Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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import puppeteer from 'puppeteer-core';
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import { spawn } from 'node:child_process';
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import net from 'node:net';
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const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
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process.on('exit', () => { try{preview.kill()}catch{} });
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for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
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const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
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const page = await browser.newPage();
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await page.setViewport({ width: 960, height: 560 });
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page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,400)));
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await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
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await page.waitForFunction('window.__game && window.__director', { timeout: 20000 });
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await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
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await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
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await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
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const sleep = (ms) => new Promise(r=>setTimeout(r,ms));
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const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); };
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await sleep(400);
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for (let i = 0; i < 8; i++) {
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const open = await page.evaluate(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); });
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if (!open) break;
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await tap('KeyE'); await sleep(200);
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}
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const dump = () => page.evaluate(() => {
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const s = window.__game.scene.getScene('HouseScene');
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return {
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player: { x: Math.round(s.player.x), y: Math.round(s.player.y) },
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vel: { x: Math.round(s.player.body.velocity.x), y: Math.round(s.player.body.velocity.y) },
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doors: s.doors,
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dlg: window.__director.dialogueActive,
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transitioning: s.transitioning,
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armed: s.armedDoors ? s.armedDoors.size : -1,
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};
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});
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console.log('before:', JSON.stringify(await dump()));
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await page.keyboard.down('KeyS'); await sleep(1200); await page.keyboard.up('KeyS');
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console.log('after KeyS:', JSON.stringify(await dump()));
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await page.keyboard.down('KeyS'); await sleep(1500); await page.keyboard.up('KeyS');
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console.log('after more KeyS:', JSON.stringify(await dump()));
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console.log('plaza active:', await page.evaluate(() => window.__game.scene.isActive('PlazaScene')));
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await browser.close();
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process.exit(0);
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