import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4211; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); const checks={}; try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); } await page.click('canvas'); await page.waitForTimeout(300); // Walk down toward the door. Door at (88,112). Player starts ~ (96,64). // Just walk straight down — the door auto-trigger should fire when close. await page.keyboard.down('s'); let escaped = false; for (let i=0;i<12;i++){ await page.waitForTimeout(300); const st = await page.evaluate(() => { const g = window.game; const active = g.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key); return { active, hasPlaza: active.includes('PlazaScene'), hasHouse: active.includes('HouseScene') }; }); if (st.hasPlaza && !st.hasHouse) { escaped = true; break; } } await page.keyboard.up('s'); checks.escaped_to_plaza = escaped; // Now from plaza, walk to each door and verify they auto-transition // plaza doors: door_house(bottom center 14,18), door_bakery(left 5,9), etc. // Wait for plaza to settle await page.waitForTimeout(800); const plazaActive = await page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).some(s=>s.scene.key==='PlazaScene')); checks.in_plaza = plazaActive; await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); } console.log('CHECKS:', JSON.stringify(checks));