Honey Village: six model builds + hub frontend, Dockerized for Dokploy
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import puppeteer from 'puppeteer-core';
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import { spawn } from 'node:child_process';
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import net from 'node:net';
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const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
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process.on('exit', () => { try{preview.kill()}catch{} });
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for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
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const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
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const page = await browser.newPage();
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await page.setViewport({ width: 960, height: 560 });
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page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,600)));
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await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
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await page.waitForFunction('window.__game && window.__director', { timeout: 20000 });
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await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
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await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
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await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
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const sleep = (ms) => new Promise(r=>setTimeout(r,ms));
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const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); };
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await sleep(400);
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// 事件日志钩子
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await page.evaluate(() => {
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const d = window.__director;
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window.__log = [];
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const orig = d.emit.bind(d);
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d.emit = (ev, ...a) => { window.__log.push(`${Date.now()%100000} ${ev} ${JSON.stringify(a).slice(0,80)}`); return orig(ev, ...a); };
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d.setDay(2);
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d.taskProgress['letters'] = 3;
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});
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const SCENE = { bakery: 'BakeryScene', shop: 'ShopScene', clinic: 'ClinicScene' };
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async function startScene(k) {
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await page.evaluate((k) => {
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const sm = window.__game.scene;
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for (const sc of sm.getScenes(true)) { const key = sc.scene.key; if (key !== 'UIScene' && key !== k) sm.stop(key); }
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sm.start(k, { spawn: 'default' });
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}, k);
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await page.waitForFunction((k) => window.__game.scene.isActive(k), { timeout: 9000 }, k);
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await sleep(400);
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}
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async function deliver(mapKey, npcId) {
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await startScene(SCENE[mapKey]);
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await page.evaluate((npcId) => {
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const k = Object.keys(window.__game.scene.scenes.map ? {} : {});
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const s = window.__game.scene.getScenes(true).find(sc => sc.actors && sc.actors.some(a => a.def.id === npcId));
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const a = s.actors.find(a => a.def.id === npcId);
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s.player.setPosition(a.sprite.x, a.sprite.y + 8); s.player.setVelocity(0,0);
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}, npcId);
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await sleep(150);
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await tap('KeyE');
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await sleep(400);
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// drain 最多 8 次
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for (let i = 0; i < 8; i++) {
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const open = await page.evaluate(() => { const u = window.__game.scene.getScene('UIScene'); return !!(u && u.payload); });
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if (!open) break;
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await tap('KeyE');
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await sleep(200);
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}
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const st = await page.evaluate(() => ({
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lettersTo: window.__director.taskSetProgress['lettersTo'] ? [...window.__director.taskSetProgress['lettersTo']] : null,
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clues: [...window.__director.clues], tasks: [...window.__director.tasksDone],
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dlg: window.__director.dialogueActive,
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}));
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console.log(`after ${npcId}:`, JSON.stringify(st));
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}
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await deliver('bakery', 'yuanyuan');
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await deliver('shop', 'mimi');
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await deliver('clinic', 'fuyisheng');
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await sleep(800);
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console.log('--- event log ---');
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for (const l of await page.evaluate(() => window.__log)) console.log(l);
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process.exit(0);
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