Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4212;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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const checks={};
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const getActive = (page) => page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1200);
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for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
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await page.click('canvas'); await page.waitForTimeout(300);
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// helper: walk in a direction until scene changes or timeout
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async function walkToScene(dir, wantScene, maxSteps=12) {
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await page.keyboard.down(dir);
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for (let i=0;i<maxSteps;i++){
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await page.waitForTimeout(300);
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const a = await getActive(page);
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if (a.includes(wantScene)) { await page.keyboard.up(dir); return true; }
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}
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await page.keyboard.up(dir);
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return false;
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}
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// house -> plaza (walk down)
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checks.house_to_plaza = await walkToScene('s', 'PlazaScene');
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await page.waitForTimeout(500);
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// plaza -> bakery (door at left tile 5,9 = walk left). Player spawns near door_house (bottom center).
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// First walk up, then left to bakery door
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checks.plaza_to_bakery = await walkToScene('a', 'BakeryScene');
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await page.waitForTimeout(500);
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// bakery -> plaza (door at bottom center 7,9, walk down)
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checks.bakery_to_plaza = await walkToScene('s', 'PlazaScene');
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await page.waitForTimeout(500);
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// plaza -> shop (door at right tile 24,9, walk right)
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checks.plaza_to_shop = await walkToScene('d', 'ShopScene');
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await page.waitForTimeout(500);
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// shop -> plaza
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checks.shop_to_plaza = await walkToScene('s', 'PlazaScene');
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await page.waitForTimeout(500);
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// plaza -> house (door_house bottom center 14,18, walk down)
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checks.plaza_to_house = await walkToScene('s', 'HouseScene');
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await page.waitForTimeout(500);
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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console.log('CHECKS:', JSON.stringify(checks, null, 2));
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