Honey Village: six model builds + hub frontend, Dockerized for Dokploy
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
import { chromium } from 'playwright';
|
||||
import { spawn } from 'child_process';
|
||||
const PORT = 4214;
|
||||
const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
|
||||
const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
|
||||
try {
|
||||
await waitServer();
|
||||
const browser = await chromium.launch();
|
||||
const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
|
||||
page.on('pageerror', (e) => console.log('PAGEERR', e.message));
|
||||
await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
|
||||
await page.waitForTimeout(800);
|
||||
await page.keyboard.press('Enter'); await page.waitForTimeout(1200);
|
||||
for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
|
||||
await page.click('canvas'); await page.waitForTimeout(300);
|
||||
// house -> plaza
|
||||
await page.keyboard.down('s'); await page.waitForTimeout(1500);
|
||||
// wait for plaza
|
||||
for (let i=0;i<10;i++){ await page.waitForTimeout(300); const a=await page.evaluate(()=>window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); if(a.includes('PlazaScene')) break; }
|
||||
await page.keyboard.up('s'); await page.waitForTimeout(600);
|
||||
|
||||
// Now in plaza. Check player position and doors
|
||||
const state = await page.evaluate(() => {
|
||||
const p = window.game.scene.getScene('PlazaScene');
|
||||
return {
|
||||
px: p.player.x, py: p.player.y,
|
||||
doors: p.doors.map(d=>({x:d.x,y:d.y,target:d.target})),
|
||||
};
|
||||
});
|
||||
console.log('plaza state:', JSON.stringify(state));
|
||||
|
||||
// Directly teleport player to bakery door and check if auto-transition works
|
||||
await page.evaluate(() => { window.game.scene.getScene('PlazaScene').player.setPosition(80, 144); });
|
||||
await page.waitForTimeout(800);
|
||||
let a = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
|
||||
console.log('after teleport to bakery door:', JSON.stringify(a));
|
||||
|
||||
// If still in plaza, press E
|
||||
if (a.includes('PlazaScene')) {
|
||||
await page.keyboard.press('e');
|
||||
await page.waitForTimeout(800);
|
||||
a = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
|
||||
console.log('after E at bakery door:', JSON.stringify(a));
|
||||
}
|
||||
await browser.close();
|
||||
} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
|
||||
Reference in New Issue
Block a user