Honey Village: six model builds + hub frontend, Dockerized for Dokploy

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2026-07-15 10:50:12 -04:00
commit 67253bded5
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import { chromium } from 'playwright';
import { spawn } from 'child_process';
const PORT = 4211;
const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
const checks={};
try {
await waitServer();
const browser = await chromium.launch();
const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
page.on('pageerror', (e) => console.log('PAGEERR', e.message));
await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
await page.waitForTimeout(800);
await page.keyboard.press('Enter');
await page.waitForTimeout(1200);
for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
await page.click('canvas'); await page.waitForTimeout(300);
// Walk down toward the door. Door at (88,112). Player starts ~ (96,64).
// Just walk straight down — the door auto-trigger should fire when close.
await page.keyboard.down('s');
let escaped = false;
for (let i=0;i<12;i++){
await page.waitForTimeout(300);
const st = await page.evaluate(() => {
const g = window.game;
const active = g.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key);
return { active, hasPlaza: active.includes('PlazaScene'), hasHouse: active.includes('HouseScene') };
});
if (st.hasPlaza && !st.hasHouse) { escaped = true; break; }
}
await page.keyboard.up('s');
checks.escaped_to_plaza = escaped;
// Now from plaza, walk to each door and verify they auto-transition
// plaza doors: door_house(bottom center 14,18), door_bakery(left 5,9), etc.
// Wait for plaza to settle
await page.waitForTimeout(800);
const plazaActive = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).some(s=>s.scene.key==='PlazaScene'));
checks.in_plaza = plazaActive;
await browser.close();
} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
console.log('CHECKS:', JSON.stringify(checks));