Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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import puppeteer from 'puppeteer-core';
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import { spawn } from 'node:child_process';
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import net from 'node:net';
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const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
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process.on('exit', () => { try{preview.kill()}catch{} });
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for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
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const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
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const page = await browser.newPage();
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await page.setViewport({ width: 960, height: 560 });
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page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,600)));
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page.on('console', m => { if (m.type() === 'error') console.log('[console.error]', m.text().slice(0,300)); });
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await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
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await page.waitForFunction('window.__game && window.__director', { timeout: 20000 });
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await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
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await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
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await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
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await new Promise(r=>setTimeout(r,600));
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await page.evaluate(() => {
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const sm = window.__game.scene;
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for (const sc of sm.getScenes(true)) { const k = sc.scene.key; if (k !== 'UIScene' && k !== 'PlazaScene') sm.stop(k); }
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sm.start('PlazaScene', { spawn: 'default' });
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});
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await page.waitForFunction(() => window.__game.scene.isActive('PlazaScene'), { timeout: 9000 });
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await new Promise(r=>setTimeout(r,600));
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// 路径 A:直接调用 activateInteract('noticeboard'),绕过键盘
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const pathA = await page.evaluate(async () => {
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const s = window.__game.scene.getScene('PlazaScene');
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const z = s.interactZones.find(z => z.id === 'noticeboard');
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s.player.setPosition(z.x, z.y + 8); s.player.setVelocity(0, 0);
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let err = null;
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try { s.activateInteract('noticeboard'); } catch (e) { err = String(e && e.stack || e); }
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await new Promise(r => setTimeout(r, 500));
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const u = window.__game.scene.getScene('UIScene');
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return { err, dialogueActive: window.__director.dialogueActive, payload: u.payload ? u.payload.lines : null, body: u.dlgBody ? u.dlgBody.text : null };
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});
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console.log('pathA(direct call):', JSON.stringify(pathA, null, 1));
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// 清掉对话
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await page.evaluate(() => window.__director.forceIdle());
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await new Promise(r=>setTimeout(r,300));
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// 路径 B:合成 DOM 键盘事件
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const pathB = await page.evaluate(async () => {
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const fire = (type) => window.dispatchEvent(new KeyboardEvent(type, { code: 'KeyE', key: 'e', keyCode: 69, which: 69, bubbles: true, cancelable: true }));
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fire('keydown');
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await new Promise(r => setTimeout(r, 120));
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fire('keyup');
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await new Promise(r => setTimeout(r, 500));
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const u = window.__game.scene.getScene('UIScene');
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return { dialogueActive: window.__director.dialogueActive, payload: u.payload ? u.payload.lines : null };
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});
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console.log('pathB(synthetic DOM key):', JSON.stringify(pathB, null, 1));
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await page.evaluate(() => window.__director.forceIdle());
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await new Promise(r=>setTimeout(r,300));
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// 路径 C:puppeteer 键盘(与验收脚本相同),先 dump JustDown 相关状态
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await page.keyboard.press('KeyE');
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await new Promise(r=>setTimeout(r,500));
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const pathC = await page.evaluate(() => {
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const s = window.__game.scene.getScene('PlazaScene');
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const u = window.__game.scene.getScene('UIScene');
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return {
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dialogueActive: window.__director.dialogueActive,
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payload: u.payload ? u.payload.lines : null,
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keyE: s.keyE ? { isDown: s.keyE.isDown, enabled: s.keyE.enabled } : null,
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kbEnabled: s.input.keyboard ? s.input.keyboard.enabled : null,
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};
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});
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console.log('pathC(puppeteer key):', JSON.stringify(pathC, null, 1));
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// 路径 D:talkTo 直调
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const pathD = await page.evaluate(async () => {
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const s = window.__game.scene.getScene('PlazaScene');
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let err = null;
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try { s.talkTo('afu'); } catch (e) { err = String(e && e.stack || e); }
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await new Promise(r => setTimeout(r, 500));
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const u = window.__game.scene.getScene('UIScene');
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return { err, dialogueActive: window.__director.dialogueActive, payload: u.payload ? u.payload.lines : null, body: u.dlgBody ? u.dlgBody.text : null };
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});
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console.log('pathD(talkTo afu):', JSON.stringify(pathD, null, 1));
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await browser.close();
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