Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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// smoke3.mjs: deterministic state checks via exposeFunction / evaluate.
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import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4180;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], {
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cwd: process.cwd(), stdio: 'pipe',
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});
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const waitServer = () => new Promise((resolve, reject) => {
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const t = setTimeout(() => reject(new Error('server timeout')), 30000);
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server.stdout.on('data', (d) => { if (d.toString().includes('Local:')) { clearTimeout(t); resolve(); } });
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server.stderr.on('data', (d) => { if (d.toString().includes('Local:')) { clearTimeout(t); resolve(); } });
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});
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const errors = [];
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const results = {};
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('console', (msg) => { if (msg.type() === 'error') errors.push(msg.text()); });
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page.on('pageerror', (err) => { errors.push('PAGEERROR: ' + err.message); });
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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// check title screen text
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results.titleCanvas = await page.evaluate(() => !!document.querySelector('canvas'));
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// count active Phaser scenes by reading the game registry
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1200);
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// probe: read active scenes + WebGL pixels
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const probeHUD = await page.evaluate(() => {
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const g = (window).game;
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const scenes = g ? g.scene.scenes.map(s => ({ key: s.scene.key, active: s.scene.isActive(), visible: s.scene.isVisible() })) : [];
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// WebGL pixel probe for HUD region
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const c = document.querySelector('canvas');
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const gl = c.getContext('webgl2') || c.getContext('webgl');
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let hudYellow = 0, sceneNonblack = 0;
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if (gl) {
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const w = c.width, h = c.height;
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const fb = new Uint8Array(w * h * 4);
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gl.readPixels(0, 0, w, h, gl.RGBA, gl.UNSIGNED_BYTE, fb);
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// HUD petals at display (14,18): WebGL y = h-18=162, x=14. Sample a 24x24 box there.
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for (let dy = 0; dy < 24; dy++) {
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for (let dx = 0; dx < 24; dx++) {
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const x = 4 + dx, y = (h - 30) + dy; // around top-left HUD
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const i = (y * w + x) * 4;
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const r = fb[i], gg = fb[i+1], b = fb[i+2];
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if (r > 150 && gg > 120 && b < 120) hudYellow++;
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}
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}
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// also count any non-black in the HUD box (petals brown/yellow, center orange)
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let hudAny = 0;
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for (let dy = 0; dy < 30; dy++) {
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for (let dx = 0; dx < 30; dx++) {
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const x = 0 + dx, y = (h - 30) + dy;
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const i = (y * w + x) * 4;
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if (fb[i] > 30 || fb[i+1] > 30 || fb[i+2] > 30) hudAny++;
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}
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}
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window.__hudAny = hudAny;
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for (let y = 0; y < h; y++) {
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for (let x = 0; x < w; x++) {
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const i = (y * w + x) * 4;
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if (fb[i] > 20 || fb[i+1] > 20 || fb[i+2] > 20) sceneNonblack++;
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}
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}
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}
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return { scenes, hudYellow, hudAny: window.__hudAny, sceneNonblack, canvasSize: c ? [c.width, c.height] : null, numCanvases: document.querySelectorAll('canvas').length };
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return { scenes, hudYellow, sceneNonblack, canvasSize: c ? [c.width, c.height] : null, numCanvases: document.querySelectorAll('canvas').length };
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});
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results.probe = probeHUD;
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await browser.close();
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} catch (e) {
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errors.push('TEST_FAIL: ' + e.message);
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} finally {
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server.kill('SIGTERM');
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}
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console.log('=== RESULTS ===', JSON.stringify(results, null, 2));
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console.log('=== ERRORS (' + errors.length + ') ===');
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errors.slice(0, 20).forEach((e) => console.log(e));
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process.exit(errors.length > 0 ? 1 : 0);
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