Honey Village: six model builds + hub frontend, Dockerized for Dokploy

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2026-07-15 10:50:12 -04:00
commit 67253bded5
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import { chromium } from 'playwright';
import { spawn } from 'child_process';
const PORT = 4214;
const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
try {
await waitServer();
const browser = await chromium.launch();
const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
page.on('pageerror', (e) => console.log('PAGEERR', e.message));
await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
await page.waitForTimeout(800);
await page.keyboard.press('Enter'); await page.waitForTimeout(1200);
for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
await page.click('canvas'); await page.waitForTimeout(300);
// house -> plaza
await page.keyboard.down('s'); await page.waitForTimeout(1500);
// wait for plaza
for (let i=0;i<10;i++){ await page.waitForTimeout(300); const a=await page.evaluate(()=>window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); if(a.includes('PlazaScene')) break; }
await page.keyboard.up('s'); await page.waitForTimeout(600);
// Now in plaza. Check player position and doors
const state = await page.evaluate(() => {
const p = window.game.scene.getScene('PlazaScene');
return {
px: p.player.x, py: p.player.y,
doors: p.doors.map(d=>({x:d.x,y:d.y,target:d.target})),
};
});
console.log('plaza state:', JSON.stringify(state));
// Directly teleport player to bakery door and check if auto-transition works
await page.evaluate(() => { window.game.scene.getScene('PlazaScene').player.setPosition(80, 144); });
await page.waitForTimeout(800);
let a = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
console.log('after teleport to bakery door:', JSON.stringify(a));
// If still in plaza, press E
if (a.includes('PlazaScene')) {
await page.keyboard.press('e');
await page.waitForTimeout(800);
a = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
console.log('after E at bakery door:', JSON.stringify(a));
}
await browser.close();
} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }