Honey Village: six model builds + hub frontend, Dockerized for Dokploy

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2026-07-15 10:50:12 -04:00
commit 67253bded5
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import { chromium } from 'playwright';
import { spawn } from 'child_process';
const PORT = 4204;
const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
try {
await waitServer();
const browser = await chromium.launch();
const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
page.on('pageerror', (e) => console.log('PAGEERR', e.message));
await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
await page.waitForTimeout(800);
await page.keyboard.press('Enter');
await page.waitForTimeout(1200);
// fully dismiss dialogue
for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
await page.click('canvas');
await page.waitForTimeout(200);
// check player internal keys
const keys = await page.evaluate(() => {
const p = window.game.scene.getScene('HouseScene').player;
return {
hasKLeft: !!p.kLeft,
kLeftIsDown: p.kLeft && p.kLeft.isDown,
kLeftPluginNull: p.kLeft && p.kLeft.plugin == null,
wasdLen: p.wasdKeys ? p.wasdKeys.length : null,
wasdDisDown: p.wasdKeys && p.wasdKeys[3] ? p.wasdKeys[3].isDown : null,
moving: p.moving,
frozen: p.frozen,
};
});
console.log('player keys:', JSON.stringify(keys));
// hold d, check player's internal D key
await page.keyboard.down('d');
await page.waitForTimeout(400);
const during = await page.evaluate(() => {
const p = window.game.scene.getScene('HouseScene').player;
return {
x: p.x, y: p.y,
vx: p.body.velocity.x, vy: p.body.velocity.y,
wasdDisDown: p.wasdKeys[3].isDown,
kRightDown: p.kRight.isDown,
moving: p.moving,
};
});
console.log('DURING d-held:', JSON.stringify(during));
await page.keyboard.up('d');
await page.waitForTimeout(200);
const after = await page.evaluate(() => ({x: window.game.scene.getScene('HouseScene').player.x, y: window.game.scene.getScene('HouseScene').player.y}));
console.log('AFTER:', JSON.stringify(after));
await browser.close();
} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }