Honey Village: six model builds + hub frontend, Dockerized for Dokploy

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2026-07-15 10:50:12 -04:00
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// dbg16:复现「面包无法提交」与「第一天睡觉卡死」
import puppeteer from 'puppeteer-core';
import { spawn } from 'node:child_process';
import net from 'node:net';
const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
process.on('exit', () => { try{preview.kill()}catch{} });
for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
const page = await browser.newPage();
await page.setViewport({ width: 960, height: 560 });
page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,600)));
page.on('console', m => { if (m.type()==='error') console.log('[console.error]', m.text().slice(0,300)); });
await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
await page.waitForFunction('window.__game && window.__director', { timeout: 20000 });
await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
const sleep = (ms) => new Promise(r=>setTimeout(r,ms));
const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); };
const ev = (fn, ...a) => page.evaluate(fn, ...a);
const dlgOpen = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); });
const dlgText = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return u && u.dlgBody ? u.dlgBody.text : ''; });
async function drain(maxIter = 40) {
const texts = [];
for (let i = 0; i < maxIter; i++) {
if (!(await dlgOpen())) break;
texts.push(await dlgText());
const choosing = await ev(() => { const u = window.__game.scene.getScene('UIScene'); return u.showingChoices; });
await tap(choosing ? 'Digit1' : 'KeyE');
await sleep(160);
}
return texts;
}
async function startScene(k, spawn='default') {
await ev((k,s) => {
const sm = window.__game.scene;
for (const sc of sm.getScenes(true)) { const kk = sc.scene.key; if (kk !== 'UIScene' && kk !== k) sm.stop(kk); }
sm.start(k, { spawn: s });
}, k, spawn);
await page.waitForFunction((kk) => window.__game.scene.isActive(kk), { timeout: 9000 }, k);
await sleep(500);
}
async function setPlayer(k, x, y) {
await ev((k,x,y) => { const s = window.__game.scene.getScene(k); s.player.setPosition(x, y); s.player.setVelocity(0,0); }, k, x, y);
await sleep(120);
}
const dstate = () => ev(() => ({
day: window.__director.day,
breadTaken: window.__director.taskProgress['breadTaken'] ?? 0,
breadTo: [...(window.__director.taskSetProgress['breadTo'] ?? [])],
done: [...window.__director.tasksDone],
canSleep: window.__director.canSleep,
dlg: window.__director.dialogueActive,
}));
await sleep(600);
console.log('\n=== A. 面包任务提交 ===');
// 1. 面包房取面包
await startScene('BakeryScene');
await drain();
// counter_bread 交互区在地图对象里:从 JSON 读坐标
const cbObj = await ev(() => window.__game.scene.getScene('BakeryScene').interactZones.find(z => z.id === 'counter_bread'));
console.log('counter_bread zone:', cbObj);
await setPlayer('BakeryScene', cbObj.x + 40, cbObj.y + 40);
await setPlayer('BakeryScene', cbObj.x, cbObj.y + 8);
await tap('KeyE'); await sleep(400);
const t1 = await drain();
console.log('取面包对话:', t1);
console.log('状态:', await dstate());
// 2. 送 dabaoplaza
await startScene('PlazaScene');
await drain();
const dabao = await ev(() => { const s = window.__game.scene.getScene('PlazaScene'); const a = s.actors.find(a => a.def.id === 'dabao'); return { x: a.sprite.x, y: a.sprite.y }; });
await setPlayer('PlazaScene', dabao.x + 40, dabao.y + 40);
await setPlayer('PlazaScene', dabao.x, dabao.y + 8);
await tap('KeyE'); await sleep(400);
const t2 = await drain();
console.log('dabao 对话:', t2);
console.log('状态:', await dstate());
// 3. 送 mimishop)与 guiyeyelake
await startScene('ShopScene');
await drain();
const mimi = await ev(() => { const s = window.__game.scene.getScene('ShopScene'); const a = s.actors.find(a => a.def.id === 'mimi'); return { x: a.sprite.x, y: a.sprite.y }; });
await setPlayer('ShopScene', mimi.x + 40, mimi.y + 40);
await setPlayer('ShopScene', mimi.x, mimi.y + 8);
await tap('KeyE'); await sleep(400);
console.log('mimi 对话:', await drain());
console.log('状态:', await dstate());
await startScene('LakeScene');
await drain();
const gui = await ev(() => { const s = window.__game.scene.getScene('LakeScene'); const a = s.actors.find(a => a.def.id === 'guiyeye'); return { x: a.sprite.x, y: a.sprite.y }; });
await setPlayer('LakeScene', gui.x + 40, gui.y + 40);
await setPlayer('LakeScene', gui.x, gui.y + 8);
await tap('KeyE'); await sleep(400);
console.log('guiyeye 对话:', await drain());
console.log('状态:', await dstate());
console.log('\n=== B. 第一天睡觉(用户场景:任务未全了结,靠黄昏计时) ===');
await startScene('HouseScene');
await drain();
// 强制黄昏计时,使 canSleep=true(模拟用户等满 5 分钟)
await ev(() => { window.__director.dayElapsedMs = 300000; });
console.log('睡前状态:', await dstate());
// 走到床边按 E
const bed = await ev(() => window.__game.scene.getScene('HouseScene').interactZones.find(z => z.id === 'bed'));
await setPlayer('HouseScene', bed.x + 40, bed.y + 40);
await setPlayer('HouseScene', bed.x, bed.y + 8);
await tap('KeyE'); await sleep(400);
console.log('床交互后对话:', await drain());
// 采样 20 秒:场景序列与卡死点
for (let i = 0; i < 20; i++) {
const s = await ev(() => {
const sm = window.__game.scene;
return {
active: sm.getScenes(true).map(sc => sc.scene.key),
day: window.__director.day,
dlg: window.__director.dialogueActive,
uiPayload: (() => { const u = sm.getScene('UIScene'); return u && u.payload ? (u.payload.lines?.[0] ?? '').slice(0, 20) : null; })(),
};
});
console.log(`t+${(i+1)}s`, JSON.stringify(s));
// 模拟玩家按 E 推进梦境对话
if (s.uiPayload) { await tap('KeyE'); }
await sleep(1000);
}
console.log('最终状态:', await dstate());
await browser.close();
process.exit(0);