Honey Village: six model builds + hub frontend, Dockerized for Dokploy

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2026-07-15 10:50:12 -04:00
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// dbg19:修复后全流程真人验证
// 1. D1 与圆圆对话取面包 → 送大宝/咪咪/龟爷爷 → T1 完成(不经隐形柜台)
// 2. D2 与咪咪对话清点货架 → T5 完成(不经隐形货架区)
// 3. 睡觉竞态:低幸福+计时逼近阈值时睡觉 → 不卡死,D2 可正常交互
// 4. 庆典未被误抑制:低幸福计时到点不睡觉 → 庆典正常触发
// 5. T13 彩带 ×4 新坐标可触发
import puppeteer from 'puppeteer-core';
import { spawn } from 'node:child_process';
import net from 'node:net';
const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
process.on('exit', () => { try{preview.kill()}catch{} });
for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
const page = await browser.newPage();
await page.setViewport({ width: 960, height: 560 });
page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,400)));
page.on('console', m => { if (m.type()==='error') console.log('[console.error]', m.text().slice(0,200)); });
await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
await page.waitForFunction('window.__game && window.__director', { timeout: 20000 });
await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
const sleep = (ms) => new Promise(r=>setTimeout(r,ms));
const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); };
const ev = (fn, ...a) => page.evaluate(fn, ...a);
const dlgOpen = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); });
const dlgText = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return u && u.dlgBody ? u.dlgBody.text : ''; });
async function drain(maxIter = 40) {
const texts = [];
for (let i = 0; i < maxIter; i++) { if (!(await dlgOpen())) break; texts.push(await dlgText()); await tap('KeyE'); await sleep(160); }
return texts;
}
async function startScene(k) {
await ev((k) => { const sm = window.__game.scene;
for (const sc of sm.getScenes(true)) { const key = sc.scene.key; if (key !== 'UIScene' && key !== k) sm.stop(key); }
sm.start(k, { spawn: 'default' }); }, k);
await page.waitForFunction((kk) => window.__game.scene.isActive(kk), { timeout: 9000 }, k);
await sleep(400); await drain();
}
async function setPlayer(k, x, y) {
await ev((k,x,y) => { const s = window.__game.scene.getScene(k); s.player.setPosition(x, y); s.player.setVelocity(0,0); }, k, x, y);
await sleep(120);
}
async function talkNpc(sceneKey, x, y) {
await setPlayer(sceneKey, x + 40, y + 40);
await setPlayer(sceneKey, x, y + 8);
await tap('KeyE');
await sleep(300);
return drain();
}
const dget = (e) => ev(new Function(`return window.__director.${e}`));
const darr = (e) => ev(new Function(`return [...window.__director.${e}]`));
let fails = 0;
const check = (name, ok, extra = '') => { console.log(`${ok ? 'PASS' : 'FAIL'} ${name}${extra ? ' ' + extra : ''}`); if (!ok) fails++; };
await sleep(500);
console.log('\n=== 1. D1 与圆圆对话取面包 → 送三人 ===');
// 小地图居中偏移:bakery/shop ox=40,oy=10house ox=64,oy=26plaza/lake 无偏移
await startScene('BakeryScene');
const t1 = await talkNpc('BakeryScene', 128, 50); // yuanyuan (88,40)+(40,10)
check('对话圆圆拿到面包', await dget("taskProgress['breadTaken']") === 1, JSON.stringify(t1).slice(0, 80));
await startScene('PlazaScene');
await talkNpc('PlazaScene', 56, 136); // dabao
await startScene('ShopScene');
await talkNpc('ShopScene', 80, 98); // mimi(D1:只是送面包对象,非 T5)
await startScene('LakeScene');
await talkNpc('LakeScene', 200, 136); // guiyeye
const done1 = await darr('tasksDone');
check('T1 送面包完成', done1.includes('T1'), done1.join(','));
check('T3 问好完成', done1.includes('T3'), done1.join(','));
console.log('\n=== 2. D2 与咪咪对话清点货架 ===');
await ev(() => window.__director.setDay(2));
await startScene('ShopScene');
await talkNpc('ShopScene', 80, 98); // mimi
const done2 = await darr('tasksDone');
check('T5 清点完成', done2.includes('T5'), done2.join(','));
check('C5 线索获得', (await darr('clues')).includes('C5'));
console.log('\n=== 3. 睡觉竞态:低幸福计时逼近阈值时睡觉 ===');
await ev(() => { const d = window.__director; d.forceIdle(); d.setDay(1); d.setHappiness(20); });
await startScene('HouseScene');
// lowHappyMs=119700:阈值将在 ~300ms 后(即床淡出 400ms 中途)到达,正中竞态窗口
await ev(() => { const d = window.__director; d.setHappiness(20); d.lowHappyMs = 119700; d.dayElapsedMs = 300000; });
await setPlayer('HouseScene', 88, 90); // 床 (24,56)+(64,26)=(88,82),站 y+8
await tap('KeyE');
let reachedD2 = false, stuckCeleb = false;
for (let i = 0; i < 30; i++) {
await sleep(500);
if (await dlgOpen()) await tap('KeyE');
const day = await dget('day');
if (day === 2) { reachedD2 = true; break; }
}
check('睡觉正常过日到 D2(无庆典抢占)', reachedD2);
stuckCeleb = await dget('celebrationActive');
check('D2 celebrationActive=falseE 可用)', !stuckCeleb);
// D2 交互验证:与日历对话
await startScene('HouseScene');
const cal = await talkNpc('HouseScene', 120, 66); // calendar (56,40)+(64,26)
check('D2 交互正常(日历对话)', cal.length > 0, JSON.stringify(cal).slice(0, 60));
console.log('\n=== 4. 庆典未被误抑制 ===');
await ev(() => { const d = window.__director; d.forceIdle(); d.setHappiness(20); d.lowHappyMs = 119900; });
await sleep(800);
check('低幸福计时到点→庆典正常触发', await dget('celebrationActive'));
await ev(() => window.__director.forceIdle());
console.log('\n=== 5. T13 彩带 ×4 新坐标 ===');
await ev(() => window.__director.setDay(6));
await startScene('PlazaScene');
const ribbons = [[184, 120], [296, 120], [184, 216], [296, 216]];
for (const [x, y] of ribbons) {
await setPlayer('PlazaScene', x + 40, y + 40);
await setPlayer('PlazaScene', x, y + 8);
await tap('KeyE');
await sleep(300);
await drain();
}
check('T13 彩带完成', (await darr('tasksDone')).includes('T13'), (await darr('tasksDone')).join(','));
console.log(`\n${fails === 0 ? '全部通过 ✓' : `失败 ${fails} 项 ✗`}`);
await browser.close();
process.exit(fails === 0 ? 0 : 1);