Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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@@ -0,0 +1,41 @@
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import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4193;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1000);
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await page.keyboard.press('e'); await page.waitForTimeout(150); await page.keyboard.press('e'); await page.waitForTimeout(200);
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// set S4 + go to shop
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await page.evaluate(() => {
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window.director.debugSetHappiness(100);
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const g = window.game;
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g.scene.stop('HouseScene');
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g.scene.start('ShopScene', { spawn: 'default' });
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});
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await page.waitForTimeout(1000);
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// place player next to mimi
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await page.evaluate(() => {
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const shop = window.game.scene.getScene('ShopScene');
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shop.player.setPosition(120, 104); // just above mimi at (120,120)
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});
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await page.waitForTimeout(300);
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await page.keyboard.press('e'); // talk
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await page.waitForTimeout(900);
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// complete the typewriter
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await page.keyboard.press('e');
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await page.waitForTimeout(300);
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const dialogue = await page.evaluate(() => {
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const ui = window.game.scene.getScene('UIScene');
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return { bodyText: ui.bodyText?.text, nameText: ui.nameText?.text, stage: window.director.stage };
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});
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console.log('dialogue:', JSON.stringify(dialogue));
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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