d);
  d.resolveDialogue = (c) => { window.__dlgLog.push(`${Date.now()%100000} CLOSE`); return origRes(c); };
  const sm = window.__game.scene;
  for (const sc of sm.getScenes(true)) { const k = sc.scene.key; if (k !== 'UIScene' && k !== 'PlazaScene') sm.stop(k); }
  sm.start('PlazaScene', { spawn: 'default' });
});
await page.waitForFunction(() => window.__game.scene.isActive('PlazaScene'), { timeout: 9000 });
await sleep(500);
// 清残留
for (let i = 0; i < 6; i++) { const o = await page.evaluate(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); }); if (!o) break; await tap('KeyE'); await sleep(250); }
await page.evaluate(() => { window.__dlgLog.length = 0; });
// 站到阿福旁，以真人节奏 ~500ms 按 E
await page.evaluate(() => {
  const s = window.__game.scene.getScene('PlazaScene');
  const a = s.actors.find(a => a.def.id === 'afu');
  s.player.setPosition(a.sprite.x, a.sprite.y + 8); s.player.setVelocity(0, 0);
});
await sleep(150);
console.log('--- 开始：第 1 次按 E（开对话）');
await tap('KeyE');
for (let i = 0; i < 8; i++) { await sleep(500); console.log(`  t+${(i+1)*0.5}s 按 E`); await tap('KeyE'); }
console.log('--- 停止按键，观察 4 秒是否自动重开 ---');
await sleep(4000);
for (const l of await page.evaluate(() => window.__dlgLog)) console.log(l);
await browser.close();
process.exit(0);
