// smoke2.mjs: deeper smoke test — walk to door, enter plaza, talk to NPC, check debug, force ending. import { chromium } from 'playwright'; import { spawn } from 'child_process'; const PORT = 4179; const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe', }); const waitServer = () => new Promise((resolve, reject) => { const t = setTimeout(() => reject(new Error('server timeout')), 30000); server.stdout.on('data', (d) => { if (d.toString().includes('Local:')) { clearTimeout(t); resolve(); } }); server.stderr.on('data', (d) => { if (d.toString().includes('Local:')) { clearTimeout(t); resolve(); } }); }); const errors = []; try { await waitServer(); const browser = await chromium.launch(); const page = await browser.newPage({ viewport: { width: 960, height: 540 } }); page.on('console', (msg) => { if (msg.type() === 'error') errors.push(msg.text()); }); page.on('pageerror', (err) => { errors.push('PAGEERROR: ' + err.message); }); await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 }); await page.waitForTimeout(800); await page.screenshot({ path: 'shots/s2_01_title.png' }); // start await page.keyboard.press('Enter'); await page.waitForTimeout(1000); await page.screenshot({ path: 'shots/s2_02_house.png' }); // walk down to door (door_plaza at tile 5,7 bottom) for (let i = 0; i < 20; i++) { await page.keyboard.down('s'); await page.waitForTimeout(50); } await page.keyboard.up('s'); await page.waitForTimeout(200); // press E to enter door await page.keyboard.press('e'); await page.waitForTimeout(1000); await page.screenshot({ path: 'shots/s2_03_plaza.png' }); // walk right a bit then interact for (let i = 0; i < 10; i++) { await page.keyboard.down('d'); await page.waitForTimeout(50); } await page.keyboard.up('d'); await page.waitForTimeout(200); await page.keyboard.press('e'); await page.waitForTimeout(800); await page.screenshot({ path: 'shots/s2_04_talk.png' }); // advance dialogue await page.keyboard.press('e'); await page.waitForTimeout(400); // open debug, force ending E3 await page.keyboard.press('Backquote'); await page.waitForTimeout(300); await page.screenshot({ path: 'shots/s2_05_debug.png' }); // click the E3 force button by text const e3btn = await page.getByText('强制结局 E3 (苏醒)').first(); if (e3btn) { await e3btn.click(); await page.waitForTimeout(2500); } await page.screenshot({ path: 'shots/s2_06_endingE3.png' }); await browser.close(); } catch (e) { errors.push('TEST_FAIL: ' + e.message); } finally { server.kill('SIGTERM'); } console.log('=== ERRORS (' + errors.length + ') ==='); errors.slice(0, 20).forEach((e) => console.log(e)); console.log('=== DONE ==='); process.exit(errors.length > 0 ? 1 : 0);