Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4217;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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page.on('console', (msg) => { if (msg.type()==='error') console.log('CONSOLE_ERR', msg.text()); });
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter'); await page.waitForTimeout(1200);
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for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
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await page.click('canvas'); await page.waitForTimeout(300);
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// house -> plaza
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await page.keyboard.down('s');
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for (let i=0;i<15;i++){ await page.waitForTimeout(250); const a=await page.evaluate(()=>window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key)); if(a.includes('PlazaScene')) break; }
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await page.keyboard.up('s'); await page.waitForTimeout(800);
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// Check plaza player keys and update status
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const info = await page.evaluate(() => {
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const p = window.game.scene.getScene('PlazaScene');
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const pl = p.player;
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return {
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px: pl.x, py: pl.y,
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moving: pl.moving,
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frozen: pl.frozen,
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hasKUp: !!pl.kUp,
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kUpIsDown: pl.kUp && pl.kUp.isDown,
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wasdLen: pl.wasdKeys ? pl.wasdKeys.length : 0,
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wasdWDown: pl.wasdKeys && pl.wasdKeys[0] ? pl.wasdKeys[0].isDown : null,
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sceneUpdateActive: p.scene.isActive(),
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doorCooldown: p.doorCooldown,
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timeNow: p.time.now,
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};
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});
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console.log('plaza player info:', JSON.stringify(info));
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// hold w and check if key isDown updates
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await page.keyboard.down('w');
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await page.waitForTimeout(400);
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const wInfo = await page.evaluate(() => {
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const pl = window.game.scene.getScene('PlazaScene').player;
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return { kUpDown: pl.kUp.isDown, wasdWDown: pl.wasdKeys[0].isDown, px: pl.x, py: pl.y, vy: pl.body.velocity.y, moving: pl.moving };
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});
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console.log('w held:', JSON.stringify(wInfo));
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await page.keyboard.up('w');
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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