Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4203;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1200);
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await page.keyboard.press('e'); await page.waitForTimeout(200); await page.keyboard.press('e'); await page.waitForTimeout(200);
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// Inspect wasd key objects in detail
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const wasdDetail = await page.evaluate(() => {
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const h = window.game.scene.getScene('HouseScene');
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const d = h.wasd.D;
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return {
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type: typeof d,
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hasKeyCode: 'keyCode' in d,
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keyCode: d.keyCode,
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isDown: d.isDown,
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sceneInputEnabled: d.scene && d.scene.input ? d.scene.input.enabled : 'no scene ref',
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// check which scene the key belongs to
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sceneKey: d.scene ? d.scene.sys.config.key : null,
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};
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});
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console.log('wasd.D detail:', JSON.stringify(wasdDetail, null, 2));
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// Also test: create a fresh key and see if it tracks
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const freshTest = await page.evaluate(() => {
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const h = window.game.scene.getScene('HouseScene');
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const k = h.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
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h.__testD = k;
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return { keyCode: k.keyCode };
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});
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await page.keyboard.down('d');
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await page.waitForTimeout(200);
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const freshDown = await page.evaluate(() => ({ testD: window.game.scene.getScene('HouseScene').__testD.isDown, wasdD: window.game.scene.getScene('HouseScene').wasd.D.isDown }));
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console.log('fresh key d held:', JSON.stringify(freshDown));
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await page.keyboard.up('d');
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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