Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4211;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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const checks={};
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1200);
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for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
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await page.click('canvas'); await page.waitForTimeout(300);
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// Walk down toward the door. Door at (88,112). Player starts ~ (96,64).
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// Just walk straight down — the door auto-trigger should fire when close.
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await page.keyboard.down('s');
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let escaped = false;
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for (let i=0;i<12;i++){
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await page.waitForTimeout(300);
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const st = await page.evaluate(() => {
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const g = window.game;
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const active = g.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key);
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return { active, hasPlaza: active.includes('PlazaScene'), hasHouse: active.includes('HouseScene') };
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});
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if (st.hasPlaza && !st.hasHouse) { escaped = true; break; }
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}
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await page.keyboard.up('s');
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checks.escaped_to_plaza = escaped;
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// Now from plaza, walk to each door and verify they auto-transition
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// plaza doors: door_house(bottom center 14,18), door_bakery(left 5,9), etc.
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// Wait for plaza to settle
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await page.waitForTimeout(800);
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const plazaActive = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).some(s=>s.scene.key==='PlazaScene'));
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checks.in_plaza = plazaActive;
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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console.log('CHECKS:', JSON.stringify(checks));
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