Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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@@ -0,0 +1,48 @@
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import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4197;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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const checks={};
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1000);
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await page.keyboard.press('e'); await page.waitForTimeout(150); await page.keyboard.press('e'); await page.waitForTimeout(200);
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// set day 6, go to plaza
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await page.evaluate(() => {
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window.director.debugSetDay(6);
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const g = window.game;
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g.scene.stop('HouseScene');
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g.scene.start('PlazaScene', { spawn: 'default' });
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});
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await page.waitForTimeout(1000);
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// place player at smile spot (tile 15,10 = 248, 168) and trigger T14
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await page.evaluate(() => {
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const plaza = window.game.scene.getScene('PlazaScene');
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plaza.player.setPosition(248, 168);
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});
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await page.waitForTimeout(300);
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await page.keyboard.press('e'); // trigger smile task
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await page.waitForTimeout(500);
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// check T14 task added + frozen
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const t14state = await page.evaluate(() => ({
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taskAdded: window.director.tasksDone.has('T14'),
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silenceFactor: null,
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}));
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checks.t14_started = t14state.taskAdded;
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// wait 3s and check camera zoom increased
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const z0 = await page.evaluate(() => window.game.scene.getScene('PlazaScene').cameras.main.zoom);
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await page.waitForTimeout(3000);
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const z1 = await page.evaluate(() => window.game.scene.getScene('PlazaScene').cameras.main.zoom);
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checks.zoom_increasing = z1 > z0;
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console.log('zoom', z0, '->', z1);
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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console.log('CHECKS:', JSON.stringify(checks));
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process.exit(Object.values(checks).every(v=>v)?0:1);
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