import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4201; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' }); const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});}); try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('console', (msg) => { if (msg.type()==='error'||msg.type()==='warn') console.log('CONSOLE', msg.type(), msg.text()); }); page.on('pageerror', (e) => console.log('PAGEERR', e.message)); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.keyboard.press('Enter'); await page.waitForTimeout(1200); // check keyboard setup const setup = await page.evaluate(() => { const house = window.game.scene.getScene('HouseScene'); return { kbExists: !!house.input.keyboard, cursorsExists: !!house.cursors, wasdExists: !!house.wasd, wasdKeys: house.wasd ? Object.keys(house.wasd) : null, wasdA: house.wasd && house.wasd.A ? { isDown: house.wasd.A.isDown, keyCode: house.wasd.A.keyCode } : null, playerExists: !!house.player, playerPos: house.player ? {x:house.player.x, y:house.player.y} : null, dialogueActive: window.game.scene.getScene('UIScene').active, }; }); console.log('SETUP:', JSON.stringify(setup, null, 2)); // dismiss dialogue if active if (setup.dialogueActive) { await page.keyboard.press('e'); await page.waitForTimeout(200); await page.keyboard.press('e'); await page.waitForTimeout(200); } const before = await page.evaluate(() => ({x: window.game.scene.getScene('HouseScene').player.x, y: window.game.scene.getScene('HouseScene').player.y, v: window.game.scene.getScene('HouseScene').player.body.velocity})); // press and hold 'd' for 500ms await page.keyboard.down('d'); await page.waitForTimeout(500); const during = await page.evaluate(() => ({ x: window.game.scene.getScene('HouseScene').player.x, y: window.game.scene.getScene('HouseScene').player.y, v: {x: window.game.scene.getScene('HouseScene').player.body.velocity.x, y: window.game.scene.getScene('HouseScene').player.body.velocity.y}, wasdD_isDown: window.game.scene.getScene('HouseScene').wasd.D.isDown, cursorsRight: window.game.scene.getScene('HouseScene').cursors.right.isDown, })); await page.keyboard.up('d'); await page.waitForTimeout(100); const after = await page.evaluate(() => ({x: window.game.scene.getScene('HouseScene').player.x, y: window.game.scene.getScene('HouseScene').player.y})); console.log('BEFORE:', JSON.stringify(before)); console.log('DURING (d held):', JSON.stringify(during)); console.log('AFTER:', JSON.stringify(after)); await browser.close(); } catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }