Honey Village: six model builds + hub frontend, Dockerized for Dokploy

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2026-07-15 10:50:12 -04:00
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// dbg20:审计修复验证
// 1. 广场地图:邮筒瓦片(gid47)在 (11,10)4 个挂彩带点改为路灯(gid 29),无预置彩带
// 2. C3 邮筒交互可达(D2
// 3. T13 挂彩带前无彩带图像,挂上后出现(帧 29/30/31)
// 4. 阿福指引:D6→T14_HINTD7→T15_HINT
// 5. 门淡出庆典竞态:低幸福计时逼近阈值时过门 → celebrationActive 不卡死,新场景可交互
import fs from 'node:fs';
import puppeteer from 'puppeteer-core';
import { spawn } from 'node:child_process';
import net from 'node:net';
let fails = 0;
const check = (name, ok, extra = '') => { console.log(`${ok ? 'PASS' : 'FAIL'} ${name}${extra ? ' ' + extra : ''}`); if (!ok) fails++; };
// ---- 静态地图检查 ----
const plaza = JSON.parse(fs.readFileSync('public/assets/maps/plaza.json', 'utf8'));
const ob = plaza.layers.find(l => l.name === 'obstacles').data;
const W = plaza.width;
const g = (x, y) => ob[y * W + x];
check('邮筒瓦片 gid47 @ (11,10)', g(11, 10) === 47);
check('挂彩带点全部改为路灯 gid29', g(11,7)===29 && g(18,7)===29 && g(11,13)===29 && g(18,13)===29);
check('无预置彩带 gid30/31/32', ![30,31,32].includes(g(11,7)) && ![30,31,32].includes(g(18,7)) && ![30,31,32].includes(g(11,13)) && ![30,31,32].includes(g(18,13)));
const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
process.on('exit', () => { try{preview.kill()}catch{} });
for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
const page = await browser.newPage();
await page.setViewport({ width: 960, height: 560 });
page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,400)));
page.on('console', m => { if (m.type()==='error') console.log('[console.error]', m.text().slice(0,200)); });
await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
await page.waitForFunction('window.__game && window.__director', { timeout: 20000 });
await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
const sleep = (ms) => new Promise(r=>setTimeout(r,ms));
const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); };
const ev = (fn, ...a) => page.evaluate(fn, ...a);
const dlgOpen = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); });
const dlgText = () => ev(() => { const u = window.__game.scene.getScene('UIScene'); return u && u.dlgBody ? u.dlgBody.text : ''; });
async function drain(maxIter = 40) {
const texts = [];
for (let i = 0; i < maxIter; i++) { if (!(await dlgOpen())) break; texts.push(await dlgText()); await tap('KeyE'); await sleep(160); }
return texts;
}
async function startScene(k) {
await ev((k) => { const sm = window.__game.scene;
for (const sc of sm.getScenes(true)) { const key = sc.scene.key; if (key !== 'UIScene' && key !== k) sm.stop(key); }
sm.start(k, { spawn: 'default' }); }, k);
await page.waitForFunction((kk) => window.__game.scene.isActive(kk), { timeout: 9000 }, k);
await sleep(400); await drain();
}
async function setPlayer(k, x, y) {
await ev((k,x,y) => { const s = window.__game.scene.getScene(k); s.player.setPosition(x, y); s.player.setVelocity(0,0); }, k, x, y);
await sleep(120);
}
async function interactAt(sceneKey, x, y) {
await setPlayer(sceneKey, x + 40, y + 40);
await setPlayer(sceneKey, x, y + 8);
await tap('KeyE');
await sleep(300);
return drain();
}
const dget = (e) => ev(new Function(`return window.__director.${e}`));
const darr = (e) => ev(new Function(`return [...window.__director.${e}]`));
await sleep(500);
console.log('\n=== 2. C3 邮筒交互(D2 ===');
await ev(() => window.__director.setDay(2));
await startScene('PlazaScene');
const texts2 = await interactAt('PlazaScene', 184, 176); // mailbox_c3 区
check('C3 线索获得', (await darr('clues')).includes('C3'), JSON.stringify(texts2).slice(0, 60));
console.log('\n=== 3. T13 挂彩带视觉反馈 ===');
await ev(() => window.__director.setDay(6));
await startScene('PlazaScene');
const imgBefore = await ev(() => {
const s = window.__game.scene.getScene('PlazaScene');
return s.children.list.filter(o => o.type === 'Image' && o.texture.key === 'tiles16' && [29,30,31].includes(o.frame.name)).length;
});
check('挂彩带前场景无彩带图像', imgBefore === 0, `实际 ${imgBefore}`);
await interactAt('PlazaScene', 184, 120); // ribbon_1
const imgAfter = await ev(() => {
const s = window.__game.scene.getScene('PlazaScene');
return s.children.list.filter(o => o.type === 'Image' && o.texture.key === 'tiles16' && [29,30,31].includes(o.frame.name)).map(o => ({ x: o.x, y: o.y, f: o.frame.name }));
});
check('挂上后出现彩带图像(帧29红@184,120)', imgAfter.some(o => o.x === 184 && o.y === 120 && o.f === 29), JSON.stringify(imgAfter));
console.log('\n=== 4. 阿福地点指引 ===');
const t14 = await interactAt('PlazaScene', 248, 136); // afu @D6
check('D6 阿福 T14 指引', t14.some(t => t.includes('广场中央站好')), JSON.stringify(t14).slice(0, 70));
await ev(() => window.__director.setDay(7));
await startScene('PlazaScene');
const t15 = await interactAt('PlazaScene', 248, 136); // afu @D7
check('D7 阿福 T15 指引', t15.some(t => t.includes('广场北边')), JSON.stringify(t15).slice(0, 70));
console.log('\n=== 5. 门淡出庆典竞态 ===');
await ev(() => { const d = window.__director; d.forceIdle(); d.setDay(3); d.setHappiness(20); });
await startScene('PlazaScene');
// 阈值 ~300ms 后到达:落在门淡出 250ms 窗口内
await ev(() => { const d = window.__director; d.setHappiness(20); d.lowHappyMs = 119700; });
// 广场→小屋门 (72,88):先到 30px 外武装,再踏上门
await setPlayer('PlazaScene', 72 + 30, 88);
await setPlayer('PlazaScene', 72, 88);
let arrived = false;
for (let i = 0; i < 20; i++) {
await sleep(300);
if (await dlgOpen()) await tap('KeyE');
if (await ev(() => window.__game.scene.isActive('HouseScene'))) { arrived = true; break; }
}
check('过门到达小屋', arrived);
check('celebrationActive 未卡死', !(await dget('celebrationActive')));
await drain();
// 新场景可交互:日历 (56,40)+(64,26)=(120,66)
const cal = await interactAt('HouseScene', 120, 66);
check('新场景交互正常(日历)', cal.length > 0, JSON.stringify(cal).slice(0, 50));
console.log(`\n${fails === 0 ? '全部通过 ✓' : `失败 ${fails} 项 ✗`}`);
await browser.close();
process.exit(fails === 0 ? 0 : 1);