Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4201;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('console', (msg) => { if (msg.type()==='error'||msg.type()==='warn') console.log('CONSOLE', msg.type(), msg.text()); });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1200);
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// check keyboard setup
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const setup = await page.evaluate(() => {
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const house = window.game.scene.getScene('HouseScene');
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return {
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kbExists: !!house.input.keyboard,
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cursorsExists: !!house.cursors,
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wasdExists: !!house.wasd,
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wasdKeys: house.wasd ? Object.keys(house.wasd) : null,
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wasdA: house.wasd && house.wasd.A ? { isDown: house.wasd.A.isDown, keyCode: house.wasd.A.keyCode } : null,
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playerExists: !!house.player,
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playerPos: house.player ? {x:house.player.x, y:house.player.y} : null,
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dialogueActive: window.game.scene.getScene('UIScene').active,
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};
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});
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console.log('SETUP:', JSON.stringify(setup, null, 2));
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// dismiss dialogue if active
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if (setup.dialogueActive) {
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await page.keyboard.press('e'); await page.waitForTimeout(200);
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await page.keyboard.press('e'); await page.waitForTimeout(200);
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}
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const before = await page.evaluate(() => ({x: window.game.scene.getScene('HouseScene').player.x, y: window.game.scene.getScene('HouseScene').player.y, v: window.game.scene.getScene('HouseScene').player.body.velocity}));
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// press and hold 'd' for 500ms
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await page.keyboard.down('d');
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await page.waitForTimeout(500);
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const during = await page.evaluate(() => ({
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x: window.game.scene.getScene('HouseScene').player.x,
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y: window.game.scene.getScene('HouseScene').player.y,
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v: {x: window.game.scene.getScene('HouseScene').player.body.velocity.x, y: window.game.scene.getScene('HouseScene').player.body.velocity.y},
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wasdD_isDown: window.game.scene.getScene('HouseScene').wasd.D.isDown,
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cursorsRight: window.game.scene.getScene('HouseScene').cursors.right.isDown,
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}));
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await page.keyboard.up('d');
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await page.waitForTimeout(100);
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const after = await page.evaluate(() => ({x: window.game.scene.getScene('HouseScene').player.x, y: window.game.scene.getScene('HouseScene').player.y}));
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console.log('BEFORE:', JSON.stringify(before));
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console.log('DURING (d held):', JSON.stringify(during));
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console.log('AFTER:', JSON.stringify(after));
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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